According to somebody in discord, Kitfox apparently takes 80% until they've made back their investment, at which point it'll be 20%.
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# ? Dec 6, 2022 19:15 |
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# ? May 23, 2024 01:34 |
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manero posted:I hope they net that. I wonder what Steam and Kitfox's cuts are. Not sure on Kitfox but Steam is usually a flat 30%. I know for Stardew Valley, CA ended up getting a little under 50% after Chucklefish and Steam took their cuts.
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# ? Dec 6, 2022 19:15 |
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When attacked, do I have to set up a military or are the dwarves capable of grabbing a weapon from a stockpile to defend themselves with?
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# ? Dec 6, 2022 19:16 |
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Imo the tutorial needs to do a lot more for new players. Currently it tells you: - Building an up/down stair - digging - designating a stockpile - Felling a tree - building a workshop & bed and placing one bed. It talks about zones too but doesnt tell you how to place zones or make you do it. - inspecting a dwarf/animals stats and closing the sheet - plopping down a trade depot while talking about producing stuff and encrusting it. So it's obviously *very* barebones. At the very least you'd also need to know about farming and brewing imo. Advanced tutorials would also be good for stuff like managers, warfare and squads etc. Peewi posted:When attacked, do I have to set up a military or are the dwarves capable of grabbing a weapon from a stockpile to defend themselves with? You will need to designate a military squad which you can "activate" from memory, they will grab their equipment then and fight.
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# ? Dec 6, 2022 19:19 |
Rodney The Yam II posted:i started crying when the guitar started Dude same
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# ? Dec 6, 2022 19:20 |
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i last played this in like idk 2009 wheres the quick newb guide at
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# ? Dec 6, 2022 19:23 |
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FrickenMoron posted:Imo the tutorial needs to do a lot more for new players.
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# ? Dec 6, 2022 19:24 |
It is here! I can't believe it.
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# ? Dec 6, 2022 19:26 |
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Hm, I cannot find where to assign dwarves to a chair or table in the new UI. Anyone figured it out? edit: aha! It's handled via Zones now! necrotic fucked around with this message at 19:30 on Dec 6, 2022 |
# ? Dec 6, 2022 19:27 |
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For anybody else starting out on the ground level, Polygon has posted a "first steps" guide.https://www.polygon.com/guides/23488713/dwarf-fortress-first-fortress-basics-guide-help-design-plan-steps
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# ? Dec 6, 2022 19:28 |
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FrickenMoron posted:You will need to designate a military squad which you can "activate" from memory, they will grab their equipment then and fight. I figured out the squads menu and told my dwarves to kill the human corpses that had invaded my fort. The human corpses killed all my dwarves.
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# ? Dec 6, 2022 19:29 |
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FrickenMoron posted:Imo the tutorial needs to do a lot more for new players. At the end of the tutorial it does show you where to see more mini task specific tutorials. You look at those?
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# ? Dec 6, 2022 19:31 |
necrotic posted:Hm, I cannot find where to assign dwarves to a chair or table in the new UI. Anyone figured it out?
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# ? Dec 6, 2022 19:32 |
Was the wildlife always this intent on killing you? The eagles, ravens and keas keep pestering my outdoor working dwarves, and a yak claimed 7 of my 16 dwarves.
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# ? Dec 6, 2022 19:33 |
I literally don't have my computer ATM or i would absolutely have a story by now for the gang tag tax, but in the meanwhile have one from before steam - featuring mist. My fort map featured a nice waterfall, which I immediately planned on building a nice window to for my dwarfs. After some in game years and a dining hall set up in the cliff behind the waterfall, i open up the wall to give my dwarfs a nice view and for the occasional happy thought from the mist that drifts through. Soon after, i start noticing dwarfs and pets being found dead. It didn't take much investigating to notice that some dwarfs we're getting either swept out the hole by some occasionally errant water, or down some stairs not far from the waterfall window, down several z levels to a painful death. I finally close up the hole again, losing a construction dwarf in the process, when i get a few drowning notifications. Water had been slipping into the fort, down the stairs, and filled enough of a crafting room to trap and drown the workers in there. All for a few happy thoughts.
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# ? Dec 6, 2022 19:33 |
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Harminoff posted:At the end of the tutorial it does show you where to see more mini task specific tutorials. You look at those? Nope, just saw that it tells you "yeah go to the help menu", i'll take another look at that. My only volcano in this world is on an island surrounded by saltwater! Anything I should know about getting water at a place like that?
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# ? Dec 6, 2022 19:33 |
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What's the default hotkey to open combat logs?
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# ? Dec 6, 2022 19:34 |
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Peewi posted:I figured out the squads menu and told my dwarves to kill the human corpses that had invaded my fort. This is how almost all interactions with the military aspect of the game are likely to go, it deliberately does not communicate the threat level of anything or the degree of practical ability you can expect from your soldiers. Broadly if you spend a lot of time training your soldiers and a lot of time equipping them you might possibly be able to take on small numbers of goblins with casualties. The general approach to fighting enemies is to simply not do it. OwlFancier fucked around with this message at 19:39 on Dec 6, 2022 |
# ? Dec 6, 2022 19:37 |
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the more things change the more they stay the same OwlFancier posted:This is how almost all interactions with the military aspect of the game are likely to go, it deliberately does not communicate the threat level of anything or the degree of practical ability you can expect from your soldiers.
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# ? Dec 6, 2022 19:40 |
StarkRavingMad posted:Watching some streams and the UI looks really nice. Seeing a Dwarf Therapist like work orders menu. Diogines fucked around with this message at 19:51 on Dec 6, 2022 |
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# ? Dec 6, 2022 19:43 |
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Diogines posted:This was my only concern, playing without Dwarf Therapist. Does the new UI have a reasonable way to assign jobs or are you stuck dwarves one by one? Yes, its similar to therapist in that you see everyone at once and can toggle through labor 'groups' to assign to Everyone, Specific Dwarves, or Disable Entirely.
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# ? Dec 6, 2022 19:45 |
Arrath posted:Lol Kruggsmash had a wandering monster hunter join, who started murdering his way through the caverns and is horrified at every death he causes. Krugg just set up a memorial for the guy, turns out he'd killed a dragon in worldgen and turned its talons into a crown. Then he shows up at Krugg's fort, dashed down into the caverns, then got merc'd by some random troglodytes. We only know this because his ghost started haunting the fort, whereupon a grave was made and the story of the dragon fight was carved into the tombstone. Never change DF
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# ? Dec 6, 2022 19:48 |
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necrotic posted:Yes, its similar to therapist in that you see everyone at once and can toggle through labor 'groups' to assign to Everyone, Specific Dwarves, or Disable Entirely. You can also set up your own custom groups, which is nice.
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# ? Dec 6, 2022 19:49 |
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a giant monarch butterfly is wrestling a dwarven child to death
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# ? Dec 6, 2022 19:50 |
necrotic posted:Yes, its similar to therapist in that you see everyone at once and can toggle through labor 'groups' to assign to Everyone, Specific Dwarves, or Disable Entirely. I wonder if the Dwarf Therapist maker will ever make another version? It gives you lots of other useful information, I'd still play with it if I could.
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# ? Dec 6, 2022 19:52 |
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Where does all the text show up in the new UI?
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# ? Dec 6, 2022 19:53 |
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momuz is loving dead
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# ? Dec 6, 2022 19:54 |
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Am I dumb or is there no way to place bigger farm plots now than 1 by 1 and having to designate every tiles crop one by one for every season?
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# ? Dec 6, 2022 19:58 |
Farm plots work like designations now, where you click and drag to draw them
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# ? Dec 6, 2022 20:01 |
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FrickenMoron posted:Am I dumb or is there no way to place bigger farm plots now than 1 by 1 and having to designate every tiles crop one by one for every season? When I placed over loam the color of the zone is basically invisible so it wasn’t obvious at first but same as every other designation: click one to start, click again to draw rect
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# ? Dec 6, 2022 20:05 |
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My first attempt had half a dozen armored goblins waiting for my dwarves at the embarkation site. The fortress lasted about 15 seconds. My second attempt had my carpenter fall into the volcano (I assume? He disappeared at the same time as I discovered an interesting volcanic wall) within the first minute. Never change, DF.
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# ? Dec 6, 2022 20:05 |
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necrotic posted:When I placed over loam the color of the zone is basically invisible so it wasn’t obvious at first but same as every other designation: click one to start, click again to draw rect Yeah I had the same issue, it's basically invisible..
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# ? Dec 6, 2022 20:08 |
My first migrant wave was 2 adults and 6 children. Four of them are this guy's: He has 9 children, only one of which is a son. I retired the fort to check legends and he didn't really do anything of note except have six apprentices, one of which is a great horned owl woman. They're probably going to starve to death or something while I slowly piddle along trying to learn how to do things.
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# ? Dec 6, 2022 20:10 |
OwlFancier posted:This is how almost all interactions with the military aspect of the game are likely to go, it deliberately does not communicate the threat level of anything or the degree of practical ability you can expect from your soldiers. Broadly if you spend a lot of time training your soldiers and a lot of time equipping them you might possibly be able to take on small numbers of goblins with casualties. The general approach to fighting enemies is to simply not do it. the bigger thing is that combat is extremely lethal (except when it isn't (still is then tho)) and while you can, in theory, train up to be little dodgy gremlins, the mainway to go is to load up your soldiers with armor. which you won't have for a hot minute. so every threat needs to be considered deadly serious
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# ? Dec 6, 2022 20:10 |
nielsm posted:Was the wildlife always this intent on killing you? A season later, after being harassed by more swooping birds, a horde of unicorns came by and killed my remaining dwarves.
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# ? Dec 6, 2022 20:12 |
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boatmurdered lives again
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# ? Dec 6, 2022 20:14 |
nielsm posted:Was the wildlife always this intent on killing you? It wouldn't be the first time a change to existing systems have made Dwarf Fortress a much more difficult game, so I'm ready for it. Clocks posted:My first migrant wave was 2 adults and 6 children. Four of them are this guy's:
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# ? Dec 6, 2022 20:15 |
First fort in a lot of years. A LOT of years. Looks like the wagon broke down here in this hole, so I guess this is where they live now. Fortunately, a stone's throw away was a usable cliff face. The dwarves immediately set to the work of digging in, ignoring all other needs. Someone would be assigned to make trinkets soon, as well as a depot, with the plan to simply buy a year's worth of drinks and cheese when the first caravan arrives. Soon, the dwarves began to dive down, as they are wont to do. A slowly curving ramp, circling a vast open chamber, itself hundreds of feet from floor to ceiling. As they progressed deeper into the stone, they engraved the story of their arrival upon the walls and floors, covering every inch in memorials to dead rats and interesting plant leaves they saw along the way to their new home. For now, they would sleep in the halls. Time enough later to establish quarters; the more immediate need was a place to gather, to drink, to eat, to welcome new dwarves to the family. From the upper catwalks, they could look down below as they worked and be welcomed with a stunning view of their new great hall, occasionally populated by dwarves, often filled with livestock. Grand stairwells in every corner, they knew countless future dwarves would flow through here on a daily basis, and they must plan ahead. STRIKE THE EARTH Bad Munki fucked around with this message at 20:23 on Dec 6, 2022 |
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# ? Dec 6, 2022 20:21 |
PS gang tag me please
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# ? Dec 6, 2022 20:21 |
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# ? May 23, 2024 01:34 |
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What could go wrong settling next to a volcano.
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# ? Dec 6, 2022 20:24 |