|
4th Stimpire Queen posted:"Tactical Vehicle Insertion" So what BF3 did 9 years ago, except less well I guess https://www.youtube.com/watch?v=wo0O-DCQJeo
|
# ? Dec 4, 2022 17:38 |
|
|
# ? Jun 6, 2024 00:43 |
|
https://i.imgur.com/60o65pk.gifv
|
# ? Dec 4, 2022 17:55 |
|
Popete posted:CIG give Monocle Cat admin powers and let him cleanse spectrum in an inquisition. All that passive aggression unleashed into real aggression the future generations will speak in hushed tones of a cat with a giant hammer silhouetted by light of every color as Spectrum burns in cleansing flame the ghost story will frighten the children into never stepping out of line and to buy another Idris for safety
|
# ? Dec 4, 2022 18:02 |
|
lobsterminator posted:Isn't that just a normal map? He has no idea what he's talking about, the technology behind it, how it has been leveraged long before cig came along, and how it's been part of the tech stack for game development for a long time. Trying to assume that he knows what he's talking about and how it paints cig as doing something revolutionary is silly. Sorry that Chris Roberts isn't actually a super genius coder, and cig went with CryTek because they built the original demo for him and were going to build the game itself until CR went off the rails into the impossible. Sorry that at the end of the day, star citizen is just using a third party engine that was substandard even at the peak of its life cycle. The Titanic fucked around with this message at 18:59 on Dec 4, 2022 |
# ? Dec 4, 2022 18:53 |
|
Sandepande posted:I have a sneaking suspicion that Cat is the worst mansplainer on the planet. This gave me the worries. It probably actually happens too which is worse.
|
# ? Dec 4, 2022 18:56 |
|
Odd Wilson posted:All that passive aggression unleashed into real aggression Well, probably not every colour so it isn't confused with a rainbow (though backers haven't thought too closely what "spectrum" means).
|
# ? Dec 4, 2022 20:21 |
|
The Titanic posted:
I can imagine him doing fifteen minute lectures during his munchalot sessions.
|
# ? Dec 4, 2022 20:25 |
|
Mirificus posted:
If anyone needed further proof he is talking out his rear end, add this to the pile. Everything he says here is anathema to project management and if CIG are really doing this they will never finish the game. The whole reason for having a target engine is to avoid re-work. You see with the R&D / engine programmers what features are available, what it's reasonable to expect can be optimized to run well based on your timeline, and what the key workflow or requirements will be (how many polygons do you expect to render on screen? Deformations? etc.) so you can brief your art team, level designers, animation team, etc. on what constraints they're working with. Sure, you might have some targets for your engine that will have to be optimized, perhaps your art style has some constraints for the engine R&D that aren't fully sorted out. But otherwise the engine team is there to optimize how the game runs, work with level designers and artists and audio teams to make sure -their- work shines. If you don't freeze the engine and let the R&D team pipe their changes straight into the game... Well then you're in deep poo poo. The engine optimization team have no idea what they're supposed to work on. Improving these new R&D features that aren't used by anything? The things that are causing bottlenecks in performance currently? Issues the artists and animators are raising? Your artists, level developers and every other person is stuck in an endless loop of re-work. Cool new RGB bump maps? Brilliant. Now every single asset needs to be re-worked so that they have this new feature. Every change to the engine means every asset, every animation, every single thing that has been done in the project has to be re-checked, upgraded as necessary, re-worked if something bugs, or worse. Even for the R&D team it's actually pretty crap. They're limited so much by the ongoing project that they can't make substantial changes. Why is Vulkan so impossible to implement? Because they can't break everything completely. They've probably spent more than ten times more effort to implement janky and inefficient conversion systems so things continue to work. All this before the obvious issues that any undocumented features, hacks, work-arounds and such (used knowingly or unknowingly) will break in a million interesting and unknown ways as each team works, re-works and re-re-works each part of the project, and nobody has a clear scope of work (too many polys to draw? Is this a topic for the R&D team to devise a new graphics pipeline / rendering engine? Or for the engine team to improve culling, LoD decisions, perhaps some minor improvements to draw speed or shader order for large assets, maybe some baked lighting or other things can reduce on-the-fly computations? Or should the artists scale back the asset's raw poly counts, make some more agressive LoDs?) . And keep in mind that each week that goes by your team is losing motivation and the competition's games are looking better. A normal company would have frozen the scope for SQ42 on a Wing Commander-like game: instanced space battles, cutscenes, a few base areas you can walk around between missions, add in the graphical flourishes that Chris demands like hands moving in the cockpit to match the player's input... Voila. During this time, develop a separate engine / improve CryEngine for the next game. Make and release the next game. Improve the engine again while this second came is being made. Repeat.
|
# ? Dec 4, 2022 20:47 |
|
Sandepande posted:I can imagine him doing fifteen minute lectures during his munchalot sessions. It went to ew quickly. I'm sure he has nice opinions on vaginas and which pee color is the best color, likely in e-book length.
|
# ? Dec 4, 2022 20:58 |
|
Shazback posted:If anyone needed further proof he is talking out his rear end, add this to the pile. Everything he says here is anathema to project management and if CIG are really doing this they will never finish the game. Yes. I think at this point though it's safe to assume: 1: for anything legal-related, star citizen is fully released and has been for a long time 2: for anything non-legal, it's in alpha and heavily in development This basically means that the switch from alpha to "done" is just someone alluding to saying "guess we're done now" or maybe even not even that. All of the problems you outline cig is suffering neck deep in. Actually making a way to go from A to B is well outside their skill set, and so big things they can do is silly add ons without ever fixing major problems because it is just too hard to do. One day people will just have to deal with the fact that tier 0 really means "this is the final version, sorry". Your big huge ships may just be jpegs on a webpage and nothing more, but at least you had fun role playing along the way.
|
# ? Dec 4, 2022 21:03 |
|
The Titanic posted:It went to ew quickly. I'm sure he has nice opinions on vaginas and which pee color is the best color, likely in e-book length. At least he'd have nice opinions on something of consequence. Sandepande fucked around with this message at 21:23 on Dec 4, 2022 |
# ? Dec 4, 2022 21:21 |
|
quote:
quote:
quote:
|
# ? Dec 5, 2022 01:39 |
|
i know people have speculated whether pisscat was a false flag, but there's no way anyone could ever be this much of a boring knob on purpose
|
# ? Dec 5, 2022 01:50 |
|
corn on the cop posted:i know people have speculated whether pisscat was a false flag, but there's no way anyone could ever be this much of a boring knob on purpose Yeah but places like Reddit are full of idiot-pedants with a pathological need to right, who type walls of text full of nonsense.
|
# ? Dec 5, 2022 01:54 |
|
corn on the cop posted:there's no way anyone could ever be this much of a boring knob on purpose You know we have <insert subforum here> right?
|
# ? Dec 5, 2022 02:18 |
corn on the cop posted:but there's no way anyone could ever be this much of a boring knob on purpose turn on your monitor
|
|
# ? Dec 5, 2022 02:20 |
|
I think Monocle Cat failed the turing test at the end there.
|
# ? Dec 5, 2022 06:26 |
|
Monocle cat becoming a mod on spectrum is joining my "Roberts announce the switch to UE5" of things that will never happen but would be insanely funny if it did.
|
# ? Dec 5, 2022 08:37 |
|
Mirificus posted:Ever noticed how in most games there is only ever 1 or 2 characters speaking at a time in live gameplay? I assumed that it was because it's super annoying if there are tons of characters speaking over each other. Thank you educating me that it's because the games lack DNA based animation retargeting.
|
# ? Dec 5, 2022 08:57 |
|
All those NPCs T-posing? That's thanks to DNA tech!
|
# ? Dec 5, 2022 09:36 |
|
Spectrum mods are absent during the weekend and look what happens when CI Monocle Cat posted:
After 10 years in the development, players can sell stuff to vendors and there is also coffee shop vendor (does it sell coffee?)! Never done before! commando posted:Frustration: When will the game be good? the best community posted:Dude, you could have just typed:
|
# ? Dec 5, 2022 10:37 |
|
"Star Citizen is a prototype, prototypes have no deadlines so nothing is wrong after a decade" says famous Spectrum citizen. Except they're using someone else's money, taken said money for a game not a prototype, gave several release dates, sell the prototype for money, have a store and subscription in said prototype and create adverts making it seem like a finished game. But yeah, apart from that there's nothing wrong. And no, without deluded people giving them basically infinite money they'd not have taken the same time as CR himself admitted investors and publishers laughed at him when he tried pitchin SC back then. Anyway, hope to see OP copypaste this again on the 20th year anniversary of the prototype to dispel more faulty presuppositions 4th Stimpire Queen fucked around with this message at 11:41 on Dec 5, 2022 |
# ? Dec 5, 2022 11:36 |
|
Every end of year or so I compare my own progress to that of star citizen as a sort of gratitude exercise. So SC is at least useful for that
|
# ? Dec 5, 2022 12:19 |
|
Lord Stimperor posted:Every end of year or so I compare my own progress to that of star citizen as a sort of gratitude exercise. So SC is at least useful for that Star Citizen is absolutely the gold standard yardstick by which everyone should measure failure.
|
# ? Dec 5, 2022 13:18 |
|
New coworker started this week and he knew someone from his previous job who had 5k+ into ships and poo poo. We all had a good laugh about it. Never met an actual star citizen in person yet, that I know about.
|
# ? Dec 5, 2022 14:09 |
|
Mirificus posted:
|
# ? Dec 5, 2022 14:26 |
|
quote:of the Red, Green and Blue scale as well as the greyscale. Anyone who can say this has no business talking about graphics. (It's not /as well as/, you get grey by mixing equal levels of RGB. This is computer graphics or even web design 101)
|
# ? Dec 5, 2022 14:39 |
|
It's kind of a reflection of the current () state of the game that this thread keeps mining the pisscat in order to have anything to talk about. And I'm not saying that as an indictment of the thread God knows there is nothing interesting happening in SCland
|
# ? Dec 5, 2022 14:43 |
|
The main characters have (wisely) retreated from spotlight and have been warned/advised to shut up. Backers can handle things on their own now, they've been taught well.
|
# ? Dec 5, 2022 16:12 |
|
feedmegin posted:Anyone who can say this has no business talking about graphics. Presumably he's talking about the alpha channel in the image file. It's common to have RGBA (or some order of that) in game image formats to do diffuse color and transparency, but when you also have normal (surface normal, aka bump) maps you use R,G,B to refer to the surface vector (basically the angle), so you could repurpose the alpha channel for something else. There's a ton of random things you can do with the different color channels, but these days there are much more powerful tools to build additional details than trying to cram them into 256 values in a heavily compressed image. Graphics programming is all about cheating to build a visual presentation with as few resources as possible, so using special hacks and tricks to get more details using math and image formats is "the job". However, the idea that CIG is going to revolutionize graphics development by tweaking a few texture channels in a shader is uhhhhh interesting.
|
# ? Dec 5, 2022 16:30 |
|
We here at CIG are making tech no one else makes not because it is easy, but because we are dumb.
|
# ? Dec 5, 2022 16:57 |
|
4th Stimpire Queen posted:
182 years.
|
# ? Dec 5, 2022 17:02 |
|
Seems optimistic. Also SC is constantly on fire.
|
# ? Dec 5, 2022 17:22 |
|
HexiDave posted:However, the idea that CIG is going to revolutionize graphics development by tweaking a few texture channels in a shader is uhhhhh interesting. Just wait until you hear about how they are going to put eight times more data into each bit. (Or did I hallucinate that fever dream of a post?)
|
# ? Dec 5, 2022 18:05 |
|
Sandweed posted:Monocle cat becoming a mod on spectrum is joining my "Roberts announce the switch to UE5" of things that will never happen but would be insanely funny if it did. As a person who doesn't understand game development, let me tell you how you don't understand game development... <200 pages later> And to finalize, because I worked myself up so much in my response to you... you're also banned. Good bye, disbelieving fudster!
|
# ? Dec 5, 2022 18:21 |
|
<200 more pages of justification for the ban> And don't come back. Believers only.
|
# ? Dec 5, 2022 18:21 |
|
So Chris really showed up for the Berlin bar citizen. And he did a Q&A that someone livestreamed! Sadly the livestream is behind a paywall (and I'm not paying 4 bucks for a SC streamer). https://twitch.tv/videos/1669239195 The same guy has a short video about the Q&A on youtube (timestamp). It's in German but the auto-translated English subtitles work well enough if you want to check them out. I'm paraphrasing this guy's summary of the Q&A below. https://www.youtube.com/watch?v=8A-Y57BzY7M&t=96s Q: What's the state of the refinery gameplay and the Expanse ship? A: They are working on the resource network, which manages all the in-game economy's resources, how they are used and transformed into goods. Salvage ties into this because it flows back into the economy. It's in active development and as soon as they reach important milestones (lol) they'll gradually integrate it into the game (read never) and also ships like the Expanse or modules for other ships. Star Citizen will feature a closed-loop economy just like Tony Zzzzz promised! Q: When are dynamic hitboxes coming? A: Dynamic hitboxes for player models are in game but not used because assets are missing (lmao). The goal is that wearing different armor gives you different hitboxes (???) which means that you cannot wear heavy armor while flying your chariot. But it's not that bad because the inventory system is really clunky right now so it wouldn't be fun to change your clothes all the time. So we'll stick with non-dynamic hitbox for now (forever) but the new setup will come and then the drop ships will be very important. Q: Will there be IAE pants? A: Chris gave a super detailed answer about this (of course). The character art teams that deal with clothing are very small (sounds like a clogged pipeline to me) so they simply cannot generate a large amount of clothes and items. It's very difficult to hire these experts! But they plan to hire a lot of new people to make new pants. Q: Can you watch youtube while in quantum travel? A: There are big changes coming to quantum travel. You'll have to steer yourself, at least over short distances, so you won't be able to watch anything while travelling (no watching the latest cringe of Jax McWhatshisface). On longer trips you can do virtual Arena Commander or Star Marine (no mention of Theatres of War lmao) matches. Furthermore there are plans for more things to happen during quantum travel. You'll receive signals or get attacked by pirates. (how does this square with virtual Arena Commander matches I don't know). Q: How is modularity coming along in the future? A: CIG has made technological breakthroughs (no more winning please) which allow modularity to be integrated much easier than before (wait was there every ship modularity apart from sticking a gun to your ship?). It's connected to the new power gameplay mechanic. All (!?) ships will receive modularity but that will require reworks (back to the drawing board for all ships another ten years!). Q: Are Vanduul space ships coming to Star Citizen? A: All Vanduul ships that play a role in Squadron 42 will show up in Star Citizen too. All those ships have been reworked for Squadron 42 but will probably come to Star Citizen only after the release of Squadron 42 (Chris is protecting us from spoilers I guess) Q: What does Server Meshing/Persistent Entity Streaming entail? A: With patch 3.18 will get a new graph database which prepares server meshing to come with patch 4.0. The universe will be on shards on separate servers. These servers will be merged by server meshing, and eventually all the servers will be one huge server mesh. You won't notice changing servers and every spaceship can be its own server. (so just the usual server meshing dreams.txt) Q: Will you be able to transfer ships that you bought with real money to other players? A: They are discussing it internally because of customer support and legal issues, but it's not planned for the time being. You can do that with ships you bought in game though. Furthermore as a ship owner you can use an admin UI which lets you assign roles, so you can give the captain role to another player. Q: Will there be more options for the character editor? A: Yes, you can be an overweight space trucker. There will be a better character editor! It's disappointing but it's the closest we get to a 10 for the chairman these days I guess
|
# ? Dec 5, 2022 18:35 |
|
i legitimately thought that by this point chris had quietly gone hands-off
|
# ? Dec 5, 2022 18:45 |
|
HexiDave posted:Presumably he's talking about the alpha channel in the image file. It's common to have RGBA (or some order of that) in game image formats to do diffuse color and transparency, but when you also have normal (surface normal, aka bump) maps you use R,G,B to refer to the surface vector (basically the angle), so you could repurpose the alpha channel for something else. There's a ton of random things you can do with the different color channels, but these days there are much more powerful tools to build additional details than trying to cram them into 256 values in a heavily compressed image. Yus. And it's not just silly, it's kind of dumb. People have done so many wild and crazy things with shaders, new shaders are just more new shaders but nothing is ground breaking there. I'd think something like Unreals Nanite technology is ground breaking. And I'd say for tools Substance Painter and Designer were great for making PBR and shader stuff more accessible to the general art population. Those tools also have ways to bake in your different channels into a single image too so you can maximize rgba size for one image file. Graphically I think the only area cig is "revolutionizing" is the ability to just flat out ignore graphical boundaries that most games do to make sure a scene loads well and properly, and maintains a certain rendering speed. I'd also err on the side of saying that's done more out of sheer ignorance than trying to push some new technology, like doing lots of creative thinking and math to make some heavy lift scene work well on something like the Switch. They are effectively building every asset in a vacuum, and there is no level design team arranging the assets and giving them adequate LODs to function speedily where they are deployed at. It's just the high detail, high texture resolution models used everywhere and to hell with performance. It's an ignorant, brute force solution where they are hoping computers and graphics cards will hopefully be able to compensate for their blundering. Not done with design in mind, but done because they don't know any better. Not knowing any better does not mean pushing any kind of envelope for "future technology" of any sort. It's just dumb and will inevitably cause a myriad of problems... many of which people deal with non-stop on a daily basis while other people scream at them "you don't understand game development!" And "Star citizen is beyond todays technology because Chris is just that good!" But no... it's not because he's that good. It's the opposite. And fixing it would take another decade or so to do... basically a rebuild from scratch. Good luck.
|
# ? Dec 5, 2022 18:53 |
|
|
# ? Jun 6, 2024 00:43 |
|
chadbear posted:It's disappointing but it's the closest we get to a 10 for the chairman these days I guess It's funny you made that connection because that's actually what I was going to say too. Basically the great things Chris and team had to bring to Germany was more promises and dreams and in-progress ideas for future things which will 100% come true. And of course stuff that's already totally in the game but disabled because reasons. Congrats cig on your vacation to Germany to deliver a live version of 10 for the Chairman to your German backers. I hope they feel blessed that they got to have promises of a great and amazing future! <3
|
# ? Dec 5, 2022 18:59 |