|
Not mine, but here is a buddy's first DF experience after getting the Steam version.
|
# ? Dec 7, 2022 14:37 |
|
|
# ? May 10, 2024 01:18 |
Triskelli posted:I think it takes a little extra digging, but I've seen that you can get up to 16x16 Thanks. I don't particularly care about performance, just want to make a Big Fort
|
|
# ? Dec 7, 2022 14:38 |
Peewi posted:Some cave alligators made it into my fort and had to be killed. Now their corpses are just lying there and no one is taking them to the corpse stockpile I set up outside. This is true, either I'm misremembering something, or you can no longer get meat and stuff from combat kills/mangled corpses. I've also had a ton of loose teeth lying around on the ground, and it seemed nobody would use them for crafting.
|
|
# ? Dec 7, 2022 14:39 |
So I dug out that "giant" throne room since I realized you can see multiple z levels now. Part way through I realized I could collapse the floors between the pillars to save time. This turned out great until I noticed a corpse on the first level and noticed this message: I think the corpse might be coated with Basalt, but I can't be sure. Also another Dwarf's blood, but I can't find any dwarf named "Kib Staffflanks" in the fortress so All to build this "giant" throne room. Note the stairs to Kib's crypt on the left. From 3 floors up! I made the room into a dining room for now, since we have a ton of extra tables because I had a broken work order making infinite tables. Basically carved out this big space and made it into tables. And the rest of the main level of the fort, I might retire this fort because I kinda chose a boring spot that also has poor resources, but that was a fun little refresher on how to build one with bonus dwarf death. Can I get the gangtag for my little story?
|
|
# ? Dec 7, 2022 14:50 |
What's the quickest way to get all the wagon goods inside, so the dwarfs stop having to wander upstairs out into the rain for their drinks?
|
|
# ? Dec 7, 2022 14:54 |
|
Triskelli posted:What's the quickest way to get all the wagon goods inside, so the dwarfs stop having to wander upstairs out into the rain for their drinks? Set up a stockpile inside and when choosing what kind of stockpile it is, first click "All" but then click on Custom and remove Stone and Wood from it. Dorfs should then start moving stuff away from the wagon.
|
# ? Dec 7, 2022 14:56 |
Triskelli posted:What's the quickest way to get all the wagon goods inside, so the dwarfs stop having to wander upstairs out into the rain for their drinks?
|
|
# ? Dec 7, 2022 14:57 |
nielsm posted:This is true, either I'm misremembering something, or you can no longer get meat and stuff from combat kills/mangled corpses. I could be wrong but I think it's just that the fallen in combat are automatically marked "forbidden" to prevent the "everyone! Go grab the free socks!" problem.
|
|
# ? Dec 7, 2022 15:05 |
Nessus posted:Historically, build appropriate stockpiles and some kind of meeting area (you may want to do a non-sectarian temple rather than a tavern to avoid having monster hunters show up and drink your liquor right away), then deconstruct the wagon. Can confirm making a temple is a good idea. Dwarves will soon get bad thoughts from having nowhere to pray.
|
|
# ? Dec 7, 2022 15:08 |
|
nielsm posted:This is true, either I'm misremembering something, or you can no longer get meat and stuff from combat kills/mangled corpses. I don't even want to make stuff out of it, I just want it to not be where everyone is walking past.
|
# ? Dec 7, 2022 15:10 |
nielsm posted:Can confirm making a temple is a good idea. Dwarves will soon get bad thoughts from having nowhere to pray. I had migrants and such show up! If I had a request for Tarn and Kitfox it would be to include an option to set "pause on X with a pop up" for a few key things like migrants arriving and so on.
|
|
# ? Dec 7, 2022 15:11 |
Nessus posted:
In a pinch, install location>data>init>announcements.txt can be edited to customize what events pause, pop up, and recenter the screen.
|
|
# ? Dec 7, 2022 15:14 |
|
I forgot that I picked this as the symbol of my fortress.
|
# ? Dec 7, 2022 15:15 |
I've got a bunch of dwarf corpses in a stockpile outside of my fortress. I have a bunch of coffins installed inside the fortress, marked as tombs, which have automatically assigned themselves to the dead dwarves. But no-one is moving the corpses into the coffins. Claim dead is turned on. What gives?
|
|
# ? Dec 7, 2022 15:18 |
Now that I can more easily parse the graphics I'm finding myself looking at aesthetics rather than just function, it's incredible. Also I never realized how many flies there are in bases. My food storage isn't that dirty
|
|
# ? Dec 7, 2022 15:21 |
|
Lemon posted:I've got a bunch of dwarf corpses in a stockpile outside of my fortress. I have a bunch of coffins installed inside the fortress, marked as tombs, which have automatically assigned themselves to the dead dwarves. But no-one is moving the corpses into the coffins. Claim dead is turned on. What gives? Dunno but the first thing I would try is removing the stockpile
|
# ? Dec 7, 2022 15:22 |
Lemon posted:I've got a bunch of dwarf corpses in a stockpile outside of my fortress. I have a bunch of coffins installed inside the fortress, marked as tombs, which have automatically assigned themselves to the dead dwarves. But no-one is moving the corpses into the coffins. Claim dead is turned on. What gives?
|
|
# ? Dec 7, 2022 15:23 |
Yeah, I was having the same issue last night, but refused to deal with it and just slabbed the few dwarves that fell to the traveling minotaur. That's show biz, baby!
|
|
# ? Dec 7, 2022 15:24 |
Lemon posted:I've got a bunch of dwarf corpses in a stockpile outside of my fortress. I have a bunch of coffins installed inside the fortress, marked as tombs, which have automatically assigned themselves to the dead dwarves. But no-one is moving the corpses into the coffins. Claim dead is turned on. What gives? Also check the (t)asks list if there are actually jobs for moving them but they're just low priority.
|
|
# ? Dec 7, 2022 15:24 |
Ahh, it was because I had a meeting area overlapping the tomb area! Ghosts have been laid to rest now.
|
|
# ? Dec 7, 2022 15:25 |
I've got a dead baby skeleton in my underground river that the dwarves can't get to without drowning so I guess we just gotta live with the ghost now
|
|
# ? Dec 7, 2022 15:28 |
DaysBefore posted:I've got a dead baby skeleton in my underground river that the dwarves can't get to without drowning so I guess we just gotta live with the ghost now Make a slab at the stone workshop, then engrave the slab to the baby at the same shop, then install the slab somewhere. I suggest the bottom of a channel you subsequently flood, as a lesson for all time.
|
|
# ? Dec 7, 2022 15:29 |
|
DaysBefore posted:I've got a dead baby skeleton in my underground river that the dwarves can't get to without drowning so I guess we just gotta live with the ghost now You should be able to pacify it with a memorial slab. Here lies baby. Poor swimmer.
|
# ? Dec 7, 2022 15:29 |
|
The last time I actually played DF was during the era when bottomless voids still existed. How do I best deal with religion? I just making a temple zone fine thats not dedicated to anyone?
|
# ? Dec 7, 2022 15:30 |
FrickenMoron posted:The last time I actually played DF was during the era when bottomless voids still existed. How do I best deal with religion? I just making a temple zone fine thats not dedicated to anyone?
|
|
# ? Dec 7, 2022 15:34 |
|
Also, is there any way to mass deconstruct walls/constructions in general? Edit: goddamn its in the mining menu. Why are there 2 buttons dedicated for gathering and logging but 90% of the other stuff is buried in submenus? FrickenMoron fucked around with this message at 15:42 on Dec 7, 2022 |
# ? Dec 7, 2022 15:35 |
Probably not a huge surprise here but good news for sure https://twitter.com/tanyaxshort/status/1600492945345597441
|
|
# ? Dec 7, 2022 15:45 |
Has anyone definitively concluded what labors fall under the new Stonecutter and Stone Carver skills yet? I love what's been done so far with labor management but boy howdy does it have a long way to go. edit: a minute after posting this I found some reddit posts that shed a bit of light on it: quote:Long time player, I understand exactly what the mason does in classic but this now changed for the steam release. I've done some science/testing and here's what I've learned - quote:Mason is, in a sense, the replacement for "building designer"--carpentry also does this if it's made out of wood, or blacksmithing if metal, I guess. A good mason's buildings will generate good thoughts what a mess thunderspanks fucked around with this message at 15:49 on Dec 7, 2022 |
|
# ? Dec 7, 2022 15:46 |
|
|
# ? Dec 7, 2022 15:46 |
|
If I dig a giant hole and designate it a dumping zone will they fill things to the top of the hole or is it just the spaces at the bottom that count for dumping?
|
# ? Dec 7, 2022 15:57 |
Anno posted:Probably not a huge surprise here but good news for sure At 29.99 that would mean over 4.7m. Steam takes a cut as well as Kitfox of course, but I can't help but remember that one or more dev studios offered a "six figure amount" to just buy DF. I think it's clear Tarn made the right choice to go with Kitfox.
|
|
# ? Dec 7, 2022 16:00 |
explosivo posted:If I dig a giant hole and designate it a dumping zone will they fill things to the top of the hole or is it just the spaces at the bottom that count for dumping? Do that from a couple Z levels up though.
|
|
# ? Dec 7, 2022 16:05 |
Is there a way to see what tomb is designated to a dead dwarf? I have two dead dwarves and set up two tombs, one of the dwarfs was properly stuffed in one of the tombs, but the other tomb is staying unused, and when I try to specifically assign the dead dwarf to the tomb it already shows them as having been assigned one.
|
|
# ? Dec 7, 2022 16:08 |
thunderspanks posted:Has anyone definitively concluded what labors fall under the new Stonecutter and Stone Carver skills yet? OOOOH good catch thanks
|
|
# ? Dec 7, 2022 16:12 |
wilderthanmild posted:At 29.99 that would mean over 4.7m. Steam takes a cut as well as Kitfox of course, but I can't help but remember that one or more dev studios offered a "six figure amount" to just buy DF. I think it's clear Tarn made the right choice to go with Kitfox. I'm really happy for them. After reading that the driving force for this release was the health concerns of the developers I was worried that it would be a release of moderate sales from old fans but even as it stands now they should be okay.
|
|
# ? Dec 7, 2022 16:14 |
|
Nessus posted:Dumped poo poo will go in the hole and lay on the ground. Using a refuse stockpile will make it decay faster. If you want instant removal from consensus reality dump it into magma. I miss the bottomless voids. Does using a drawbridge as an atom smasher for trash still work?
|
# ? Dec 7, 2022 16:15 |
Oh, ohhhh, I was annoyed all of yesterday that mouse wheel moved Z levels and zooming in/out was annoying little clicky buttons. Turns out you can Ctrl+scroll to zoom!Polio Vax Scene posted:Is there a way to see what tomb is designated to a dead dwarf? I have two dead dwarves and set up two tombs, one of the dwarfs was properly stuffed in one of the tombs, but the other tomb is staying unused, and when I try to specifically assign the dead dwarf to the tomb it already shows them as having been assigned one. Have you checked if you find the dwarf in the (u)nits list and see if the tomb is listed in their possessions?
|
|
# ? Dec 7, 2022 16:15 |
|
Nessus posted:Dumped poo poo will go in the hole and lay on the ground. Using a refuse stockpile will make it decay faster. If you want instant removal from consensus reality dump it into magma. Thanks for the tip! You can't stack garbage/refuse on top of each other across multiple z-levels though, right? Like if I dig a 5 deep hole will it stack something on each level or will the space be filled when one thing is taking up the spot at the bottom of the hole?
|
# ? Dec 7, 2022 16:18 |
explosivo posted:Thanks for the tip! You can't stack garbage/refuse on top of each other across multiple z-levels though, right? Like if I dig a 5 deep hole will it stack something on each level or will the space be filled when one thing is taking up the spot at the bottom of the hole?
|
|
# ? Dec 7, 2022 16:20 |
|
|
# ? May 10, 2024 01:18 |
|
Nessus posted:I believe it will all accumulate at the bottom layer. Only fluids get tracked by depth. This is how the quantum stockpiles work. got it. Guess I have to find me some lava, then.
|
# ? Dec 7, 2022 16:21 |