How do you get the gang tag? I've been waiting for the "release" of DF for fifteen years. It's very nostalgic! I realize after having played the new version that there are QOL no-brainers that are lacking (and that modern takes on DF have done "better"). Still, there's a unique notion of the world being fully simulated that is unbeatable. I hope the bones of the game aren't too inscrutable for modders aiming to streamline certain aspects, but I'm not getting my hopes up.
|
|
# ? Dec 11, 2022 23:05 |
|
|
# ? Jun 5, 2024 07:40 |
|
it seems like tasks get executed way faster. Like building a wall and getting ramps and a bridge and levers up seemed like it took forever, hauling all your stone to a dump site, training dogs, all that stuff is happening quicker now it seems
|
# ? Dec 11, 2022 23:06 |
|
Any way to quickly designate furniture for deconstruction, like a bunch of beds or tables? there used to be hotkeys to select them > c > x or whatever, but now those don't work, and there's no box select for deconstruct that I've found.
|
# ? Dec 11, 2022 23:07 |
|
Grei Skuring posted:How do you get the gang tag? I've been waiting for the "release" of DF for fifteen years. It's very nostalgic! Just post a story about something cool or funny or interesting that happened in your game, and mention you want a tag
|
# ? Dec 11, 2022 23:08 |
HopperUK posted:Yeah, we're gonna be doing the gang tags for a couple more days. And it seems to me if you're going to accidentally lock a dwarf in somewhere, it might as well be the tavern. Well, that story didn't end there. Immediately after my new goblin friend left, my tavern keeper went berserk. I told my army to kill him, and one of the militia attacked with the axe they chopped down trees with despite being a speardwarf. The tavern keeper was equipped with a pick and was really good with it despite not being a miner, and pretty much took out the first militia with no issues. Another militia ran up to help but died immediately. The berserk tavern keeper became shaken and started talking about death with every kill, saying it was truly horrifying. Finally, a third dwarf, a 152 years old legendary clothier attacked. She disarmed him but he bit her toe, swinging it around until it came off. He then jumped at her head and bit that too, latching on. After that, the clothier attacked the tavern keeper's head dozens of times, with repeating lines saying arteries and tendons in his skull were torn or opened. He finally died. Thankfully, the hospital was right next to the battle so the hero went and rested. She was scarred but somehow survived.
|
|
# ? Dec 11, 2022 23:11 |
How do you all deal with your gem encrusting workflow? I'm trying to get my gemcutter set up to encrust any furniture and finished goods of masterwork quality, but they just keep adding gems to the first barrel they threw on the bench. Is there a way to set up the jobs so that items that already have some amount of adornment won't be used as inputs for further work orders?
|
|
# ? Dec 11, 2022 23:13 |
|
The mighty Cyclops Ida arrives! Finally a battle worthy of my trained military squad... Oh, right, the cage traps.. Time to build a zoo, I guess. (edit) actually, I'm gonna stick him in the tavern, he can be our mascot.
|
# ? Dec 11, 2022 23:13 |
|
am I right in thinking that my lovely little fort with less than 50 dwarves that is endlessly besieged by agitated animals becoming a barony is not really a good sign for my civ
|
# ? Dec 11, 2022 23:17 |
|
Mr E posted:
This is really creepy and I love it
|
# ? Dec 11, 2022 23:17 |
Admiral Joeslop posted:Is there a Grazer calculator somewhere? The wiki has a formula for it and like hell I can parse this: turkeys don't require pasturing, they scavenge bugs out of the soil. i generally excavate 6x5 bird pens on a soil layer and stick my chickens, turkeys, peacocks, etc. in those with nest boxes for egg collection. you just have to be careful to separate males and females once you have enough hens to give a decent number of eggs or you'll have a birdsplosion that tanks fps Jazerus fucked around with this message at 23:23 on Dec 11, 2022 |
|
# ? Dec 11, 2022 23:21 |
|
Tag me please! Quoting myself from earlier in the threadMustang posted:If gang tags are still being given out, here's my story with my first ever Dwarf Fortress: Dwarf Fortress has made me completely forget about finishing God of War: Ragnarok
|
# ? Dec 11, 2022 23:24 |
HopperUK posted:gangtag you said to DM you but i don't have platinum so i was hoping to get 'joe' replaced with dwarf fortress
|
|
# ? Dec 11, 2022 23:35 |
Still no major fun, but some minor fun. I've found a bunch more stuff in that cluster. Tons of stones, more 40k+ value artifacts, but an interesting trap. Sometimes the rocks just burst into flame with an alert message interruption, often killing the miner. Also the new value has brought in a ton of migrants. I am trying to rapidly grow my militia for whatever I eventually hit in there. 20 steel armed dwarves.
|
|
# ? Dec 11, 2022 23:45 |
Jazerus posted:turkeys don't require pasturing, they scavenge bugs out of the soil. i generally excavate 6x5 bird pens on a soil layer and stick my chickens, turkeys, peacocks, etc. in those with nest boxes for egg collection. you just have to be careful to separate males and females once you have enough hens to give a decent number of eggs or you'll have a birdsplosion that tanks fps Oh. Huh. I guess that simplifies things, I've been using turkey pastures this whole time.
|
|
# ? Dec 11, 2022 23:47 |
Welp, my first fort has been brought to ruin. Story for a gangtag, ho! I was trying to set up a well during a necromantic siege - I mostly got the pump itself to work, but unfortunately, the pond was way shallower than I thought. On emptying it out it was a big hole in the ground that the skeleton goblin hammerlord ran in and slaughtered everyone. So it goes. Onto the next! Monathin fucked around with this message at 00:00 on Dec 12, 2022 |
|
# ? Dec 11, 2022 23:52 |
|
my legendary miner digs so quickly that he managed to channel out a hole directly under his own feet, rotate 180 degrees midair, fall, and land on his head, dying instantly
|
# ? Dec 11, 2022 23:54 |
|
Tunicate posted:my legendary miner digs so quickly that he managed to channel out a hole directly under his own feet, rotate 180 degrees midair, fall, and land on his head, dying instantly goddamn Wile E Coyote move
|
# ? Dec 11, 2022 23:55 |
|
oh it turns out you have to assign doctors to hospital zones
|
# ? Dec 12, 2022 00:05 |
It's neat to see bees buzzing around my installed hives.
|
|
# ? Dec 12, 2022 00:13 |
|
BlankSystemDaemon posted:Not even close. lol OP's dwarves all dehydrated to death because they couldn't figure out how to make a well. I don't think they're gonna have a thousand-year fort for a while Cup Runneth Over fucked around with this message at 00:43 on Dec 12, 2022 |
# ? Dec 12, 2022 00:14 |
|
Hieronymous Alloy posted:It's being actively worked on, the update guy(s) just have a shitload of work to do. That's going to be quite a wait, there'll surely have to be an update on the DF side to restore the missing hotkeys first. At least we can still turn the keyboard cursor on and record macros.
|
# ? Dec 12, 2022 00:15 |
shame on an IGA posted:That's going to be quite a wait, there'll surely have to be an update on the DF side to restore the missing hotkeys first. At least we can still turn the keyboard cursor on and record macros. The plan seems to be to implement a basic quickfort for just dig plans first, then expand it. They might be able to memory-hack everything in even without hotkeys. But yeah, without a way to plan out a fortress, save the plan, and then go "wait, everything needs to be three squares to the left" and just delete and re-key it all in easily, this is a very difficult game for me to play. Fun to read about but . . .I can't stand my layouts being *wrong*
|
|
# ? Dec 12, 2022 00:19 |
First time i've gotten a necromancer in a migrant wave. Got two of them in my first migrant wave on a new embark. Then I spotted this loving thing running around: What the hell is it? Neither of my Necros is named Nusbi? Is it dangerous?
|
|
# ? Dec 12, 2022 00:20 |
Hihohe posted:You got lucky, all i got was an incredibly powerful demon I got a demon like that, and my militia captain managed to decapitate it after she was crippled. Then I got another demon. Dig carefully.
|
|
# ? Dec 12, 2022 00:23 |
|
deep dish peat moss posted:So I know dwarves can't hurt each other while sparring. What's the point of training weapons? Is it just that they're cheaper to make? Is there any reason to make training weapons if my actual military dwarves have iron weapons? They are probably an artifact of older versions when dwarves did not hold back on each other and/or formal sparring wasn't a thing. They're useful if you wanna disarm some goblins and stick your dwarves in there to practice on them.
|
# ? Dec 12, 2022 00:24 |
deep dish peat moss posted:So I know dwarves can't hurt each other while sparring. What's the point of training weapons? Is it just that they're cheaper to make? Is there any reason to make training weapons if my actual military dwarves have iron weapons? Back in The Day you basically had to plan on losing one in every ten or so militia dwarves to training accidents, assuming you were using training weapons. I think they kinda add flavor.
|
|
# ? Dec 12, 2022 00:26 |
|
Dark Off posted:
How'd you get a monster slayer in a squad? Mine are useless. deep dish peat moss posted:Okay, I know I read a post about this the other day but I forget what it said You need to zone an archery range. I usually zone each target into its own range, just a long skinny 1x7 or w/e will do.
|
# ? Dec 12, 2022 00:30 |
|
One thing that really cracks me up is how the giant versions of animals are just their sprites stretched out, they look extra silly My giant porcupine: The majestic giant emu:
|
# ? Dec 12, 2022 00:38 |
|
StarkRavingMad posted:One thing that really cracks me up is how the giant versions of animals are just their sprites stretched out, they look extra silly Not so silly when it’s 8 giant hogs and they massacre everyone. I’m still getting a lot of CTDs even after the patch, I guess I should do windowed mode?
|
# ? Dec 12, 2022 00:47 |
I forget, do dwarves automatically claim bedrooms with no owners?
|
|
# ? Dec 12, 2022 00:51 |
|
Hey how come dwarves don't get guns?
|
# ? Dec 12, 2022 00:52 |
Okay, it got more fun! Still spoilering because I am 99% sure this is new content with the steam release. Well this stone was much more cursed than others! A demon! It immediately tore the miner to shreds. But luckily he miner got exactly one swing off that cut off one of the fiends many legs. It moved very fast from there. I paused and upaused and it was already fighting in my little underground gatehouse. Luckily I'd immediately paused and sent the militia down there, or else it would have been killing people in the fort in no time. I tried to pull the lever to retract the bridge, but it wasn't connected. FUN! It killed at least two dwarves in the gatehouse, a few are wounded. For whatever reason, despite having all the proper equipment in stockpiles, a lot of them were missing pieces of armor or weapons. The first soldier it encountered was an unfortunate marksdwarf whose head was immediately destroyed. He also kicked another one in the head and immediately blew it up. Apparently spider demons are kung fu masters or something. A child was there for some reason, fighting it. Oddly enough I think what killed it was falling off the bridge fighting one dwarf, destroying its leg and opening an artery. I think the stonecutter punched it and it got knocked off the bridge, because that's literally the only hit I can find other than the miner cutting off a foot, and the stonecutter got the kill credit. The gatehouse right after the fight: On a different note, is it actually worth spoiler tagging this stuff? I usually wouldn't think of a game like DF having spoilers, but the wiki has some spoiler warnings on pages for weird endgame funstuffs so I stayed on the safe side.
|
|
# ? Dec 12, 2022 00:52 |
|
Can someone explain work orders to me? I have a work order set up to cook 10 fine meals, on the condition that there's <50 unrotten prepared meals available. This order keeps generating a new task every day, even though I have hundreds of prepared meals available. Do they only look in certain stockpiles or barrels something for determining what's available? edit: It also always says "condition not satisfied for next check", which I thought would mean it wouldn't create an order?
|
# ? Dec 12, 2022 00:55 |
|
I think it's nice to spoiler stuff for the many, many newbies so that they can make all the usual mistakes on their own.
|
# ? Dec 12, 2022 00:57 |
DarthRoblox posted:Can someone explain work orders to me? I have a work order set up to cook 10 fine meals, on the condition that there's <50 unrotten prepared meals available. This order keeps generating a new task every day, even though I have hundreds of prepared meals available. Do they only look in certain stockpiles or barrels something for determining what's available? Someone else pointed this out earlier in the thread so it's worth repeating, conditions are a little weird, you have conditions for both 'less than', and 'at least', and I forget which one it should be set to without loading the game right now. I think 'at least' is the one you want but not sure, check that and whichever one it's set to, switch it to the other and hopefully that fixes it. At worst delete the work order and make a fresh order doing the same in case something went wonky. You can also click the clock button to change the frequency of the check to once a month instead of every day, that'll slow it down if nothing else will.
|
|
# ? Dec 12, 2022 01:13 |
|
GruntyThrst posted:I forget, do dwarves automatically claim bedrooms with no owners? Yup! Unless you want to put someone in a specific bedroom (like a noble who wants a nice one), you can just designate them as bedrooms and the dwarves will pick their own lodgings. Cup Runneth Over posted:I think it's nice to spoiler stuff for the many, many newbies so that they can make all the usual mistakes on their own. Definitely agree.
|
# ? Dec 12, 2022 01:13 |
|
Boy, I can't wait for 'blueprint mode' or whatever it was that DFHack had when placing down furniture. I hate having to come back to my dormitory level to place 2 more beds when I have 50 rooms waiting to be furnished. edit: planning mode
|
# ? Dec 12, 2022 01:15 |
|
Oh, no wonder, the default mineral generation settings in the Steam version is basically maxed out. No wonder it's pretty much everywhere.
|
# ? Dec 12, 2022 01:18 |
|
toasterwarrior posted:Oh, no wonder, the default mineral generation settings in the Steam version is basically maxed out. No wonder it's pretty much everywhere. Yeah, this was recommended to set in the newbie guide for 47 so I guess Toady just made it the default. In fairness it IS kind of more fun.
|
# ? Dec 12, 2022 01:35 |
|
|
# ? Jun 5, 2024 07:40 |
Still waiting on something cool to happen so I can earn my tag Just had my first real threat though. Big giant calling himself "The Impervious". My axedwarfs cut his leg arteries and chopped away at his head within a minute or two. Incredibly pervious imo. Anybody know how I can get them to chop him up so I can make his skull into some kind of hat? Macdoo fucked around with this message at 01:41 on Dec 12, 2022 |
|
# ? Dec 12, 2022 01:39 |