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Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Popete posted:

I mean using mined stone to construct a wall not unmined stone.
Same deal I believe, if you carve out a wall you can be assured that your one tile wall of Silty Clay will resist the fists of Fin Fang Foom, while your twenty-four Z-layers of advanced steel composite will just slow it down.

I don't believe using loose boulders is any different.

You also can smooth and engrave natural stone. Value add!

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sloppy portmanteau
Feb 4, 2019
OK the military is pretty confusing. I've got my squad set up with a couple of members and I've given them a train order, and set the schedule to constantly train. They're currently only doing individual training but according to the wiki they can do sparring and demonstrations as well, how can I make them do those? The keyboard shortcuts mentioned on the wiki aren't helpful.

Also they all became marksdwarfs for some reason even though they have a battleaxe and hammer equipped. Is it just because I placed an archery range in their barracks? Is there like a training dummy to place for their melee skills?

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe

Popete posted:

Is there a difference making walls out of block versus stone?
Yes. Walls made out of stone are rough, and much easier for enemies to climb. Rocks are also heavy and dwarves move very slowly carrying them.

A single rock becomes four blocks at a workshop and makes a smooth wall, which is difficult to climb. In addition to this, blocks are light and are stored in bins, meaning they can be moved quickly, thus meaning your wall gets built far faster, and take up little space in stockpiles, as opposed to rocks that sit there one per tile.

Also, once completed, walls are map tiles and thus not destroyable by building destroyers.

verbal enema
May 23, 2009

onlymarfans.com
how do i make temple

Khanstant
Apr 5, 2007

Khanstant posted:

My intention with this boring box design was to build myself a tower carved into this mountain to protect myself from undead invasion. i realize as this siege starts that i have easy come easy go ramps on most edges, the doors do nothing, i have no military. i dont know how to get my dwarfs to even get inside even if these hatches were actually built and could be locked.



actually, i was able to get the hatches and locked down. I lost my Bowyer "Muppets" and her baby "Kermit" and basically all of my animals, but the undead are just milling around slaughtering all wildlife now. Do they ever leave or do we all just live underground now? A visiting troupe made a mess upstairs with their bones and blood.

edit: haha I think people are happier since I put everyone on just smoothing and engraving duty to make sure they all stay indoors.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Pickled Tink posted:

Yes. Walls made out of stone are rough, and much easier for enemies to climb. Rocks are also heavy and dwarves move very slowly carrying them.

A single rock becomes four blocks at a workshop and makes a smooth wall, which is difficult to climb. In addition to this, blocks are light and are stored in bins, meaning they can be moved quickly, thus meaning your wall gets built far faster, and take up little space in stockpiles, as opposed to rocks that sit there one per tile.

Also, once completed, walls are map tiles and thus not destroyable by building destroyers.

Huh cause looking at my chert block walls they still say "rough", do I need to smooth them after building?

Khanstant
Apr 5, 2007

verbal enema posted:

how do i make temple

make a meeting area zone. then click that zone from the zone mode menu and click the plus shield to assign am ore specific function to that area. u need an alytar at least i think

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



You need no altar, the immortal science of Marxism-Uristism allows you to declare any area to be a temple. Praise the stone.

You do need to do something to make the room worth dollars if you're trying to fulfill a mandate but if you just want to make a little Prayer Hut, that's easy.

Khanstant
Apr 5, 2007
whoa just saw something about rented rooms in taverns? how do i build a tavern room for rent? this bard practically lives here now anyway

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
Ah, hell. I dunno if I'm ready.

First force of darkness has arrived. I have burrows, and multiple layers of doors for the moment with traps behind them. One full squad of fully equipped iron militia...

Its been a weird time dragging this fort into not killing itself with stupidity. Monster hunters do nothing but beat off in the corners of the tavern and let troglodytes, giant mole rats, and other nuisances just walk right up to the mine halls. Eventually kicked most of them out and just sealed it up. There's nothing I truly need down there yet anyway. Weirdly the most unhappy and enraged citizens are all children. I dunno why. Guess cause I don't make toys for them or something.

I'm no urban planner, so my fort is pretty boxy, and fairly insecure once inside the main area. But if they get that far, I'll take the Fun. I also have like, 70 war dogs just chilling out. Might just overrun the goblins.

It's been interesting, adjusting to the new ui. I do miss some QOL stuff in the old version, but this is pretty good too. Any chance I could get a gang tag too?

edit: nevermind, lol. They took one look at my overcrowded fort and went 'nope'. siege over I guess.

Atoramos
Aug 31, 2003

Jim's now a Blind Cave Salamander!


They say that 6-word baby shoes story is the saddest, shortest story

but I say a sweeter gangtag submission is 'woops cooked plump helmets'

verbal enema
May 23, 2009

onlymarfans.com

Khanstant posted:

make a meeting area zone. then click that zone from the zone mode menu and click the plus shield to assign am ore specific function to that area. u need an alytar at least i think


Nessus posted:

You need no altar, the immortal science of Marxism-Uristism allows you to declare any area to be a temple. Praise the stone.

You do need to do something to make the room worth dollars if you're trying to fulfill a mandate but if you just want to make a little Prayer Hut, that's easy.

thank you

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
Did catch a pair of snatchers trying to sneak in. One militia caught them, bashed one in the foot with her shield and crushed it. Then immediately followed up by cleaving its head in two with her axe. I love this game.

TheSwizzler
May 13, 2005

LETTIN THE CAT OUTTA THE BAG

Khanstant posted:

whoa just saw something about rented rooms in taverns? how do i build a tavern room for rent? this bard practically lives here now anyway

Set the bedrooms, then select the locations button again and click the room, there will be a shield button to include the room as part of another location, set the tavern

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



My recent fort is going OK but it's kind of slow going. I may just still be learning the new interface. The place definitely seems more LIVELY with all of these graphics, although I also saw a bunch of people being moody little binches for no good reason.

I had like four people try to sneak into my fortress with a battle oath to recover some random book I bought off a drat human caravan, like it's a Silmaril or something. Their contributions of steel shields were appreciated.

Fun fact, I still don't know how to do anything with burrows.

Khanstant
Apr 5, 2007

TheSwizzler posted:

Set the bedrooms, then select the locations button again and click the room, there will be a shield button to include the room as part of another location, set the tavern

awesome. if this siege ever ends ill have some space for new guests

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.

Nessus posted:

My recent fort is going OK but it's kind of slow going. I may just still be learning the new interface. The place definitely seems more LIVELY with all of these graphics, although I also saw a bunch of people being moody little binches for no good reason.

I had like four people try to sneak into my fortress with a battle oath to recover some random book I bought off a drat human caravan, like it's a Silmaril or something. Their contributions of steel shields were appreciated.

Fun fact, I still don't know how to do anything with burrows.

If you need a basic 'get your asses inside, you bleeding morons. There's a seige outside' burrow. Just click the button at the bottom that looks like a weekly planner for pills. Make a new burrow and define it by painting everywhere you want included. They won't step outside of the burrow without very specific circumstances. When you've got everything, assign all the dwarves to it. When you want them to go back to their bullshit, click the pause button to disable the burrow. Note that squads with orders will ignore burrows.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Should I not be making meals with plump helmets? I know that destroys the seeds but I've been doing it anyways. I still have plenty of drinks.

Khanstant
Apr 5, 2007
wow, i un-forbid my top hatch for one second thinking maybe it would get these visiting swordsmen to come away from the edge of map and toward the base and immediately a child lept out into the open out of nowhere. Like a ninja. I'm premptively dedicating a tomb to him. pre-RIP Yung Stanky

deep dish peat moss
Jul 27, 2006

Nessus posted:

Designate the cistern as a pond. Try to make the cistern as close to the river as is feasible, as the dwarf jogs. You may want to designate the cistern to have multiple overlapping ponds (so if it's 2 x 2, try to set it up so there's four "ponds" so you get four bucket brigade jobs going).

e: If it's really on the back of beyond, you can probably set up an intermediate pond along the way and fill that. You're fighting the evaporation that will abruptly stop mattering once the water hits 3 layers deep out of 7.

So my fort has a large courtyard and the floor beneath it is dug out and I dug out the floor in the middle as a canal with a cute bridges running across it. Do I want to mark the lower floor. I just designate the tile above an empty floor space as a pond, right?

GruntyThrst
Oct 9, 2007

*clang*

Tried using a method of moving magma using magma safe minecarts and wheelbarrows I found on DF wiki but it didn’t work, no idea if I was doing it wrong or is doesn’t work in this version. I really wish we had vertical and horizontal pipes because pump stacks are messy and gross. Let me suck magma from the core with a big tube!!!

Also a group of 5 agitated giant sparrows torn through 12 dwarves in a few minutes. Guess I need to start a military earlier

GruntyThrst fucked around with this message at 07:25 on Dec 10, 2022

hello internet
Sep 13, 2004

I thought Elves got super pissed if you try to sell them poo poo made out of wood yet an Elve caravan arrived trying to sell ME a bunch of stuff made out of wood

Dr. Fraiser Chain
May 18, 2004

Redlining my shit posting machine


Never used a mine cart, what's the actual use case for using them?

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



deep dish peat moss posted:

So my fort has a large courtyard and the floor beneath it is dug out and I dug out the floor in the middle as a canal with a cute bridges running across it. Do I want to mark the lower floor. I just designate the tile above an empty floor space as a pond, right?
Broadly speaking yes, however what is the footprint of your canal here? The thing is that a dwarf with a bucket carries approximately 1/7th of a tile of water, and it evaporates damnably fast. So you may need to do something like, build wall over all but one square, fill that; remove one square of wall, let them equalize at 3/7 and 4/7; designate them both as ponds, let them fill up...

I generated quite a considerable quantity of water by digging one z-layer into a light aquifer from above and being patient. It even feels quite clever to look at. "Look at all these scenic little wells! Next, in National Geodwarfic."

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



hello internet posted:

I thought Elves got super pissed if you try to sell them poo poo made out of wood yet an Elve caravan arrived trying to sell ME a bunch of stuff made out of wood
It's non-GMO. Organic.

e: gags aside I think it's explicitly something elves generate in their caravans or goods to square the circle of "OK, so how are they getting all this wood?" It also lets them discriminate; if you were to acquire some grown wood knick knacks somehow or other (robbing goblins?) you could presumably sell them to elves no harm no foul.

Asterite34
May 19, 2009



hello internet posted:

I thought Elves got super pissed if you try to sell them poo poo made out of wood yet an Elve caravan arrived trying to sell ME a bunch of stuff made out of wood

Elves have some secret magic hippie way of extracting wood from trees without actually cutting them, and THIS wood is okay to produce and sell. If you do a lot of business with Elves it makes some amount of sense to purchase a bunch of their "livingwood" bins and barrels and poo poo to fill with your own trade goods, to ensure you never accidentally try and sell them a non-kosher box filled with stone mugs.

Khanstant
Apr 5, 2007
These 3 undead are strong but this one undead elf wrestler is just ungodly. She's 10x faster than anyone else. She mowed through a few human warriors, stole their poo poo, and mowed down another pack of visitors. ive got food and drink enough for a while for my pop of 15. im out of plump helmet seeds, presumably hosed up and cooked? idk, got some laying around in food storage... i have over 200 seeds but theyre all like above ground stuff apparently. hope sweet pods are food lol. guess i can scavenge in the caverns. honestly kinda wanna start a fort and find caverns asap and make a cavern village sometime. the one i got is pretty peaceful, birds and lizards lol.

this siege has been going for 2 seasons now, i dont even want to try and train a military. i cant even find the button and all we have is silk, wood, and stone for materials lol.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Popete posted:

Huh cause looking at my chert block walls they still say "rough", do I need to smooth them after building?

Never mind I went and looked again and you're right. Block walls do not have the "rough" descriptor.

Khanstant
Apr 5, 2007
Oh sieges truly do not end. Either I try and get tough enough to fight or just accept no traders ever again.

Appoda
Oct 30, 2013

Jazerus posted:

you can either build the cage and release them, or assign them to a pasture and a dwarf will escort them from the cage to the pasture

Thanks, this did the trick.

woke kaczynski
Jan 23, 2015

How do you do, fellow antifa?



Fun Shoe

Atoramos posted:

They say that 6-word baby shoes story is the saddest, shortest story

but I say a sweeter gangtag submission is 'woops cooked plump helmets'

Khanstant
Apr 5, 2007
i think my pickaxes are in a place they cant be reach, nobody will mnie even if that's the only thing theyre allowed to do. this is a fate worse than slaughter.

Admiral Joeslop
Jul 8, 2010




I lost two miners when I accidentally breach magma (I kinda assumed they wouldn't plow through the semi-molten rocks when building stairs) so they're completely gone, incinerated. I found all their stuff a couple floors up but no corpses of any kind. I can't engrave these slabs at the Craftsdwarf workplace because technically I don't know they're dead yet. Do I just have to wait until/if their ghosts show up or is there another way to force the memorial slabs?

Edit: They're done at the Stoneworker's Workshop. Now? Always were?

Admiral Joeslop fucked around with this message at 08:18 on Dec 10, 2022

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Khanstant posted:

i think my pickaxes are in a place they cant be reach, nobody will mnie even if that's the only thing theyre allowed to do. this is a fate worse than slaughter.
You aren't hosed yet, though you're certainly not in a good spot. If any of the spaces you've already mined out have so much as a single copper ore boulder, and you still have some logs, you can build a wood furnace and make some charcoal -> use that fuel to melt the copper in a smelter, and then in a forge to -> make FOUR picks.

You may have to wait for the caravan, of course.

Tiler Kiwi
Feb 26, 2011
i made this as a little visual guide for getting thru a light aquifer

(tho it turned out you dont need to mine out those corners in the first place)



also, thanks but no thanks on the gangtag

verbal enema
May 23, 2009

onlymarfans.com
will my dwarfs swap out training weapons for actual weapons or

fermun
Nov 4, 2009

Did I learn from my last mistake? Soon we shall know. May the gods have mercy on my dwarves

StarkRavingMad
Sep 27, 2001


Yams Fan
I think the Outpost Liaison broke in my game :smith:

She's just been hanging out in my tavern socializing. Never met with my Mayor or got our demands. My Mayor hasn't been busy, he's just been wandering around doing basic chores like hauling.

But there's this:



It seems like the game thinks that this birdwoman is supposed to attend a meeting? Maybe it somehow confused my Mayor with this visitor?

So I thought, okay, maybe I'll fix the game by sending my military out to kill her. I mean, a shame we have to murder the peaceful birdwoman but if she's somehow usurped my ability to communicate with the Liaison, it has to be done. Except:



Birdwoman is hanging out roughly in outer space. I'm going to have to build the Tower of Babel to try and get to her if she is the issue. Meanwhile it's now late Winter and the Liaison is still just chilling in the tavern. She seems happy at least but I can't shake the feeling the Mountainhomes are gonna be pissed she never came home. The trade caravan left months ago.

Zereth
Jul 9, 2003



Clocks posted:

I now have four zombie-dwarves. Luckily my novice doctor is on the case:


I can't seem to put them back into the military but can otherwise assign them labors as usual. Cool, I guess?
Wait are you saying undead raised by friendly necromancers are no longer hostile to everybody in your fort that's NOT undead? :aaaaaa: this changes EVERYTHING

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Comrade Koba
Jul 2, 2007

Admiral Joeslop posted:

Edit: They're done at the Stoneworker's Workshop. Now? Always were?

Always were, IIRC.

I think I used to use work orders to churn out 10-20 empty slabs at a time to put in a stockpile, then just engrave them once I had unrecoverable deaths.

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