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Got the first hard win off the back of . Actually worked out to be easier than the normal runs so far once I had eccentric in the party.
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# ? Dec 11, 2022 09:31 |
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# ? May 25, 2024 13:26 |
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Eccentric is a beast. There are so many items that he works well with.
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# ? Dec 11, 2022 16:54 |
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Wittgen posted:Eccentric is a beast. There are so many items that he works well with. Until your cursed run has you pick right side blank and all of a sudden he's a level 3 Gambler.
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# ? Dec 11, 2022 19:00 |
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Finally broke the 300 barrier for Blursed. I was done in by the massive bonuses to monster sides and 3 graves spawning ~20 skeletons on the first turn as a result. Things I see as essential to get this far.
At a certain point, you'll start preferring to keep Level 1 or Level 2 heroes over Level 3s (except e.g. Valkyrie) due to taking easy-to-handle curses like the reduction of Level 3 hero HP, though the pendulum will swing back when you get Boss Smash+ (+3 to all sides during boss fights) which dramatically improves heroes like Wizard, Fencer, etc. who previously were good, but only become truly exceptional with items. Other tips:
One other interesting thing on this run were the two tweaks I got: -2 HP to all (both heroes and monsters) and Power Up (+1 to Hero sides, +2 to monster sides). -2 HP one was definitely worth it. I think in retrospect I would forego Power Up next time not because it is bad in normal battles, but because in battles with enemies with stone health, you're going to get overwhelmed (as I did per my screenshot above). TravelLog fucked around with this message at 20:47 on Dec 12, 2022 |
# ? Dec 12, 2022 19:26 |
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I was stoked to hit 154 yesterday and you just go double that and go further.
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# ? Dec 12, 2022 19:38 |
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Inceltown posted:I was stoked to hit 154 yesterday and you just go double that and go further. Someone else in this thread hit like ~375 or 380 I think! As you saw, my prior best was 196, so you'll get there eventually. There is a real rollercoaster trend I think. At the beginning of a blursed run, you have more advantages than disadvantages due to blessings. Difficult ramps steadily until ~60 or so then drops again as you get more blessings. It levels out until around ~120, when you start to run out of "free" / easy-to-handle curse options, leading to another difficult spike. Your synergies make it easier from ~180 or so until mid 200s, when it becomes pretty painful as you then run out of even "I can work around these" curses and are left with increasingly debilitating ones. Edit: It was Pain of Mind on Page 31 with 396. Also, Tann, I have 129/131 achievements, but only one shows up (Soul Link) on the incomplete achievements list. Any idea what causes this or whether the final 131st achievement is intentionally concealed? TravelLog fucked around with this message at 19:53 on Dec 12, 2022 |
# ? Dec 12, 2022 19:44 |
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It's kind of funny you think "there is no way that I could beat that effort" and then a day later the rng gods shine on you and yesterdays max effort is todays not even breaking a sweat.
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# ? Dec 12, 2022 19:49 |
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On that note, I just broke level 200 for the first time when my previous best was 99. I will say that holding on to Burst is really worth it (at least for a while) if you pick up Cruel Burst. 4 damage for 2 mana is a solid finisher spell, and being able to slam 4 shield on a hurt hero is extremely valuable as well. Also, if you get Treasure Seeker and Shiny with no item level- curses, you start getting Infinity basically every run because the level 10+ item pool is so small. It is very satisfying to instantly kill the endboss three loops in a row
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# ? Dec 12, 2022 19:57 |
TravelLog posted:Someone else in this thread hit like ~375 or 380 I think! As you saw, my prior best was 196, so you'll get there eventually. There is a real rollercoaster trend I think. At the beginning of a blursed run, you have more advantages than disadvantages due to blessings. Difficult ramps steadily until ~60 or so then drops again as you get more blessings. It levels out until around ~120, when you start to run out of "free" / easy-to-handle curse options, leading to another difficult spike. Your synergies make it easier from ~180 or so until mid 200s, when it becomes pretty painful as you then run out of even "I can work around these" curses and are left with increasingly debilitating ones. I'm at 128/131, exact same question except I also have to get 6 keywords on a side. ...also getting soul link to show up is completely RNG, right?
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# ? Dec 12, 2022 20:13 |
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Managed to lock myself into a draw for 20+ turns of waiting for the enemy to finally roll enough flat damage to overcome 7 regen a turn. Goddamn running into Hexia with both a spell heavy party and no source of purify was rough. Almost managed to recover after stacking regen on the whole party but the main damage dealer got petrified early on and from then on out it was just death by a thousand cuts.
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# ? Dec 12, 2022 20:34 |
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TravelLog posted:Finally broke the 300 barrier for Blursed. I was done in by the massive bonuses to monster sides and 3 graves spawning ~20 skeletons on the first turn as a result. Nice run, your write-up seems to track with my experiences as well. I wonder if there are some tweaks that can break the game open, I don't think I have ever accepted one. I have not been playing much since the constant 1-100 grind is a pretty tedious use of 3 hours or so, but I started a run yesterday while watching football that seems pretty interesting. It is only at round 65 and I have decent blessings (Save spell, Shiny, Treasure Seeker, Shrink, and Fizzing, but no Bolt or Leyline yet), and got offered a tweak that is +1 to enemies sides but each side becomes single use. On one hand I can see it being pretty detrimental since the +1 will make the first few rounds pretty tough, especially with a lot of smaller enemies. On the other hand I can see it leading to a situation where you can outlast larger enemies if you prioritize defensive blessings and avoid the Doom curse, especially as they get a ton of hp later in the game. The enemies do not get rerolls, so it could be nice to have a bunch of basilisks, caws, or bosses that just run out of sides, or at least do nothing a reasonable amount of times. You don't need to worry about The Hand constantly summoning swords or AOEing since it can only do each thing twice (though I guess that would lead to 2 more swords than normal). Still hemming and hawing on whether to take the tweak. I quit playing to mull over it more, tweaks are rare so it might be worth the novelty to see if it works out, but I am pretty happy with my blesses so far. Pain of Mind fucked around with this message at 21:03 on Dec 12, 2022 |
# ? Dec 12, 2022 20:59 |
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That tweak turns eggs and graves into a nightmare. So many goddamn summons. It's never ever worth it IMO. This is especially true in higher Blursed levels, because eventually tiny enemies start stacking an insane number of pip bonuses from all the overlapping and upgrading curses. You really don't want to try to wait out an Archer who's shooting you for 12+ damage every turn!!
Angry Diplomat fucked around with this message at 21:04 on Dec 12, 2022 |
# ? Dec 12, 2022 21:01 |
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Mirror mask was pretty important to get me past 100 on blurst. It's a good way to double down on better classes and neutralize a couple cursed items.
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# ? Dec 12, 2022 21:02 |
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Heh, didn't know this was possible with a boss, much less Hexia. Not bad for a triple blue run.
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# ? Dec 12, 2022 23:14 |
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Pain of Mind posted:Nice run, your write-up seems to track with my experiences as well. I wonder if there are some tweaks that can break the game open, I don't think I have ever accepted one. I have not been playing much since the constant 1-100 grind is a pretty tedious use of 3 hours or so, but I started a run yesterday while watching football that seems pretty interesting. It is only at round 65 and I have decent blessings (Save spell, Shiny, Treasure Seeker, Shrink, and Fizzing, but no Bolt or Leyline yet), and got offered a tweak that is +1 to enemies sides but each side becomes single use. On one hand I can see it being pretty detrimental since the +1 will make the first few rounds pretty tough, especially with a lot of smaller enemies. On the other hand I can see it leading to a situation where you can outlast larger enemies if you prioritize defensive blessings and avoid the Doom curse, especially as they get a ton of hp later in the game. The enemies do not get rerolls, so it could be nice to have a bunch of basilisks, caws, or bosses that just run out of sides, or at least do nothing a reasonable amount of times. You don't need to worry about The Hand constantly summoning swords or AOEing since it can only do each thing twice (though I guess that would lead to 2 more swords than normal). I took that tweak a few weeks ago. I ultimately died going for a defensive playstyle, with my takeaway being that you shouldn't think about it as a tool for going defensive. Instead, the way to think about it it: "How much do I value a steadily increasing 1/6 chance from Turn 2 onward of an enemy doing nothing?" That can be valuable in its own right, but it depends on what blessings you have. If you have things like Turn 3 Heal, Turn 1 Shield and other stuff that will help you survive the first few turns, coupled with things that can kill the most problematic enemies on Turn 1, I'd probably take it. If you are squishy (e.g. Fragile Middle or Edges, Sandstorm+ or more, etc.) it will probably just kill you rather than helping you.
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# ? Dec 12, 2022 23:26 |
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Eschatos posted:Heh, didn't know this was possible with a boss, much less Hexia. Not bad for a triple blue run. I think there is an achievement for Dragon boss fleeing.
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# ? Dec 13, 2022 05:48 |
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Some of the secrets are pretty obscure, I have 15 and would not be surprised if there are 100 of them, to the point where I do weird stuff just because it might be a secret. I equipped Venom with Horned Viper and Poison Dip just to see if there was some poison based secret, but sadly nothing happened.
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# ? Dec 13, 2022 06:24 |
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I got a secret cheevo for killing Hexia with Hex
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# ? Dec 13, 2022 07:02 |
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Never take the +1 power for +2 monster power tweak. Basalt Need a level 8 blessing: turn off basalt and slate
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# ? Dec 13, 2022 15:30 |
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Just got the preview version of this on my phone, liking it, but haven't made it through normal on 3 attempts so far. I take it the game scope gets wild once you break out of the initial 20 or so levels it gives you for the free version?
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# ? Dec 13, 2022 15:43 |
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Deki posted:Just got the preview version of this on my phone, liking it, but haven't made it through normal on 3 attempts so far. The paid version's core game is also built around 20-level runs, but it has a shitload of alternative game modes you can unlock. The most popular of these is Blursed, which does indeed proceed infinitely (resetting your party and the enemy progression every 20 levels, but accruing more and more blessings and curses). Speaking of which: I was so close to 300
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# ? Dec 13, 2022 17:00 |
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Slaan posted:Never take the +1 power for +2 monster power tweak. Basalt I've had enough of Basalt, period. It ends at least 75% of my Blursed runs. I've had some amazing builds that would crush Hexia or Dragon without effort but they've died on level 16 because Basalt decided to summon Slates three times in a row and 99% of builds just cannot survive. Suggested fix: add Exert or Self Weaken 1 to the Summon Slate sides. It'll still be tough, and curses will still gently caress you, but at least the auto losses will stop.
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# ? Dec 13, 2022 17:00 |
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IDK if the stats bear it out, but it feels like Graves or those random lvl 18/19 spawns which have like 6 tough enemies are my main run enders. Graves are just brutal though with a couple of curses and a bad roll.
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# ? Dec 13, 2022 17:44 |
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I'm just throwing my face into the classic unfair streak achievement. I die a lot stopping level 12 or so.
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# ? Dec 13, 2022 18:56 |
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I feel like my most common run ender is the two Alpha Wolves + Warlords and friends, which is around round 14? or so. I wonder if you could game the achievements to have better runs for Blursed/Cursed. Some bad heroes/items/monsters that you can just avoid unlocking. Some will be impossible to avoid unlocking after a few rounds, but some like Ace or The Hand will be extremely easy to never unlock.
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# ? Dec 13, 2022 19:38 |
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Honestly every single summoning monster is a huge pain in the rear end and not fun imo. Something to keep them from infinitely summoning would really improve things.
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# ? Dec 14, 2022 12:01 |
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Woebin posted:Honestly every single summoning monster is a huge pain in the rear end and not fun imo. Something to keep them from infinitely summoning would really improve things. Pick fey or glacia. They're high priority for me purely because of Basalt.
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# ? Dec 14, 2022 13:05 |
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I hammered the "unlock everything" (thanks for both putting that in, and giving me the option to turn it back off!) because there are so many modes I absolutely don't enjoy or am crap at but I just love having so many weird options.
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# ? Dec 14, 2022 17:01 |
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# ? Dec 15, 2022 16:10 |
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I took a tweak today that has saved my run multiple times. The one where monsters get a pip bonus but all their sides are now single use. I just had a run against a troll and two caws that killed my entire party except a wizard with 2 HP and no way to heal. Against a full health troll. I won because it didn't roll it's one side that it had left.
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# ? Dec 15, 2022 16:14 |
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Now do a blue one with cantrip mana bomb.
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# ? Dec 15, 2022 16:23 |
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Slaan posted:Never take the +1 power for +2 monster power tweak. Basalt I thought I was smart and took this tweak because I had some good items, eventually got all of sorcerer's sides up to 4. More fool me, I rolled X's 3 times in a row and got wrecked immediately!
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# ? Dec 15, 2022 16:30 |
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There should really be an inverse of Vitality or whatever the "bonus for health gained this turn" one is, where a face gets bonuses based on how much/how many times that hero lost health this turn. Could have some fun synergies with the knife bag, imp statue, other sources of Pain & Cantrip, Cut, Burn, etc.
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# ? Dec 15, 2022 16:49 |
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Is there a list of challenges I should go for to unlock cool poo poo? I'm stuck trying to beat hard but I don't know if there's anything that'll make it easier I should do first. The first few levels are an easy puzzle of finding the right way to kill enemies without dying. Early-mid game you have to think a turn ahead, mid game you have to think about class/item synergies, mid-late is about thinking 2-3 turns ahead, and the end boss is if you can deal with their damage output or not and if you've got some revive die faces.
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# ? Dec 16, 2022 06:36 |
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i prefer to live life in the moment, only playing for the current turn. the future is unknowable there's probably an unrelated reason that i haven't yet gotten a streak in hard
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# ? Dec 16, 2022 07:35 |
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TIL that if you put an Ichor Chalice on someone and have a Doctor cast Liquor on them, you can immediately kill just about anything in the game by aggressively getting drunk at it. I also learned that Hexia is not impressed when you do this, and will, in fact, reflect 20 points of damage onto your very drunk, very dead adventurer
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# ? Dec 16, 2022 16:47 |
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It's amazing how much a single fight can trash your whole plan in this game. I had a real good Classic Unfair run going, hit level 17 and a Jinx that makes all my damage sides Heavy just ruins everything.
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# ? Dec 16, 2022 19:48 |
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# ? Dec 16, 2022 22:15 |
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Yes! Yes!!
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# ? Dec 16, 2022 22:28 |
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# ? May 25, 2024 13:26 |
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# ? Dec 16, 2022 22:30 |