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withoutclass
Nov 6, 2007

Resist the siren call of rhinocerosness

College Slice
Does chained hit need to be on the same enemy?

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S.J.
May 19, 2008

Just who the hell do you think we are?

withoutclass posted:

Does chained hit need to be on the same enemy?

I don't believe so, you just have to keep the actual combo chain of light or heavy attacks going rather than allowing the attack sequence to reset.

Enjoy
Apr 18, 2009
Trip report on the Make Every Shot Count penance: I did the "shoot off every bullet but one, Alt-F4, then reconnect and land one hit" trick, and I got it even though I accidentally picked up a full stack of ammo from an ammo crate after reconnecting (thanks to az and wargames for helping)

Mendrian
Jan 6, 2013

Phlegmish posted:

Time for me to try out a new class. Which weapons would you guys recommend for a low-level Zealot?

Depends on what you mean by low level.

The first 10 levels are basically going to be a bit of a slog, I found most Zealot weapons to feel a little weak at first, but the Devil's Claw is fine until you unlock some of your class specifics. The Evis has been talked about to death and for good reason, it's very good and should unlock in your teens. The 1h chainsword is okay, you probably have used that on another class and ehhhh.

But yeah I found the basic 1h sword to do a lot of work, and I still take it out on occasion at level 30. The axe, you kind of need one that works for your playstyle before you can really make it shine. The heavy sword is bad and you should avoid it.

As far as ranged goes I prefer guns I can whip out quickly like the revolver or the smg, both of which should unlock relatively early. That said, the shotgun is a very good all-rounder with surprising damage at range. The rifles are more situational, since you really shouldn't be doing all the long range work but sometimes a vet just isn't available.

Phlegmish
Jul 2, 2011



Mendrian posted:

Depends on what you mean by low level.

The first 10 levels are basically going to be a bit of a slog, I found most Zealot weapons to feel a little weak at first, but the Devil's Claw is fine until you unlock some of your class specifics. The Evis has been talked about to death and for good reason, it's very good and should unlock in your teens. The 1h chainsword is okay, you probably have used that on another class and ehhhh.

But yeah I found the basic 1h sword to do a lot of work, and I still take it out on occasion at level 30. The axe, you kind of need one that works for your playstyle before you can really make it shine. The heavy sword is bad and you should avoid it.

As far as ranged goes I prefer guns I can whip out quickly like the revolver or the smg, both of which should unlock relatively early. That said, the shotgun is a very good all-rounder with surprising damage at range. The rifles are more situational, since you really shouldn't be doing all the long range work but sometimes a vet just isn't available.

So I should start out using the Devil's Claw, and then switch to the Evis as soon as it's available? Got it, thanks.

As for ranged, I guess I could try out the shotgun, see if it suits me. It makes sense since the Zealot is supposed to be an up-close sort of class.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

juggalo baby coffin posted:

i like that if you die in the big open yard with the overhead bridge section in the repair mission, you initially respawn at the control room above it, but as soon as your team gets nearer you get teleported to the loving event room and have to sit out for like 10 minutes.

edit: my top tip for weapon variants is to look at the actual paint colour on the weapon. so far it seems to be

greenish paint -> balanced stats
brown paint -> high damage / slower attack
blue paint -> low damage / fast attack

any of the weapons with multiple variants seem to follow this pattern. although w the catachan devil swords they dont have any paint on em so youre hosed there
This seems to be true for every weapon I've checked except for infantry autos. For some reason those have the brown and green paint variants swapped. :iiam:

litany of gulps
Jun 11, 2001

Fun Shoe

Phlegmish posted:

So I should start out using the Devil's Claw, and then switch to the Evis as soon as it's available? Got it, thanks.

As for ranged, I guess I could try out the shotgun, see if it suits me. It makes sense since the Zealot is supposed to be an up-close sort of class.

I got a lot of early game use as a zealot from a Graia autogun. A lot of people go all-in close combat, but having a longer ranged weapon to balance out your melee can be good. Sometimes when you run two close combat weapons, you get stuck with your thumb up your rear end hiding behind a box while a bunch of gunners and scab guards pin you down like a helpless baby. Don't be afraid to try out a range of weapons, and don't save your money for the perfect weapon or whatever. The ordos are worthless and you'll always have more than you need, so just buy whatever looks interesting.

Phlegmish
Jul 2, 2011



litany of gulps posted:

I got a lot of early game use as a zealot from a Graia autogun. A lot of people go all-in close combat, but having a longer ranged weapon to balance out your melee can be good. Sometimes when you run two close combat weapons, you get stuck with your thumb up your rear end hiding behind a box while a bunch of gunners and scab guards pin you down like a helpless baby. Don't be afraid to try out a range of weapons, and don't save your money for the perfect weapon or whatever. The ordos are worthless and you'll always have more than you need, so just buy whatever looks interesting.

Thanks, I'll be sure to experiment with different guns. Out of curiosity, are you still using that Graia autogun or have you switched to something else now that your Zealot is high-level?

Ellipson
Sep 14, 2007

everything's cool

litany of gulps posted:

I got a lot of early game use as a zealot from a Graia autogun. A lot of people go all-in close combat, but having a longer ranged weapon to balance out your melee can be good. Sometimes when you run two close combat weapons, you get stuck with your thumb up your rear end hiding behind a box while a bunch of gunners and scab guards pin you down like a helpless baby. Don't be afraid to try out a range of weapons, and don't save your money for the perfect weapon or whatever. The ordos are worthless and you'll always have more than you need, so just buy whatever looks interesting.

This is good general advice for new players in games like this. Specialization isn’t the way to go most of the time, because poo poo happens. Having someone else able to quickly take down a sniper because your vet is bogged down in melee is invaluable. And the less situations where you have literally no agency, the better.

litany of gulps
Jun 11, 2001

Fun Shoe

Phlegmish posted:

Thanks, I'll be sure to experiment with different guns. Out of curiosity, are you still using that Graia autogun or have you switched to something else now that your Zealot is high-level?

I swap between the boltgun and Mk 12 lasgun. Boltgun has limited ammo but is point and click and destroy anything. You can shoot into a Bulwark’s shield and kill them through it. The lasgun has 70% of the killing power with five times the ammo. Most importantly, the lasgun gives you an effective weapon for long range shooting. Hear a dog or a mutant coming? Shoot it down. Sniper? Shoot it. Team of three vets and you’re feeling useless? Shoot with them. The flamer feels great when the circumstances are right, but often the right circumstances are about the same as the time when you’d just wade in with your melee weapon.

deep dish peat moss
Jul 27, 2006

withoutclass posted:

Is this a good slashy stabber for my big boy? I'm level 24 right now. Mostly have used shield but haven't gotten a shield upgrade in a long time.



This cleaver type is the strongest melee weapon in the game for anything that isn't in carapace armor

Against anything not in Carapace Armor It's like a Power Sword except if it was always energized and its light attacks had the same arc as the Power Sword's Heavy Swings.

LGD
Sep 25, 2004

Phlegmish posted:

So I should start out using the Devil's Claw, and then switch to the Evis as soon as it's available? Got it, thanks.

As for ranged, I guess I could try out the shotgun, see if it suits me. It makes sense since the Zealot is supposed to be an up-close sort of class.

I really wouldn't discount the axes/would heavily recommend them, they're all quite good without special effort on your part


vvv yeah Antax and the Mk II tactical axe (heavy swing for constant horizontal cleaves) both unlock extremely early and you can't really go wrong with either vvv

LGD fucked around with this message at 06:08 on Dec 14, 2022

toasterwarrior
Nov 11, 2011
Get an Antax, in particular. poo poo's amazingly good despite what you may assume from an axe.

AndyElusive
Jan 7, 2007

I can't get enough of the chain axe as the Preacher but I also don't usually run missions higher than 3 difficulty because I'm a widdle level 25 baby who doesn't have a group to run missions with so I play with randos. Is my love for it going to bite me in the rear end later? Like am I going to find out it actually really sucks in higher difficulties?

S.J.
May 19, 2008

Just who the hell do you think we are?

AndyElusive posted:

I can't get enough of the chain axe as the Preacher but I also don't usually run missions higher than 3 difficulty because I'm a widdle level 25 baby who doesn't have a group to run missions with so I play with randos. Is my love for it going to bite me in the rear end later? Like am I going to find out it actually really sucks in higher difficulties?

No, just learn to use your push-attack and the smart time to rev. I will say its heavy attacks aren't super useful very often in comparison imo but I need to play with them more.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Phlegmish posted:

Time for me to try out a new class. Which weapons would you guys recommend for a low-level Zealot?

A good shotgun is excellent, as is a Mk XII Lasgun if you can get one. Almost anything is better than an autopistol.

terrorist ambulance
Nov 5, 2009
I just had an Uprising difficulty random match where the audio cue for the horde played constantly and seemed to be playing over itself - like multiple audio cues at once - and the horde event lasted for like 5-10 minutes, just a constant stream of enemies. Eventually it ended and the map continued as normal, but our kills at the end were like 1800.

Is that a bug? As designed? It was pretty hectic even on uprising difficulty

Mendrian
Jan 6, 2013

AndyElusive posted:

I can't get enough of the chain axe as the Preacher but I also don't usually run missions higher than 3 difficulty because I'm a widdle level 25 baby who doesn't have a group to run missions with so I play with randos. Is my love for it going to bite me in the rear end later? Like am I going to find out it actually really sucks in higher difficulties?

Yeah a lot of people seem to hate it but a nice orange chain ax with good perks it just awesome. I run it a lot on Heresy and I've never had issues. It handles hoards well enough though slower than a big cleave weapon but it takes down heavies very quickly and you see more of them on higher difficulties.

Ellipson
Sep 14, 2007

everything's cool

terrorist ambulance posted:

I just had an Uprising difficulty random match where the audio cue for the horde played constantly and seemed to be playing over itself - like multiple audio cues at once - and the horde event lasted for like 5-10 minutes, just a constant stream of enemies. Eventually it ended and the map continued as normal, but our kills at the end were like 1800.

Is that a bug? As designed? It was pretty hectic even on uprising difficulty

I've had this happen, it's been ages though. Just constantly looping horde music with it spawning every minute. Think it's just a director bug.

skaianDestiny
Jan 13, 2017

beep boop

Mendrian posted:

Yeah a lot of people seem to hate it but a nice orange chain ax with good perks it just awesome. I run it a lot on Heresy and I've never had issues. It handles hoards well enough though slower than a big cleave weapon but it takes down heavies very quickly and you see more of them on higher difficulties.

What sort of blessings and perks are good on it?

Internet Explorer
Jun 1, 2005





Ellipson posted:

I've had this happen, it's been ages though. Just constantly looping horde music with it spawning every minute. Think it's just a director bug.

I feel like I used to have it happen in VT2 from time to time. Pretty rare. I agree with you that it seemed more like a Director bug rather than an audio bug. More like part of the horde got stuck somewhere.

deep dish peat moss
Jul 27, 2006

Are "Low Intensity" missions bugged? Every one I've tried in the past week has been a literal non-stop constant onslaught of both specialists and shooter hordes. Like, literally from the minute you first engage until you eventually wipe, waves and waves of things never stop spawning, it's nearly impossible to push forward because as soon as you eliminate the 6 scab gunners, there are 5 new ones.

WarpedLichen
Aug 14, 2008


deep dish peat moss posted:

Are "Low Intensity" missions bugged? Every one I've tried in the past week has been a literal non-stop constant onslaught of both specialists and shooter hordes. Like, literally from the minute you first engage until you eventually wipe, waves and waves of things never stop spawning, it's nearly impossible to push forward because as soon as you eliminate the 6 scab gunners, there are 5 new ones.

I've played a couple during the weekend and they seem like pretty chill affairs, not sure what you saw.

High Intensity is a poo poo show though, enemies spawning in thin air. Had a poxburster spawn in one of those shipping containers on the desert level that instantly blew up and throw me off a cliff.

Anybody else getting carried a lot in Heresy+ by Zealots with combat knives? Not sure what the deal is but they're like Sonic just dashing everywhere and being seemingly unkillable.

Edit: also, holy poo poo you need +wounds on Heresy+, having only 2 is brutal. One poxburster hit and you can't get picked up.

WarpedLichen fucked around with this message at 08:57 on Dec 14, 2022

field balm
Feb 5, 2012


deep dish peat moss
Jul 27, 2006

WarpedLichen posted:

I've played a couple during the weekend and they seem like pretty chill affairs, not sure what you saw.

High Intensity is a poo poo show though, enemies spawning in thin air. Had a poxburster spawn in one of those shipping containers on the desert level that instantly blew up and throw me off a cliff.

Anybody else getting carried a lot in Heresy+ by Zealots with combat knives? Not sure what the deal is but they're like Sonic just dashing everywhere and being seemingly unkillable.

Edit: also, holy poo poo you need +wounds on Heresy+, having only 2 is brutal. One poxburster hit and you can't get picked up.

Here are a few screenshots I was able to grab in the very brief seconds where I could take my hands off other more important keys in the 4* Low Intensity mission I just ran


ok we've already been through a lot by this point, and there are 5 specialists visible in the upcoming room. Rough, but not too out of the ordinary for 4*

So we move in and we start fighting and

ugh

The Ogryn and I somehow manage to keep pushing forward and rescuing the other two each time they die

double ugh

then we have to wait for the elevator and, oh goddamnit


Then we wiped right at the end so I couldn't even view our final kill count but I would guess easily 3000+

Not pictured: the 3 back-to-back bursters that had just exploded on us and the 3 ragers that were about to run around the corner.

This pace does not ever stop. It's constant. You don't wipe out a group of baddies then move forward, you constantly fight through an endless sea of enemies of all kinds. It's been like this every time I've tried a Low Intensity mission on any difficulty recently.

e: I have wiped on 2* Low Intensity missions with full groups of level 30s recently.

deep dish peat moss fucked around with this message at 09:31 on Dec 14, 2022

Kith
Sep 17, 2009

You never learn anything
by doing it right.


its supposed to be spawn=0 not spawndelay=0

Fishstick
Jul 9, 2005

Does not require preheating

WarpedLichen posted:



Anybody else getting carried a lot in Heresy+ by Zealots with combat knives? Not sure what the deal is but they're like Sonic just dashing everywhere and being seemingly unkillable.


Knife zealots are the powersword/bolter vets in that it's the "ideal meta" because you can reach ridiculous toughness damage reduction numbers by stacking crit/bleed, and knives apparently have the highest base crit% and can roll traits to stack bleeds easier. That they give you crazy mobility is just a bonus.

OGS-Remix
Sep 4, 2007

Totally surviving on my own. On LAND!

deep dish peat moss posted:

Here are a few screenshots I was able to grab in the very brief seconds where I could take my hands off other more important keys in the 4* Low Intensity mission I just ran

This pace does not ever stop. It's constant. You don't wipe out a group of baddies then move forward, you constantly fight through an endless sea of enemies of all kinds. It's been like this every time I've tried a Low Intensity mission on any difficulty recently.

Something is definitely wrong for you because I did a low intensity 5 difficulty which was probably only as difficult as a 3. Low intensities 4 turns into like 2 difficulty. It's an easy way to level up since the low intensity still counts as a mission modifier but it's way easier and you get a ton more exp.

I've never been stressed at all during low intensity; like a lot of the end areas have a lot of waiting time simply because mobs aren't spawning and we're killing them very quickly.

Legit Businessman
Sep 2, 2007


OGS-Remix posted:

Something is definitely wrong for you because I did a low intensity 5 difficulty which was probably only as difficult as a 3. Low intensities 4 turns into like 2 difficulty. It's an easy way to level up since the low intensity still counts as a mission modifier but it's way easier and you get a ton more exp.

I've never been stressed at all during low intensity; like a lot of the end areas have a lot of waiting time simply because mobs aren't spawning and we're killing them very quickly.

The game knows he has a bad opinion on the power sword and the machine spirit is punishing him.

I just banged out some very relaxing haz 3 low missions and they were decidedly not crazy difficult.

Cease to Hope
Dec 12, 2011
Near as I can tell, Low Intensity does not seem to remove or reduce the specials the game throws at you for dawdling. So if you're not maintaining a pace appropriate to the base difficulty, it is very hard, but if you are, it's a breeze.

Fishstick
Jul 9, 2005

Does not require preheating

BrotherJayne
Nov 28, 2019

Social hub thing sucks, takes too drat long to load.

Fishstick
Jul 9, 2005

Does not require preheating
Someone on reddit did the math:

quote:

There is a 1 in 37,03 chance per shop refresh that a specific weapon will have a specific perk
there is a 1 in 28139 chance per shop refresh that a specific weapon will have a specific perk and be rolled 370+ base stat rating (top right corner in the "bars" section). With a 370+ weapon, you can still have a 50% damage roll.
there is a 1 in 9,6 chance per shop refresh that a curio will have 2 specific perks.


These are not even considering perk rating (for example, 2% crit chance or 5% crit chance). As the shop only refreshes once an hour, that is an estimated 37,03 hours played to obtain the weapon you want with specific 1 perk (still not considering rating). For curios you even need to upgrade from blue to purple rarity, to even see which 2 perks it gets.

Furthermore, this post by u/EndoM8rix tells us that emperors gifts are capped to 20 per week, account wide for some reason, hard capping the amount of loot you can acquire. With 4 hours played per day, for a week, you can get 28 shop refreshes per week (280 weapons per week), and it would then take 9,25 days to obtain 1 specific weapon with a specific perk, and that may be a bad one. Emperors gifts then increases that to 300 weapons per week, which is then 8,64 days.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Gaming with the buds (hella fun) but we are wondering why the game looks and plays so great but is surrounded by so much poo poo and also many systems which they had already in a good spot in VT2 which they completely got rid of.

dogstile
May 1, 2012

fucking clocks
how do they work?

Fishstick posted:

Someone on reddit did the math:

But you're going to be able to swap perks about on weapons, which is going to significantly shorten that?

I'm also still not sure how a shop that gives you 15 or so options every hour is worse than VT2's system of box per mission, because surely that's less options?

Fucker's should just add grey crafting and let the broke brains hammer our their max efficiency weapons, i guess. That way they'll just powergrind crafting mats and upgrade from base + discard over and over again.

explosivo posted:

Maybe you were in their way :shrug:

If I have a shield I'm using it to swat huge swaths of enemies away from everybody in the group so you can shoot without getting attacked and if you're between me and a horde then stop shooting for like .5 seconds and let me through then continue firing, you have like 700 bullets

Definitely not arguing that there are terrible Ogryns who suck complete rear end though. Just saying sometimes i might have to walk through you because there's nowhere else to go and I'm big!

99% of the time this happens to me (and its not just Ogryn's) there's ample space to either move to the side or even just get your own gun out and start firing.

Nobody is complaining that they're firing into a doorway and the Ogryn is doing their job, everyone just gets annoyed when they're firing at specials/clearing out an area/thinning out an incoming horde and someone just goes "gently caress it" and walks through.

poo poo when I play Ogryn I can hold a door horde by standing to the side of it and shoving/using melee. Most people just don't think about it and then we can't snipe any specials coming in because there is a wall of flesh in the way.

dogstile fucked around with this message at 13:08 on Dec 14, 2022

Fishstick
Jul 9, 2005

Does not require preheating

dogstile posted:

But you're going to be able to swap perks about on weapons, which is going to significantly shorten that?

I'm also still not sure how a shop that gives you 15 or so options every hour is worse than VT2's system of box per mission, because surely that's less options?



The number of options is kind of irrelevant if all you want is a staff or a specific melee weapon and the shop is filled with everything except those 2, every hour, for days. Crafting doesn't increase power rating beyond a certain amount either, so even if you were able to find a weapon unless they plan to add actual upgrading of the modifiers / rating of a weapon, even with crafting in you will still need to interact with the shop. In V2 I can whip up a a grey of max rating, upgrade it to orange or red, and reroll it to what i want, given i have enough mats, and I can start playing. For my max level dudes in Darktide I just log in every hour and see if the weapons are want are there this time, and if they have at least one of the perks i'm lookin for.

Fishstick fucked around with this message at 13:36 on Dec 14, 2022

dogstile
May 1, 2012

fucking clocks
how do they work?

Fishstick posted:

The number of options is kind of irrelevant if all you want is a staff or a specific melee weapon and the shop is filled with everything except those 2, every hour, for days. Crafting doesn't increase power rating beyond a certain amount either, so even if you were able to find a weapon unless they plan to add actual upgrading of the modifiers / rating of a weapon, even with crafting in you will still need to interact with the shop. In V2 I can whip up a a grey of max rating, upgrade it to orange or red, and reroll it to what i want, given i have enough mats, and I can start playing. For my max level dudes in Darktide I just log in every hour and see if the weapons are want are there this time, and if they have at least one of the perks i'm lookin for.

dogstile posted:

Fucker's should just add grey crafting and let the broke brains hammer our their max efficiency weapons, i guess. That way they'll just powergrind crafting mats and upgrade from base + discard over and over again.

I mean, yeah, that is what I said.

Carcer
Aug 7, 2010
Game is great to play, but I've gotten like 4 missions done in 3 days because of constant server disconnects. Getting to the lobby is a minor victory and actually loading into a mission is an elusive and far off goal.

Carcer fucked around with this message at 13:55 on Dec 14, 2022

Kaddish
Feb 7, 2002

Carcer posted:

Game is great to play, but I've gotten like 4 missions done in 3 days because of constant server disconnects. Getting to the lobby is a minor victory and actually loading into a mission is an elusive and far off goal.

That seems pretty abnormal, at least from my recent experience.

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big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

dogstile posted:

I'm also still not sure how a shop that gives you 15 or so options every hour is worse than VT2's system of box per mission, because surely that's less options?

I said this last time you brought this up: it's not, but VT2 also let you craft whatever you wanted on demand, so the lootboxes weren't egregious. Lootboxes were basically vehicles for getting crafting mats so you could craft what you wanted, with occasional nice stuff inside. Whether it's store-only or lootbox-only, it's bad because it doesn't have the failsafe for getting the weapon you want

Also it isn't "broken brain" to want to have realistic avenues for progressing in a game with progression systems

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