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Arc Light posted:The core gameplay is enjoyable enough that it's worth playing, but man, this really is just a beta. Lots of games, especially multiplayer games, advertise content that will release after the game itself, but I can't remember the last time I saw buttons marketed "coming soon" in a notionally complete game. yeah, this is effectively beta 2, "release" will be spring of next year I wager. still a fun beta even without the loot system working properly which is why we've all been putting up with fatshark for the past 7 god drat years lmao. if they didn't have a track record of actually fixing and improving their games I would have bailed already.
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# ? Dec 6, 2022 18:09 |
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# ? Jun 5, 2024 23:48 |
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Yeah, I don't think I would have put up with as many crashes if this was literally any other game. That and their reconnect system kinda rules.
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# ? Dec 6, 2022 18:16 |
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already seeing the death of this game in a low pop region went from easily finding diff 3. games with experienced players any time of the day to afking at the start of an empty mission waiting for newer players to join. the discords I was using are also really slowing down so won't even have mega-nerds before long. real shame because the 40K is strong and the gameplay is strong but, fairly, there is not a lot going on to retain players after a point easy to forget its only one week after release with how bad its looking
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# ? Dec 6, 2022 18:21 |
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I'm not trying to defend some of the atrocious decisions around item progression and the silly bugs and poor design around weeklies, etc., but I will say that I find that they seem to frustrate me less than they do others. I've talked about them just to kind of contribute to the conversation around them, but here's my approach: I'm just playing the game and enjoying it in the run in the moment. All the meta progression, crafting, weeklies, penances.. if it works out, cool, but it's not something I'm chasing because those systems as they exist today suck. Yes, that means I may not be able to try out certain builds or play styles or have the perfect set up, but honestly, the gameplay itself is enjoyable enough to me that I don't find myself needing all that just yet. And I've put an ungodly amount of hours in already. I don't know if that helps anyone, but I guess that's my advice. Just enjoy the individual runs and let the rest be ancillary, the cherry on top.
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# ? Dec 6, 2022 18:22 |
Qmass posted:already seeing the death of this game in a low pop region The game does seem to give precedent to started games if you are having trouble, I've had several times when I've started a game with only bots and within 20 seconds three more people got dropped in.
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# ? Dec 6, 2022 18:31 |
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Internet Explorer posted:I'm not trying to defend some of the atrocious decisions around item progression and the silly bugs and poor design around weeklies, etc., but I will say that I find that they seem to frustrate me less than they do others. I've talked about them just to kind of contribute to the conversation around them, but here's my approach: I'm just playing the game and enjoying it in the run in the moment. All the meta progression, crafting, weeklies, penances.. if it works out, cool, but it's not something I'm chasing because those systems as they exist today suck. I've taken a similar attitude. It got me through Vermintide 2 despite all the bugs in that over the years, and it's serving me well for Darktide. I find the core moment to moment gameplay to be so fun that I can overlook the broader progression system issues and such. Admittedly I've been fortunate to not have any of the major crashes or performance issues that plagued others, which makes the heretic-slaughtering pill much easier to swallow. Just how precisely Fatshark nailed the feel of the 40k setting can't be overstated. The original Dawn of War RTS game was what got me into 40k, and seeing this boots on the ground perspective of regular* humans is viscerally satisfying. Especially when marveling at the boom of bolter fire and the chunks of heretic left in its wake.
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# ? Dec 6, 2022 18:35 |
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The fact that it looks, sounds, and feels so good means im gonna play this for a few hundred hours easy. I will spend that time dreaming on what new environments we might get to fight in for DLC/expansions or whatever. I love ship combat stuff so a space hulk would be cool (and easy given their current bank of assets) - I could see big battles being waged in a giant reactor room where you have these gigantic towers that pulse with energy and stuff. Or fighting through to gunbays to load the massive 40k ship guns. And then other ways like jungle planets or snowy cities or whatever. While dreaming of that I would like fatshark to actually make the stuff around the core gameplay good, because 90% of people are not just closing their eyes to the problems
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# ? Dec 6, 2022 18:39 |
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I got a dagger with a high roll on mobility and you really do notice the difference in sprint speed
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# ? Dec 6, 2022 18:45 |
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Does anyone else find something about the game's... responsiveness? Off? I don't know if its networking and I'm rubber banding a little, or if my 3060 laptop is struggling to keep frame rate even on my very low settings, or if I'm just bad and I'm getting mentally overloaded when playing, but I'm having a fundamental problem where I'm getting hit in melee when I don't really expect to be, I'm missing shots I feel like I should hit, and my movement is never as fast or as immediate as I'd like; fundamentally I can't tell if it's the game, or me, or if it's even the same thing every time, but the long and the short of it is I'm not actually having much fun and I'm only still playing because all my friends are. Is this happening to anyone else?
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# ? Dec 6, 2022 18:47 |
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Design issues aside, the gameplay feels actually complete and functional unlike VT2 which was buggy as poo poo and constantly infuriating. sure it sucks that basically everything outside of darktide’s in-mission gameplay isn’t finished but I’d much rather have it that way than the hypothetical reverse of some kind of robust itemization and progression systems bolted onto gameplay that felt broken or wasn’t fun.
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# ? Dec 6, 2022 18:50 |
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Diogenes of Sinope posted:I've taken a similar attitude. It got me through Vermintide 2 despite all the bugs in that over the years, and it's serving me well for Darktide. I find the core moment to moment gameplay to be so fun that I can overlook the broader progression system issues and such. Admittedly I've been fortunate to not have any of the major crashes or performance issues that plagued others, which makes the heretic-slaughtering pill much easier to swallow. edit: Left 4 Dead did it even better, of course Zephro fucked around with this message at 18:57 on Dec 6, 2022 |
# ? Dec 6, 2022 18:53 |
Jack B Nimble posted:Does anyone else find something about the game's... responsiveness? Off? I don't know if its networking and I'm rubber banding a little, or if my 3060 laptop is struggling to keep frame rate even on my very low settings, or if I'm just bad and I'm getting mentally overloaded when playing, but I'm having a fundamental problem where I'm getting hit in melee when I don't really expect to be, I'm missing shots I feel like I should hit, and my movement is never as fast or as immediate as I'd like; fundamentally I can't tell if it's the game, or me, or if it's even the same thing every time, but the long and the short of it is I'm not actually having much fun and I'm only still playing because all my friends are. Is this happening to anyone else? There's definitely some hitreg issues. It's not super noticeable with melee because swings are so wide but there has been several times when I shot a cultist in the shoulder with my Imperial issue flashlight, saw the beam clearly pass through his body, and started to turn away before realize that no hit marker popped up. I'm not sure if it's lag or what but it's annoying.
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# ? Dec 6, 2022 18:56 |
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Jack B Nimble posted:Does anyone else find something about the game's... responsiveness? Off? I don't know if its networking and I'm rubber banding a little, or if my 3060 laptop is struggling to keep frame rate even on my very low settings, or if I'm just bad and I'm getting mentally overloaded when playing, but I'm having a fundamental problem where I'm getting hit in melee when I don't really expect to be, I'm missing shots I feel like I should hit, and my movement is never as fast or as immediate as I'd like; fundamentally I can't tell if it's the game, or me, or if it's even the same thing every time, but the long and the short of it is I'm not actually having much fun and I'm only still playing because all my friends are. Is this happening to anyone else? I'm a garbo player on a garbo laptop and I haven't noticed those issues. If I miss it's because I rushed the shot, if I get hit it's because I put myself in a position to get hit. If anything I find the opposite problem where my melee attacks are landing outside of what l feel is my actual reach. Qmass posted:already seeing the death of this game in a low pop region I think if anything hurts the games longevity it's the relatively tiny selection of maps/environments. I can see people getting burnt out pretty quickly on that.
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# ? Dec 6, 2022 19:01 |
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My biggest feel of clunkiness is around weapon swapping. It seems like maybe there is some input priority change that needs to be made? I feel like all too often when I am trying to swap my weapon (via Q), I often end up just continuing to attack with my current weapon and a swap never happens. I feel like most games would prioritize the weapon swap over all other inputs, which doesn't seem to be the case here. Also, I know they were trying to do something special with reloading, but I really don't like that I can't cancel a reload by swapping to melee and back. Maybe it's just something I need to get used to, but I've always been in camp "always be reloading" and I feel like in most games I could cancel that if I needed to. Sounds like a design choice that I'll just need to get used to.
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# ? Dec 6, 2022 19:02 |
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Honestly it feels reasonably responsive and good especially compared to getting butt stabbed from 10 feet away by skavenslaves in VT2
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# ? Dec 6, 2022 19:05 |
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Cease to Hope posted:I'm glad SOMEONE around here understands how to minmax Seriously tho, the grenade perk has saved my rear end so many times I can't imagine not using it.
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# ? Dec 6, 2022 19:07 |
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Internet Explorer posted:My biggest feel of clunkiness is around weapon swapping. It seems like maybe there is some input priority change that needs to be made? I feel like all too often when I am trying to swap my weapon (via Q), I often end up just continuing to attack with my current weapon and a swap never happens. I feel like most games would prioritize the weapon swap over all other inputs, which doesn't seem to be the case here. That's lag, I have always been able to swap out of a reload except when the servers are taking a poo poo.
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# ? Dec 6, 2022 19:08 |
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I'm not sure it is. I think it has to do with input buffering. I don't notice any other symptoms of network lag when it's happening. Maybe I'm wrong, but either way, that's probably my biggest frustration with "responsiveness" so far.
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# ? Dec 6, 2022 19:10 |
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Hey Fatshark give me a different assassination boss already god drat. It's been like 72 hours ugh geeze
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# ? Dec 6, 2022 19:14 |
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CuddleCryptid posted:There's definitely some hitreg issues. It's not super noticeable with melee because swings are so wide but there has been several times when I shot a cultist in the shoulder with my Imperial issue flashlight, saw the beam clearly pass through his body, and started to turn away before realize that no hit marker popped up. I'm not sure if it's lag or what but it's annoying. There is 100% some kind of (netcode?) issue where a hit registers on your screen complete with sound and visuals but doesn’t do damage or kill it. https://i.imgur.com/JztDou8.mp4 I’ve seen reverse cases where an enemy dies and there’s a red X but no sound effect, or where the enemy dies but there’s no X. my guess is some kind of desync related to the game using dedicated servers now.
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# ? Dec 6, 2022 19:17 |
It's weird that the train assassination boss is so much worse than the other one and it's not even close. The adds are worse and come from all over the place, the arena is much bigger so its easy to get dragged away from the boss and have him start shooting, it just sucks overall.
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# ? Dec 6, 2022 19:18 |
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Gay Rat Wedding posted:I take the level 10 ogryn perk to add bonus loot to the box The description on Bombs Away is a huge lie. It doesn't only work on carapace armoured enemies, it also works on flak armoured normals, most elites (all except the Rager, dog, and Mutie), and all bosses. On unyielding difficulty it can take off nearly 50% of Beast of Nurgle's HP.
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# ? Dec 6, 2022 19:33 |
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They did modify the description on it I believe but yeah its worth testing.
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# ? Dec 6, 2022 19:42 |
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Qmass posted:already seeing the death of this game in a low pop region I'm not sure what region you're in or how that affects matchmaking but the player count is very good on Steam. Who knows about Gamepass. Pretty early to start speculating about player retention.
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# ? Dec 6, 2022 19:43 |
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CuddleCryptid posted:It's weird that the train assassination boss is so much worse than the other one and it's not even close. The adds are worse and come from all over the place, the arena is much bigger so its easy to get dragged away from the boss and have him start shooting, it just sucks overall. No pit to get knocked into, though.
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# ? Dec 6, 2022 19:45 |
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Kaddish posted:I'm not sure what region you're in or how that affects matchmaking but the player count is very good on Steam. Who knows about Gamepass. Pretty early to start speculating about player retention. I'm noticing less fast matchmaking during what should be EU primetime on Steam. Idk if people have moved to 2 (for easy contract farming) and 4 (for more challenge), but it's def harder to solo queue for malice from what I've personally seen. When I'm in a striketeam with a US player we get games fast on malice though.
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# ? Dec 6, 2022 19:54 |
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Internet Explorer posted:I'm not sure it is. I think it has to do with input buffering. I don't notice any other symptoms of network lag when it's happening. Maybe I'm wrong, but either way, that's probably my biggest frustration with "responsiveness" so far. I get this too. Firing your weapon seems to be prioritized over weapon swap. So if you're gunning down some dudes as they run to you and you want to switch to melee at the last second, I need to do it earlier to make sure the weapon swap input is read. It's jarring since my VT2 muscle memory tells me I should be able to get another shot in before I swap. Been a tough adjustment.
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# ? Dec 6, 2022 19:55 |
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V2 used to have a bunch of frame buffer and input tweaking settings to fix that, but I don't think they made it to darktide
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# ? Dec 6, 2022 19:59 |
apostateCourier posted:No pit to get knocked into, though. True, but instead you get mutants throwing you across the room into a swarm of enemies.
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# ? Dec 6, 2022 20:11 |
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CuddleCryptid posted:The game does seem to give precedent to started games if you are having trouble, I've had several times when I've started a game with only bots and within 20 seconds three more people got dropped in. Twice now I have started a mission alone with bots, found a demonhost and gone past it, only for all the bots simultaneously to disappear and been replaced with players, and my notification of this fact is that the demonhost is now aggro.
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# ? Dec 6, 2022 20:14 |
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I like that, in true 40k fashion, this game is hilarious and goofy when I get high and play ogryn with my friends, but a horror game when I get high and play guardsman with pubbies
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# ? Dec 6, 2022 20:24 |
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Psyker probably could use some small buffs or tweaks, nothing major, but some small changes would go a long way to making them "feel" better especially or open up more playstyles than the best staff options.
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# ? Dec 6, 2022 20:33 |
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I'd like brain burst to scale based on difficulty, at least a little, or a little more if it already does.
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# ? Dec 6, 2022 20:46 |
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Kaddish posted:I'd like brain burst to scale based on difficulty, at least a little, or a little more if it already does. Brain burst scales... with perils. It isn't enough, even with six warp charges and starting brain burst at 89% (the safe number), to one shot a dog at threat 4. And no, while testing I did not have the 5-15% force weapon feat running.
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# ? Dec 6, 2022 20:49 |
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Gay Rat Wedding posted:There is 100% some kind of (netcode?) issue where a hit registers on your screen complete with sound and visuals but doesn’t do damage or kill it. I hope it's a bug and not just weapons sucking poo poo. I've been getting headshots on guys and they just live. It makes playing low level veteran suck. marshmallow creep posted:Twice now I have started a mission alone with bots, found a demonhost and gone past it, only for all the bots simultaneously to disappear and been replaced with players, and my notification of this fact is that the demonhost is now aggro. My secret for having less than 15 minute runs is to play as my zealot and just run as far as you can into the level before other people join.
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# ? Dec 6, 2022 20:50 |
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apostateCourier posted:Brain burst scales... with perils. It isn't enough, even with six warp charges and starting brain burst at 89% (the safe number), to one shot a dog at threat 4. Just so you know, it's anything under 97%
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# ? Dec 6, 2022 20:50 |
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Kaddish posted:Just so you know, it's anything under 97% Really? Huh. Coulda sworn... Gonna test this for myself but I believe you. So it is! That didn't change the damage, so brain burst damage is affected by perils at time of burst, which means perils resistance (as per the perk) effectively decreases brain burst damage. At six charges, popping at 100%, you're 29 damage shy of killing a dog. It isn't much but it's enough to get you dog'd. apostateCourier fucked around with this message at 20:59 on Dec 6, 2022 |
# ? Dec 6, 2022 20:51 |
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apostateCourier posted:Really? Huh. Coulda sworn... Gonna test this for myself but I believe you. Yeah, I don't remember what it was before but it was extended either during or after the closed beta. Might have been 89% then.
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# ? Dec 6, 2022 20:52 |
apostateCourier posted:Really? Huh. Coulda sworn... Gonna test this for myself but I believe you. It's true, it actually might be 97% exactly. You sit at 100% for a while while charging but you don't actually blow up when it pops off.
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# ? Dec 6, 2022 20:53 |
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# ? Jun 5, 2024 23:48 |
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I know Fat Shark has had some hilarious mishaps around development in the past. And it seems like them being able to essentially "flip a switch" to fix performance was odd and we never heard any details of it. But I guess just a reminder, not exactly uncommon. Callisto Protocol apparently just went through a very similar thing. Someone patched the wrong file and caused very serious performance issues during release. https://kotaku.com/callisto-protocol-steam-ps5-bugs-glen-schofield-twitter-1849859440
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# ? Dec 6, 2022 20:54 |