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Dr. Video Games 0031 posted:what kind of save game compatibility does the new patch have? Will we get the map/resources changes, or do we need to start a new game? Paradox posted:As far as we know there shouldn't be any compatibility issues between old saves, with emphasis on shouldn't. This is nothing we can guarantee, so if you want to be safe you can roll back to 1.0.6 and finish off any ongoing saves before updating.
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# ? Dec 5, 2022 13:24 |
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# ? May 28, 2024 05:06 |
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Dr. Video Games 0031 posted:what kind of save game compatibility does the new patch have? Will we get the map/resources changes, or do we need to start a new game? Usually Pdox games store map data like that in the save, and I would be very surprised if V3 was different in that regard. But if it's an event that causes oil/rubber to appear in a state then that will probably go through fine. Ardryn fucked around with this message at 13:58 on Dec 5, 2022 |
# ? Dec 5, 2022 13:55 |
Are coal and oil plants supposed to be ENORMOUS money losers? Even with even prices on coal and pretty elevated electrcity prices (+40%) the switch from the base tech to coal is an enormous net negative.
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# ? Dec 5, 2022 16:14 |
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I used the modlist a goon posted and electricity was profitable throughout.
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# ? Dec 5, 2022 16:31 |
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Nitrousoxide posted:Are coal and oil plants supposed to be ENORMOUS money losers? Even with even prices on coal and pretty elevated electrcity prices (+40%) the switch from the base tech to coal is an enormous net negative. I've had some success going to coal plants once the rest of your economy is fairly oiled up and coal demand is cratered, but i've never made oil plants work if you're using oil for basically anything else
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# ? Dec 5, 2022 17:45 |
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I made the jump to oil because my electric demands was shooting up, but that's only because I was solidly exploiting the US and Brunei oil fields to their fullest extent and only using oil for pumping production in key markets (engines!) instead of any automation.
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# ? Dec 5, 2022 18:32 |
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How's 1.1 feeling so far? I've put the game on standby until they fixed a lot of the AI/Economic problems but there's some good sounding changes, specially with wages. It sounds like you won't have the problem of mass unemployment coupled with unsustainable wage increases anymore?
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# ? Dec 5, 2022 18:37 |
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Baronjutter posted:How's 1.1 feeling so far? I've put the game on standby until they fixed a lot of the AI/Economic problems but there's some good sounding changes, specially with wages. It sounds like you won't have the problem of mass unemployment coupled with unsustainable wage increases anymore?
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# ? Dec 5, 2022 18:40 |
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it's been out for five hours, people are only half done with their first test campaigns
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# ? Dec 5, 2022 18:46 |
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Cease to Hope posted:it's been out for five hours, people are only half done with their first test campaigns
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# ? Dec 5, 2022 18:51 |
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I did like half an hour as the frca, no idea about the broader changes to building ai but I noticed that they made it actually tricky to do the corn laws trick to keep central America together by having the devout start out pissed off at you and throwing them into a party with the landowners which is nice.
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# ? Dec 5, 2022 18:53 |
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AAAAA! Real Muenster posted:ok? I wasnt demanding an immediate answer and it doesnt mean I'm not curious. it's just a joke about people playing vicky like a job, it's not owning you
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# ? Dec 5, 2022 18:59 |
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Cease to Hope posted:it's just a joke about people playing vicky like a job, it's not owning you
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# ? Dec 5, 2022 19:05 |
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Wait for 1.1.1, there's a bug where capitalists and bureaucrats have no political power in common situations
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# ? Dec 5, 2022 19:44 |
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Gort posted:Wait for 1.1.1, there's a bug where capitalists and bureaucrats have no political power in common situations
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# ? Dec 5, 2022 19:47 |
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Gort posted:Wait for 1.1.1, there's a bug where capitalists and bureaucrats have no political power in common situations
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# ? Dec 5, 2022 19:48 |
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That explains why the intellectuals immediately became marginalized. whoops lol
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# ? Dec 5, 2022 19:54 |
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Imagine a landlord stamping on a human face, until they hotfix it Edit: This mod says it fixes it. I'll try it out. Edit2: Haha, yeah, my Russian industrialists in 1852 had 1.6% clout. A new game with the mod and they've got 7.2% - unfortunately the mod only fixes it in a new game, not in a save. Gort fucked around with this message at 21:00 on Dec 5, 2022 |
# ? Dec 5, 2022 20:30 |
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Nitrousoxide posted:Are coal and oil plants supposed to be ENORMOUS money losers? Even with even prices on coal and pretty elevated electrcity prices (+40%) the switch from the base tech to coal is an enormous net negative. I've always had to subsidize my power plants, I'm not really sure why because yeah as you mention electricity demand can be quite high and they'll still be losing money. My guess is that maybe the base price for electricity just gives it extremely narrow profit margins under ideal conditions, so even moderately high wages or slightly more expensive input goods can end up covering the difference.
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# ? Dec 5, 2022 20:49 |
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I haven't played since launch, but it seems like the AI is a lot more willing to launch revolutions now. I had to defeat three consecutive revolutions launched by the landowners in the three years it took me to pass parliamentary republic.
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# ? Dec 5, 2022 20:54 |
The Cheshire Cat posted:I've always had to subsidize my power plants, I'm not really sure why because yeah as you mention electricity demand can be quite high and they'll still be losing money. My guess is that maybe the base price for electricity just gives it extremely narrow profit margins under ideal conditions, so even moderately high wages or slightly more expensive input goods can end up covering the difference. My base tech power plants are at least profitable (if not wildly so) with the ~+40% prices I have. Haven't had to subsidize them. They do take an HUGE amount of pops to operate them though. Like 1/6 of the entire working population is dedicated to their operation as the Swiss. Edit: I am in the French market though and the biggest supplier of electricity in the world though, so that could be on me there. I did have to build it out like that to get enough supply going so my industries can actually buy enough for their needs though. France is soaking up a lot of the damand. Nitrousoxide fucked around with this message at 21:24 on Dec 5, 2022 |
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# ? Dec 5, 2022 21:20 |
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Every Swiss person is employed running on a giant mouse wheel in order to keep the lights on at the Eiffel Tower.
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# ? Dec 5, 2022 21:31 |
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Baronjutter posted:How's 1.1 feeling so far? I've put the game on standby until they fixed a lot of the AI/Economic problems but there's some good sounding changes, specially with wages. It sounds like you won't have the problem of mass unemployment coupled with unsustainable wage increases anymore? It chugs a little more than 1.06, but still miles better than release. Doing a Britain run just to see how things are different, feels pretty similar so far. I like the new gov't legitimacy mechanics, haven't gotten to a point yet where the re-jiggered oil distribution matters, but I imagine that will be nice (I rushed conquering Texas/California/Zulia out of habit, so it shouldn't be an issue either way). The removal of some event spam is noticeable, hasn't crashed yet either (a common occurrence for me in the previous patch).
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# ? Dec 5, 2022 21:34 |
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Nitrousoxide posted:My base tech power plants are at least profitable (if not wildly so) with the ~+40% prices I have. Haven't had to subsidize them. Yeah it's possible that wages are the bigger issue for me than input costs, I've also typically had to build absolutely massive power plant complexes just to meet my own domestic needs, and with so much labour demand it ends up driving wages way up. I haven't played yet in 1.1, I'm curious if the changes to how wages are determined might fix that.
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# ? Dec 5, 2022 21:35 |
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karmicknight posted:Every Swiss person is employed running on a giant mouse wheel in order to keep the lights on at the Eiffel Tower. lol
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# ? Dec 5, 2022 21:35 |
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Nitrousoxide posted:My base tech power plants are at least profitable (if not wildly so) with the ~+40% prices I have. Haven't had to subsidize them. the pro-level play is to conquer dalmatia and build all of your powerplants there the province modifiers in this game are so weird and haphazard sometimes
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# ? Dec 5, 2022 21:39 |
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Cease to Hope posted:the pro-level play is to conquer dalmatia and build all of your powerplants there Shout out to Sinai, which has a modifier to improve dye plantation throughout even though it can't build dye plantations
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# ? Dec 5, 2022 21:41 |
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Agean90 posted:Shout out to Sinai, which has a modifier to improve dye plantation throughout even though it can't build dye plantations Sinai no longer has that in the new patch (Florida's useless sulfur throughput bonus also got removed. Why they couldn't have just added dyes/sulfur to those provinces is beyond me...)
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# ? Dec 5, 2022 21:46 |
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Agean90 posted:Shout out to Sinai, which has a modifier to improve dye plantation throughout even though it can't build dye plantations Shoutout to South Manchuria, the landlocked state with a bonus to port throughput
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# ? Dec 5, 2022 22:12 |
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Ithle01 posted:The funny thing is that the investment pool itself is blind and can be spent on anything that your laws allow so you should usually skip right to agrarianism at the start just to siphon wealth off of the landowners and fund your infrastructure. There's almost no pushback on the law change too which makes it one of the easier ones to switch. Then when you do eventually go over to interventionism or laissez-faire you'll have a pile of wealth built up to spend on industry ready to go. When I swapped systems, it wiped out my investment pool. Is it not meant to do that?
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# ? Dec 6, 2022 00:03 |
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I'm a little bummed that I have to wait for a hotfix before starting up a new game, but this post lightened my mood.
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# ? Dec 6, 2022 00:27 |
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https://twitter.com/Liv_Agar/status/1599539866655948800
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# ? Dec 6, 2022 00:35 |
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DJ_Mindboggler posted:Sinai no longer has that in the new patch (Florida's useless sulfur throughput bonus also got removed. Why they couldn't have just added dyes/sulfur to those provinces is beyond me...) they’d have to admit they forgot about it lol
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# ? Dec 6, 2022 00:49 |
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just had to retire santa ana because he hosed benito juarez's wife and gave everyone involved syphilis, GOTY.
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# ? Dec 6, 2022 01:06 |
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did they fix the thing where you could build as many panama or suez canals as you want as long as they were all in parallel and finished on the same day, to get absurd amounts of prestige?
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# ? Dec 6, 2022 01:13 |
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spectralent posted:When I swapped systems, it wiped out my investment pool. Is it not meant to do that? Okay, well that's not how I remember it when I swapped once or twice but that was a few games ago, but I'll get rid of my post because it doesn't work.
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# ? Dec 6, 2022 01:40 |
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it keeps happening https://twitter.com/Ancommiey/status/1599211229339594752
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# ? Dec 6, 2022 02:05 |
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CharlieFoxtrot posted:it keeps happening I just hope this game doesn't make oppressive psychotic hellstates into The Meta like Stellaris did. I still like to make a nice place in that game, even though I know I'm hobbling myself by not committing Maximum Murder.
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# ? Dec 6, 2022 03:35 |
TwoQuestions posted:I just hope this game doesn't make oppressive psychotic hellstates into The Meta like Stellaris did. I still like to make a nice place in that game, even though I know I'm hobbling myself by not committing Maximum Murder. I mean my public school and public healthcare perfectly safe workplace utopia has the highest wages and SoL on the entire planet, no, discrimination, fully multicultural, full suffrage and a nice ruling coalition of parties, no hellstate required.
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# ? Dec 6, 2022 04:49 |
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# ? May 28, 2024 05:06 |
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TwoQuestions posted:I just hope this game doesn't make oppressive psychotic hellstates into The Meta like Stellaris did. I still like to make a nice place in that game, even though I know I'm hobbling myself by not committing Maximum Murder. I presume it might be easier to raise SoL for certain pops by being a hellstate, but the average metric would tank.
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# ? Dec 6, 2022 04:53 |