Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
SirFozzie
Mar 28, 2004
Goombatta!
Quick update: There's no tutorial AT all right now, so the first battle which sees you take on like 12-15 scum (this is the beginning of Chapter 2 btw), you're looking at all these buttons going "huh wha? What's momentum, and how does everyone make that number go up? How are things calculated.."

You will likely bounce off a bit at first because of it

Adbot
ADBOT LOVES YOU

pentyne
Nov 7, 2012

SirFozzie posted:

Quick update: There's no tutorial AT all right now, so the first battle which sees you take on like 12-15 scum (this is the beginning of Chapter 2 btw), you're looking at all these buttons going "huh wha? What's momentum, and how does everyone make that number go up? How are things calculated.."

You will likely bounce off a bit at first because of it

Combat seems to prioritize aggressively attacking instead of hunkering down in cover. Plus when you are in melee range you can't use a ranged weapon at all.

The warp mechanic they have is something called "veil thinness" can't remember, but the more you use warp powers in an area the weaker it gets, leading to some possible negative effects. The navigator's eye beam is stupidly powerful and hits a massively area, so it has to be balanced somehow.

IthilionTheBrave
Sep 5, 2013

pentyne posted:

The warp mechanic they have is something called "veil thinness" can't remember, but the more you use warp powers in an area the weaker it gets, leading to some possible negative effects. The navigator's eye beam is stupidly powerful and hits a massively area, so it has to be balanced somehow.

So what I gather from this is that a psyker heavy party is liable to have an Interesting Time pretty quickly, then!

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

pentyne posted:

Combat seems to prioritize aggressively attacking instead of hunkering down in cover. Plus when you are in melee range you can't use a ranged weapon at all.

The warp mechanic they have is something called "veil thinness" can't remember, but the more you use warp powers in an area the weaker it gets, leading to some possible negative effects. The navigator's eye beam is stupidly powerful and hits a massively area, so it has to be balanced somehow.

Canonically a navigators eye beam can melt a space marine like butter so yeah, it fits

pentyne
Nov 7, 2012
Also, I'm playing on the lowest possible settings because I don't want to deal with fps and frame stutters more then what is already happening in combat so its kind of a ugly late 2000s looking mess.

Hilariously, line of fire in this game means you may or may not hit everyone in the way if you miss, including allies. The second big fight I was in the enemies kept killing each other by firing their shotguns when their buddies were in their LoF.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

pentyne posted:

Also, I'm playing on the lowest possible settings because I don't want to deal with fps and frame stutters more then what is already happening in combat so its kind of a ugly late 2000s looking mess.

Hilariously, line of fire in this game means you may or may not hit everyone in the way if you miss, including allies. The second big fight I was in the enemies kept killing each other by firing their shotguns when their buddies were in their LoF.

Were they orkz? If it was Orkz than thats completely accurate

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President

pentyne posted:

Also, I'm playing on the lowest possible settings because I don't want to deal with fps and frame stutters more then what is already happening in combat so its kind of a ugly late 2000s looking mess.

Hilariously, line of fire in this game means you may or may not hit everyone in the way if you miss, including allies. The second big fight I was in the enemies kept killing each other by firing their shotguns when their buddies were in their LoF.

Giving me that old Fallout/Fallout 2 vibe, nice

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

On my first fight, I accidentally one shotted the Sister of Battle character, because I didn't realize that Tech-priests Axe hits every surrounding character. :fuckoff:

First impression is that characters are fine. They feel like Rogue Trader/40k.
Fighting is ok, although I've only faced gangers so far, that pose no threat. Feels very Pathfinderish and not Rogue Trader at all.

The Equipment aspect feels crap though. You start with lackluster equipment and improvements are very incremental.
You also find lot of literal vendor trash on chests that you can stash on your ship and give away to factions to grind out their reputation. Full stash of ganger weapons give something like 100 rep, while you need 10000 to reach tier 2 reputation.
You can also purchase stuff with your profit factor, which gets temporarily spent. Starting one was 33/33 and you slowly regenerate it back to maximum. I didn't see anything worth purchasing though from the first 2 vendors. Maybe if you grind the rep, you get something interesting.

One hilarious thing that happened, was an athletics test on one of the rooftops. Half of my team got exhausted trying to get to the other roof and there was some quest thing there. Otherwise it was a dead end. Rest of my team got exhausted trying to jump back, only my last character succeeded, otherwise I'd probably be stuck there. Now I need to find some place to rest to remove all the fatigue...

Nektu
Jul 4, 2007

FUKKEN FUUUUUUCK
Cybernetic Crumb

AtomikKrab posted:

Canonically a navigators eye beam can melt a space marine like butter so yeah, it fits

Ok, WHY do navigators have an eye laser?

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President
Their third eye sees into the Warp, and through it, the Warp sees back. Because of the Navigator gene, they can survive looking into the Warp; other people are not so lucky and tend to have their souls annihilated.

Lord Koth
Jan 8, 2012

So yeah, I caved and picked up the dev pack. It's been pretty fun so far, though there's definitely janky bits and places where balancing has clearly taken a back seat for the moment. Will probably have more to say later, but for the moment I'll just say that all the characters have been good so far.

SirFozzie posted:

Quick update: There's no tutorial AT all right now, so the first battle which sees you take on like 12-15 scum (this is the beginning of Chapter 2 btw), you're looking at all these buttons going "huh wha? What's momentum, and how does everyone make that number go up? How are things calculated.."

You will likely bounce off a bit at first because of it

There actually is, but it's not in-game (because of aforementioned "it starts in chapter 2"). There's a link to a word doc guide right underneath your alpha key.





Also, given that characters are supposedly overleveled for the alpha, there are some ludicrously brutal fights you can wander into even at this supposedly inflated level. Case in point the loving daemon engine you can run into at a certain location (it's the scene from the trailer), which apparently gets multiple AoE reaction fire shots for every single action used to hit it. Maybe there's a way to avoid/disable that little feature, but it was extremely painful face tanking that - particularly given it had ~100 hp.

King Doom
Dec 1, 2004
I am on the Internet.
bets on who the first dlc will add as a new recruitable companion? Ork freebooter or scantily clad dark eldar?

Ethiser
Dec 31, 2011

King Doom posted:

bets on who the first dlc will add as a new recruitable companion? Ork freebooter or scantily clad dark eldar?

Scantily Clad Ork Freebooter

IthilionTheBrave
Sep 5, 2013
I'm not sure if I'd rather have an adaption of one of the other 40K TTRPGs or a sequel where you play as Ork freebootas.

On a semi-related note, I'd love to see Warhammer Fantasy adapted in such a way as well.

Terrible Opinions
Oct 18, 2013



Just do what the pathfinder games have done, continue adding DLC and sequels until you have at least one companion of every class. Get a freeboota and a weird boy

pentyne
Nov 7, 2012

Lord Koth posted:

So yeah, I caved and picked up the dev pack. It's been pretty fun so far, though there's definitely janky bits and places where balancing has clearly taken a back seat for the moment. Will probably have more to say later, but for the moment I'll just say that all the characters have been good so far.

There actually is, but it's not in-game (because of aforementioned "it starts in chapter 2"). There's a link to a word doc guide right underneath your alpha key.





Also, given that characters are supposedly overleveled for the alpha, there are some ludicrously brutal fights you can wander into even at this supposedly inflated level. Case in point the loving daemon engine you can run into at a certain location (it's the scene from the trailer), which apparently gets multiple AoE reaction fire shots for every single action used to hit it. Maybe there's a way to avoid/disable that little feature, but it was extremely painful face tanking that - particularly given it had ~100 hp.

They're going to have a lot of work to do for their game system because it's a mash up of several completely different systems with their own flavor on top. Cover from XCOM, penetration from Pillars of Eternity 2, AP from Divinity OS, and probably something else I'm forgetting.

The problem is "less is more" never occurred to them so the Mechanus having like 9 abilities makes it really hard to figure out what is what. Lots of things like "study defenses" and also "study enemies" which should realistically be combined into a single effect, not two, given you're also expected to then 'share' those bonus with allies as well via a third ability.

I haven't even bothered trying to figure out how the whole "seize the ground" ability works yet.

pentyne
Nov 7, 2012
Well, finally learned why momentum is so important. You build it up to use your 'capstone' ability for a party member, and if you are in a good position you can burst down a boss pretty easily or kill 3-4 normal enemies in a single character's turn. Fights went from being a slog to just quickly building up momentum then charging in with whoever has the best position to wipe half the enemy party.

pentyne fucked around with this message at 04:38 on Dec 9, 2022

Mad Wack
Mar 27, 2008

"The faster you use your cooldowns, the faster you can use them again"
Looks like Cohh is streaming the alpha on twitch if us non-founders want to see the game in action.

Twigand Berries
Sep 7, 2008

Janet on Occasion is a really pleasant you tuber running through the game. Gives you a chance to read all the text.
https://www.youtube.com/watch?v=LoTY74ONNwM&t=1440s

SirFozzie
Mar 28, 2004
Goombatta!
From reddit, a review of today's stream with the developers:

I don't remember everything but I'll recap what I do and people can post stuff in the comments.

chapter 2 (the alpha) is roughly thirty hours and is the longest or one of the longest. They wouldn't say how many chapters there are but did say if you'd played the pathfinder games you'd be satisfied with the length of the game.

You can't control multiple ships or build an armada. (They were a little cagey about this point tbf)

alpha will last a few months, alpha keys are separate to beta/full game keys. Beta will have more content than alpha but they haven't fully decided what yet.

some weapons have multiple attacks (this is already in the alpha but sounds like there will be more)

There will be roughly twenty portrait options and a character creator.

Combat and ship combat are still very early days a lot more skills to be added and there will be more careers/advanced careers.

backgrounds are different to careers and also have abilities but this isn't fully implemented yet for example psyker is a background.

They are planning to allow you to play as a psyker but seemingly you will be a latent psyker so I don't know if that's something you choose at character creation or later. So not a sanctioned psyker.

You can be a chaos worshipper, become corrupted and corrupt some companions. I think they even said you can potentially access chaos sorcerery.

some companions will leave you or try to kill you if you make certain choices.

you can only play as human

they aren't ready to announce romances yet.

Combat focuses more on active abilities than buffs

you can do very bad/brutal things if you want

game won't be fully voiced but partially voiced like their other games.

no admech background

dual-wielding and two-handed fighting will be implemented (also chainaxes among others)

they are looking at implementing the mercenary system To add:

Game is set AFTER the Rogue Trader Tabletop setting, since the Koronus expanse already has quite a few settlers. But we don't know whether it is Era Indomitus or not.

There will be cybernetics

You cannot romance the ship itself ;)

No triple-wielding chainswords

(From another post)

A latent Psyker Background has been confirmed for the RT.

A Mechanicus Background is being considered for RT, but not yet confirmed

Combi weapons are possible, but are very rare.

Banter between companions confirmed.

Aeldari and Soroitas can be in the party together. Extends to others, and can even mention how much they REALLY dislike the other.

Length of the Game? Cant say yet, long, rather long.

Zooming out further than you currently can has some technical issues, as well as performance issues.

Space Combat needs a wider view, its very early in the alpha stage compared to ground combat, and should get some functions to help with it.

Ship control? One ship and an escort atleast so far? has not gone into info about maximum ship counts.

Can you move towards chaos/heretical? Yes.

Future content will be included, but most likely not the start of the game.

Any Unique Weapons? Yes.

The player character will always be a Rogue Trader, so options have been included to get around otherwise static careers.

Brutal dialogue/options, Yes (I think we have seen or heard about some already).

Path exclusive companions. Basically if you follow Chaos, for example, you may have to fight more loyalist companions down the line.

How many Careers will you have access to in the game? Four Basic Careers, six Advanced Careers, and some number of Elite Careers.

Will choices be added to get unique careers (I think this question was about your choices leading to new career options)? No, they would be more background type things.

Do you need a level of 40k lore to play? In the Alpha, maybe. However you can hover over things to get tooltip boxes and explanations. The actual game will start at a place where you won't need to know anything and you will get explanations.

Can you get improvements to characteristics? Yes, through 'leveling up' (I assume this means increasing ranks in careers), and maybe items?

Will we see amazingly rare weapons like those in the lore? We'll certainly see some relics, which could also be weapons.

The game is set after the TTRPG version of Rogue Trader's time line.

There will be character customisation.

How many portrait options? Atleast 20 so far, one for each background option both for male and female.

Can you add cybernetics to your Rogue Trader? Yes. You can find implants in the game, but not implemented yet.

Can you romance the ship? No.

Is there a chance to visit a space hulk, pretty sure art work for it exists already and has been shown?

How many factions are there? Four factions for reputation. In terms of 'race' factions they've shown at least four of them. Plus varies types of enemies.

Can you fall to chaos? Yes. Can you corrupt your companions? Some of them.

Can you wield 3 Chainswords and become Chainsword man? No (So this kind of confirms no additional limbs able to wield extra weapons via cybernetics/mechadendrite or mutations. Maybe the Explorator NPCs ability to have two two-handed weapons as they do in the Alpha will be unique to them within our party?).

Heavy Flamers will be in the game.

Melee dual wielding will be possible.

Shields are not available at this stage (assuming they mean shields as per weapons tables in the TTRPGs rather than force fields).

Jump packs? They have thought about it, but probably not.

Will you receive negative reactions for being a witch? Well some yes if they discern it.

Can the Space Wolf get a wolf to ride? There are no wolves on Fenris.

Can you retrain your NPCs? They aren't really bound to melee or range things. You can still move them initially to be which ever (referring to the fact that in the Alpha you are already a fairly leveled party but in the actual game you can level them differently if you want).

Can you be a Null? There are no plans for Nulls (Blanks), they aren't very likable folks, you'd get passed for being a RT candidate.

Will there be Mutations? Its one of the ideas that can change if your more heretical, not sure yet though.

Release window, Sorry not announced yet.

Can you exterminatus a planet? No. Potentially, need to confirm, see comment below.

Can Argenta have something like Repentia build? Yes.

Will there be much 'endgame' content where you get to play with your finished/max level equivalent character? No, there will be a similar amount to the Pathfinder games.

SirFozzie fucked around with this message at 22:12 on Dec 9, 2022

pentyne
Nov 7, 2012

SirFozzie posted:

They are planning to allow you to play as a psyker but seemingly you will be a latent psyker so I don't know if that's something you choose at character creation or later. So not a sanctioned psyker.

You can be a chaos worshipper, become corrupted and corrupt some companions. I think they even said you can potentially access chaos sorcerery.

some companions will leave you or try to kill you if you make certain choices.

It's pretty obvious so far, but for context

- Any True Faith God Emperor party members will put you down without hesitation for chaos, Soritas for sure and the Inquistor is Ordos Xenos so some wiggle room there
- Xenotech gets the Admech really mad over disrespecting their rites/rituals/traditions
- The Seneschal is very clearly 100% in the tank for the RT empire, to honor the name of the previous RT etc. probably won't care about much
- The two psykers in the party will probably be the main ones to turn to chaos, Idira and Cassia.

Psyker powers are pretty low key so far aside from the Navigator's eye which is winning me a lot of combat encounters. Mostly some single target stuff that's not too dissimilar from the non-psyker abilities. I think Idira has a per encounter ability that is a lightning blast, but nothing else big and dramatic.

They really are trying to get away from a buff heavy game system too. Almost everything is just a single turn boost of some kind.

The Lone Badger
Sep 24, 2007

pentyne posted:

- Xenotech gets the Admech really mad over disrespecting their rites/rituals/traditions

Except for the ones that get extremely and disturbingly excited over xenotech.

Lord Koth
Jan 8, 2012

pentyne posted:


- The two psykers in the party will probably be the main ones to turn to chaos, Idira and Cassia.

The two psykers in the party are Idira (Unsanctioned Psyker), who will absolutely be available on a Chaos path, and Hendrix (Sanctioned Psyker... also a member of an Inquisitor Lord's retinue) who almost certainly will not.

Navigators aren't really psykers*, and all the stigma of those isn't really attached to them, though I suspect you will indeed be able to corrupt Cassia to stay with you if you go Chaos. Even ignoring her character and personality, you'd kind of be up poo poo creek without a Navigator on your ship.





*: Technically the abilities of their third eye is basically a psychic power, but they never possess any other than that.

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?

SirFozzie posted:

You cannot romance the ship itself ;)
Unwishlisted.

Buschmaki
Dec 26, 2012

‿︵‿︵‿︵‿Lean Addict︵‿︵‿︵‿

Lord Koth posted:

The two psykers in the party are Idira (Unsanctioned Psyker), who will absolutely be available on a Chaos path, and Hendrix (Sanctioned Psyker... also a member of an Inquisitor Lord's retinue) who almost certainly will not.

Navigators aren't really psykers*, and all the stigma of those isn't really attached to them, though I suspect you will indeed be able to corrupt Cassia to stay with you if you go Chaos. Even ignoring her character and personality, you'd kind of be up poo poo creek without a Navigator on your ship.





*: Technically the abilities of their third eye is basically a psychic power, but they never possess any other than that.

You dont need a Navigator if youre Chaos-aligned, the Death Guard didnt need one when Typhus said they didnt and everything worked out just fine

Waroduce
Aug 5, 2008

Buschmaki posted:

You dont need a Navigator if youre Chaos-aligned, the Death Guard didnt need one when Typhus said they didnt and everything worked out just fine

I think this has more to do with Typhus being a Main Character and plot mechanics than not needing a navigator if you're chaos aligned. The Night Lords, Black Legion and various other chaos warbands need navigators and there are consistent references to navigators and fighting over them like resources in the lore.

GreenBuckanneer
Sep 15, 2007

what's the consensus so far?

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Waroduce posted:

I think this has more to do with Typhus being a Main Character and plot mechanics than not needing a navigator if you're chaos aligned. The Night Lords, Black Legion and various other chaos warbands need navigators and there are consistent references to navigators and fighting over them like resources in the lore.

It's been mentioned in a few different books that chaos followers can use stuff like bound daemons or sorcerer covens to make their way through the warp. Corrupted/heretic navigators are absolutely a thing and do exist, but they're not the only established way for Chaos followers to travel.

The Imperials need navigators specifically because they're the only safe(for certain definitions of the word safe) way to do it.

Lord Koth
Jan 8, 2012

Waroduce posted:

I think this has more to do with Typhus being a Main Character and plot mechanics than not needing a navigator if you're chaos aligned. The Night Lords, Black Legion and various other chaos warbands need navigators and there are consistent references to navigators and fighting over them like resources in the lore.

I think that was more a joke about the Death Guard ending up becalmed in the Warp, where they'd eventually beg someone, ANYONE to save them - and said salvation came in the form of Papa Nurgle. Typhus had slaughtered the fleet's Navigators on charges of treachery during the jump, claimed that he and his compatriots could substitute, and then deliberately becalmed the fleet. Whether he could actually have safely led them out had he wanted to is very debatable, as the whole incident was by direct design of the Chaos gods.


And yeah it's possible to journey through the Warp without one, but it's extremely hazardous. Most Chaos ships still use a corrupted one, because it generally requires direct favor from the Chaos gods, a ship so daemon-infested it's basically a living ship at that point, or things just as difficult to acquire as a Navigator (cabals of sorcerers) to reasonably substitute.

Lord Koth fucked around with this message at 20:08 on Dec 10, 2022

Perfect Potato
Mar 4, 2009

GreenBuckanneer posted:

what's the consensus so far?

From what I've heard and seen it's surprisingly competent for an alpha outside owlcat's traditional pathfinder wheelhouse. I was expecting a much bigger shitshow but if they can staple a bunch of heavy crpg mechanics onto a mediocre xcom lite and make it work I'd consider that a solid victory

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

GreenBuckanneer posted:

what's the consensus so far?

It is Pathfinder ... IN SPAAACE.

If you liked their previous games, you will like this one.
My favourite part has been the Space Exploration. Lot of planets to scan, mini dungeons to explore and naval fights.
Naval fights have been a sleeper hit for me. Maneuvering against fleets of smaller ships is fun puzzle activity.
It just needs more support ships and crew abilities to make it more complex.

Regular combat is fun too, but they've homogenized the damage values of the weapons too much. 2nd encounter in the game dropped Thunderhammer, which is a BFD in the ttrpg and in 40k. Here it is slightly better than a Chainsword I had and I have since replaced it with another sword.

My biggest hate on the game are the companions. They're mostly huge colossal assholes. They don't have flaws, they are the flaws.
Not a single, actually likeable character so far.
But I had the same problem with Kingmaker characters so maybe that is just how Owlcat does things.

SirFozzie
Mar 28, 2004
Goombatta!
Some really good stuff in the reviews here explaining the systems and the game:

https://forum.rpg.net/index.php?threads/warhammer-40k-rogue-trader-new-owlcat-turn-based-rpg-announced.897903/page-3

(I set to 100 posts per page, so posts 201-230 is what I'd look at if you don't see the right posts)

pentyne
Nov 7, 2012
If I had to describe the companions so far the easiest word that comes to mind is "joyless"

chiasaur11
Oct 22, 2012



pentyne posted:

If I had to describe the companions so far the easiest word that comes to mind is "joyless"

That's unfortunate.

I mean, 40K's galaxy sucks a lot, but there's a lot of folks who seem like they could be good company. Get a guy like Ceglan Varl or a lady like Inquisitor Vail, you could have a pretty good game of cards going until you arrive, especially if you don't mind someone getting sharped.

Heck, even Guilliman makes jokes.

The Warhammer galaxy is a terrible place where unbelievably horrible things can and probably will happen to you, but an important part of making that tragedy land is that you care about the people they happen to. If they're all joyless assholes, there's no reason to care if a demon eats their faces.

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

Has anyone recruited the Cold Trader lady yet?

I can't find her quest location nor her. Quest log says that the target location should be in the north-east of the map.
Only place I've found is that gang hide out, with a fight that solves the gang quest. Is that it?

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

pentyne posted:

If I had to describe the companions so far the easiest word that comes to mind is "joyless"

That seems to be the aesthetic that 40k games are going for lately, since that's also how a lot of the Darktide dialogue is written.

pentyne
Nov 7, 2012
Is anyone playing on core? I'm not exactly grasping the game mechanics that well yet, but on normal I've generally been able to beat the combat encounters on footfall with little to no trouble even when the Soritas gets killed in round one (she seems....useless). Using warp powers when able, grenades are great, and rushing into melee solves a ton of problems once momentum gets high enough.

I finally gained a level and the career options look interesting but mostly ways to focus on a specific build, setting up increased attacks of opportunity, setting areas as "claimed ground" for some benefit, the whole "Voice of Command" buff that seems to have several branching options etc.

It seems like the core combat cycle prioritizes rapid advancement for melee, spreading out ranged attackers, somehow using the "study enemies" abilities and sharing for a party wide buff. That most combat so far is 1-3 'tough' enemies with 30+hp and a dozen+ grunts with 8-10 hp, the aoe buff/debuff isn't that useful since most of the mobs go down in a single hit.

pentyne fucked around with this message at 20:29 on Dec 12, 2022

The Lone Badger
Sep 24, 2007

How well do they answer the "why am I doing this?" question for combat encounters?

(A Rogue Trader would have a minimum of a couple of infantry companies just working internal security on their ship, let alone any additional forces they maintain for boarding actions or persuading recalcitrant locals to give up their resources)

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH

Lord Koth posted:

I think that was more a joke about the Death Guard ending up becalmed in the Warp, where they'd eventually beg someone, ANYONE to save them - and said salvation came in the form of Papa Nurgle. Typhus had slaughtered the fleet's Navigators on charges of treachery during the jump, claimed that he and his compatriots could substitute, and then deliberately becalmed the fleet. Whether he could actually have safely led them out had he wanted to is very debatable, as the whole incident was by direct design of the Chaos gods.


And yeah it's possible to journey through the Warp without one, but it's extremely hazardous. Most Chaos ships still use a corrupted one, because it generally requires direct favor from the Chaos gods, a ship so daemon-infested it's basically a living ship at that point, or things just as difficult to acquire as a Navigator (cabals of sorcerers) to reasonably substitute.

Outside the Imperium, the Space Dwarves use AI Algorithms instead of navigators, but can only make short warp-hops, not the Imperium's deep journeys.

Adbot
ADBOT LOVES YOU

pentyne
Nov 7, 2012

The Lone Badger posted:

How well do they answer the "why am I doing this?" question for combat encounters?

(A Rogue Trader would have a minimum of a couple of infantry companies just working internal security on their ship, let alone any additional forces they maintain for boarding actions or persuading recalcitrant locals to give up their resources)

They don't.

Plus, what was proper bullshit, a possible combat encounter during warp travel on your ship results in you waking up in your bedchambers to face

- 3 slaneesh demons
- 10-15 grunts (8hp or so)

Combat starts with the PC having to solo this encounter. Survive for 2 turns before 1 party member runs in to help, etc. The demons have an aura that is -1AP, so if all three get too close you don't have enough AP to attack. It's not even a challenge once 2-3 party members get there (turns 4-5) it just takes forever.

Like all combat encounters grenades are seemingly the best option, by far. No idea how that's going to work going forward if they limit the in game availability or something, but the only feasible option for busting down the Demonic Engine seemed to be all 6 party members spread throughout the room in advance and just hurl grenades at it, it's auto-counter attack for every action meaning it'll still effortlessly kill at least 3 party members with that strategy.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply