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Government Handjob posted:Changeling update: faking injury didn't come into play, we started out being magically kidnapped and placed in a prison cell. Our characters were strangers with no connection to each other, and the cells previous occupants were still there in the form of very old skeletons, most of their possessions lost to rot and decay. On the bright side, at least eldritch blast needs no components
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# ? Dec 4, 2022 16:08 |
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# ? Jun 4, 2024 04:31 |
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Mr. Lobe posted:On the bright side, at least eldritch blast needs no components And boy am I glad I multi-classed or my only viable ranged attack would have been vicious mockery, I leaned heavily into utility and social spells for my horny secret agent.
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# ? Dec 4, 2022 16:34 |
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Second Monstrous Compendium for Dragonlance creatures. https://www.dndbeyond.com/claim/source/mcv2?icid_source=house-ads&icid_medium=mcv2&icid_campaign=redemption
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# ? Dec 6, 2022 01:41 |
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Major Isoor posted:very nice That part of the injury is the easiest to fake! Just stab yourself with an improvised weapon for 1d4 slashing damage. It's fine, it will completely heal up by morning.
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# ? Dec 6, 2022 02:57 |
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Facebook Aunt posted:That part of the injury is the easiest to fake! Just stab yourself with an improvised weapon for 1d4 slashing damage. It's fine, it will completely heal up by morning. Actually, that's very true - I'd somehow forgotten about the wonders of a good night's sleep!
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# ? Dec 6, 2022 03:12 |
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Yusin posted:Second Monstrous Compendium for Dragonlance creatures. E: yes they are: https://www.dndbeyond.com/posts/1130-d-d-adventure-calendar-2022-ring-in-the-holidays
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# ? Dec 6, 2022 04:55 |
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Just a quick word of thanks to the thread for being an awesome resource! I recently bit the bullet on joining an IRL D&D club, something I've wanted to do for a long time and a bit outside of comfort zone. Up until now, my only experience playing D&D are a couple of session of 3e D&D 20 years back with some work buddies. Picking that up again has been on my would-be-nice list for a long time. I didn't read the complete thread, just the first and last 100 pages or so, but I learned a great deal about many aspects about the game. We're going to start with the LMoP campaign at level1; I'm playing a dwarven Forge cleric. Most of the group is new to D&D, and it's the DM's first time too.
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# ? Dec 6, 2022 07:57 |
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sixth and maimed posted:Just a quick word of thanks to the thread for being an awesome resource! I recently bit the bullet on joining an IRL D&D club, something I've wanted to do for a long time and a bit outside of comfort zone. Up until now, my only experience playing D&D are a couple of session of 3e D&D 20 years back with some work buddies. Picking that up again has been on my would-be-nice list for a long time. I didn't read the complete thread, just the first and last 100 pages or so, but I learned a great deal about many aspects about the game. That's great! It's always awesome to see someone be inspired! I hope you have a lot of fun, with it and the Forge Cleric is a strong class! If you have any newbie questions feel free to ask them!
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# ? Dec 6, 2022 10:22 |
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It's December 6th, so both Shadow of the Dragon Queen as well as DM's Guild sourcebooks are out to the public. Speaking of the latter, I already have my eyes on two bigger ones (Dragonlance Companion and Revised Tasslehoff's Pouches of Everything), but there's some smaller sourcebooks out now. I'd be interested in hearing people's thoughts about 5e Dragonlance both unofficial and fanmade.
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# ? Dec 6, 2022 12:12 |
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Libertad! posted:It's December 6th, so both Shadow of the Dragon Queen as well as DM's Guild sourcebooks are out to the public. I'd also be interested. I've historically found fanmade Dragonlance stuff to be, uh, well below "subpar," so if there's worthwhile material in these that'd be really cool.
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# ? Dec 6, 2022 14:53 |
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Facebook Aunt posted:That part of the injury is the easiest to fake! Just stab yourself with an improvised weapon for 1d4 slashing damage. It's fine, it will completely heal up by morning. Now you made me think about a changeling that cosmetically heals damage taken just to gently caress with opponents.
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# ? Dec 6, 2022 15:22 |
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Ravenfood posted:Now you made me think about a changeling that cosmetically heals damage taken just to gently caress with opponents. I would fake a horrific injury from the first hit and fall over "dead". Then get up and attack from behind
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# ? Dec 6, 2022 15:28 |
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disaster pastor posted:I'd also be interested. I've historically found fanmade Dragonlance stuff to be, uh, well below "subpar," so if there's worthwhile material in these that'd be really cool. So right now I noticed that there's 2 separate categories for "Dragonlance" on the DM's Guild. Dragonlance under Storyline and Dragonlance under Setting. Storyline has 120 products while Setting has 98. There's already over 30 community content Dragonlance products, but a huge amount look to be those "make a quick buck with a dozen pages" sourcebooks which don't feel me with confidence. And there's a few which don't look to be Dragonlance-related at all but just got grouped under the tag anyway. The only ones which really stand out in looking like proper projects that have been worked on for a while are those 2 I mentioned in the post you quoted plus the Aesthetics Guide to Ansalon series which originated as a two-year running Reddit project. I'd give it at least a month or two before we see more content of a similar caliber and not the inevitable shovelware-looking stuff clogging up the page. I picked up Tasslehoff's Pouches and Dragonlance Companion which I'm reading now. I don't know if I'll review them for FATAL & Friends or not.
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# ? Dec 7, 2022 02:17 |
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Except there is no "Playing War" section. The digital version doesn't have this verbiage so I'm assuming it didn't survive some edit somewhere and this was accidentally left in?
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# ? Dec 7, 2022 02:31 |
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I came to realize that I really don't care for the Dragonlance setting.
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# ? Dec 7, 2022 09:33 |
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PicklePants posted:That's great! It's always awesome to see someone be inspired! I hope you have a lot of fun, with it and the Forge Cleric is a strong class! Thank you! First session is tomorrow and I'm pretty stoked. I was going to play as a fighter first (to keep it simple), but switched to cleric after reading this thread. The other party members are halfling rogue, half-elf ranger, dwarven bard and dwarven mage. This thread has provided good advice in what to look for in a good DM/game, and so far things are looking positive.
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# ? Dec 7, 2022 10:33 |
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YggdrasilTM posted:I came to realize that I really don't care for the Dragonlance setting. Yeah, gimme Mystara!
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# ? Dec 7, 2022 10:37 |
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Rutibex posted:Yeah, gimme Mystara!
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# ? Dec 7, 2022 15:22 |
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Anyone have some fun ideas for dual wielding magic items or weapons? I’m drawing blanks for the most part and would like to give something to a rogue swashbuckler.
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# ? Dec 8, 2022 03:23 |
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Fishbus posted:Anyone have some fun ideas for dual wielding magic items or weapons? I’m drawing blanks for the most part and would like to give something to a rogue swashbuckler. A pair of twinned +1 weapons that, when touched together, blast a 30 foot cone of 3d10 force damage on a failed dexterity save of DC 15--half damage on success. Until next dawn they lose their +1 bonus after doing so. You could call them antipodal weapons.
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# ? Dec 8, 2022 08:10 |
Fishbus posted:Anyone have some fun ideas for dual wielding magic items or weapons? I’m drawing blanks for the most part and would like to give something to a rogue swashbuckler. Have the offhand weapon be a parrying dagger, and give it a magical parrying ability. Perhaps simply the Battlemaster "Parry" ability with X uses per day and a fixed maneuver die size, or be a little more exotic and have it do something crazy like add a +5 to a +10 to the wielder's AC for a whole round, at the cost of a point of exhaustion as the dagger whips around in a flurry of parrying strikes while the wielder can barely hang on. Maybe the exhaustion cost only occurs on a failed STR or CON save.
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# ? Dec 8, 2022 19:55 |
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Fishbus posted:Anyone have some fun ideas for dual wielding magic items or weapons? I’m drawing blanks for the most part and would like to give something to a rogue swashbuckler. Melpomene and Thalia Engraved on the pommel of each of these twin blades is a mask, one crying in utter despair and the other resplendent with joy. These blades are dedicated to the god of drama and theater, and are used by their wielders to draw out these emotions in those struck. Melpomene Is a +1 shortsword with the following properties: *Dramatic Tragedy-On hit the wielder may expend a charge to assault the wounded enemy with visions of their goals and ambitions coming to ironic and humiliating ends. That enemy makes a DC 17 Charisma Save and on a failure is frightened until the end of the wielder's next turn. * Melpomene starts with 1d6+1 charges and restores 1d6 charges at nightfall. Thalia Is a +1 shortsword with the following properties: *Dramatic Comedy-On hit the wielder may expend a charge to shower a cascade of joyous visions and emotions on the wounded enemy. That enemy makes a DC 17 Wisdom Save and on a failure is stunned until the end of the wielders next turn. *Thalia starts with 1d6+1 charges and restores 1d6 charges at dawn. Further if an enemy is both frightened by the Dramatic Tragedy effect of Melpmene and Stunned by the Dramatic Comedy effect of Thalia the enemy is instead Paralyzed until the end of the the wielder's next turn. Madmarker fucked around with this message at 20:50 on Dec 8, 2022 |
# ? Dec 8, 2022 20:27 |
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Perry the Magical Parrying Daggerquote:Unlike many other magical weapons, Perry is not just a simple inanimate object. It is an intelligent, sentient being with a sharp tongue and an abrasive personality. It is known for its sarcastic quips and cutting comments, and it is not afraid to speak its mind, even to its wielder.
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# ? Dec 8, 2022 20:30 |
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Thanks for the ideas! They have given me some thought about something for them, I do like the parry as it will work for the party make up!
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# ? Dec 9, 2022 14:20 |
Rutibex posted:Perry the Magical Parrying Dagger If the wielder is in an elevated position, and there are vertical masses of fabric between the wielder and the ground (crow's nest on a ship with sails, balcony with long tapestries hanging down a castle wall), the wielder must make a WIS 15 saving throw to take a ladder or stairs to the ground floor. On a failure, the wielder will instead jump to the fabric, plunging Perry the Magical Parrying Dagger into it, and riding it down to the ground floor/ship's deck, automatically succeeding on any Athletics or Acrobatics check to safely land.
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# ? Dec 9, 2022 17:57 |
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Can you cast Teleport from inside a Resilient Sphere? I ruled it yes, for a few reasons, 1) the spell "effect" doesnt pass through the sphere, you simply disappear and reappear somewhere, it never transitions the boundary (unlike if it was say, a line of sight spell perhaps), 2) force cage, a higher level similar spell specifically calls out teleportation in its description, and 3) it made the bad guy get away which means I can bring them back but I am curious how others would have ruled or if there's a sage advice.
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# ? Dec 10, 2022 05:49 |
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Elendil004 posted:Can you cast Teleport from inside a Resilient Sphere? I ruled it yes, for a few reasons, 1) the spell "effect" doesnt pass through the sphere, you simply disappear and reappear somewhere, it never transitions the boundary (unlike if it was say, a line of sight spell perhaps), 2) force cage, a higher level similar spell specifically calls out teleportation in its description, and 3) it made the bad guy get away which means I can bring them back but I am curious how others would have ruled or if there's a sage advice. Yeah, that seems like a fair ruling. Forcecage should be better than Sphere as a higher level spell. Forcecage specifically says no teleporting or planeshift without a saving throw, and sphere doesn't.
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# ? Dec 10, 2022 07:44 |
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Elendil004 posted:Can you cast Teleport from inside a Resilient Sphere? I ruled it yes, for a few reasons, 1) the spell "effect" doesnt pass through the sphere, you simply disappear and reappear somewhere, it never transitions the boundary (unlike if it was say, a line of sight spell perhaps), 2) force cage, a higher level similar spell specifically calls out teleportation in its description, and 3) it made the bad guy get away which means I can bring them back but I am curious how others would have ruled or if there's a sage advice. Mearls agrees, for the small amount that is worth https://twitter.com/mikemearls/status/723617539478028288
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# ? Dec 10, 2022 14:07 |
Yeah, that is how I would interpret it as well. All the spell text talks about passing through the barrier not being possible, and Teleport does not make the target move from one space to another. Teleport doesn't specifically mention the mechanics by which it works, so if your setting has some flavor like Teleport causes their ka becomes unbound from their physical body and travel through the spirit realm to the target, that would be one thing, but I think most people would more conceptualize it as no travel actually occurring and the target just blinks out of existence in one place and appears in another so the player never physically moves through the space the barrier occupies and so doesn't have to interact with it.
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# ? Dec 10, 2022 16:04 |
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I imagine Teleport as being you passing through a wormhole from point A to point B through the folding of space in of itself, but the traversal still happens at the speed of light so no time travel can occur without being a Divination or Chronomage.
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# ? Dec 10, 2022 17:01 |
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My players are splitting loot. Player A: *Sees an emerald worth 1000gp and calls dibs on his loot turn.* Player B: *Sees a ruby worth 5,000gp.* Player A: *Surprised pikachu face* My player's greed got the better of him and he just sniped the Emerald while not noticing the Ruby that was worth more!
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# ? Dec 11, 2022 02:29 |
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Speaking of loot my players just finished their first taste of dungeoneering-ish, a turret of a rich home where their wizard daughter was holed up and after getting through it all and talking to the wizard (through a magic mirror, she had escaped) just...didn't loot anything. I dropped several "is there anything else you guys want to do before you leave?" and they just sorta went "we talked to her, let's go do this next plot thing." So they missed the fun magic items. They chose this plot line purely because they were insistent on finding a way to get paid for a job. Silliness if you ask me, but it's their adventure.
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# ? Dec 11, 2022 03:53 |
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I mean, did they want to get paid, or did they want to steal poo poo? It's important to manage the kayfabe. My last group had a couple awkward encounters because the gm seemed to expect us to start the fights with people who weren't currently hostile. We wanted fights, but we wanted to be defending ourselves.
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# ? Dec 11, 2022 04:12 |
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El Fideo posted:I mean, did they want to get paid, or did they want to steal poo poo? It's important to manage the kayfabe. My last group had a couple awkward encounters because the gm seemed to expect us to start the fights with people who weren't currently hostile. We wanted fights, but we wanted to be defending ourselves. They're happy to steal poo poo, they stole a mundane comb, a hand mirror they used for a puzzle, a bucket from a trap room because they thought it was magical. They tried to steal a necklace only to kind it was a key they needed. And also sandwiches from the home's kitchen.
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# ? Dec 11, 2022 04:19 |
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Well then I have no idea.
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# ? Dec 11, 2022 04:20 |
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Oldsrocket_27 posted:Speaking of loot my players just finished their first taste of dungeoneering-ish, a turret of a rich home where their wizard daughter was holed up and after getting through it all and talking to the wizard (through a magic mirror, she had escaped) just...didn't loot anything. I dropped several "is there anything else you guys want to do before you leave?" and they just sorta went "we talked to her, let's go do this next plot thing." I think its a question of degree, if it had been an Evil Wizards tower out to kill them, they'd have cleaned the place out; since it maybe sorta belong to someone who wasn't an enemy? Its okay to swipe the odd thing that won't be missed, but stealing everything not bolted down might make an enemy?
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# ? Dec 11, 2022 04:37 |
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Oldsrocket_27 posted:Speaking of loot my players just finished their first taste of dungeoneering-ish, a turret of a rich home where their wizard daughter was holed up and after getting through it all and talking to the wizard (through a magic mirror, she had escaped) just...didn't loot anything. I dropped several "is there anything else you guys want to do before you leave?" and they just sorta went "we talked to her, let's go do this next plot thing." It's ok to say "When searching the tower you find X" too.
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# ? Dec 11, 2022 04:44 |
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It's not like they missed anything truly important, just a little bonus for using puzzle items in a clever way later, a few scrolls, and a goofy item. There's a chance they'll be back but either way it's no big deal, just a little odd for them. If I really want the items could easily be planted in other places.
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# ? Dec 11, 2022 04:47 |
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If my players miss a cool custom item I hand crafted they are gonna trip on it on their way walking out of the dungeon. "I search the area for a suitable area to make camp" "You find a nice clearing. As you are gathering wood you also stumble on and grove of apple trees, a small creek as well as a full suit of jeweled armor shaped like a frog. Oh, and a walnut tree."
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# ? Dec 11, 2022 07:43 |
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# ? Jun 4, 2024 04:31 |
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I equip the walnut tree.
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# ? Dec 11, 2022 19:04 |