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Danaru
Jun 5, 2012

何 ??

Galaga Galaxian posted:

Really struggling to get over 15 year old memories of the original dwarf fortress. I miss my sheer mountain wall, my underground river, chasm, etc etc. :smith:

I just can't find an embark site that pleases me. I think I need to stop trying so hard and just dig a hole in the ground if need be. Why do I gotta be so dumb about this.

The underground caves hit a lot of similar notes to what you want, it's not quite the same but it's great fun to explore

I also miss chasms though, they were just super cool :negative:

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Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
my silly df story will be text only, but it do be silly

So! I build my forts deep underground typically, outside of some strange stuff in the surface. My go-to is usually digging a ramp based tunnel gradually downwards from the surface, switch backing as necessary, to let wagons go all the way down to whatever the fortress level is. In this case, the cavern layer was unusually high up, so I accidently highwayed all the way down. No big deal, really. My fort was based half in the cavern layer, and we vibed. The biggest reoccuring issue was troglytes saying hello a lot.

Well. At one point in the fortress's career a big pack of them spawned, and apparently the grass is greener in the desert because they all wanted to go up. They rushed the fortress, a good ten of them, and got into a grand, pathetic melee with the various farmers in the cavern before spilling out into the highway, where some dwarves were already. The melee continues, mostly a fist fight, and the military dwarves nearby remained resting because I didn't notice because lizards and reptiles had been fighting off and on for hours. In the end of it, three dwarves died while all but one of the trogs were dispatched, the last one making it up to the blessed surface... only to be attacked and eaten by a passing jaguar, who had been on the map since day one but never bothered the dwarves.

Not too long later, long enough for the bodies to start to rot as everyone was busy with a food panic, a FELL FORCE OF REPTILEMEN attacked the fortress. They took their sweet time actually getting there, but a squad of five reptile spearmen eventually made themselves known by effectively teleporting into the tavern just off the highway entrance to the fortress. Their appearance abruptly marked a good chunk of the farmers actually having been killed already on the approach. Yikes. A melee ensues, but this time the military dwarves are actually on call and put them to task. Unfortunately, however, metal production hadn't been underway yet to give the two spear dwarves much in the way of armor, so the two die in glorious battle. It wasn't in vain, as they - in combination with the friendly neighborhood necromancer mason giving them a second go - kill three of the five, with the last two being pretty badly maimed. Maimed or not, though, spears and armor make decent work of the civil population, so they wander in to stab quite a few dwarves before getting super sad about both their wounds and all the murder they caused, wandering up to the surface and making peace with themselves on the edge of the volcano. Their meditative rest lasted a while, but it took a season for one of the reptiles to bleed out while the other one kept slipped in and out of conscious from both her wounds and exhaustion... only to be attacked and eaten by the jaguar again.

The fortress ultimately had to be abandoned, as to many dwarves had been killed in the two incidents and a signifigant chunk of the population were actually rapidly decaying corpses spawned up from the necromancer friend, who was growing bummed about all the miasma from all his friends and family decaying due to there being so much of it. The dwarfhome will be reclaimed again, later. Perhaps with a door and some more walls. And a second jaguar.

Khanstant
Apr 5, 2007
this antwoman cants grasp and can't walk but that didn't stop her from killing one of my recruits who just happened by to try and pick up a sock or something. She's actually been here since I embarked, I assumed she'd die out on her own eventually. I am assembling a new military to come nab her.

edit: haha actually i still had a kill order for her, but my militia had been gone too long
edit: omg they killed her but she took down two more fully geared dwarves in the process

edit:goddamn what a beast, she didn't even have a weapon until she got stabbed by a few spears and then ripped them out of herself to attack them with.

Khanstant fucked around with this message at 04:38 on Dec 14, 2022

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



I had a human pikeman come to seize an aluminium shield one of my lads created. He did not make it past the dogs

Though he had a scroll which is just laying out in the field. Thankfully this area isn't rainy. How can I force my dwarfs to collect that bad boy? I have a library and everything!

Clocks
Oct 2, 2007



So I think I killed my own fort via fps death.

I posted really early on about how I basically took down a forgotten beast because I had a necromancer raising zombie dwarves as they died to it, until they punched it to death via rez-rushing it. The dwarf zombies were friendly and after getting sutured up by my doctors, went about my merry way being fairly productive (albeit apathetic) members of my society.

Well, I had an outdoors battle with a goblin siege and a necromancer tagged along. This was a mistake. The siege went down just fine, but the necromancer raised some body parts, raised some dead zombies (of the goblin variety), and these things are not friendly. So now I have like 50 dwarves wailing on continually-resurrecting bits and body parts and my game basically crashed to 0 fps.

Now I think any necromancers that migrate are going to be expel-on-sight, or at minimum forced into jobs where they don't interact with anything that might end up dead in front of them, because it's more headache than it's worth. :psyduck:

Before this happened I did have a fairly successful(?) raid on a nearby settlement. I've never tried it before so it was actually pretty neat:

Yeah, that's right. They brought back a tame bear and a jaguar. And a persimmon!

Clocks fucked around with this message at 05:01 on Dec 14, 2022

MagicBoots
Mar 29, 2010

How about we pump the atmosphere full of methane?
You put me on Cargo handling optimization?! I am the premier defense specialist in the entirety of the UN!
Don't you dare pull my funding!
You can't cut back on funding!
You will regret this!
There is a parrot discussing harmonic series in my library.


I am desperately hoping that she petitions to join my fort.

Danaru
Jun 5, 2012

何 ??
Why is she anxious about tidal height

What does she know

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
She's a good doctor! Very accomplished.

The Good Queen Clitoris
May 11, 2008

You raised my hopes and dashed them quite expertly, bravo sir!

My dwarves are stuck in a loop and getting upset because they keep dropping off items in a tomb and then hauling them somewhere else and never burying the full corpse. I'm also having issues with dwarves just going back and forth from stockpiles and not meeting their needs.

Any way to fix these issues? All my dwarves are getting upset because all they do is haul things back and forth.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
Can you disable hauling on everyone for a few ticks and then re-enable it slowly and see if that unsticks it?

StarkRavingMad
Sep 27, 2001


Yams Fan

The Good Queen Clitoris posted:

My dwarves are stuck in a loop and getting upset because they keep dropping off items in a tomb and then hauling them somewhere else and never burying the full corpse. I'm also having issues with dwarves just going back and forth from stockpiles and not meeting their needs.

Any way to fix these issues? All my dwarves are getting upset because all they do is haul things back and forth.

Maybe designate the stuff they keep hauling around and the corpse for dumping and just throw it all down a hole somewhere?

Flavahbeast
Jul 21, 2001


This is the king, Urvad



His father, the previous king, lived in my fort and was killed by a tantruming child. Prince Urvad was living elsewhere when his father died and he isn't joining my fort for some reason, though my fort remains the capital. Urvad visits the fort sometimes and crawls around for a while. He has an old untreated leg injury so he cannot walk, and since he's not part of my fort he doesn't get access to my crutches or doctors. Sorry buddy

StarkRavingMad
Sep 27, 2001


Yams Fan
Oh, cut down no more than 25 trees before next year? You got it, elf buddies *sips from skull cup*

Oh hold on one moment, elf friends, I need to schedule the yearly puppy butchering. Overseer's job is never done, you understand

StarkRavingMad fucked around with this message at 05:38 on Dec 14, 2022

Khanstant
Apr 5, 2007
Huh, my surgeon got a strange mood and took a stone workshop. We got rocks around, so don't know what they were missing to get started. Skeleton maybe, kept sketching that but again, seems like we got skellies galore lol.

StarkRavingMad
Sep 27, 2001


Yams Fan

Flavahbeast posted:

This is the king, Urvad



His father, the previous king, lived in my fort and was killed by a tantruming child. Prince Urvad was living elsewhere when his father died and he isn't joining my fort for some reason, though my fort remains the capital. Urvad visits the fort sometimes and crawls around for a while. He has an old untreated leg injury so he cannot walk, and since he's not part of my fort he doesn't get access to my crutches or doctors. Sorry buddy

The Fisher King, you need to find the Holy Grail to heal him

Pakled
Aug 6, 2011

WE ARE SMART

Khanstant posted:

Huh, my surgeon got a strange mood and took a stone workshop. We got rocks around, so don't know what they were missing to get started. Skeleton maybe, kept sketching that but again, seems like we got skellies galore lol.

When a dwarf is sketching skeletons, theyre looking for bones, which are a distinct thing from the "skeletons" you get from decaying corpses. And there's no way to extract bones from those skeletons. You'll have to either kill and butcher some of the local wildlife or slaughter one of your livestock, and either way, you'll need a butcher's shop for that.

ElTacoGato
Oct 11, 2012
I like that the Others tab that lists the misc things running around on the map describes this forgotten beast roaming the caverns as an "uninvited guest". You don't say?

Well, that giant worm thing can have the caverns if it wants them. Plenty of bats and troglodytes down there that it can entertain itself with, we're busy cleaning up goblin teeth up here.

kdrudy
Sep 19, 2009

My taverns and library are now full of nude elves and humans and the occasional nude Goblin Poet or Bard. I am unsure why my fortress is where the nudists have decided to congregate.

GruntyThrst
Oct 9, 2007

*clang*

Temperature is pretty stable underground so it’s actually probably a relatively nice place to be naked

also clothing deteriorates really fast and guests don’t get to use your clothing stockpiles I assume

i vomit kittens
Apr 25, 2019


kdrudy posted:

My taverns and library are now full of nude elves and humans and the occasional nude Goblin Poet or Bard. I am unsure why my fortress is where the nudists have decided to congregate.

Clothes decay over time and I think babies born in your fortress don't automatically get clothes. If you haven't made any new ones, that might be why.

FutonForensic
Nov 11, 2012

HopperUK posted:

She's a good doctor! Very accomplished.

Flavahbeast
Jul 21, 2001


yeah I forgot that setting workshops to produce clothes when # clothes falls below a certain level doesn't work, because ragged clothes normally don't get used up they just get discarded so they're still "available" but unusable, so a bunch of my dwarfs are traumatized from the fort running out of clothes for a while

Flavahbeast fucked around with this message at 05:57 on Dec 14, 2022

StarkRavingMad
Sep 27, 2001


Yams Fan

amazing

Baronjutter
Dec 31, 2007

"Tiny Trains"

How do I get dwarves to use cups? They're all mad they have to drink without cups but I have chests full of cups in the tavern. The drink storage is right under the tavern too. Do the drinks have to be stored in the actual tavern?

Khanstant
Apr 5, 2007

Pakled posted:

When a dwarf is sketching skeletons, theyre looking for bones, which are a distinct thing from the "skeletons" you get from decaying corpses. And there's no way to extract bones from those skeletons. You'll have to either kill and butcher some of the local wildlife or slaughter one of your livestock, and either way, you'll need a butcher's shop for that.

Ah crap I learned this yesterday and forgot. I had turned of fishing/hunting too just because I was down to so few and havent redone my labors... which brings me to my next lol.

I set a bunch of tasks, chop a ton of trees, dig a bunch of stuff, etc, go afk for a bit.. Forgot how bad novices were at axe cutting. And well, somehow my baroness still had chopping duty and went and got herself mangled by a falling tree. Hope she makes it but also eh if she doesn't, just made a mandate for coins. Lady, I'm trying to build a wall down here to save us all, we dont have metalworks yet.

edit: oh... she was set as a woodcutter because she was the legendary woodcutting migrant lol

Khanstant fucked around with this message at 06:33 on Dec 14, 2022

Mr E
Sep 18, 2007

I don’t think I’ve made a single type of clothes the entire 3-5 years my fort has been going. Do I just need any shirt/pants/socks/shoes or do dwarves need specific clothes? I think I have boxes of cloth from trading so it shouldn’t be too big of a deal to make some clothes for my quickly becoming naked dwarves.

Jazerus
May 24, 2011


Khanstant posted:

The nobles/admin menu is weird. Messenger is inexplicable labelled as new instead of vacant. Several jobs have no mouseover indication of what they do. Champion/Sheriff/Hammerer/Messenger? Who needs em idk i havent needed em so guess I wont?

champion is a position for a military dwarf that's too hosed up to keep fighting - they just lead combat training. sheriff locks folks up if they get into fights or if you don't complete a noble's production mandate. the hammerer executes criminals - it's a position that's supposed to be a burden on your fort, from the days when nobles just showed up and did their thing without your input, because dwarves don't really commit crimes worthy of execution most of the time. messenger lets you do stuff with your holdings, you don't need one if you have no holdings

Jazerus
May 24, 2011


stuff like the vestigial hammerer role that doesn't make sense for the player to actually fill really reminds me of how much fort mode still needs a rework. i'm really enjoying the accessibility of the new version but there is a lot of fort mode stuff that needs like, specific work with an eye on game design and enabling players to do things they want to do like setting up complicated production/decoration chains more easily, instead of the classic toady thing where he disappears for a year and comes back up with an entirely new system of bafflingly enormous scope that only tangentially impacts fort mode. i still want him to do that but only after ironing DF out into like, just a bit more of a game

Gosts
Jan 15, 2016


i'd like a checkbox that says 'holy poo poo i dont care, if you want me to make 3 goblets just place the work order directly'

LemonAIDS
Aug 7, 2009

They are pretty great.

Jesus. had a Were-bull visitor transform in my tavern and get in a fight with a pack of my wardogs, killing 2 dwarves and injuring one other before my first soldier, a crossbow dwarf, show up and immediately put a bolt between his eyes killing him instantly. Very soon after the surviving dwarf transformed from his own infection but was so injured he couldnt do anything and was decapitated by one of my lumberjacks that was walking by. Short while later it turns out there was another injured survivor that ran away and started ripping people apart. She was eventually bludgeoned to death but i had like 12 injured survivors. Immediately after they all are dragged to the hospital i lock the doors and wall them off RIGHT as they start to transform and kill eachother.

Just waiting for the last survivor of were-bull battle to starve to death then the infection will be dealt with. 26 dead dwarves, 8 dogs, 4 goats, 2 cats, and 1 brave gosling

Kenning
Jan 11, 2009

I really want to post goatse. Instead I only have these🍄.



Why not do some hydraulic engineering and drown them all?

Redeye Flight
Mar 26, 2010

God, I'm so tired. What the hell did I post last night?
That was... really sad, actually.

My fisher, Uvash, got mauled by a rogue mountain goat of all things, and had a really long extended hospital stay while I figured out why the heck the hospital wasn't working, and then got all the bits I needed to reassemble her everything. It put her in a permanently bad mood, and what's the best way to deal with bad moods? That's right, custom artwork.

So I took a peek at her preferences, and put together a limestone statue of a bat ray and herself, since she liked those. The plan was to put it in her bedroom, but the statue got held up in the queue because I finally got those migrants I wanted and suddenly the whole queue is jammed putting together a temple and other things.

I say was, because in the summer, just as the human caravan shows up, a pack of giant hoary marmots comes out of nowhere and hits all kinds of poo poo on the field in front. One of the merchants got mauled before the guards could kill the stupid thing, but then they wandered over and caught Uvash down at the river. One of the miners had to show up and pickaxe them off since I still don't have a military yet. By then it was too late.

The statue's done, though. And maybe I can't put it in her bedroom... but I can put it down in her tomb, at least.

kdrudy
Sep 19, 2009

i vomit kittens posted:

Clothes decay over time and I think babies born in your fortress don't automatically get clothes. If you haven't made any new ones, that might be why.

Do visitors stick around long enough to have that happen?

IcePhoenix
Sep 18, 2005

Take me to your Shida

I accidentally hit a button that turns slope indicators on and I don't know what it was what's the button to turn them off

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



To get dwarfs liquoring up from a cup instead of by cupping their dirty paws, put a small Finished Goods stockpile in the tavern or situate it very nearby.

Your finished goods stockpiles will also accumulate your lovely rear end clothing, which you can actually foist onto caravans. I assume they take it to Plato's Closet or something.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

IcePhoenix posted:

I accidentally hit a button that turns slope indicators on and I don't know what it was what's the button to turn them off

r for ramp

Gosts
Jan 15, 2016


IcePhoenix posted:

I accidentally hit a button that turns slope indicators on and I don't know what it was what's the button to turn them off

upper right near your minimap

VideoWitch
Oct 9, 2012

IcePhoenix posted:

I accidentally hit a button that turns slope indicators on and I don't know what it was what's the button to turn them off

I dont have the game open so I can't check but I think the button to turn it off is next to the minimap?

titty_baby_
Nov 11, 2015

My fort was going well enough until multiple waves of rodentmen killed most people. I still have plenty of food and drink and a nice tavern so bards are constantly coming and large migrant waves come, only for most people to be murdered. My consistently surviving dwarf is a migrant thats a legendary doctor and a necromancer. For some reason the rodent people ignore him...he just hangs out in the temple praying while everyone else gets murdered. Why do they ignore him?

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titty_baby_
Nov 11, 2015

Nessus posted:

To get dwarfs liquoring up from a cup instead of by cupping their dirty paws, put a small Finished Goods stockpile in the tavern or situate it very nearby.

Your finished goods stockpiles will also accumulate your lovely rear end clothing, which you can actually foist onto caravans. I assume they take it to Plato's Closet or something.
Iirc putting a chest in the tavern accomplishes the same thing without accumulating a bunch of other crap

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