Is tagging still available for stories? If so I would like one. For my story I offer up the Society of The Haves and the Surface Dwelling Have Nots. I created a game where I was determined to run a dual society, where the founding dwarfs created a mountainhome that had a single locked door underneath a massive waterfall. The dwarves ran a real risk of drowning in order to access the fortress, but that was no matter because once the initial materials were moved in, they locked the door and set to work. Each of the seven dwarves became masters in their own fields. They were surrounded by wealth, beauty and lustrous gems of dazzling sizes. The dwarves outside of my fort psychicly sensed the growing wealth of my fortress and many immigrants arrived, hoping to share in the wealth. Get hosed newcomers. The newcomers had to live on the surface, scrounging what little food they could gather and hunt for. One dwarf was a woodcutter, so they were forced to build lovely houses on the surface, but no iron for weapons, only wood. They would make offerings of wood to my original seven who would gather it at night so as not to contaminate there home with the undesirables. Originally I thought the surface dwarves would die off, but surprisingly they were able to eke out a meager existence. Until the Goblins came. Having quality weapons, the migrants attacked the goblins with mass wave tactics. Fresh migrant waves would top up the workforce, but it was grim living. Without the safety of the earth, dwarves were picked off one by one. The Haves actually died out first. A fey mood where I was not able to provide them with animal hide caused a dwarf to go berserk. The master craftsdwarf was strong and fast due to his skills and he injured the other six enough that they would eventually perish. A vault of riches lay underneath the surface dwellers feet, filled with miasma and greed. They could never have the riches they came for and slowly the surface town perished from repeated attacks. I wouldn't recommend doing it again, it was a pain in the rear end to keep the dwarves separated.
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# ? Dec 8, 2022 02:15 |
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# ? Jun 11, 2024 04:33 |
thunderspanks posted:Hello friends, I come bearing a gift. Replace your existing announcements.txt file (BACK IT UP FIRST located at install dir>data>init) with this and you will have the full Classic DF Announcement Pausing/Recentering Experience. You deserve a medal Edit: this didn't work for me, instead it killed all announcements. Not sure what I did wrong so I'm going to revalidify game files and try again. GruntyThrst fucked around with this message at 02:42 on Dec 8, 2022 |
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# ? Dec 8, 2022 02:16 |
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My first fortress has come to an end. Things were good for the dwarves of Bravekeys. More than a hundred industrious dwarves spread across the sprawling fortress. We'd weathered our first sieges with few kin lost and now an extensive rearmanent had left us clad in steel, swinging mighty battle axes and raining crossbow bolts on whatever goblins proved foolish enough to attack. Food was plentiful, the ale flowed freely, all ruled by a just and well-liked baron. Then, something approached. A werebuffalo, skulking out of the south, set upon our dwarves. Some were lost but our mighty steel-clad hearth warriors put the beast down. The injured were taken to our new hospital and we forgot about the horrible episode. A few days later, however, the sick rose from their beds with impossible strength. Blood soaked the halls of Bravekeys. We slew them, but at such a cost. Thirty dwarves dead. Before we really knew what was happening, before we could finish carving the coffins, the moon had turned once more. By now, the dwarves of Bravekeys understood what was afoot. Baron Onul, once so wise, had lost his mind and locked himself in his office, leaving the others to fend for themselves. He could not be relied on, so the few warriors left put down their comrades and made a decision. The gate was sealed, and every dwarf that could still stand and wield an axe was sent to the gateway, once home to traders from far-off lands, now empty and forlorn. Nobody could be allowed to leave the keep. The sickness could not spread. The weeks crept by, but, at last, the moment came. In the end, the beasts won. All that remained were a few scared children, cowering in the halls; the injured warrior Mestthos Fikodidos, slowly starving in his hospital bed; and sad, mad Baron Onul. Bravekeys was left to fall to ruin. Boy, that was a hell of a surprise! Pretty happy with how that fort came to an end, fitting for a first attempt I'm sure.
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# ? Dec 8, 2022 02:16 |
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Having a great time getting back into this. But I'm hoping I can change this. Can I re-enable pausing and focusing on events that happen? I remember migrants arriving and moods pausing the game and showing me the exact event. Now I sometimes just miss the notification and realize something important happened.
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# ? Dec 8, 2022 02:22 |
DarkAvenger211 posted:Having a great time getting back into this. But I'm hoping I can change this. The adjustments required for this were posted just a bit above your message
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# ? Dec 8, 2022 02:25 |
DarkAvenger211 posted:Having a great time getting back into this. But I'm hoping I can change this. go back a page or 2 + look for the huge text post quote its literally what you need for this im lazy
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# ? Dec 8, 2022 02:25 |
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does gamelog.txt even work anymore I'm on my third fortress and it only has entries from worldgen
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# ? Dec 8, 2022 02:25 |
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Oh drat I didn't realize. Thanks!
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# ? Dec 8, 2022 02:26 |
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Gosts posted:if i have a light aquifer that is multiple layers deep, and i dig a multi-tile-deep hole in it, will it eventually fill up all the way to the top level of that hole? or will it just go 'nah there's no ground below me'. Water has a depth (that you can toggle visible in the settings) so on any tile it can get up to 7 deep, then I believe it'll push up if there is enough pressure to.
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# ? Dec 8, 2022 02:26 |
kdrudy posted:Water has a depth (that you can toggle visible in the settings) so on any tile it can get up to 7 deep, then I believe it'll push up if there is enough pressure to. Or with 'f' when you're not in any menus.
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# ? Dec 8, 2022 02:27 |
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I guess I went overboard when the thread told me to build bins to help with storage edit: Something that really helped this game click for me is realizing that mechanically it is pretty much the same exact thing as Songs of Syx on a smaller scale (with additional complexities), and I've played a lot of Songs of Syx deep dish peat moss fucked around with this message at 02:34 on Dec 8, 2022 |
# ? Dec 8, 2022 02:30 |
I'm having a really hard time with the new keybinds. It isn't so much that they're different but not all the menus are keyboard-accessible. I end up with a hotkey like b -> f -> p, but you need to keep your hand on the mouse for at least one stage of it, so it is messing me up.
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# ? Dec 8, 2022 02:32 |
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deep dish peat moss posted:I guess I went overboard when the thread told me to build bins to help with storage a statute of a dwarf just drowning in bins
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# ? Dec 8, 2022 02:32 |
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I keep getting crashes when I try to assign a workshop to a particular dwarf. It's not consistent thought; when I first arrive I can assign them no problem, but at some point as the game goes on, I hit the button and the game crashes. Haven't made it out of the first year yet. My only thought is that it might have to do with either new migrants or visitors messing up the list, because it seems like it has always happened after the first outpost liaison arrives. Anyone else having similar problems?
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# ? Dec 8, 2022 02:33 |
Lord Harbor posted:I keep getting crashes when I try to assign a workshop to a particular dwarf. It's not consistent thought; when I first arrive I can assign them no problem, but at some point as the game goes on, I hit the button and the game crashes. Haven't made it out of the first year yet. My only thought is that it might have to do with either new migrants or visitors messing up the list, because it seems like it has always happened after the first outpost liaison arrives. It's to do with the UI if you play on anything bigger than 1080p. If you play on 1440p, set max width as 2560 in the settings and it should stop crashing.
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# ? Dec 8, 2022 02:37 |
I love how this was just dropped here. Basically any other game this sounds absurd. I hadn't thought about this being a 30 year commitment for Kitfox as well, that's a hell of a thing to sign up for as an indie publisher. quote:Q: When is the game going on sale?
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# ? Dec 8, 2022 02:38 |
Any update on the fortress run by tables?
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# ? Dec 8, 2022 02:38 |
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hailthefish posted:Nice! I think this is what I'll wind up doing to get a few instruments for those temples. I had another friend watch me play this afternoon over steam broadcast and all I did was deal with an immigrant wave and assign jobs to them, and dig out bedrooms. The second he stopped watching a minotaur attacked and my militia killed it shockingly fast. I feel like if I'm going to be asked to show the game off that's the kinda stuff most folks will want to see but village manager simulator is the honest thing for folks to see, too.
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# ? Dec 8, 2022 02:42 |
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Fortress was invaded by giant hogs again. Not quite 30-50 but certainly enough to brutally massacre everyone. I need to settle in a different less hog infested spot.
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# ? Dec 8, 2022 02:43 |
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Is there a way to disable dropped gear being marked forbidden? Pretty tedious after a goblin attack to go through every pile and click one-by-one.
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# ? Dec 8, 2022 02:43 |
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Do fluffy wambler remains never go away? I built a little stockpile outside of my fort that does nothing but hold fluffy wambler remains, but the oldest ones have been there for 2 winters now and I keep having to expand the stockpile zone whenever I see another batch of fluffy wambler remains in my hallways.
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# ? Dec 8, 2022 02:45 |
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So, uh, I think I might've forgotten to settle somewhere with, like, any soil? How hosed am I?
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# ? Dec 8, 2022 02:46 |
quiggy posted:So, uh, I think I might've forgotten to settle somewhere with, like, any soil? How hosed am I? Any water? If you can get a bit of water you can grow on pretty much anything underground (plump helmets, subterranean crops). But before that I would make sure I had wood if there are no/little trees in a no soil area.
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# ? Dec 8, 2022 02:49 |
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An 11 year old girl got possessed, took over my craftsdwarf workshop and demanded I slaughter our boar for bones. Then she took the bones and made a table out of them and named it The Cult of Rawness. e: Well okay technically its named is Ngotun Nar but in her little moodlets thing she calls it The Cult of Rawness. e2: Ever since this happened she spends all of her time in the very back-end of the big cavern I use as a boulder stockpile "playing make believe" and now I'm concerned she's just talking to weird craft demons that possess her. deep dish peat moss fucked around with this message at 02:59 on Dec 8, 2022 |
# ? Dec 8, 2022 02:54 |
deep dish peat moss posted:An 11 year old girl got possessed, took over my craftsdwarf workshop and demanded I slaughter our boar for bones. Then she took the bones and made a table out of them and named it The Cult of Rawness. According to the language wiki that means Cult Oblivion.
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# ? Dec 8, 2022 02:58 |
im amazed at how well this works on steam deck
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# ? Dec 8, 2022 03:00 |
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Popete posted:According to the language wiki that means Cult Oblivion. Ahhh cool I didn't realize that was a thing. It's technically Ngotun När, not Nar, which is Cult of Rawness.
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# ? Dec 8, 2022 03:00 |
DaysBefore posted:Is there a way to disable dropped gear being marked forbidden? Pretty tedious after a goblin attack to go through every pile and click one-by-one. Well, the far-right button on the bottom menu has options to drag a big box of forbidden/unforbidden. Is that what you mean, or...?
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# ? Dec 8, 2022 03:01 |
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authwiggidywack posted:Any water? If you can get a bit of water you can grow on pretty much anything underground (plump helmets, subterranean crops). Let's say--for the sake of argument--that no, there was no water either
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# ? Dec 8, 2022 03:02 |
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Oh man that reminds me of a story someone shared years and years ago. The fort's mayor is constantly pissed off because dwarves keep complaining to him about the lack of chairs, when he's suddenly taken by a fell mood. He grabs the guy currently complaining to him, drags him to a butcher shop, and builds a throne out of his skeleton. I assume people stopped complaining after that
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# ? Dec 8, 2022 03:02 |
Sadly Our great Militia Commader was caught unawares when the Vile force of Darkness attacked but even without her weapons and armor, she was unafraid! Charging headlong into battle! Protecting our farmers and ranchers from the evil goblins. Even horrible injuries do not dissuade her Here she is continuing to fight even as her entrails drag behind her. the battle is won but Kogan Nishoram perished, She will be buried as one of the first heroes of Taperedbusts (i hope this is good enough for a gang tag) Hihohe fucked around with this message at 03:09 on Dec 8, 2022 |
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# ? Dec 8, 2022 03:05 |
space uncle posted:Fortress was invaded by giant hogs again. drat, your captain of the guard tantrumed?! quiggy posted:Let's say--for the sake of argument--that no, there was no water either There will probably be water underground. Somewhere. Flooded caverns are pretty common.
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# ? Dec 8, 2022 03:07 |
eonwe posted:im amazed at how well this works on steam deck
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# ? Dec 8, 2022 03:20 |
I still have no idea what I am doing and I'm growing concerned about food production, but that's part of the fun of learning. That said, I think my dwarves are cursed. I finally figured out that I need to put my animals in a pasture. Those poor animals are being attacked constantly by corpses. Wolverines, Keas, eagles. You name it, it's dead and attacking them. All the wildlife is undead. Is this normal? My dwarves are afraid to go outside for bear of being attacked by corpse animals.
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# ? Dec 8, 2022 03:23 |
Sounds like you need to stop embarking on the Cursed Earth to me. Try looking for the happy biomes.
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# ? Dec 8, 2022 03:26 |
jadebullet posted:I still have no idea what I am doing and I'm growing concerned about food production, but that's part of the fun of learning. If your fort is in a Terrifying region (or has a necromancer's tower nearby?) there can be undead wildlife and such roaming about, yeah. You can also have one of your dwarves be a necromancer (or have a neighbouring necromancer invade), leading the newly-raised undead. There was a case years ago where someone embarked on a Terrifying coastal region, and undead whale skeletons attacked them. Undead don't need to breathe, see?
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# ? Dec 8, 2022 03:26 |
In case anyone else is confused for about 8 months as to why your dwarves won't take the rotting corpse of a calf that starved to death in the early days you have to mark it for disposal. I thought that was the case but it took me way too long to figure out that there was a set of tabs in the UI that let you switch between items on the same tile. My poor dwarves had to deal with miasma all over their tavern and after it turned into a skeleton I finally checked again and figured out how to select the skeleton and get it to my trash pile outside.
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# ? Dec 8, 2022 03:29 |
hailthefish posted:Building instruments is fuckin hard. Instruments are all procedurally generated, so nobody can tell you what they are or what parts they need to be made, you get to puzzle it out yourself. Some instruments are a single part (think like, carved bone or wood flutes) and those you can make pretty easily by just stumbling on Make Staruth or whatever random name in a craft workshop. i think this just makes sense. instruments are nonsense. there are entire classes of instruments that are a nightmare to even draw, let alone make it, and how the hell did anyone ever invent some of these noise machines
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# ? Dec 8, 2022 03:30 |
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So has anyone figured out which skill is worth embarking with in lieu of Masonry now? Since it seems like that isn't really important anymore, or other things replaced it, or... something.
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# ? Dec 8, 2022 03:34 |
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# ? Jun 11, 2024 04:33 |
quiggy posted:So, uh, I think I might've forgotten to settle somewhere with, like, any soil? How hosed am I? quiggy posted:Let's say--for the sake of argument--that no, there was no water either
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# ? Dec 8, 2022 03:37 |