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Deacon St. John is great. Due to the writing and the aforementioned yelling at himself the character comes off as suicidal psychopath. His character really fits the world he lives in.
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# ? Dec 8, 2022 15:19 |
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# ? May 24, 2024 02:21 |
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BeanpolePeckerwood posted:I feel like I should finally get around to Sifu before year's end. I'm not spending full price tho, that poo poo's been out forever! It’s a really good game, stuff learning curve but it does feel great to play once you’ve gotten it down. Also if you want to just burn a quick 5 min you can do a run of a level, don’t have to sit and dedicate a ton of time each session.
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# ? Dec 8, 2022 15:21 |
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I absolutely loved each character in the game, and thought they were all written really well! I was completely invested in Deacon and Sarah's relationship, and finding out how all that would go.
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# ? Dec 8, 2022 15:22 |
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Forspoken demo dropping this week or next, theres a showcase on friday (probably shadowdropped) but sony japan hosed up a tweet lol https://twitter.com/gematsu/status/1600757619664486400?s=20&t=Q9INlFFN29Ys0IU5UOEE3g
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# ? Dec 8, 2022 15:24 |
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Mr Hootington posted:Deacon St. John is great. Due to the writing and the aforementioned yelling at himself the character comes off as suicidal psychopath. His character really fits the world he lives in. But have you considered that maybe it is just too subtle for you?
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# ? Dec 8, 2022 15:26 |
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Brian Worms posted:I started HFW but just wasn't in the mood for it I guess. For future reference, is there any way to turn down/turn off Aloy Hints? It's like the "i should sell some of this bluegleam" poo poo but even more incessant. God, this trend of backseating game characters needs to die. Plague Tale is another offender. Sometimes, the SECOND you step your foot into a puzzle area, Amicia or Lucas start blabbing how to get past an obstacle. It's fine if you want to introduce and explain a new game element/mechanic, but please let people figure out poo poo on their own for a minute.
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# ? Dec 8, 2022 15:28 |
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Escobarbarian posted:I just don’t see any nuance at all in there. Not even for a single line. I even went looking through the script on gamefaqs trying to find something that wasn’t achingly generic and I came up short. I think it’s cool that you personally like one of the characters and find him endearing, but it’s possible you’re getting your similarities and your personal experiences mixed up with what’s actually in the game. And even if I did agree with you on that one character, I still think every other character stinks. I mean, of course my personal experiences are going to influence my reading of a piece of art, I mean that's what art is right? I'm not saying I'm right or you're wrong, it's all completely subjective but it's a bit disingenuous to suggest my reading of the characters based on personal experience isnt supported by the text, especially when you dont share those particular personal experiences I also dont understand your use of the term achingly generic and what you mean by it. Aren't we all a bit generic? Dont we all often speak in cliches and stock phrases, common terms and perspectives?
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# ? Dec 8, 2022 15:31 |
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Lol demos are the fastest way to turn people off from your game. Way better to hype the game up and drop it without a demo to maximize how many buyers are ripped off. Never show your cards for free. A demo has never helped a game sell more at release, only less. Forespoken demo all but ensures they shutter the doors at that dev house by the end of the year.
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# ? Dec 8, 2022 15:36 |
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fridge corn posted:I also dont understand your use of the term achingly generic and what you mean by it. Aren't we all a bit generic? Dont we all often speak in cliches and stock phrases, common terms and perspectives? It means that there is nothing about the characters that hasn’t been done in many many other pieces of media or that leads them to feel unique or properly fleshed-out. To go back to the TLOU example, Ellie (speaking just from the first game here) is such a detailed and well-developed character, her sense of humour and toughness and vulnerability all shine and create a fully three-dimensional and believable person. In Days Gone, every single other male biker except from Deek is “basically Norman Reedus from The Walking Dead” but with like one basic extra adjective shoved in front. Sarah is generic “loving but self-sufficient”, even when the third act puts her in interesting circumstances. It all feels perfunctory and like nobody actually cared about the characters or their motivations. And when you compare it to the writing in TLOU, or Ragnarok, or Aloy’s arc in Forbidden West, it sticks out horribly.
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# ? Dec 8, 2022 15:39 |
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Blind Rasputin posted:Lol demos are the fastest way to turn people off from your game. Way better to hype the game up and drop it without a demo to maximize how many buyers are ripped off. Never show your cards for free. A demo has never helped a game sell more at release, only less. Forespoken demo all but ensures they shutter the doors at that dev house by the end of the year. oh my god you almost got me here
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# ? Dec 8, 2022 15:40 |
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someone posted this on reddit, but they noticed that this promo for kojima's new project is lea seydoux based on the hair cut and the beauty mark, so they think this definitely means it's death stranding 2 and not 'overdose' or whatever his other project is.
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# ? Dec 8, 2022 16:02 |
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Escobarbarian posted:The “ride me like you do your motorcycle” thing is a lot less poo poo in context because it’s a reference to a previous conversation where they were joking about cheesy biker bullshit but it’s still not great I'm pretty sure it's just traditional wedding vow stuff for Hell's Angels Edit: still bad though
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# ? Dec 8, 2022 16:04 |
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Escobarbarian posted:It means that there is nothing about the characters that hasn’t been done in many many other pieces of media or that leads them to feel unique or properly fleshed-out. To go back to the TLOU example, Ellie (speaking just from the first game here) is such a detailed and well-developed character, her sense of humour and toughness and vulnerability all shine and create a fully three-dimensional and believable person. In Days Gone, every single other male biker except from Deek is “basically Norman Reedus from The Walking Dead” but with like one basic extra adjective shoved in front. Sarah is generic “loving but self-sufficient”, even when the third act puts her in interesting circumstances. It all feels perfunctory and like nobody actually cared about the characters or their motivations. And when you compare it to the writing in TLOU, or Ragnarok, or Aloy’s arc in Forbidden West, it sticks out horribly. See I'm not really comparing the characters in Days Gone to characters in other media, I'm comparing them to actual people, and I find Deek et al to be refreshingly generic and believable. I dont consume a lot of media. I've never seen the walking dead, I've never watched sons of anarchy, I would probably fall asleep if I did try to watch it. I dont even watch a lot of films! It's all video games and books for me and in games so often you're surrounded by fantastical characters in fantastical settings so I found it interesting that Days Gone had such generic and believable characters. I'm not trying to say that the character writing in Days Gone is better or even as good as TLOU or GOW or Horizon, but I am saying it's good, or at least better than most give it credit for
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# ? Dec 8, 2022 16:07 |
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imhotep posted:someone posted this on reddit, but they noticed that this promo for kojima's new project is lea seydoux based on the hair cut and the beauty mark, so they think this definitely means it's death stranding 2 and not 'overdose' or whatever his other project is. How come? Because she’s fragile but not that fragile. Edit: oh duh holy poo poo. It is going to be a prequel based on the fragile shipping company years before she gets the bad thing done to her. A game set way earlier in time before all of the Sam Porter story would really probably be awesome. Blind Rasputin fucked around with this message at 16:20 on Dec 8, 2022 |
# ? Dec 8, 2022 16:09 |
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fridge corn posted:See I'm not really comparing the characters in Days Gone to characters in other media, I'm comparing them to actual people, and I find Deek et al to be refreshingly generic and believable. I dont consume a lot of media. I've never seen the walking dead, I've never watched sons of anarchy, I would probably fall asleep if I did try to watch it. I dont even watch a lot of films! It's all video games and books for me and in games so often you're surrounded by fantastical characters in fantastical settings so I found it interesting that Days Gone had such generic and believable characters. I’m a bit confused by this. When I talk about characters not being well-developed or seeming three-dimensional, I mean as human beings, like they are intended to be. I totally disagree that they feel believable because the dialogue is all so stilted and unnatural. There’s no break between characters in other media or actual people because the whole point of human characters in media such at this is for them to seem like actual humans. I do find it tough to believe you know people who talk like that, because nobody talks like that. It’s all exposition and “HERE IS MY ONE CHARACTER TRAIT” e: for the record, I do totally theoretically understand the argument of “this is my first exposure to this character archetype in media, and it worked for me, therefore I see it as a success”. I just have trouble drawing a line between that and the actual writing as it exists in the game. Escobarbarian fucked around with this message at 16:26 on Dec 8, 2022 |
# ? Dec 8, 2022 16:19 |
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Escobarbarian posted:He shouts a lot of his inner monologue/reaction to radio broadcasts out loud so he can, I guess, hear himself over the sound of his own bike, but they didn’t make it dynamic so if you stop riding and turn the engine off he keeps on yelling at the top of his voice lmao. Can't wait to play it.
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# ? Dec 8, 2022 16:46 |
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I just got the platinum trophy in Callisto and actually really enjoyed my Maximum Security run. Which means I’m most certainly suffering Stockholm syndrome, so I’m deleting the game so I can begin to heal.
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# ? Dec 8, 2022 17:03 |
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Saw a bunch of posts saying you could get the hardest difficulty trophy by just reloading the post-final boss save, changing the difficulty to max then watching the end cutscene again but it had been patched by the time I tried it rip.
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# ? Dec 8, 2022 17:10 |
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Escobarbarian posted:I’m a bit confused by this. When I talk about characters not being well-developed or seeming three-dimensional, I mean as human beings, like they are intended to be. I totally disagree that they feel believable because the dialogue is all so stilted and unnatural. There’s no break between characters in other media or actual people because the whole point of human characters in media such at this is for them to seem like actual humans. I do find it tough to believe you know people who talk like that, because nobody talks like that. It’s all exposition and “HERE IS MY ONE CHARACTER TRAIT” I think we are approaching this from two completely different perspectives cuz I dont actually disagree with anything you're saying just that none of it factors in to how im assessing the character writing of Days Gone
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# ? Dec 8, 2022 17:15 |
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The idea that media needs to "give you a reason to care" about the characters is basically Esco saying "I need their life to match up with mine sufficiently or I have no empathy for them, the Other" which is a depressingly common human trait. That's not the only way of course. Another thing is they can be so pitiful as to evoke a sympathy response. But "reason to care" is pure hogwash.
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# ? Dec 8, 2022 17:17 |
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empathy is a natural reaction to seeing other people, so it's natural for it to go missing if characters don't actually come across as sufficiently "human" in terms of characterization. you don't really need to "force" empathy it's just something which happens as a result of your characters coming across as "living"
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# ? Dec 8, 2022 17:19 |
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Megaman's Jockstrap posted:The idea that media needs to "give you a reason to care" about the characters is basically Esco saying "I need their life to match up with mine sufficiently or I have no empathy for them, the Other" which is a depressingly common human trait. this is also just a jerk rear end thing to say lmao, not caring about a Video Game Character does not make you a bad person
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# ? Dec 8, 2022 17:21 |
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Megaman's Jockstrap posted:The idea that media needs to "give you a reason to care" about the characters is basically Esco saying "I need their life to match up with mine sufficiently or I have no empathy for them, the Other" which is a depressingly common human trait. absolute lunatic post
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# ? Dec 8, 2022 17:24 |
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Feels Villeneuve posted:this is also just a jerk rear end thing to say lmao, not caring about a Video Game Character does not make you a bad person Of course it doesn't, but some reasons are better than others. If I tell you that I can't empathize with Aloy in Horizon Far West because she's a woman and I'm not, that's an rear end in a top hat thing to say. The idea that it's the media's responsibility to make you care is a very stupid critical perspective.
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# ? Dec 8, 2022 17:25 |
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mcbexx posted:God, this trend of backseating game characters needs to die. Why is this the year of annoying NPCs solving your puzzles for you? I had just forgotten how aggravating Aloy was about pointing out everything she should do (due to playing Elden Ring which refuses to hold your hand tyvm GOTY 2022 i will hear no arguments) just in time for Boy and Freya to start up with the same know-it-all poo poo. Were there a bunch of studies that came out last year that said gamers were getting frustratingly stumped at obvious hit-the-thing puzzles? I don't remember it ever being a real thing before, at least not for multiple large releases over a period of months.
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# ? Dec 8, 2022 17:26 |
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Megaman's Jockstrap posted:Of course it doesn't, but some reasons are better than others. If I tell you that I can't empathize with Aloy in Horizon Far West because she's a woman and I'm not, that's an rear end in a top hat thing to say. What do you think storytelling is?
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# ? Dec 8, 2022 17:27 |
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Phenotype posted:Why is this the year of annoying NPCs solving your puzzles for you? I had just forgotten how aggravating Aloy was about pointing out everything she should do (due to playing Elden Ring which refuses to hold your hand tyvm GOTY 2022 i will hear no arguments) just in time for Boy and Freya to start up with the same know-it-all poo poo. Were there a bunch of studies that came out last year that said gamers were getting frustratingly stumped at obvious hit-the-thing puzzles? I don't remember it ever being a real thing before, at least not for multiple large releases over a period of months. i think devs like the idea of "variety" in their games (read: bad puzzles) but don't like the idea of people getting stuck because a) they suck at puzzles, or b) the puzzle is terrible so it just makes designing it easier. just part of a game trying to be too many things to too many people, i think.
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# ? Dec 8, 2022 17:29 |
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You guys are making Days Gone sound a lot funnier than it is but I can't think of a single reason to play it over Mad Max, a frankly 7/10 game at best but still a much more satisfying 'suicidal loner navigates the post-apocalypse in a series of scrap vehicles and does various tasks for wasteland weirdos' experience But then I think I only got to the second or third settlement in Days Gone so maybe I dropped it before it really gets going
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# ? Dec 8, 2022 17:31 |
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Megaman's Jockstrap posted:The idea that it's the media's responsibility to make you care is a very stupid critical perspective. tf does this mean? It is literally any piece of media's responsibility to make me care about the characters. Otherwise it's not going to be a compelling piece of media. That is like the entire point of writing fiction: making your audience care about your characters even if they're utterly unlike them.
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# ? Dec 8, 2022 17:35 |
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I think I like the characters in Days Gone despite the writing, and I dislike the characters in The Last of Us also despite the writing
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# ? Dec 8, 2022 17:35 |
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Feels Villeneuve posted:i think devs like the idea of "variety" in their games (read: bad puzzles) but don't like the idea of people getting stuck because a) they suck at puzzles, or b) the puzzle is terrible so it just makes designing it easier. just part of a game trying to be too many things to too many people, i think. the fact that none of them make it a toggle is the really mystifying part, especially when they also love to tout “accessibility options.” menu screens half a mile deep but no option to shut off the hints
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# ? Dec 8, 2022 17:38 |
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Oxxidation posted:the fact that none of them make it a toggle is the really mystifying part, especially when they also love to tout “accessibility options.” menu screens half a mile deep but no option to shut off the hints while this is true, it's also like, if they suck enough that players will want to turn them off, why put them in the game in the first place and i do get that it's supposed to be a blockbuster game with wide appeal, i just have a bias towards narrow focused design
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# ? Dec 8, 2022 17:39 |
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I'm not exactly sure why but GOW2 isn't really gripping me.
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# ? Dec 8, 2022 17:42 |
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I must have got a special edition of GOWR because I didn’t get any crazy amounts of handholding ever. The worst I got were characters saying “that looks interesting” but having no idea what they were talking about.
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# ? Dec 8, 2022 17:43 |
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Phenotype posted:tf does this mean? It is literally any piece of media's responsibility to make me care about the characters. Otherwise it's not going to be a compelling piece of media. Let me give you a position: For some reason I watch a drama movie in a language I don't speak from a culture I have no knowledge of. There are no subtitles. I can't understand what the characters are saying, and their physical reactions are read as ambiguous by me as they come from a culture that prizes stoicism. At the end of the movie, I kick my feet up and say "that wasn't a very compelling piece of media, they failed their responsibility to make me care about the characters". Can you see the problem?
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# ? Dec 8, 2022 17:48 |
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mcmagic posted:I'm not exactly sure why but GOW2 isn't really gripping me. I had this initial reaction and thought maybe I just needed to spend more time with it, but I'm approaching the end now and still feel entirely "meh" about the whole experience. At this point all I feel about it is an obligation to finish so I can delete it from my drive.
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# ? Dec 8, 2022 17:49 |
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Megaman's Jockstrap posted:Let me give you a position: For some reason I watch a drama movie in a language I don't speak from a culture I have no knowledge of. There are no subtitles. I can't understand what the characters are saying, and their physical reactions are read as ambiguous by me as they come from a culture that prizes stoicism. At the end of the movie, I kick my feet up and say "that wasn't a very compelling piece of media, they failed their responsibility to make me care about the characters". What does this have to do with the bad game about bikers
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# ? Dec 8, 2022 17:51 |
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I love when someone’s argument is so stupid and insipid that I don’t feel any need to defend myself against it at all
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# ? Dec 8, 2022 17:51 |
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Arist posted:What does this have to do with the bad game about bikers Well, a poster said they didn't like the characters and that it is the responsibility of media to make them like the characters, and I said that's a bad critical perspective, and now we're talking about that, as well as the hand-holding endemic in triple-A gaming, and some other stuff. I think this thread can walk and chew gum at the same time but if you're really bothered by the topic I'll stop. I just like arguing criticism.
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# ? Dec 8, 2022 17:53 |
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# ? May 24, 2024 02:21 |
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imhotep posted:someone posted this on reddit, but they noticed that this promo for kojima's new project is lea seydoux based on the hair cut and the beauty mark, so they think this definitely means it's death stranding 2 and not 'overdose' or whatever his other project is. an actor... playing a different character in a new work? nah, too farfetched
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# ? Dec 8, 2022 17:54 |