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Fajita Queen
Jun 21, 2012

neaden posted:

https://twitter.com/GavinVerhey/status/1599416340476940288?s=20&t=CY99xm4XP4TNO2aGXAO3iw
They have no idea what they are doing if they didn't realize this and white plume adventurer would have a high impact on legacy.

When did legacy turn into such a lovely format that a weird 4 mana creature became a tournament winning card

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Khanstant
Apr 5, 2007

neaden posted:

https://twitter.com/GavinVerhey/status/1599416340476940288?s=20&t=CY99xm4XP4TNO2aGXAO3iw
They have no idea what they are doing if they didn't realize this and white plume adventurer would have a high impact on legacy.

is this just the angry nature of mtg twitter or are players having major beef with this? i havent played vintage but from the outside it seems like most of the decks barely change and are full of a small pool of the most expensive OP stuff. initiative seems like something easy to take for yourself. is there just no room for creatures or removal if youre jamming the power 9 into every deck? Ii'm missing something, think I've only played 1 or 2 games where dungeons were in play.

flatluigi
Apr 23, 2008

here come the planes
the initiative turned out to be a powerful mechanic in 1v1 because sometimes you just don't get attacked in certain matches, just like how the monarch ended up doing alright

ilmucche
Mar 16, 2016

What did you say the strategy was?
ELM is a legacy tournament for what it's worth. I don't know if initiative has shown up in vintage.

Not sure W initiative has a good d&t matchup, I've beaten it with that. Heard that post has a good matchup against it as well. The reanimator player in the final should've beaten it if not for misplays. Could be that being a new mechanic and new deck people are still figuring out how to go against it.

Big Leg
May 22, 2020

a corpse is talking

Tism the Dragon Tickler posted:

When did legacy turn into such a lovely format that a weird 4 mana creature became a tournament winning card

because there are a lot of matchups where taking the initiative might as well say 'you win the game'.

Khanstant
Apr 5, 2007
i was looking at random vintage meta decks and this one kind of seems fun just looking at the list: https://mtgdecks.net/Vintage/hollow-vine-decklist-by-swiftwarkite2-1515142

Bazaar of Baghdad seemed like a bad card when I first read it but wow, you could mill some of them lizards, cast em for 0, then summon free vengevines? Summon some other freak when playing a land. Deathrite shaman doing whatever it wants. Exile buncha graveyard to summon a dark souls boss. Only 2 moxes and no tutors!! I want to play that someday.

Khanstant
Apr 5, 2007

Big Leg posted:

because there are a lot of matchups where taking the initiative might as well say 'you win the game'.

Won't the meta just adjust to this or is that something these formats are supposed to not really have to deal with?

Fajita Queen
Jun 21, 2012

Big Leg posted:

because there are a lot of matchups where taking the initiative might as well say 'you win the game'.

Yeah that's kinda my point. What decks let you both a) play this creature at all and then b) continue playing for like 5 turns?

neaden
Nov 4, 2012

A changer of ways
I don't think Initiative is overpowered, though it's certainly powerful. The fact that they didn't realize it would be playable at all is what annoys me.
What makes initiative so strong is you can play an initiative creature on turn 1, leaving your opponent the choice of removing your creature and leaving you with the initiative or playing a creature to try to take it back. Unlike the monarch playing an initiative creature when you already have the initiative still advances you in the dungeon.
So they can go turn 1 white plume, t2 go to the second level in upkeep to make white plume a 5/5, then play dungeoneer to go another room dealing a total of 10 damage on turn 2. Even if you remove both those creatures they are only a turn or two off from completing the dungeon and getting a free creature with three +1/+1 counters, or they might just cast chalice or Thalia on turn 1 to make your removal harder. It's not clear if it's the strongest deck in the format yet but it has a strong game against any fair deck.

LGD
Sep 25, 2004

Tism the Dragon Tickler posted:

When did legacy turn into such a lovely format that a weird 4 mana creature became a tournament winning card
The Initiative is an extremely powerful mechanic and those cards only read as "weird" instead of stupidly strong because what it actually does isn't written out on the card

additionally Seasoned Dungeoneer and White Plume Adventurer (and Caves of Chaos Adventurer in red) are costed such that they fit extremely nicely into the traditional fast mana chalice aggro shell, which has been a reasonable (if somewhat meta-dependent) deck for a long time - the initiative cards just mean that the clock presented by your giant threats is even faster while simultaneously generating card advantage in a way that lets you grind better (and which is difficult to interact with/gives inevitability against decks that eschew fair creature combat)

ilmucche posted:

ELM is a legacy tournament for what it's worth. I don't know if initiative has shown up in vintage.

Not sure W initiative has a good d&t matchup, I've beaten it with that. Heard that post has a good matchup against it as well. The reanimator player in the final should've beaten it if not for misplays. Could be that being a new mechanic and new deck people are still figuring out how to go against it.

It definitely has, but as you say it's still early days and hard to tell if it's a problem or just a good deck that people haven't figured out how to properly account for

imo so far this feels like a pretty "normal" emergence/evolution of a new upper tier archetype, most of the whining seems misplaced and seems more to do with MH2 than a couple of creatures giving chalice aggro a new lease on life

e:

Tism the Dragon Tickler posted:

Yeah that's kinda my point. What decks let you both a) play this creature at all and then b) continue playing for like 5 turns?
the deck is disruptive (chalice, thalia, other white hatebears/hate-elephants), those creatures can be played very rapidly (first or second turn), they're not the only major threats in the deck (be it other stuff that kills you fast or is too disruptive to your plan), and in conjunction with the initiative those creatures will kill you much faster than "like 5 turns" (a t1 White Plume Adventurer on its own represents 15 damage by the end of turn 3)

LGD fucked around with this message at 00:50 on Dec 5, 2022

CharlieFoxtrot
Mar 27, 2007

organize digital employees



I just don't like how they burned "take the initiative" on a mechanic that's like, oh right remember those dungeons, here's another one

Big Leg
May 22, 2020

a corpse is talking

Khanstant posted:

Won't the meta just adjust to this or is that something these formats are supposed to not really have to deal with?

i don't think initiative is too overpowered for legacy or anything, but creatures that are relatively easy to cast for prison decks and can win the game singlehandedly if they resolve (even if they die immediately) are definitely good enough to shake things up a bit.

Big Leg
May 22, 2020

a corpse is talking

Tism the Dragon Tickler posted:

Yeah that's kinda my point. What decks let you both a) play this creature at all and then b) continue playing for like 5 turns?

i only have a bad standstill deck and lands built, so pretty much me

sit on my Facebook
Jun 20, 2007

ASS GAS OR GRASS
No One Rides for FREE
In the Trumplord Holy Land

CharlieFoxtrot posted:

I just don't like how they burned "take the initiative" on a mechanic that's like, oh right remember those dungeons, here's another one

This is the actually annoying part

neaden
Nov 4, 2012

A changer of ways
Also if you play them in paper don't be an rear end and bring a second copy of the dungeon for your opponent I don't want to have to write a proxy one on a notepad.

ilmucche
Mar 16, 2016

What did you say the strategy was?

Oh cool, I don't follow vintage too much so didn't know it was making a splash there too.
It'll be interesting to see how the meta shifts over the next few weeks to compensate. As others have said it can be a really difficult mechanic to interact with.

The fact one of the initiative creatures untap and the deck plays loads of removal makes it hard to punch through to take it back, and especially to not lose it on the next turn as well.

The fact that Trap! is 5 life loss and not 5 damage upsets me as a glacial chasm player

Charity Porno
Aug 2, 2021

by Hand Knit

Abhorrence posted:




Edit: rechecked the timeline, this was a month before Sprankle announced she was quitting. "Radioactive" may have been overstating it, but Hambly had already accused her of faking being harassed for attention by this point.

Yeh I hate Hambleast but I'm not gonna cancel this guy because he said "thank you" to.someone who complimented him in a video before nerd Wookiee really blew up on people's radars as vile.

flatluigi
Apr 23, 2008

here come the planes

neaden posted:

I don't think Initiative is overpowered, though it's certainly powerful. The fact that they didn't realize it would be playable at all is what annoys me.

i don't think that tweet is anywhere near saying 'they didn't realize it'd be playable'

HootTheOwl
May 13, 2012

Hootin and shootin

flatluigi posted:

i don't think that tweet is anywhere near saying 'they didn't realize it'd be playable'

What do you think it means?
Because it seems clear him seeing it put up numbers took him completely by surprise.

flatluigi
Apr 23, 2008

here come the planes

HootTheOwl posted:

What do you think it means?
Because it seems clear him seeing it put up numbers took him completely by surprise.

there is an extremely wide gap between 'surprised to see a full playset in legacy' and 'too blind to think anyone would run it anywhere at all'

HootTheOwl
May 13, 2012

Hootin and shootin

flatluigi posted:

there is an extremely wide gap between 'surprised to see a full playset in legacy' and 'too blind to think anyone would run it anywhere at all'

Not really. It's from an eternal only set.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

neaden posted:

https://twitter.com/GavinVerhey/status/1599416340476940288?s=20&t=CY99xm4XP4TNO2aGXAO3iw
They have no idea what they are doing if they didn't realize this and white plume adventurer would have a high impact on legacy.

IMO it's incredibly easy to think a 3-or-4-mana creature with no protection from Daze, Force, or Swords, doesn't fly, and doesn't disrupt combos would in fact not have a high impact on Legacy.

Sheoldred, the Apocalypse ain't exactly tearing up the house.

flatluigi
Apr 23, 2008

here come the planes

HootTheOwl posted:

Not really. It's from an eternal only set.

do you really think every card meant to be runnable in commander is also supposed to make waves in legacy and vintage? "playable" is being used as a value judgement here, not literal 'is legal in that format'

born on a buy you
Aug 14, 2005

Odd Fullback
Bird Gang
Sack Them All
Complaining that new cards are good in legacy is incredible stupid

HootTheOwl
May 13, 2012

Hootin and shootin

flatluigi posted:

do you really think every card meant to be runnable in commander is also supposed to make waves in legacy and vintage? "playable" is being used as a value judgement here, not literal 'is legal in that format'

So which is it because you're now on both sides of the argument here.

flatluigi
Apr 23, 2008

here come the planes

HootTheOwl posted:

So which is it because you're now on both sides of the argument here.

what do you even think i've been saying, that this response makes any sense?

HootTheOwl
May 13, 2012

Hootin and shootin

flatluigi posted:

what do you even think i've been saying, that this response makes any sense?
I think you're saying whatever you need to cape for wotc.

(USER WAS PUT ON PROBATION FOR THIS POST)

flatluigi
Apr 23, 2008

here come the planes

HootTheOwl posted:

I think you're saying whatever you need to cape for wotc.

gently caress off dude and put me on ignore if you're going to project so hard you won't even read what i'm writing

the devs made a card that was supposed to hang in commander and be playable in commander at a solid level of playability. it ending up in a legacy deck (for however long it sticks around in legacy) can be legit surprising without people needing to go 'wow, these dumbasses didn't think the mechanic would ever see play' especially since the conversation immediately went into people also being unsure why the mechanic was powerful enough to end up there. there's no ~caping for wotc~ here, christ

HootTheOwl
May 13, 2012

Hootin and shootin

flatluigi posted:

gently caress off dude and put me on ignore if you're going to project so hard you won't even read what i'm writing

:ok:

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer
Who cares that wotc didn’t predict specific cards being really powerful in legacy of all formats? Like really, sometimes they miss and a card becomes more powerful in a format than they expect and sometimes by a wide margin. If it’s a one off or just becomes a solid but tolerable pillar of the format, great, and if it becomes overbearing hopefully they just ban it.

Although, if this is one of those instances where they didn’t actually port the cards to MTGO hopefully that is fixed

Charity Porno
Aug 2, 2021

by Hand Knit
Yeah this seems like a genuine surprise and not a Flusterstorm or True Name Nemesis situation where anyone with a functional brain should have seen they'd be huge in eternal formats

precision
May 7, 2006

by VideoGames

Charity Porno posted:

Yeh I hate Hambleast but I'm not gonna cancel this guy because he said "thank you" to.someone who complimented him in a video before nerd Wookiee really blew up on people's radars as vile.

look, i'm not about to go looking at Rudy videos to find it, but at the time that Jeremy was doing His poo poo, rudy made a video that was just nothing but a defense of the guy. i'm not going off one comment on a video i've never watched, i'm going off the fact that literally the only reason i ever knew who Rudy was is because he made a video about how TheQuartering was being unfairly witch-hunted or whatever

i didn't even know he was an MTG Finance guy until years later

Chakan
Mar 30, 2011

Orange Fluffy Sheep posted:

Sheoldred, the Apocalypse ain't exactly tearing up the house.

lol, not to be pedantic but that card is seeing increasing play in legacy since the doomsday sideboard surprise pivot became popular. It shuts down several decks and dark rit lets you power it out, along with opposition agent and dauthi voidwalker + thoughtseize. Legacy is crazy right now.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Chakan posted:

lol, not to be pedantic but that card is seeing increasing play in legacy since the doomsday sideboard surprise pivot became popular. It shuts down several decks and dark rit lets you power it out, along with opposition agent and dauthi voidwalker + thoughtseize. Legacy is crazy right now.

yeah that looked cool

https://www.youtube.com/watch?v=rF10yMA9gt4

Sit on my Jace
Sep 9, 2016

I gotta wonder what Unfinity and 40k cards aren't living up to their full Legacy potential due to being paper-only.

precision
May 7, 2006

by VideoGames

Sit on my Jace posted:

I gotta wonder what Unfinity and 40k cards aren't living up to their full Legacy potential due to being paper-only.

Stickers, Jerry! I'm telling you! Stickers!!

GoutPatrol
Oct 17, 2009

*Stupid Babby*

Kashuno posted:

Who cares that wotc didn’t predict specific cards being really powerful in legacy of all formats? Like really, sometimes they miss and a card becomes more powerful in a format than they expect and sometimes by a wide margin. If it’s a one off or just becomes a solid but tolerable pillar of the format, great, and if it becomes overbearing hopefully they just ban it.

Although, if this is one of those instances where they didn’t actually port the cards to MTGO hopefully that is fixed

We're people complaining as much about Delver 10 years ago?

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

Sit on my Jace posted:

I gotta wonder what Unfinity and 40k cards aren't living up to their full Legacy potential due to being paper-only.

Grand Marshal Macie* + Silence gonna tear it up, I swear




*I know, acorn, but still!!!!!

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

GoutPatrol posted:

We're people complaining as much about Delver 10 years ago?

I remember Deliver and Snaps being the two most complained about cards, a lot of it about neither being originally blue.

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LGD
Sep 25, 2004

GoutPatrol posted:

We're people complaining as much about Delver 10 years ago?

oh yeah Delver 100% had people bitching up a storm since it was a pretty straightforward improvement to the aggro-control threshold deck(s) that had been good since the format was type 1.5 and people were playing stuff like Werebear/Quirion Dryad/Fledgling Dragon

it basically gave those decks exactly what they wanted, supplementing/replacing Nimble Mongoose as a 3 power one drop that traded shroud for a bunch of benefits: FoW pitchability, evasion, and reduced dependence on a stocked graveyard (handy since you were, of course, also running 'Goyf), which (correspondingly) meant you could come online faster (Goose not really having an equivalent to the blind T2 flip)

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