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Arghy
Nov 15, 2012

tehinternet posted:

Yo, if you’re playing psyker on higher difficulties and using brain burst often, you’re playing it wrong IMO

My main use for brain burst: get the perk that lets you charge brain burst faster after you ult and fire off five brain bursts when multiple Ogryn enemies or bosses show up. That’s basically it outside of throwing a pop on dogs or a mutant to help delete them before they get someone. Voidstrike is pinpoint accurate, charges faster, pulls more than 75% of the damage on headshots and can hit a massive numbers of enemies in a line, etc etc

Not to be confrontational, but the goon who said that the voidstrike staff was “meh” is so incredibly wrong that it hurts — it’s an AOE stun railgun that pens everything but big boy creatures (including friendlies). If you think and use it to maximize those benefits, there’s no class that can crowd control —and still delete things— like that at range.

I’d go so far as to say that when the voidstrike staff gets nerfed, Psyker will not be worth playing — it’s that much better than everything else for the class (and everything other ranged weapon for everyone else’s classes too tbh)

Yeah but thats the problem, most of the feats are fairly useless and only 1 staff is working correctly and its an exact copy of the overtuned version of it in VT2 which means it's gonna get nerfed. You're better off playing another class, endless grenades with 2 vets will wipe out hordes faster and you'll have access to far better ranged and melee weapons. Pysker needs to be a high risk, right reward class that can do insane poo poo at the risk of blowing up.

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Impermanent
Apr 1, 2010
Of you're working off of the idea that something will get needed in one class you should probably incorporate some idea about how that class b
Might be alternately buffed, or that a class that is considered superior might be needed.

In the meantime play the strong thing

Cowcaster
Aug 7, 2002



i don't know how good plasma or bolters are in comparison but voidstrike is bad against carapace armor. that's brain burst's one saving grace while using a voidstrike staff, it ignores carapace armor.

Cowcaster
Aug 7, 2002



which, aside from the chain lightning staff, all other staves but voidstrike are even worse against carapace armor, so.

Grognan
Jan 23, 2007

by Fluffdaddy
3 psykers with different staffs is a actually a hell of a time. and fun

Cease to Hope
Dec 12, 2011

Arghy posted:

Yeah but thats the problem, most of the feats are fairly useless and only 1 staff is working correctly and its an exact copy of the overtuned version of it in VT2 which means it's gonna get nerfed.

they'll add some other poo poo in the meantime and some of that will be OP too. or maybe voidstrike will never be nerfed, who knows

just chill and use the good guns

Yerok
Jan 11, 2009
Tried every EAC fix possible, still can't launch without crashing immediately. Bummer.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Cowcaster posted:

does the first feat level for veteran's "on elite kill restore 25% toughness plus 25% toughness over time" count for specialists or just specifically elites
When I used it it seemed to count any enemy that gave you a kill-feed notification.

Schnitzler
Jul 28, 2006
Toilet Rascal

tehinternet posted:

Yo, if you’re playing psyker on higher difficulties and using brain burst often, you’re playing it wrong IMO...

I agree with this. Brain burst is a situational tool, just as the grenade abilities of the other classes. 2 of the 4 staffs being kinda useless sucks, hopefully that gets fixed in a timely manner. All staffs being bad against carapace is not a problem imo. Both brain burst and the force sword fill the can opener roll well enough that you are far from helpless against carapaced enemies.

ninjoatse.cx
Apr 9, 2005

Fun Shoe

Spanish Manlove posted:

Thanks, I got it now. I'll give it a shot again later. Just unlocked the 2h chainsword and now this is 40k

The eviscerator is a step above the assault chainsword. I recommend it, even if the thunderhammer is more useful to the group.

Estel
May 4, 2010

Yerok posted:

Tried every EAC fix possible, still can't launch without crashing immediately. Bummer.

Have you tried this one?

https://support.fatshark.se/hc/en-us/articles/360007853137--PC-How-to-Resolve-Easy-Anti-Cheat-Errors#h_01GHVDKJ2ZM7VRK1BS3C6A4G1R

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Was discussing guns with a friend and grabbed some relatively equal damage-stat guns to illustrate a point:


The Recon Lasgun that shoots absurdly fast is an incredible weapon against unarmored targets, but "unarmored" is poxwalkers and... that's about it. It struggles hard against armor.


Meanwhile, the VIIa Recon Lasgun that takes 2 ammo per shot deals nominally the same amount of damage against unarmored targets as two shots of the speedy Recon Lasgun, but has 2.5x to 3x the performance of the speedy boy against tougher enemies. The VIIa is arguably the most versatile of the auto-firing Lasguns for this reason, especially since it comes with a Flashlight to guide you through Darkness missions.


To compare against the Graia Braced Autogun (and also to illustrate why I stan it so hard), it has similar performance against armor and superior performance against Unyielding/Maniac targets than the VIIa, while featuring a similar magazine/reserves and featuring the potential for a "gently caress this boss" mode (Braced Stance, Deadshot [Feat], Volley Fire [Veteran Active Ability], The Bigger they Are... [Feat], and Crucian Roulette [Perk]) that can melt 50% or more of a boss's health bar in a single magazine. Its only real weakness is a lack of ADS (so Snipers can be annoying, but manageable with Volley Fire) and a fairly useless bash ability as its Special Attack (useless because you can't use it mid-reload, aka THE MOST CONVENIENT TIME TO HAVE A SECONDARY BASH ATTACK).

toasterwarrior
Nov 11, 2011
Thanks for the heads-up on the Recon Lasgun. I had a VId I was not really impressed with thanks to the armor damage issue so I'll keep an eye out for a good VIIa.

Meanwhile I've picked up a good Agripinaa Braced Autogun and find myself actually liking it a lot, though I should try and compare it with a Graia. IIRC the Agripinaa pierces two bodies a shot, and combined with the slower rate of fire makes it pretty easy to sustain good ammo levels for most of a mission.

Phlegmish
Jul 2, 2011



How important is the Collateral stat for Heavy Stubbers? What does it actually do? I found a new Heavy Stubber that is better than my previous one in every single way, except for Collateral, and it's bugging me a little.

toasterwarrior
Nov 11, 2011

Phlegmish posted:

How important is the Collateral stat for Heavy Stubbers? What does it actually do? I found a new Heavy Stubber that is better than my previous one in every single way, except for Collateral, and it's bugging me a little.



IIRC it's stagger and suppression on hit (mouse over the stat in question while in the inspect screen to see). If there's a dump stat I'd pick for Stubbers, it'd probably be Collateral (your shots hit hard enough to insta-kill most things so suppression isn't that big of a deal) or Range (I'm certain a Stubber can only be so accurate so past a certain range you might as well not bother shooting) so IMO you've gotten a win.

Yerok
Jan 11, 2009

Yeah.

Updated windows, updated bios, manually uninstalled EOS EAC with the hash value from the darktide install script, reinstalled it, checked EAC logs to verify it worked, did the fix outlined there with the other hash value, checked the EAC logs again, both values show up the registry key for EOS EAC installations correctly, ran DISM followed by SFC, updated epic launcher, uninstalled epic launcher, nothing worked.

No errors in EAC logs in the file generated for darktide, just the same "EAC Crash Occured" error in the launcher log immediately followed by the game process closing.

I found one post where someone managed to boot windows with limited services and manually turn on the bare minimum required for networking, steam client, and EOS EAC to find the offender but I don't know what the essential networking services are.

Phlegmish
Jul 2, 2011



toasterwarrior posted:

IIRC it's stagger and suppression on hit (mouse over the stat in question while in the inspect screen to see). If there's a dump stat I'd pick for Stubbers, it'd probably be Collateral (your shots hit hard enough to insta-kill most things so suppression isn't that big of a deal) or Range (I'm certain a Stubber can only be so accurate so past a certain range you might as well not bother shooting) so IMO you've gotten a win.

:tipshat:

e: the Inspect screen seems pretty useful, I should be checking it more often

Republicans
Oct 14, 2003

- More money for us

- Fuck you


Anyone else think the trapper kinda sounds like Shaye Saint John?

https://www.youtube.com/watch?v=Ry7wPktpD18

Owl Inspector
Sep 14, 2011

The latest patch and/or geforce drivers have completely fixed my performance and the game is running completely fine now with RTX off. The hab block level still run worse than the others but I'm now comfortable with how everything else runs.

also, I'm going to regret writing this post, but I have not crashed or disconnected once since the game came out.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


toasterwarrior posted:

Thanks for the heads-up on the Recon Lasgun. I had a VId I was not really impressed with thanks to the armor damage issue so I'll keep an eye out for a good VIIa.

Meanwhile I've picked up a good Agripinaa Braced Autogun and find myself actually liking it a lot, though I should try and compare it with a Graia. IIRC the Agripinaa pierces two bodies a shot, and combined with the slower rate of fire makes it pretty easy to sustain good ammo levels for most of a mission.

Got you covered.







Edit: Keep in mind the "Rate of Fire" stat is the cooldown in seconds between shots, so the Agripinaa fires 500 Rounds per Minute and the Columnus and Graia patterns fire 666 Rounds per Minute (:devil:). I don't know how much of a bonus the Graia Braced Stance gives, but I'm guessing somewhere in the ballpark of 33% since it's a very noticeable difference.

Also, for anyone interested in finding the Rounds Per Minute of a gun on their own, the formula is just (60 ÷ [Rate of Fire stat]).

Anyway, here's a general rundown of what the Braced Autogun variants are:

Kith posted:

The Columnus Mk II Braced Autogun is the all-rounder: it's got a nice beefy magazine and reserve ammo and its Braced stance gives you some auto-aim.
The Agripinaa Mk VIII Braced Autogun is the harder-hitting variant that trades magazine/ammo for higher base damage and the ability to punch through multiple bodies.
The Graia Mk IV Braced Autogun tends towards a higher fire rate and trades the Braced stance's Auto-Aim for even more fire rate, making it frighteningly good at Boss DPS in addition to being good at most other things because it's a Braced Autogun.

All of the Braced Autoguns have good reserves, but the Columnus and Graia variants are the ones that you can use constantly with little trouble since their reserves (and therefore their ammo pickup rates) are so much larger. Agripinaa struggles a little bit if you try to use it all the time, but if you alternate between melee and ranged, it's perfectly serviceable.

Personally I prefer the Graia pattern since it's comparable to the Columnus in terms of general performance and has (what I consider to be) a much more useful Braced Stance. Plus, Graia patterns can take better advantage of Crucian Roulette since its magazine is so much larger than most other Autoguns' and therefore can sustain a 100% Critical Hit Chance for longer.

Kith fucked around with this message at 10:22 on Dec 3, 2022

Ra Ra Rasputin
Apr 2, 2011
All they need to do with brainburst is make the cast time scale with enemy health, team focus firing your target? the head pops faster, accidently pop a rando zombie? minimum cast time/peril generated, trying to brainburst a mauler or crusher? you'll get maximum cast time but it'll be stunned halfway and your allies hitting it can make it go faster.

A Perfect Twist
Aug 15, 2007

"What have I done? I'll have to start again. To forget and to disappear. I'll head north, far-north, to that big question mark, the Northern Territory"

Sab Sabbington posted:

This is rough and was probably frustrating but also sounds loving hilarious.

My reaction was just 'holy gently caress'

My team were on the other side of the wall getting the poo poo kicked out of them from a horde already. I was dead in like 10 seconds. I think I just apologized and left.

toasterwarrior
Nov 11, 2011

Heya, thank you!

ninjoatse.cx
Apr 9, 2005

Fun Shoe
A plague ogryn can send you flying over the sides of ledges that you normally can’t jump over. Had one kill 3 members of my team (:stare:) in a single strike, them finish off the only survivor 5 seconds later.

All i could think of was how proud the player would have been had this had been a left4dead vs match.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


toasterwarrior posted:

Heya, thank you!

No problem! Let me know if you have any other questions, I've spent way too much time analyzing the various guns to try and track down ones that I like.

hemale in pain
Jun 5, 2010




now the game runs ok for me where are the plaguebearers and nurglings

hell give us some flying enemies like rot flies

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Rotfly boss, Death Guard boss, mission where you're running from a Defiler and it's crashing through walls and poo poo to get at you.

CODChimera
Jan 29, 2009

does Zealot have any unique ranged weapons?

hemale in pain
Jun 5, 2010




CODChimera posted:

does Zealot have any unique ranged weapons?

Flamethrower!

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Flamethrower is THE ultimate chaff-clearing weapon - cooks anything short of Elites with zero trouble. Has some pretty tasty perks, too. A Thunder Hammer/Eviscerator + Flamer loadout will easily handle any enemy in the game except for distant Snipers.

deep dish peat moss
Jul 27, 2006

It's really weird how public teams can breeze through 4* missions with ease but cannot handle 2* missions. I don't know if 2* is super overtuned for the low level people playing it or if 4* is undertuned but I'm at the point now where when I just want a quick painless run to grab grimoires or scripts I will chose 4* because a 2* has a probably 50/50 shot of failing.

4* seems more successful than even 3* :shrug:

e: shoutout to the zealot axe that gets attack speed buffs in close quarters or however it's worded. This thing makes both the chainswords look like nerf bats. Just blendering up entire hordes, carapace armored dudes and all.


e2: this one:

Maybe it's just because of Brutal Momentum but sheesh, it's like a lawnmower that cuts heretics.

Also, I got a usable Heavy Sword:


The heavy attack is very fast and one-shots any unarmored specials. Weakspot hit with the heavy attack does 345 damage! And the two stacking buffs make even light attack spam good against hordes.

deep dish peat moss fucked around with this message at 12:28 on Dec 3, 2022

Fishstick
Jul 9, 2005

Does not require preheating
Does matchmaking specifically try to group strike teams together (eg: duos with duos, before dumping 2 solo queuers in there)?

Either we're incredibly lucky or there's a big different - in solo queue I keep getting < level 5s expecting to be carried, when there's two of us we almost always seem to get another duo of semi-competent people on malice+

Phlegmish
Jul 2, 2011



Fishstick posted:

Does matchmaking specifically try to group strike teams together (eg: duos with duos, before dumping 2 solo queuers in there)?

Either we're incredibly lucky or there's a big different - in solo queue I keep getting < level 5s expecting to be carried, when there's two of us we almost always seem to get another duo of semi-competent people on malice+

I don't know if I'm lucky or what, but I've been solo matchmaking on Malice these past few days, and pretty much everyone has been level 25-30 and generally competent. It's led to wipes becoming rare for me. Part of me wants to try out Heresy, but I'm pretty sure I'd get my rear end kicked.

dogstile
May 1, 2012

fucking clocks
how do they work?
I keep getting level 7's or so running malice in addition to me, also sub 10 on this character and we don't usually lose.

Malice truly is easy once you know what you're doing.

Diephoon
Aug 24, 2003

LOL

Nap Ghost

Ra Ra Rasputin posted:

All they need to do with brainburst is make the cast time scale with enemy health, team focus firing your target? the head pops faster, accidently pop a rando zombie? minimum cast time/peril generated, trying to brainburst a mauler or crusher? you'll get maximum cast time but it'll be stunned halfway and your allies hitting it can make it go faster.

I think they could lean into teammates shooting your burst targets as well. Make it so if you're channeling burst on something it takes more damage and/or has an increased weakspot hitbox.

Orv
May 4, 2011

deep dish peat moss posted:

It's really weird how public teams can breeze through 4* missions with ease but cannot handle 2* missions. I don't know if 2* is super overtuned for the low level people playing it or if 4* is undertuned but I'm at the point now where when I just want a quick painless run to grab grimoires or scripts I will chose 4* because a 2* has a probably 50/50 shot of failing.

4* seems more successful than even 3* :shrug:

Heresy seems to be where the bored and capable Malice players go for pugging. That coupled with the fact that Heresy is always endless hordes as opposed to Malice feeling like it acts like that Rimworld AI director where it just gives you random gently caress off death sentences out of nowhere, I think once you're more capable Heresy is probably more reliable to finish. You're expecting the forty specials at once, everyone is on board with that as opposed to Malice where the good players sleepwalk through it and then suddenly it's Plague Ogryn, four Trappers and a Dog time, on top of the two Crushers and five Maulers and the bad players die very quickly and there's less room to carry your way out of situation in Darktide it feels like because of the armor system.

Phlegmish
Jul 2, 2011



So I just made my first Veteran character. What does the meta say about the best weapon combo for them, what would you recommend?

In the meantime I'll do some Sedition missions to familiarize myself with the basics

dogstile
May 1, 2012

fucking clocks
how do they work?
Everyone runs powersword and bolter, but you'll take a while to get to those, so just use what you like until then.

Orv
May 4, 2011

Phlegmish posted:

So I just made my first Veteran character. What does the meta say about the best weapon combo for them, what would you recommend?

In the meantime I'll do some Sedition missions to familiarize myself with the basics

In the end if you wanna use Vet's Best Weapons, you want a Power Sword and a Bolter/Plasma Gun/Kantrael MG XII depending on your taste in ranged.

Other notable mentions; Shovel has good crowd control for hordes, Braced Autoguns are an acquired taste but can do some devastating work on specials and elites and the Accatran Recon line of full-auto lasrifles can be a ton of fun, with the VIIa being the standout for all around usefulness.

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Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Kith posted:

Flamethrower is THE ultimate chaff-clearing weapon - cooks anything short of Elites with zero trouble. Has some pretty tasty perks, too. A Thunder Hammer/Eviscerator + Flamer loadout will easily handle any enemy in the game except for distant Snipers.

This is why I've been playing the zealot. The low levels are a little annoying though because the veteran seems better in just about every way.

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