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DaysBefore
Jan 24, 2019

RBA-Wintrow posted:

7 8 pages ago, sorry, but you don't have private messages.
Could it be a burrow issue where the brewer can't reach any barrels?
Is there a stockpile the brewer can place barrels with booze in? (It should default to clutter the workshop if not.)

A 9 year old reddit comment with the same issue says:
Most likely it's because only one barrel can be used at a time by a single stockpile. Only one job being generated = only one dwarf collecting food in a barrel = food production outpacing food storage. The best thing to do is to split the single stockpile into many smaller ones; that way, more than one dwarf will be hauling food at a time.

Maybe a kind Goon who is not at work right now can screenshot their booze production setup?
Oh cool thanks for following-up. I fixed it but not sure how. It was either me assigning a new stockpile or the chef getting killed and nobody replacing him. They happened around the same time so I'm not sure what solved the booze backup.

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Bad Munki
Nov 4, 2008

We're all mad here.


Dark Off posted:



so corpse just visited my fort.

Based on those skills I am 100% this was a Weekend At Bernie’s type situation.

Substandard
Oct 16, 2007

3rd street for life
I've tried and failed at dwarf fortress before, but I was pumped to try the steam build, and I managed to have a good time for about 5 hours on my tutorial fort before all of my dwarves got murdered by an undead water buffalo, that gained entry to my completely unguarded fort because I haven't figured out military stuff at all yet.

I have 2 quick questions before I start a new world for round 2.

Why do all my livestock animals keep hanging out in the meeting place until they starve to death? I tried to set up a grazing zone and an animal training zone outside but this seemingly had no impact. I also had plenty of food and didn't see any option to make animal specific food. If nothing else I'd prefer that they starve to death outside of the common room.

My hunter kept repeatedly failing hunts due to a lack of ammo for her crossbow. I had plenty of bolts in an ammo stockpile, but the dwarf seeming just kept trying to hunt without ammo and refused to go back and reload. Is there an easy way to fix this?

Anyway, the steam version is somewhat more approachable, but I feel like I've probably got another 30-40 hours before I have any real clue what I'm doing.

explosivo
May 23, 2004

Fueled by Satan

Substandard posted:

Why do all my livestock animals keep hanging out in the meeting place until they starve to death? I tried to set up a grazing zone and an animal training zone outside but this seemingly had no impact. I also had plenty of food and didn't see any option to make animal specific food. If nothing else I'd prefer that they starve to death outside of the common room.

Not sure if this is the problem you're having but you do have to assign animals to a pasture once you build it, so dragging the box is step one, you then have to select the pasture and in the top right somewhere is a button to let you check each individual animal to move to the pen. Then they should all move over there.

Arrath
Apr 14, 2011


Substandard posted:

Why do all my livestock animals keep hanging out in the meeting place until they starve to death? I tried to set up a grazing zone and an animal training zone outside but this seemingly had no impact. I also had plenty of food and didn't see any option to make animal specific food. If nothing else I'd prefer that they starve to death outside of the common room.

Did you assign the animals to the grazing zone/pasture?

Substandard
Oct 16, 2007

3rd street for life

Arrath posted:

Did you assign the animals to the grazing zone/pasture?



explosivo posted:

Not sure if this is the problem you're having but you do have to assign animals to a pasture once you build it, so dragging the box is step one, you then have to select the pasture and in the top right somewhere is a button to let you check each individual animal to move to the pen. Then they should all move over there.



Ah ha! Thanks! No I just made a zone and assigned it as pasture but did not assign the animals to it. I'm dumb.

Danaru
Jun 5, 2012

何 ??
How long before you guys usually see goblins? The dwarf caravan just came for the second time and I have yet to see any

Jeff the Mediocre
Dec 30, 2013


Sweet, bought this. Can you still get a gang tag? One thing I did on my early forts was build a bunch of cool bunkers everywhere with ballistas j side. Worked great, until I forgot I left the roof open and a forgotten beast got in my fort.

Also, as an idiot who didn't do the tutorial, is there a way to fiddle with the individual skills?

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Danaru posted:

How long before you guys usually see goblins? The dwarf caravan just came for the second time and I have yet to see any

Someone can correct me but I think it's related to proximity of nearby goblin forts.

thunderspanks
Nov 5, 2003

crucify this


Danaru posted:

How long before you guys usually see goblins? The dwarf caravan just came for the second time and I have yet to see any

my first fort, which i've since abandoned because it was just a clusterfuck of relearning the game, made it to winter 2 without seeing any. had one instance of goblin snatchers which were thwarted thanks to my guard dogs. However the first caravan got all hosed up and didn't leave until I manually deconstructed the trade depot, so it's possible there was no reported wealth generation as it abandoned all their goods, if that still ties into invasions. I feel like that may be why I had two 0 migrant waves in a row.

tom bob-ombadil
Jan 1, 2012

Clocks posted:

"He heard the Peppers of Channeling was the place to enjoy oneself." Guess not... :smith:

I am fascinated by goblin Pagliacci and the friendly zombies that can just come visit your fort.

:iit:

Gosts
Jan 15, 2016


i have a silly question. is there a way to see what the *current* capital city is when i am embarking? all the places in my faction just say 'hillocks', 'fortress', or 'mountain home'. none of them seem to have any distinguishing features that would indicate to me that it's the capital, or that the current monarch lives there.

someone awful.
Sep 7, 2007


Gosts posted:

i have a silly question. is there a way to see what the *current* capital city is when i am embarking? all the places in my faction just say 'hillocks', 'fortress', or 'mountain home'. none of them seem to have any distinguishing features that would indicate to me that it's the capital, or that the current monarch lives there.

pretty sure the Mountainhome is the dwarven capital, where the king lives and stuff

DaysBefore
Jan 24, 2019

Danaru posted:

How long before you guys usually see goblins? The dwarf caravan just came for the second time and I have yet to see any

I'm three years in and the only goblins have a couple kidnappers. I just assumed were too poor to attack or something

madmatt112
Jul 11, 2016

Is that a cat in your pants, or are you just a lonely excuse for an adult?

Gosts posted:

i have a silly question. is there a way to see what the *current* capital city is when i am embarking? all the places in my faction just say 'hillocks', 'fortress', or 'mountain home'. none of them seem to have any distinguishing features that would indicate to me that it's the capital, or that the current monarch lives there.

Is the Mountainhome not the monarch's seat, and capital of the civilization?

Danaru
Jun 5, 2012

何 ??
Okay cool, I was worried I might have accidentally settled too far away, and I'm banking on having goblins to supplement the poor iron quantity on the map :v:

Another quick question, does the trick of building a bridge over a set of ramps and breaching the volcano from underneath the bridge still work? I wanted to eat it before work but the drat dwarves took an eternity to move the ore out of the channel :argh:

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer
I think Goblins attacking is based on a variety of things. Probably mostly wealth and proximity.

Gosts
Jan 15, 2016


Ok sorry when I said 'mountainhome' i meant 'mountain halls' and there's 20 of them and i can't find one that says 'home'

Arrath
Apr 14, 2011


My first brush with hostilities!!! A meandering wereskink appears, oh crap!

I hastily fumble through the squad interface to set up a soldier, assigning a newly arrived peasant who is a competent hammer dwarf to don the bits of steel armor I've made and have sitting around, and station them at the gate where the skink is heading right for a dwarven child.

That child doesn't make it, unfortunately. A miner comes across the situation and beats the holy hell out of the skink with his pick, killing it. Taking a few hits in the process, as does another child who was nearby.

By the time my geared up [strike]peasant[/strike] militia commander arrives, the wereskink is dead in a pool of its own blood.

And I guess I need to put together a hospital now. I should probably banish the injured miner and child, shouldn't I?

space uncle
Sep 17, 2006

"I don’t care if Biden beats Trump. I’m not offloading responsibility. If enough people feel similar to me, such as the large population of Muslim people in Dearborn, Michigan. Then he won’t"


I flooded the tutorial Fort too. I mined near a frozen river.

Time to start Fort #3!

woke kaczynski
Jan 23, 2015

How do you do, fellow antifa?



Fun Shoe
I think I'm gonna have to turn invasions off again until I get all the rust off, haha. Necromancer just bodied my entire fort

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Gosts posted:

Ok sorry when I said 'mountainhome' i meant 'mountain halls' and there's 20 of them and i can't find one that says 'home'

Have you gonna into Legends Mode and looked there? If you can find your king it might say where he resides.

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer

woke kaczynski posted:

I think I'm gonna have to turn invasions off again until I get all the rust off, haha. Necromancer just bodied my entire fort

That's a pretty sick way to go out at least.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Man I really don't know how to set up temples

Dark Off
Aug 14, 2015




JointHorse
Feb 7, 2005

Lusus naturæ et exaltabitur cor eius.


Yams Fan
How the hell do you read combat logs, if you click away the initial message/pop-up?

[edit] a few steam discussion threads say there currently is no way to open combat logs later? What is this madness :psyduck:

JointHorse fucked around with this message at 21:35 on Dec 7, 2022

verbal enema
May 23, 2009

onlymarfans.com
Is the arena UI set up any differently on the steam edition?

Cholfo
Sep 16, 2007

Shoehead posted:

Man I really don't know how to set up temples

Define a meeting area zone, then click the icon that looks like a hanging sign with a + on it. This lets you define a zone as belonging to a location, in your case a new Temple. You can then add other zones to that location by clicking that same button and choosing your existing temple's icon. You also get to the location-specific stocks from this menu, so things like however many gypsum plaster bags your hospital wants or what performers are dancing at your temples and such.

Slickdrac
Oct 5, 2007

Not allowed to have nice things
How do I get rid of water? Wiki says best way is sending it off the map, but you can't mine or do anything to the edge of the map? I tried making a channel over and it stops one tile short

space uncle
Sep 17, 2006

"I don’t care if Biden beats Trump. I’m not offloading responsibility. If enough people feel similar to me, such as the large population of Muslim people in Dearborn, Michigan. Then he won’t"


space uncle posted:

I flooded the tutorial Fort too. I mined near a frozen river.

Time to start Fort #3!

Fisherdwarf immediately bodied by a giant alligator after embark!

Let’s go to #4!

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Slickdrac posted:

How do I get rid of water? Wiki says best way is sending it off the map, but you can't mine or do anything to the edge of the map? I tried making a channel over and it stops one tile short

you can carve fortifications out of tiles at the very edge of the map, typically underground, and water will flow through those

hailthefish
Oct 24, 2010

Last time on Bronzetruths:


While in the middle of constructing the temple I promised, the carpenter got taken by a mood. I had no idea how long he was down there (the icons on the left are a little easy to miss), so as soon as I noticed I went to the workshop to try to figure out what he wanted. My workshop area is completely open with multiple passages into it, so if he goes berserk in a bad way it's going to be a catastrophe. Fortunately this is the sort of mood where if it fails I think he'll just starve himself to death, so.. small mercies?


Forest, okay, trees, easy, we've got lots of wood. Skeletons? Oh dear. We don't have any bones free for crafting just yet. I quickly placed a butcher shop outside next to the garden patch (no miasma problems outside), and ordered the premature butchering of a yak calf that accompanied one of the various migrant waves over the course of the year. Bones having been provided, Zulban promptly got to work. What an anticlimax.


Even more anticlimactic was the outcome of his laboring, a.. fancy barrel! Wow!


The fort's first artifact, a wooden barrel with some bits of bone on it, worth less than the masterpiece quarry bush leaf roasts that will fill it someday. Oh well. Everything starts somewhere.


Speaking of humble beginnings it's time to sanctify the temple area I dug to the Communion of Defenses, the god (or whatever) of Fortresses. With 14 of my currently 20 dwarves followers of the Communion of Defenses, the newly-christened Sanctum of Escorting is rapidly the most popular place in the fort to hang out. Maybe it's the name?


Unfortunately, like everything else around Bronzetruths, it's a bit poo poo at the moment. My dwarves hasten to remind me I promised a temple, not this dogshit little shrine. Good thing I've got statue niches! So I have my newly appointed manager put my stone carvers to work making statues relevant to the Communion of Defenses. And..


It's a goblin! The most holy armor (like the dwarf pope, I guess) of the Communion of Defenses is a goblin. Okay. Interesting. I need to find out this guy's story at some point, because I bet it's a lot more interesting than all this bullshit.


God that's a lot of goblin statues. But, a bunch of haphazardly made goblin statues and some halfassed engraving (and one crappy altar) later, the Sanctum of Escorting is looking pretty good.


Well it looks like poo poo but it's at least good enough to technically qualify as a temple, and peasant Nil Tinöthreg is promptly and randomly appointed as priest sacred barricade.


I... don't think he's cut out for this, but, he seems to be having a good time, at least.


That artifact barrel might have been a bit of a disappointment but because it was a productive mood, not a possession, the act of making it turned the maker into a master carpenter. This is fantastic for the future health of the fort. Masterwork beds, baby. For now he's just making tables and chairs to fill out the rest of the dining room.


See? By the power of a couple very nice tables, the little mudhole everyone eats in is suddenly the sort of fantastic dining room that inspires bliss. Well, if they're happy I'm not going to argue.

And as the year draws to a close, the plans for next year are to, first off, finish the drawbridge and moat now that I've got a bunch of good stone supplies, and then also get started on spinning and weaving and making replacement clothing, as well as a few other sorts of export goods. Also proper dining and living facilities dug into the stone. And lastly to try to get a metal industry going, I don't have that much wood though, so a metal industry might need to wait until I dig deeper. Much deeper.


(I don't know if this is enough of a story to qualify for a tag, usually stories involve things happening, but if so can I have it in addition to my goose tag?)

hailthefish fucked around with this message at 22:30 on Dec 7, 2022

madmatt112
Jul 11, 2016

Is that a cat in your pants, or are you just a lonely excuse for an adult?

Slickdrac posted:

How do I get rid of water? Wiki says best way is sending it off the map, but you can't mine or do anything to the edge of the map? I tried making a channel over and it stops one tile short

I think the caverns can, at points, continue off the edge of the map. And I think that's where you can pump it. Be aware that simply dumping the water somehwere in the caverns and letting it flood until it leaves the map will kill FPS. Better to pump it close to the edge.

I think. Anyone able to confirm?

Fenn the Fool!
Oct 24, 2006
woohoo
Are caravan wagons gone? I only caught a glimpse of my first caravan, but it looked like they only had pack animals. I couldn't find the Depot Access hotkey either...

Hihohe
Oct 4, 2008

Fuck you and the sun you live under



HOLY VOMIT

you been down too long in the midnight sea

Danaru
Jun 5, 2012

何 ??

Tuxedo Catfish posted:

you can carve fortifications out of tiles at the very edge of the map, typically underground, and water will flow through those

Oh poo poo does that still work? I thought toady patched that out

PublicOpinion
Oct 21, 2010

Her style is new but the face is the same as it was so long ago...
My first fort in the new version is a macabre place. The goddess of death is the 2nd biggest religion so a lot of the art winds up being of her as a rotting dwarf and it seems like every historical engraving I've got is from some time a mega beast killed a dwarf. This might be why everyone seems surprisingly chill about how we lost about half the population in The Werepig Incident.

Cerebulon
Mar 29, 2010

Destroyer of Worlds*
(*No worlds were harmed in the making of this title.)

Fenn the Fool! posted:

Are caravan wagons gone? I only caught a glimpse of my first caravan, but it looked like they only had pack animals. I couldn't find the Depot Access hotkey either...

You don't get wagons immediately now, because you're supposed to be too insignificant to warrant it. They start showing up with caravans around when you're recognised as an actual settlement and elect a mayor iirc.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Fenn the Fool! posted:

Are caravan wagons gone? I only caught a glimpse of my first caravan, but it looked like they only had pack animals. I couldn't find the Depot Access hotkey either...

I wondered this too, my first caravan was just a trade liason.

^^^ahhh that's kinda cool, thanks.

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Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Danaru posted:

Oh poo poo does that still work? I thought toady patched that out

It still worked in the final 0.47.x version, at any rate.

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