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Back Hack posted:It's definitely weird how wishy-washy they've been, we have yet to see any consistent gameplay that wasn't a bunch of 30 second gameplay snippits glued together randomly, and that includes that showcase they did. I'm thinking Starfield is probably not coming out until near the end of 2023, it wouldn't surprise me if it was pushed into 2024.
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# ? Dec 15, 2022 18:52 |
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# ? Jun 3, 2024 14:57 |
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I said come in! posted:I'm thinking Starfield is probably not coming out until near the end of 2023, it wouldn't surprise me if it was pushed into 2024. Honestly I would be happy with that, there's so many good games coming out this year I need some of them to get pushed back. Now if all of them get pushed back then that's a problem...
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# ? Dec 15, 2022 19:31 |
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Epi Lepi posted:Honestly I would be happy with that, there's so many good games coming out this year I need some of them to get pushed back. I don't think my heart can handle what happened in 2020 (this exact scenario occurred).
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# ? Dec 15, 2022 19:35 |
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It'll be ten god-damned years before Starfield 2 so please, by all means, delay this one as much as you need to if it gives us a better game.
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# ? Dec 15, 2022 20:00 |
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The wait for Starfield is one thing but imagine being an Elder Scrolls fan, good luck even seeing a proper trailer before 2025.
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# ? Dec 15, 2022 20:19 |
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a large percentage of elder scrolls fans in their 50s and some in their 40s will not see another one after 6
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# ? Dec 15, 2022 20:42 |
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DaysBefore posted:The wait for Starfield is one thing but imagine being an Elder Scrolls fan, good luck even seeing a proper trailer before 2025. Fallout fans are looking at what 2030 at the earliest? I still reckon that MS will somehow convince Bethesda to do something else with fallout before the next releases as that's crazy. No 76 doesn't count.
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# ? Dec 15, 2022 21:05 |
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I'm actually surprised that Bethesda hasn't officially divided into multiple teams tied to each of their tentpole franchises. I know they have some satellite offices that handle games i.e. whatever branch did Fallout 76. But I kinda thought that once the burlap sacks full of Microsoft money started flowing in they'd have to divide into the 'Fallout Team' and the 'Elder Scrolls Team' etc. to get the games out sooner and make the suits money even faster.
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# ? Dec 15, 2022 21:14 |
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Cavauro posted:a large percentage of elder scrolls fans in their 50s and some in their 40s will not see another one after 6 I'm in my 40s and not in great health so I'm genuinely just hoping to see Starfield! ES6 seems petty unlikely.
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# ? Dec 15, 2022 21:18 |
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dr_rat posted:Fallout fans are looking at what 2030 at the earliest? I still reckon that MS will somehow convince Bethesda to do something else with fallout before the next releases as that's crazy. confusingly, fallout 5 will be released in '76
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# ? Dec 15, 2022 22:15 |
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Obsidian does New Vegas 2 when
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# ? Dec 18, 2022 08:53 |
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Ah, nevermind, I'm dumb. I thought there was an official source saying that this Wednesday there'd be a Direct
Merry Deciever fucked around with this message at 21:17 on Mar 1, 2023 |
# ? Mar 1, 2023 21:12 |
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Merry Deciever posted:Ah, nevermind, I'm dumb WHAT ARE YOU HIDING, MERRY DECIEVER?
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# ? Mar 1, 2023 21:16 |
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Might as well get some discussion going. I guess this game is going to have a lot of Procedural Generation in it, what with the 1000 planets and whatnot. The most obvious and bad of that I've ever gotten from bethesda games was Fallout 3's Tunnel system, though Oblivion also reused a ton of assets. Fallout 4 also re-uses a lot of assets and configurations, but it IS less obvious. It's there, but not nearly as bad IMO. Makes me wonder if we'll have mods that tweak the biomes and room configurations and whatnot. A roguelike mode could actually be kinda fun
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# ? Mar 1, 2023 21:21 |
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Bethesda games going literally back to Arena always have had a lot of proc-gen, though really, if you could ignore the random parts and focus on going to the actual tailor made content, sort of like the "JIP fast travel" mod: https://www.nexusmods.com/newvegas/mods/52129 (Or just fallout 1 and 2's travel system) and than just explore at random when you want to, I could see starfield is being hailed as one of the best. Has it been confirmed that you can land anywhere, or is it strictly the same spots every time?
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# ? Mar 1, 2023 21:25 |
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The Twitterverse was going all-in on a possible announcement for the showcase this week, no idea how those rumors were started. Could be just another big old echo chamber.Merry Deciever posted:Bethesda games going literally back to Arena always have had a lot of proc-gen, though really, if you could ignore the random parts and focus on going to the actual tailor made content, sort of like the "JIP fast travel" mod: https://www.nexusmods.com/newvegas/mods/52129 It's been confirmed you can land anywhere, I think it was in one of the developer directs.
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# ? Mar 1, 2023 21:40 |
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I am constantly returning to a truth about the elder scrolls games, and what it means for games about large open worlds more generally: Daggerfall illustrates that size alone isn't what conveys a sense of exploration. Daggerfall is the actual size of the UK, while Morrowind is the size of, what, Disney World? Except Daggerfall ISN'T actually that big in a practical sense because you travel to locations from a menu. In effect, Daggerfall is many (many) maps you just load up. So, the smaller game actually feels larger because the trip from Seydna Neen to Balmora might be relatively compressed, but it's real, you can walk it - you can get lost, or notice something the tenth or even the hundredth time you've done it. That's fundamentally not going to happen in Daggerfall. What Daggerfall essentially has is Oblivion's or Skyrim's fast travel system with no option for wilderness travel/exploration. You see the same thing in No Man's Sky. Is the game world big? Sure, I guess, it doesn't really matter, just watch the ship take you to another planet. Speaking of the planets, there's a big problem Proc Gen games had - I've seen it in Daggerfall, in Valhiem, and in No Man's Sky - once you've seen SOME of an area, there's no reason to see MORE of it. How much of the Black Forest Biome is in Valhiem? Who knows or cares, they're all the same (aside from the merchant). Sail for three days and nights towards the horizon and find a black forest, should you go there? No, because you have Black Forest Biome at home. I'm really worried that the combination of riding a star ship (watching a disguised loading screen) and samey proc gen planets is going to lead to the same problem in Star field. CAN you go second star to the right and straight on till morning? Yeah, but you'll just find another Industrial World 2E. "Curated" planets, which I think Bethesda is doing, can fix this, because you only need Industrial Planet 2E to have a few unique touches to solve the problem Valhiem has. So, I'm concerned but hopeful.
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# ? Mar 1, 2023 21:42 |
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My big concern at this point is how they're going to make Bethesda exploration work in a game where everything is split up into a thousand discrete planets. In Skyrim or Fallout 4 you get a quest at a distant location and start walking towards it and along the way you pass half a dozen unrelated points of interest to explore. How is that going to work in space? I'm afraid the hassle of landing your ship every time you want to check something out will become an obstacle to this kind of exploring and that's such a big part of how Bethesda games play.
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# ? Mar 1, 2023 22:06 |
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Right, exactly, I'm worried it'll become a serious of discrete encounters with what is effectively a loading screen. Hell, Air locks are already loading screens!
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# ? Mar 1, 2023 22:34 |
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Bestheda claims that Starfield has 30% more handcrafted content compared to their next largest game, Fallout 4. So outside of that content, the world of Starfield is likely to be pretty boring and fixed with randomly generated missions.
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# ? Mar 1, 2023 22:40 |
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I said come in! posted:Bestheda claims that Starfield has 30% more handcrafted content compared to their next largest game, Fallout 4. So outside of that content, the world of Starfield is likely to be pretty boring and fixed with randomly generated missions. Much of Fallout 4's map was a desolate wilderness, so maybe it'll work out.
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# ? Mar 1, 2023 23:20 |
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Sandepande posted:Much of Fallout 4's map was a desolate wilderness, so maybe it'll work out. And really I don't mind randomly generated content, as long as it has a fun gameplay loop. Elite Dangerous added this in its most recent expansion, but it ended up being crap because the content was too difficult. You spent forever traveling to your mission, landing, and then getting one shot by the enemy AI. The rewards were never worth it for finishing these missions either. Starfield being a single player offline only RPG, should be a lot better about this.
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# ? Mar 1, 2023 23:31 |
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I said come in! posted:Bestheda claims that Starfield has 30% more handcrafted content compared to their next largest game, Fallout 4. So outside of that content, the world of Starfield is likely to be pretty boring and fixed with randomly generated missions. That’s my big fear, every quest giver being a boring Preston Garvey, and just as bland too.
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# ? Mar 1, 2023 23:36 |
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Jack B Nimble posted:Daggerfall illustrates that size alone isn't what conveys a sense of exploration. Am I misremembering? I thought you could run between towns in Daggerfall but didn’t because it took forever.
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# ? Mar 2, 2023 00:54 |
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Yes you can walk anywhere in DF but I think the countryside is some kind of procedural load
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# ? Mar 2, 2023 00:56 |
FuzzySlippers posted:Yes you can walk anywhere in DF but I think the countryside is some kind of procedural load No, its just a nightmare of copy-pasted boring poo poo. The first massive dungeon you explore is great. Once you realize every dungeon is a gigamaze with the same 5 room features and same three biomes (castle, tunnel, cave) it stops being good. Zaric is loving insane putting hundreds of hours into unmodded DF
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# ? Mar 2, 2023 01:00 |
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AlternateAccount posted:Am I misremembering? I thought you could run between towns in Daggerfall but didn’t because it took forever. I played the game on release and I seem to remember trying to do this also, but as you said it took forever and you got attacked by random creatures a fair bit too, so fast traveling was by far the better option.
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# ? Mar 2, 2023 01:13 |
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I've only played Daggerfall Unity and you CAN walk from one place to another because I tried it, but there's nothing there and no reason to - the game world is just a "height map" that loads in random trees and poo poo. It might be technically possible to walk until you leave your city behind you but it doesn't mean anything for the gameplay.
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# ? Mar 2, 2023 03:43 |
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Direct paths to quests could be pretty good though, letting you focus on stuff you care about and not getting distracted by random oblivion cave #46 with it's three treasure chests and skeleton & wolf combo. I'm sure there'll be some sort of space Preston to give you scut work should you want it, but Menuing to quests might be kinda cool too. It's definitely a different mold from their normal stuff, though the gameplay I've seen has basically been an advanced fallout 4 mod
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# ? Mar 2, 2023 04:01 |
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The smaller dungeon option in Daggerfall Unity is great. I had a blast playing through the game last year
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# ? Mar 2, 2023 04:08 |
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Jack B Nimble posted:I've only played Daggerfall Unity and you CAN walk from one place to another because I tried it, but there's nothing there and no reason to - the game world is just a "height map" that loads in random trees and poo poo. It really does sort of bring up the why was daggerfall made so big when the content wasn't really there for it. This goes for Starfield as well. With Starfield they are claiming that none curated areas are still going to be more interesting, and not just as you say a "height map" that loads in randoms trees and poo poo. With Daggerfall I think part of the reason was for better word aesthetic. It didn't matter so much that you weren't going to ever walk between towns, but just knowing the world was there make the world feel bigger. Feel more like an actual world and not have that Oblivion/Skyrim issue where major cities can almost be seen from one another and all have like 20-40 building in them. Just makes what's meant to be a massive world feel more like your on a small island or something with a few small villages in it.
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# ? Mar 2, 2023 04:09 |
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It's one of the main reasons I honestly think exploration in Arena is more fun than Daggerfall - in Arena you at least have the entire continent to explore, with different biomes and dungeons and races and such. Both are pretty good games though.
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# ? Mar 7, 2023 06:41 |
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Private Speech posted:It's one of the main reasons I honestly think exploration in Arena is more fun than Daggerfall - in Arena you at least have the entire continent to explore, with different biomes and dungeons and races and such. I’d love a sourceport of some kind for Arena.
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# ? Mar 7, 2023 07:18 |
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chaosapiant posted:I’d love a sourceport of some kind for Arena. Remake it in the wolf 3d engine cowards!!!
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# ? Mar 7, 2023 07:26 |
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Private Speech posted:It's one of the main reasons I honestly think exploration in Arena is more fun than Daggerfall - in Arena you at least have the entire continent to explore, with different biomes and dungeons and races and such. Did you never leave the province? The exact same thing is in Daggerfall too.
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# ? Mar 7, 2023 14:12 |
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7c Nickel posted:Did you never leave the province? The exact same thing is in Daggerfall too. It's still much less varied though, like you can't go visit Morrowind and whatnot.
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# ? Mar 7, 2023 19:32 |
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Elder Scrolls Online is my dream Elder Scrolls game and it already exists, I just wish it wasn't a games as a service MMORPG. Still a good game though, I just hate the online only part. Elder Scrolls is all about mods to me.
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# ? Mar 7, 2023 19:53 |
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I said come in! posted:Elder Scrolls Online is my dream Elder Scrolls game and it already exists, I just wish it wasn't a games as a service MMORPG. Still a good game though, I just hate the online only part. Elder Scrolls is all about mods to me. I have friends that love ESO, but i just couldnt get into it. I think MMOs are not my jam anymore. I used to love them, but they dont hold my attention anymore.
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# ? Mar 8, 2023 03:27 |
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I tried ESO but the MMO part ruined My Immersion. An offline mode would be pretty sweet though, I mostly just want to explore without seeing other humans and have fewer monsters to fight.
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# ? Mar 8, 2023 11:21 |
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# ? Jun 3, 2024 14:57 |
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ZombieCrew posted:I have friends that love ESO, but i just couldnt get into it. I think MMOs are not my jam anymore. I used to love them, but they dont hold my attention anymore. Yeah, I like the whole game world and aesthetics of ESO a fair bit, but the actual gameplay and MMO genre conventions just kinda made me not want to keep playing just a few hours in.
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# ? Mar 8, 2023 11:34 |