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Anyone find a way to get the game to pause/zoom when stuff like migrations show up? I legit keep missing them until I notice the number shot up
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# ? Dec 6, 2022 20:26 |
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# ? Jun 3, 2024 15:21 |
nielsm posted:Was the wildlife always this intent on killing you? Just listening to the last episode of DF roundtable, where they have Zach and Tarn on, and apparently they have added/replaced some new 'agitation' mechanic for wildlife, both on the surface and underground. I've no exact idea what this entails, but it can involve pissing off the local animals by doing... things, like treecutting. e: Keas at least, historically, will steal everything you own given the chance
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# ? Dec 6, 2022 20:26 |
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Gamerofthegame posted:the bigger thing is that combat is extremely lethal (except when it isn't (still is then tho)) and while you can, in theory, train up to be little dodgy gremlins, the mainway to go is to load up your soldiers with armor. which you won't have for a hot minute. so every threat needs to be considered deadly serious it also helps to build a death corridor with a shitload of traps, fortifications for your archers to fire through, a room you can close off and dump lava into, etc. Think dwarfishly and construct to your advantage so you rip the enemy up beforehand and your soldiers are either last resort or just there to finish off the remnants
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# ? Dec 6, 2022 20:27 |
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unless they've changed it this patch, armor is far less important than a shield, which can basically full-on negate attacks from happening with sufficient skill levels while armor which merely mitigates damage taken dodging and parrying (i forget if the latter is a function of overall combat skill or weapon-specific) can also do this but not as often as shields, and dodging comes with the risk of dodging into something bad, and also these don't apply to as many cases -- i don't believe you can dodge dragonfire, for instance, while you can absolutely shield it (and then probably die anyways because now your environment is superheated and on fire, but at least you survived the breath attack itself!) Tuxedo Catfish fucked around with this message at 20:38 on Dec 6, 2022 |
# ? Dec 6, 2022 20:28 |
How does the gang tag work? we post a neat story and request one?
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# ? Dec 6, 2022 20:32 |
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Does the world size really 'matter' in this game? Like in Rimworld for example you can generate worlds that are 30%, 50%, or 100% size and (without mods) there's virtually no reason to go above 30% because you'll never travel more than 30% of the world away. Other than giving me more potential starting sites, does a larger world do anything in DF?
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# ? Dec 6, 2022 20:33 |
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Anybody have a guess on why my mechanic's workshop doesn't get built? In old DF I would assume that I lack a mechanic. But, now I don't know what category that job even is in. Further thoughts: Keybindings are confusing on a non-english keyborad. Those automatic work orders with the auto recommended restart mode are amazing.
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# ? Dec 6, 2022 20:35 |
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Danaru posted:Anyone find a way to get the game to pause/zoom when stuff like migrations show up? I legit keep missing them until I notice the number shot up There is an announcement.txt file in \steamapps\common\Dwarf Fortress\data\init where you can change how notifications are handled.
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# ? Dec 6, 2022 20:36 |
GruntyThrst posted:How does the gang tag work? we post a neat story and request one? That was my plan but instead of a neat story I just went with “a few words and some screenshots,” wish me luck
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# ? Dec 6, 2022 20:37 |
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I wanted to get this today but it may have to wait, I'm super stoked this has been released Need to get in on this whole gang tag business too
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# ? Dec 6, 2022 20:38 |
deep dish peat moss posted:Does the world size really 'matter' in this game? Like in Rimworld for example you can generate worlds that are 30%, 50%, or 100% size and (without mods) there's virtually no reason to go above 30% because you'll never travel more than 30% of the world away. It creates more/less Forgotten Beasts, with 12 on the low end and 867 on the high end https://dwarffortresswiki.org/index.php/DF2014:World_generation
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# ? Dec 6, 2022 20:38 |
Also I've forgotten the names of all these jobs. What's a stonecutter do? Stonecarver - furniture I think Engraver - smooths and engraves Stone crafter - stone crafts stonecutter - ????
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# ? Dec 6, 2022 20:40 |
Bad Munki posted:First fort in a lot of years. A LOT of years.
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# ? Dec 6, 2022 20:41 |
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profession names don't map 1:1 to skills and some of them are generic labels for dwarves with multiple skills within a category e: also i think there's a skill whose sole entire function is "carving memorial headstones" so that might be what "stone cutting" is if you're already looking at a skill list Tuxedo Catfish fucked around with this message at 20:43 on Dec 6, 2022 |
# ? Dec 6, 2022 20:41 |
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I think the last time I played this game was in 2010. I'm excited to get an army of dwarf wrestlers.
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# ? Dec 6, 2022 20:41 |
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Aero737 posted:There is an announcement.txt file in \steamapps\common\Dwarf Fortress\data\init where you can change how notifications are handled. thanks!
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# ? Dec 6, 2022 20:41 |
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I skipped the tutorial so apologies if this is covered there but is there a button or key I can hold down when building walls/ceilings to assign all of one resource to it like in the ASCII version? None of the obvious ones seem to work and I don't want to click 100 times to set up a ceiling.
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# ? Dec 6, 2022 20:44 |
Diogines posted:Supposedly this no longer works? Earlier caravans are much smaller.
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# ? Dec 6, 2022 20:44 |
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Is there an option to change the number of Z-levels generated? And what will happen if it’s set to the minimum?
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# ? Dec 6, 2022 20:49 |
Maduo posted:I skipped the tutorial so apologies if this is covered there but is there a button or key I can hold down when building walls/ceilings to assign all of one resource to it like in the ASCII version? None of the obvious ones seem to work and I don't want to click 100 times to set up a ceiling. I've been forced to go to work instead of going full dwarf all day, but wasn't it shift-return on the old setup? Maybe try shift-click?
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# ? Dec 6, 2022 20:51 |
Is there a missing flag for planting outdoor plants? Perfectly understandable if they're turned off by default, but I've got all these seeeeds Also it seems like agriculture is working, but there isn't any visual representation for fallow/planted/ripe
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# ? Dec 6, 2022 20:53 |
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Wolfechu posted:I've been forced to go to work instead of going full dwarf all day, but wasn't it shift-return on the old setup? Maybe try shift-click? That was my first thought too but it doesn't seem to work.
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# ? Dec 6, 2022 20:53 |
Light aquifer report: They really are light. If you just prepare a bunch of material for building walls, ahead of time, you can easily dig a stairwell through, dig out the tiles around the stairwell, then construct walls around it and you're through. You'd have to be really slow to not make it.
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# ? Dec 6, 2022 20:54 |
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VictualSquid posted:Is this still a sure sign of secret vampirism? lmao, didn't realize that was a thing too bad I'm on phone, there are plenty of oglafs for that. Some are even worksafe
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# ? Dec 6, 2022 21:08 |
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Anyone else experiencing clipping with the audio? Know a fix?
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# ? Dec 6, 2022 21:11 |
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How the hell much stockpile space do I need in this game I'm currently a week(ish) into my first fortress and I have done nothing except scale up stockpile space the entire time. 686 tiles of stockpile total - one big one for wood and stone, then a smaller one for food and two smaller ones for everything else. But they're all absolutely full and need to be expanded. My dwarves haven't been able to do anything except set up stockpile rooms and haul things so far!
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# ? Dec 6, 2022 21:12 |
My world has a kama sutra
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# ? Dec 6, 2022 21:12 |
deep dish peat moss posted:How the hell much stockpile space do I need in this game Makes bins and barrels and such.
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# ? Dec 6, 2022 21:13 |
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An immigrant showed up with Legendary Musician, but a profession of Miller poor guy
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# ? Dec 6, 2022 21:14 |
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Was hesitant to buy since I always had a hard time figuring out some of the finer points of DF, but man this really is a much easier and better way to play. I might even figure out how armies work now!
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# ? Dec 6, 2022 21:15 |
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GruntyThrst posted:stonecutter - ???? Holding back the electric car.
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# ? Dec 6, 2022 21:16 |
Danaru posted:An immigrant showed up with Legendary Musician, but a profession of Miller poor guy please call him Steve
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# ? Dec 6, 2022 21:17 |
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Tunicate posted:Keeping the electric car down. Lol
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# ? Dec 6, 2022 21:17 |
Tunicate posted:Keeping the electric car down. Duration indefinite
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# ? Dec 6, 2022 21:17 |
Bad Munki posted:STRIKE THE EARTH That's a cool design. Figuring out how to lay out a fort in a non-boring way always ended up stopping me ahead of time. Central open shaft usually wins for coolness (and potential to route waterfalls through the center). Gradually widening tiers are also fun. Gonna be pondering a layout now until I can actually play it...
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# ? Dec 6, 2022 21:22 |
Build a fort that looks like a plump helmet
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# ? Dec 6, 2022 21:29 |
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Is there still a rooms list lurking somewhere I can't find? Or is there any other way to view a room's quality other than the nobles panel?
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# ? Dec 6, 2022 21:29 |
I'm not sure what happened, but my dwarves kept running around outside the fortress picking fights with monsters until one of them killed him, he came back as a zombie and killed everyone else. Hm. What the gently caress also: i have not amazing vision, is there a stronger way to zoom TheDiceMustRoll fucked around with this message at 21:44 on Dec 6, 2022 |
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# ? Dec 6, 2022 21:35 |
Aeble posted:That's a cool design. Back in the day I had a "standardized" fort floor plan I'd based on rotating all the fractal floor plans on the wiki around a central 3x3 double helix spiral ramp. I'd pour a waterfall down the center and have it feed into the aquifer at the bottom. I'll probably do it again after I spend the first few realtime weeks looking for the right site for it again. Gonna have to redesign everything to incorporate minecarts.
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# ? Dec 6, 2022 21:35 |
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# ? Jun 3, 2024 15:21 |
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Hieronymous Alloy posted:The Something Awful Forums > Discussion > Video Games > Dwarf Fortress: I somehow flooded my fort in the tutorial
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# ? Dec 6, 2022 21:37 |