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DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


The bolter is sweet because you can ruin Snipers’ day and those guys gently caress up a run with a quickness if not stopped.

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Lassitude
Oct 21, 2003

marshmallow creep posted:

I have a 510 Kantrael Mk XII and it felt very underwhelming against anything I wanted it for on Heresy today.

Speaking of heresy, I am at that point where Malice is too easy but overcoming the skill issue to handle heresy is real rough.

I couldn't be happier with the XII on my veteran. Being able to melt enemy ranged swarms is super useful, really 'the' role veterans occupy in my view. Nothing beats the XII's ability to do that. I use the talent that highlights ranged units as well. About the only thing I feel ineffective shooting against, even on Damnation, are crushers.

Mendrian
Jan 6, 2013

marshmallow creep posted:

I have a 510 Kantrael Mk XII and it felt very underwhelming against anything I wanted it for on Heresy today.

Speaking of heresy, I am at that point where Malice is too easy but overcoming the skill issue to handle heresy is real rough.

I feel like I'm winning more games than I'm losing on Heresy, the big danger there is just failure cascades. Also games seem to be High Threat like, a lot, which will throw off your calculus somewhat.

Like one person going down during an event can spell failure pretty easily. I know "don't get downed" is bad advice but it's about all I've got, if you've mastered Malice. Some groups of specials are just going to ruin your day no matter what though.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Mendrian posted:

Like one person going down during an event can spell failure pretty easily. I know "don't get downed" is bad advice but it's about all I've got, if you've mastered Malice. Some groups of specials are just going to ruin your day no matter what though.

On a related note - I ran into a pub group yesterday where the Veteran wanted to try to go for the penance where you take no melee damage. He jumped off the balcony and told us not to save him. I asked him if that meant he expected us to beat the entire mission (for him) down a player. He said yes. I left and queued up for a different mission.

Don't be that guy. Even on Malice, the game can be hard enough if you're a man down at the wrong time (let alone the entire match). If you want to pull poo poo like that, get a group of friends/goons who are understanding and willing to do that, don't expect a group of pubs to beat an entire mission for you so you can wear a fancy new vest.

Turin Turambar
Jun 5, 2011



DAD LOST MY IPOD posted:

The bolter is sweet because you can ruin Snipers’ day and those guys gently caress up a run with a quickness if not stopped.

You can ruin Snipers almost the same (2-3 taps to the trigger, instead of one) with your standard semi auto laser rifle, and usually it comes with three times the magazine size, almost three times the total ammo reserves and quicker reload too! Snipers have few hitpoints, the huge damage of the bolter is almost 'wasted' on them.


In fact I wanted to comment about this, in general I feel the game loot system gives too much points in weapons to the damage stat. In othebr words, a weapon that does 50% more damage than another usually have very lovely stats in the other categories, because most of the 'power points' were spent on the damage rating. Because how pace of this game work, I think a magazine size and reload speed are almost as important as damage (but right now they are pretty 'cheap' in the internal scoring system), because other wise you will be 50% of all the total combat time reloading your weapon, not contributing really to the team when it matters.

Edit: or put in a more simple way: they are taking in account the DPS too much instead of the DPM.

Turin Turambar fucked around with this message at 01:00 on Dec 11, 2022

S.J.
May 19, 2008

Just who the hell do you think we are?

There are a lot of weapons who can have huge swings in the damage value that only changes how much damage your doing by a few points, its definitely way less important than decent perks.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Turin Turambar posted:

You can ruin Snipers almost the same (2-3 taps to the trigger, instead of one) with your standard semi auto laser rifle, and usually it comes with three times the magazine size, almost three times the total ammo reserves and quicker reload too! Snipers have few hitpoints, the huge damage of the bolter is almost 'wasted' on them.


In fact I wanted to comment about this, in general I feel the game loot system gives too much points in weapons to the damage stat. In othebr words, a weapon that does 50% more damage than another usually have very lovely stats in the other categories, because most of the 'power points' were spent on the damage rating. Because how pace of this game work, I think a magazine size and reload speed are almost as important as damage (but right now they are pretty 'cheap' in the internal scoring system), because other wise you will be 50% of all the total combat time reloading your weapon, not contributing really to the team when it matters.

Edit: or put in a more simple way: they are taking in account the DPS too much instead of the DPM.
All the bar stats have the exact same value to each other. In fact, the base rating is literally just the value of the 5 bars added together (with the occasional rounding error; it's sometimes off by 1).

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



Turin Turambar posted:

You can ruin Snipers almost the same (2-3 taps to the trigger, instead of one) with your standard semi auto laser rifle, and usually it comes with three times the magazine size, almost three times the total ammo reserves and quicker reload too! Snipers have few hitpoints, the huge damage of the bolter is almost 'wasted' on them.


In fact I wanted to comment about this, in general I feel the game loot system gives too much points in weapons to the damage stat. In othebr words, a weapon that does 50% more damage than another usually have very lovely stats in the other categories, because most of the 'power points' were spent on the damage rating. Because how pace of this game work, I think a magazine size and reload speed are almost as important as damage (but right now they are pretty 'cheap' in the internal scoring system), because other wise you will be 50% of all the total combat time reloading your weapon, not contributing really to the team when it matters.

Edit: or put in a more simple way: they are taking in account the DPS too much instead of the DPM.

I dunno man, I just like shooting little mini rockets out of my pistol like a badass.

Grognan
Jan 23, 2007

by Fluffdaddy
I like the lasers.

Edit: nailed the preacher mutant achievo, you have to really have to both be moving so being familiar in how far your weapons swing reaches is key.

Grognan fucked around with this message at 01:28 on Dec 11, 2022

Coquito Ergo Sum
Feb 9, 2021

I like the bolter on my Vet when it's coupled with the +damage to Ogryn specials. It really just takes that problem out of the equation.

wedgie deliverer
Oct 2, 2010

Landing force sword crits on the Sanction Redactus boss is so incredibly satisfying. Is it just me or is this thing OP as hell? Will I feel different once I make the jump to Heresy/Damnation?

litany of gulps
Jun 11, 2001

Fun Shoe

8 Ball posted:

Also is stagger better than damage on crowd control?

I don't know if there's any definitive answer to this question, but I'd say that any thunder hammer, regardless of stats, is going to ragdoll poxwalkers as fast as they can come at you. Having the zealot impact feat and a hammer with stats that boost stagger and cut enemy hit mass will help you do things like knock down specialists mixed in with hordes of trash, as well as knock down enemies that are normally resistant to such things - maulers, ragers, crushers, etc.

For example, if there's a rager mixed in with a horde, when you do a heavy hammer swing, your swing will typically catch on the rager. Ragers are highly stagger resistant, so some hits may not even stun them. This leaves you vulnerable. If you've got a bunch of impact buffs rolling, your hit will likely stagger and interrupt them or possibly even knock them down.

My instinct after thunder hammering for some 50 hours of play time is that stagger is better than damage. A charged heavy swing will eliminate almost any enemy in a single hit, so what matters most for that is timing and aiming your attacks to headshot specialists and elites that are mixed into crowds. For simply throwing around hordes, neither stat matters that much. The difference and advantage of stagger is most readily apparent in chaotic melees.

Owl Inspector
Sep 14, 2011

on top of everything else baffling about the map selection, it's nonsensical that they've apparently implemented the lights out modifier by having it simply replace every single modifier on the map for awhile and then go back to never existing, so there's less variety both ways and you might just not see it depending on your work schedule and time zone.

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

marshmallow creep posted:

I have a 510 Kantrael Mk XII and it felt very underwhelming against anything I wanted it for on Heresy today.

Speaking of heresy, I am at that point where Malice is too easy but overcoming the skill issue to handle heresy is real rough.

One big thing is to stick with your team, even if they're being baddies. Four people doing the wrong thing together is still better than two doing the right thing and two doing the wrong thing

After a few seconds of combat, try to do a quick lookaround to check for new threats. When you kill your last enemy, immediately block and spin around to a) check on the team and b) update your mental radar to where the threats are. Help other people or respond to an incoming threat.

I think those two things make you ready for Heresy along with hust knowing your attack combos and dodging. It will take some practice to not die much but it's not as hard as it seems, I think. I am bad at FPS games and I do fine on Heresy.

Fishstick
Jul 9, 2005

Does not require preheating
Love it when the store has lots of options

CuddleCryptid
Jan 11, 2013

Things could be going better

Turin Turambar posted:

You can ruin Snipers almost the same (2-3 taps to the trigger, instead of one) with your standard semi auto laser rifle, and usually it comes with three times the magazine size, almost three times the total ammo reserves and quicker reload too! Snipers have few hitpoints, the huge damage of the bolter is almost 'wasted' on them.


In fact I wanted to comment about this, in general I feel the game loot system gives too much points in weapons to the damage stat. In othebr words, a weapon that does 50% more damage than another usually have very lovely stats in the other categories, because most of the 'power points' were spent on the damage rating. Because how pace of this game work, I think a magazine size and reload speed are almost as important as damage (but right now they are pretty 'cheap' in the internal scoring system), because other wise you will be 50% of all the total combat time reloading your weapon, not contributing really to the team when it matters.

Edit: or put in a more simple way: they are taking in account the DPS too much instead of the DPM.

It depends on the weapon really. The high-damage/high-capacity lasgun is a shoe in, but outside of that the bolter tends to outpace it in ammo consumption just because one shot is actually one shot instead of "yeah you have 600 ammo, also every shot takes 9 ammo to fire". You also can't magdump with the lasguns. It's another one of those cases where one weapon turns out to be better than most of the others in the class.

In other weapon news, I'm starting to warm (pun intended) up to the flamer. Not sure if it's because I got a better one but the ammo consumption is a lot less than I thought it was, and you can hold down the fire button pretty well without running dry. Paired with the thunder hammer it is a pretty decent combo, although you still need to duck your head when snipers come out.

Nehru the Damaja
May 20, 2005

Man, psyker just stops being fun when you hit heresy, huh

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
The one thing I want to try on the pysker is the melee can head pop ability

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



It's weird that I love the Zealot weapon selection (flamer and eviscerator in particular) but I don't really like their innate abilities or feats, specifically everything based on the martyr 'you do more damage when you have lower health' thing. Psycher is really fun but I feel that most of the staffs (staves?) are undertuned and the whole warp charge and brain burst thing needs some work to be more useful at higher difficulty levels. I'm still pretty low level as an Ogryn but the veteran seems pretty good now that I have a power sword.

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

I completely ignore the Zealot's health-based stuff and try to spec away from it. I'm just not good enough at these games to play that way without getting us all killed. I do love the two charges of shield recharge though, and bullying everything with thunder hammers.

toasterwarrior
Nov 11, 2011
IMO that poo poo is just a bonus, I'm glad DT doesn't allow for the low-hp Zealot build from VT2 because IMO it just led to so many pubbies attempting a build they didn't have the execution for.

litany of gulps
Jun 11, 2001

Fun Shoe

drat Dirty Ape posted:

It's weird that I love the Zealot weapon selection (flamer and eviscerator in particular) but I don't really like their innate abilities or feats, specifically everything based on the martyr 'you do more damage when you have lower health' thing.

There isn't really much of that, though, right?

Base build you get 15% extra damage as you get lower on life, but you don't really have to lose much life to gain that bonus. You can take a feat to increase that bonus or increase attack speed with lower hp, but there's no real incentive to do so. There's almost always a better choice in the feats that doesn't play to that low hp build style. It's just an option, kind of like the bleed build thing that you can do (or ignore).

Ra Ra Rasputin
Apr 2, 2011

Nehru the Damaja posted:

Man, psyker just stops being fun when you hit heresy, huh

I disagree, it's my favorite class for higher difficulties right now and feels more powerful then my zealot or veteran, just came off a 3 psyker team on heresy and it was smooth sailing the entire way.

Just got to get over hangups about no longer being able to 1 shot certain enemies with your infinite across the map target lockon high damage grenade, you can still 1 shot most of the more dangerous runners and open up ogyns for the team and at 30 you can take the feat to let you go turbomode for 10 seconds when something dangerous needs to get popped right now.

It does however have far fewer viable options than the zealot or veteran though when it comes to weapon selection and blessings and feats, you are basically just locked into either voidstrike/purgatory/surge for ranged and force sword/your favorite generic for melee, and that voidstrike needs transfer peril and that force sword really wants deflection.

Vargs
Mar 27, 2010

Really cannot believe this game did not copy/paste a Rapier + Pistol equivalent when wielding a sword + pistol is so incredibly on-brand for 40k. I miss it. I want to be space Saltz.

Enjoy
Apr 18, 2009

Vargs posted:

Really cannot believe this game did not copy/paste a Rapier + Pistol equivalent when wielding a sword + pistol is so incredibly on-brand for 40k. I miss it. I want to be space Saltz.

The laspistol and Catachan sword by themselves are trash so they should really combine them. Maybe add a crafting system for combining single-handed weapons

strange feelings re Daisy
Aug 2, 2000

https://twitter.com/QuiteShallow/status/1601649111702605825?s=20&t=

SplitSoul
Dec 31, 2000


:lmao:

Internet Explorer
Jun 1, 2005





Those joins are never not funny. I don't care if we're wiping, I just got here!

Drakes
Jul 18, 2007

Why my bullets no hit?

toasterwarrior posted:

IMO that poo poo is just a bonus, I'm glad DT doesn't allow for the low-hp Zealot build from VT2 because IMO it just led to so many pubbies attempting a build they didn't have the execution for.

There is that just a flesh wound penance for that sweet looking chest piece. Gonna have to fish and persuade random pubs to go along with my speedrun games. Gotta narrow a map with the least amount of long ranged bullshit so I can go combat knife/flamer and torch away packs easily.

Cowcaster
Aug 7, 2002



Nehru the Damaja posted:

Man, psyker just stops being fun when you hit heresy, huh

yeah, it’s bad

Cease to Hope
Dec 12, 2011

Nehru the Damaja posted:

Man, psyker just stops being fun when you hit heresy, huh

Voidstrike really helps. That staff is pretty much carrying the class.

Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



Cease to Hope posted:

Voidstrike really helps. That staff is pretty much carrying the class.

I didn’t play a ton of VT2 but people have mentioned it’s a clone of a staff that got nerfed to not penetrate, so I’m eagerly anticipating that ‘bug fix’

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Nehru the Damaja posted:

Man, psyker just stops being fun when you hit heresy, huh

Or: The Story of Magnus the Red

Cowcaster
Aug 7, 2002



Abroham Lincoln posted:

I didn’t play a ton of VT2 but people have mentioned it’s a clone of a staff that got nerfed to not penetrate, so I’m eagerly anticipating that ‘bug fix’

it's weird because sienna was never meta optimal in vermintide, but the fact you can vent peril at will without hurting yourself, plus you have an ability to spend peril to cause damage at will, on paper sounds like you'd be stronger than her from the get go, but it turns out neither of those are enough to make up the difference of playstyle between the two games

Ra Ra Rasputin
Apr 2, 2011
I thought Sienna was meta when Pyromancer was her best class and her headseeking ult and beam staff mods could vent her from 100% to 0% while beaming a crowd if I remember right.

Then came the great ranged damage nerfening.

Broken Cog
Dec 29, 2009

We're all friends here
It's really funny to me that Psyker has so many guns as their ranged option, but if you use any of them you're basically just an even shittier veteran.

There's essentially 0 reasons to use a gun on Psyker unless you really like Brain Burst.

SuperKlaus
Oct 20, 2005


Fun Shoe
I believe the void strike fires a railgun Mega Man blast, whereas the fireball staff from VT2 lobbed an exploding fireball. I don't recall anyone but Arghy claiming they are literally the same, and, well, Arghy. Not to say the void strike won't face a nerf anyway IDK it's just that it doesn't appear to be a copy paste of a VT2 weapon.

Dr. Fishopolis
Aug 31, 2004

ROBOT

Abroham Lincoln posted:

I didn’t play a ton of VT2 but people have mentioned it’s a clone of a staff that got nerfed to not penetrate, so I’m eagerly anticipating that ‘bug fix’

that thing was absolutely out of control in vt2 to be fair, i don't think they're gonna nerf psyker

fatshark gonna fatshark tho.

Mendrian
Jan 6, 2013

Broken Cog posted:

It's really funny to me that Psyker has so many guns as their ranged option, but if you use any of them you're basically just an even shittier veteran.

There's essentially 0 reasons to use a gun on Psyker unless you really like Brain Burst.

It's so counter-intuitive that it has me convinced it'll be the meta in like 6 months.

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deep dish peat moss
Jul 27, 2006

Just did a 2* "Low Intensity" mission. We spawn in, run through the initial gauntlet of hallways, and get to the first encounter. Shoot a few zombies. Specialists start flooding into the room. Four ragers. A mauler. Three crushers. Two bulwarks. A shotgunner. A flamer.

We wiped in the first room.

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