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CODChimera posted:also adding a 3rd faction to maps could be fun. and that way they wouldnt have to do a full roster Give me enemy AI factions fighting each other!!
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# ? Dec 10, 2022 01:56 |
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# ? Jun 6, 2024 08:16 |
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huh you know what would kill the two birds of "brain burst is way slower for killing elites on high difficulties rather than shooting them in the head" and "warp charges are essentially useless" with one stone is make each stack of warp charge reduce the charge time of brain burst and give it a flat bonus to brain burst damage, independent of the general damage bonus they give. so a psyker with high stacks can ride the lightning. i get that there's a last tier feat that's kind of like that but it's for consuming them with a wave, i'm saying in general.
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# ? Dec 10, 2022 01:58 |
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Been playing for over two weeks and this is the first time I've played missions with power outage. Seriously been seeing this missions all day. Dealing with the dark is pretty brutal, never have I been more glad there are random rear end barrels to pop for some fire. And theres the fuckery going on, I swear there tends to be 2-3 daemonhosts lurking around. The groups I were in handled them pretty well tanking and stalling without ogryn shield. They really get the lighting effects for the flamer right when you're using the braced mode. Dunno why you only get the ambient lighting then but none from the single puffs of flame.
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# ? Dec 10, 2022 01:58 |
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Buschmaki posted:The Lamenters show up and loving die Please. God Emperor, please
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# ? Dec 10, 2022 02:00 |
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Cowcaster posted:huh you know what would kill the two birds of "brain burst is way slower for killing elites on high difficulties rather than shooting them in the head" and "warp charges are essentially useless" with one stone is make each stack of warp charge reduce the charge time of brain burst and give it a flat bonus to brain burst damage, independent of the general damage bonus they give. so a psyker with high stacks can ride the lightning. i get that there's a last tier feat that's kind of like that but it's for consuming them with a wave, i'm saying in general. Yeah they need to overhaul it completely. On heresy or damnation I'll use it to break a bulwarks guard or pop a hound that's going to run out of sight but otherwise there's basically no reason to use it over your staff
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# ? Dec 10, 2022 02:01 |
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Hit 30 on zealot, leveling a psyker now. I’m pretty underwhelmed. The staffs just kind of suck, right? I want to like the lightning one, but it doesn’t kill anything. The void strike is fine I guess?
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# ? Dec 10, 2022 02:01 |
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All they really need to do to sort the store out for me, is to guarantee that at least one of each weapon available for you spawns in when it refreshes, with the chance for multiple.
Kokoro Wish fucked around with this message at 02:07 on Dec 10, 2022 |
# ? Dec 10, 2022 02:04 |
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# ? Dec 10, 2022 02:19 |
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Sharkopath posted:Something they talked about in early interviews was setpieces and missions involving the npcs more, so I was expecting Leman Russes called in for artillery support, that the squads of other agents would occasionally make appearances, etc. Things like that. This is the sort of thing I've wanted since Destiny 2 announced a Cabal raid right after we got to play with the new tanks. Have a sequence where you blow up the scope to highlight the larger conflict the game is set in and really lean into the great combat system you've built without worrying about puzzles or perfectly executing an obtuse sequence of boss mechanics. Of course Destiny then went ahead with exactly a goofball obtuse puzzle gameshow raid instead of the giant Halo tank battle I imagined. A sequence in Darktide where your team advances as part of a big coordinated push against a critical strategic target, with Valkyries doing strafing runs overhead while dodging blight drones, riding in a Chimera against the backdrop of dueling loyalist and traitor Russes in a rust and copper oxide colored desert would be rad as hell. Given the stability problems the game has suffered I doubt we'd see anything like that for a while though.
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# ? Dec 10, 2022 02:43 |
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Dr. Red Ranger posted:A sequence in Darktide where your team advances as part of a big coordinated push against a critical strategic target, with Valkyries doing strafing runs overhead while dodging blight drones, riding in a Chimera against the backdrop of dueling loyalist and traitor Russes in a rust and copper oxide colored desert would be rad as hell. Given the stability problems the game has suffered I doubt we'd see anything like that for a while though. The Water Refinery cleanup extraction has a part where your extract Valkyrie shows up and blows up some bridges. A whole mission of setpieces like that would be cool as hell.
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# ? Dec 10, 2022 02:49 |
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Drakes posted:Been playing for over two weeks and this is the first time I've played missions with power outage. Seriously been seeing this missions all day. Dealing with the dark is pretty brutal, never have I been more glad there are random rear end barrels to pop for some fire. And theres the fuckery going on, I swear there tends to be 2-3 daemonhosts lurking around. The groups I were in handled them pretty well tanking and stalling without ogryn shield. It's intentional, dark mode spawns more daemonhosts to gently caress with you, it owns
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# ? Dec 10, 2022 02:50 |
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Diephoon posted:The Water Refinery cleanup extraction has a part where your extract Valkyrie shows up and blows up some bridges. A whole mission of setpieces like that would be cool as hell. Would the Smeltery reactivating count as a setpiece? I mean, granted it's just five geysers spooging downward into a gaping chasm. But still, having that between one last horde of heretics scrambling towards your extract path.
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# ? Dec 10, 2022 02:51 |
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Diephoon posted:The Water Refinery cleanup extraction has a part where your extract Valkyrie shows up and blows up some bridges. A whole mission of setpieces like that would be cool as hell. That's the only real extraction I feel like, where in vermintide different extractions do a lot for changing how a level feels. Assassinations end when the enemies die, and most other missions its just a short hop to the valkyrie or an elevator before you're free.
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# ? Dec 10, 2022 02:53 |
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widespread posted:I guess fair. Either unlocked or finished, since allegedly they had to scrap a different system midway through dev time. Don't quote me on that, though. I saw it on a PCGamer interview and... well, it's pretty lame to not have a key part in, but I dunno how I'd want to balance it myself without going min-effort. I've thrown all caution to the wind and sold stuff as I grew out of it so I can buy pants. Goddam Psyker hats are expensive at the Commissary.
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# ? Dec 10, 2022 03:08 |
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saw a blue force sword with deflection in the shop, nothing special otherwise, picked it up and took the peril blocking talent and wow you can just set up a lounge chair in front of a machinegunner huh
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# ? Dec 10, 2022 03:09 |
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S.J. posted:The weekly store? Yeah it's honestly trash compared to the normal one both! Just refresh after refresh of under 400 power blue guns and under 330 power grey trash and curios with bad rolls
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# ? Dec 10, 2022 03:13 |
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Jerkface posted:both! Just refresh after refresh of under 400 power blue guns and under 330 power grey trash and curios with bad rolls I just lucked into a nice curio - 18% hp, 4% hp, corruption resist, mutant damage resist. The corruption resist seems quite noticeable. I also habitually zealot charge at charging mutants, so mutant damage resist is good!
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# ? Dec 10, 2022 03:18 |
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I might be bad but I can't seem to reliably clear even 3 bar difficulty at level 20 as a vet. It seems like the ramped up special spawns (and especially daemonhosts) just screws the team at some point. Am I missing something?
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# ? Dec 10, 2022 03:31 |
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toasterwarrior posted:It's intentional, dark mode spawns more daemonhosts to gently caress with you, it owns Thats dirty but I love it. Really changes the flow of the levels. They just gotta allow more ambient lighting from single flamer puffs and psyker chain lightning.
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# ? Dec 10, 2022 03:33 |
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did a dark and spooky mission on malice earlier and there were four daemonhosts, one we could not avoid do the special conditions influence spawns? haven't seen that many in malice before.
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# ? Dec 10, 2022 03:33 |
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I forgot my gun didn't have a flashlight and was having to walk around flaring up my power sword just to see, it loving rocked and they made it *really* dark
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# ? Dec 10, 2022 03:35 |
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WarpedLichen posted:I might be bad but I can't seem to reliably clear even 3 bar difficulty at level 20 as a vet. It seems like the ramped up special spawns (and especially daemonhosts) just screws the team at some point. if you're pretty high level, the main thing about the jump from 2 to 3 is you actually have to pay decent attention to mitigating damage. no more trading hits on trash because "it doesn't matter all that much". no more facetanking a crisscross of ranged fire as you charge a squad of riflemen. for the former you need to start adding pushes, blocks, and dodges to your repertoire and only take a swing when you know you can get away with it. for the latter you need to start suppressing (or more ideally, mulching) them into cover before you close into melee. once those basics fall into place the increased special spawns will be easier to deal with, because you're not constantly being shredded by chaff and can focus on the more important things. Cowcaster fucked around with this message at 03:41 on Dec 10, 2022 |
# ? Dec 10, 2022 03:39 |
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the jump from 3 to 4 is mainly the same thing, just when you gently caress up you take twice the amount of damage
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# ? Dec 10, 2022 03:40 |
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WarpedLichen posted:I might be bad but I can't seem to reliably clear even 3 bar difficulty at level 20 as a vet. It seems like the ramped up special spawns (and especially daemonhosts) just screws the team at some point. No not really. Here's some general advice. I can't presume your skill level so apologies if some of these are very basic: * Make sure you aren't solely tunnel-visioning on ranged attacks. If somebody is in your face, or even close to being in your face, you need to be dealing with them and the best tools for dealing with them are melee. Vet is actually pretty challenging to play for newer players to the Tide series because the temptation is to think, "oh I get this, I'm the ranged character" and you do need to switch to range as a Vet for special clear or to counter-fire against enemy ranged units but you cannot comfortably do that from melee. * This means getting very comfortable with the melee mechanics. Block and block often. If you hear a woosh, you can generally switch to melee and block before you get hit. There is probably always someone behind you. Fight with your back to a wall (but not a door!) Learn to push, push-attack, learn your attack patterns and how to solo your way through a small hoard. * Learn to dodge. You can even dodge with a melee weapon. If you hear that radio noise, I'm pretty sure it means someone's about to shoot you. Get behind cover. * Use cover. I know this sounds basic but what I see people do a lot of the time is try to solo a hoard out in the open. This is basically the worst case scenario. If you're under fire but you also have a hoard to deal with, get around a corner, duck behind a box, anything so you aren't being shot at while you try to deal with the melee guys first. Basically there are two keys to survival in this game: learning to deal with normal scenarios and learning to recover from fuckery scenarios. If you can comfortably deal with what the game normally throws at you between special fuckery or daemonhosts or whatever, you are way more likely to recover from failure than otherwise. What are you noticing specifically is killing you most frequently? Some failure is normal - the game can be brutal and unfair at times. But if you can squeak through those rough patches you can recover the run.
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# ? Dec 10, 2022 04:13 |
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TIDE megathread: There is probably always someone behind you
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# ? Dec 10, 2022 04:38 |
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It is the 41st Millennium. You are aware of your teeth.
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# ? Dec 10, 2022 04:58 |
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Hey that lights out event is no loving joke, god drat.
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# ? Dec 10, 2022 05:01 |
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I really like lights out it feels like they built the game around it tbh between the flashlights on the basic shared guns, the glowing eyes of the poxwalkers, and how much glowy poo poo is on everyone else, how the daemonhost lights up an area neon green, the flame effects, etc just feels really good
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# ? Dec 10, 2022 05:03 |
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explosivo posted:Hey that lights out event is no loving joke, god drat. I did one as a vet earlier and I was the only one with a flashlight, so I spent most of the match just hanging back illuminating poo poo for the team while watching out for specials/gunners. It was kinda neat.
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# ? Dec 10, 2022 05:03 |
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I just did a lightsout mission with a bunch of low level noobs. They didn't know what the gently caress was going on and neither did I.
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# ? Dec 10, 2022 05:15 |
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Jerkface posted:I really like lights out it feels like they built the game around it tbh yeah i kinda wish it was way more frequent
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# ? Dec 10, 2022 05:16 |
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Does the ready-up screen show conditions? Feels bad going into one without a flashlight in your gun. But when you've got a flashlight, its a great vibe
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# ? Dec 10, 2022 05:31 |
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I get off work, get home, and just in time for the lights out condition to cycle off. Whyyyyy. God I am so loving tired of high/low intensity. Those shouldn't even be mutually exclusive with the environment effects!
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# ? Dec 10, 2022 05:43 |
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Which weapons give the Ogryn a flashlight? Cause it's definitely none that I own.
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# ? Dec 10, 2022 05:55 |
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The Demilich posted:Which weapons give the Ogryn a flashlight? Cause it's definitely none that I own. I don't think he has any!
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# ? Dec 10, 2022 05:56 |
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he's not the brightest bulb in the dropship
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# ? Dec 10, 2022 06:12 |
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Give him a cosmetic that's just fog lights strapped to his shoulders
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# ? Dec 10, 2022 06:35 |
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Holy poo poo I managed to roll a base 340 power orange chainsword for my Veteran (passing on power swords, the chainsword aesthetic is too good) with mobility dump stat, near max finesse, and +damage and cleave on multiple hit. Very happy I had the weekly cash for it.
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# ? Dec 10, 2022 06:53 |
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The Demilich posted:Which weapons give the Ogryn a flashlight? Cause it's definitely none that I own. when you are the big scary monster in the dark, you don't need a light
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# ? Dec 10, 2022 06:58 |
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# ? Jun 6, 2024 08:16 |
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toasterwarrior posted:Holy poo poo I managed to roll a base 340 power orange chainsword for my Veteran (passing on power swords, the chainsword aesthetic is too good) with mobility dump stat, near max finesse, and +damage and cleave on multiple hit. Very happy I had the weekly cash for it. I recently switched from a low mobility cleaver to a high mobility cleaver and it has been a massive help in reducing incoming damage while sprinting to engage.
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# ? Dec 10, 2022 07:06 |