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My swordfighting group wants to get a board game as a gift for our teacher, but unfortunately I've been out of the boardgaming circuit for a while and don't really know what's good & popular nowadays. Nor am I very familiar with his tastes, but he seems to enjoy strategy-based titles. Here's what I remember seeing on his shelves: Eclipse Legends of Andor Twilight Struggle Game of Thrones Arkham Horror Unstable Unicors Snakesss Our group is typically 6-7 people so a larger playercount would be convenient, though in the latter case the idea of breaking up into 2 smaller groups was on the table. Would anyone happen to have an easy recommendation in mind?
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# ? Dec 16, 2022 16:14 |
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# ? Jun 6, 2024 00:46 |
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Eclipse 2nd edition 7 wonders
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# ? Dec 16, 2022 16:47 |
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MikeCrotch posted:Anyone got recommendations for good recent games for older pre-teen kids? 9-11 sort of age range. Looking for presents for my niece and nephew who I usually get games for, both games players so can handle decently complicated stuff. SUSD recently reviewed The Initiative, that looked like fun but my kids are too young for word cipher games.
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# ? Dec 16, 2022 16:51 |
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Terry van Feleday posted:My swordfighting group wants to get a board game as a gift for our teacher, but unfortunately I've been out of the boardgaming circuit for a while and don't really know what's good & popular nowadays. Nor am I very familiar with his tastes, but he seems to enjoy strategy-based titles. Here's what I remember seeing on his shelves: 6+ is pretty limiting. How about Deception: Murder in Hong Kong, for mixing it up from strategy games? To stick with strategy, Twilight Imperium and Scythe are conspicuously absent from your list. I'll counter Orange's recommendation and say I really don't like 7 Wonders at all (although 7 Wonders Duel is excellent). I'm definitely in the minority there (not sure about itt particularly) but just saying, the widely beloved game isn't necessarily for everyone.
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# ? Dec 16, 2022 17:14 |
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7 Wonders was amazing a decade ago (7 players playing simultaneously! with less than half the down time between your turns!), and for people who would play Unstable Unicorns today it's probably still amazing. (You can probably think of an analogy to something in the swordfighting world, where depth of experience inevitably causes you to see the downsides in something accessible and exciting to somebody newer.)
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# ? Dec 16, 2022 17:26 |
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This is my first year getting into the hobby and it was the first game I bought and tabled. It just sucks (to me)! It's the only buy in my collection that I regret, so I got that going for me. I will never table it again please if anyone wants to take it off my hands let me know (it's Revised edition, played once).
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# ? Dec 16, 2022 17:36 |
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Gort posted:Whatever happened to legacy games? Feels like I haven't heard about a new one since Pandemic Zero. "Legacy" moved from "add stickers and poo poo to your board and play the same game again with stickers", to just a "play through this narrative book/cards/whatever and then you know everything". The narrative games are usually over-$100 so ~the op~ excluded them, but they're still around. Usually big-box stuff: Etherfields ISS Vanguard Tainted Grail (other Awaken Realms poo poo) Sleeping Gods Frosthaven Vampire the Masquerade Chapters Artisans of Splendent Vale
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# ? Dec 16, 2022 17:37 |
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Gort posted:Whatever happened to legacy games? Feels like I haven't heard about a new one since Pandemic Zero. Oath is closer to the original legacy idea than the more common narrative stuff like Gloomhaven, etc.
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# ? Dec 16, 2022 18:47 |
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Terry van Feleday posted:My swordfighting group wants to get a board game as a gift for our teacher, Sidereal Confluence? Sits 6 easy (in fact is probably best at 6), up to 9 possible. Negotiation heavy, needs plenty of table space, and it less mechanically complicated than it looks on the surface. We've had a blast every time we've played it. Edit: wait when the hell did an expansion come out? Completely missed that. NmareBfly fucked around with this message at 19:24 on Dec 16, 2022 |
# ? Dec 16, 2022 19:19 |
Terry van Feleday posted:My swordfighting group wants to get a board game as a gift for our teacher, but unfortunately I've been out of the boardgaming circuit for a while and don't really know what's good & popular nowadays. Nor am I very familiar with his tastes, but he seems to enjoy strategy-based titles. Here's what I remember seeing on his shelves: those are pretty good, but if you're getting a board game for a sword fighter, you have to get a sword fighting game https://boardgamegeek.com/boardgame/169/en-garde
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# ? Dec 16, 2022 22:11 |
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Infinitum posted:Looked it up They actually got back to me today with a tracking number and apology, so that's nice!
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# ? Dec 16, 2022 23:02 |
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Infinitum posted:Looked it up There is a more famous Agricola
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# ? Dec 17, 2022 00:48 |
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Terry van Feleday posted:My swordfighting group wants to get a board game as a gift for our teacher, but unfortunately I've been out of the boardgaming circuit for a while and don't really know what's good & popular nowadays. Nor am I very familiar with his tastes, but he seems to enjoy strategy-based titles. For 6-7? The Great Split.
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# ? Dec 17, 2022 02:42 |
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I have an extremely consistent group of 4 that want to play King’s Dilemma all the way through. Problem is we have no good 5th player who could meet semi-regularly. I’ve seen 5p recommended as the best player count, but it’s a little tricky to know how crucial that is without accidentally spoiling anything. Anyone with KD experience: How much does it seem like 4v5 matters? Should we try harder to lock in a 5th regular, even if it means the campaign might take much longer to finish? A little worried about it fizzling with too long of gaps between play but it’s possible to just drop the 5th and continue with 4 right? Would it work at all for various people to fill in for the 5th (using different Houses for each)?
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# ? Dec 17, 2022 03:24 |
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PopZeus posted:I have an extremely consistent group of 4 that want to play King’s Dilemma all the way through. Problem is we have no good 5th player who could meet semi-regularly. I’ve seen 5p recommended as the best player count, but it’s a little tricky to know how crucial that is without accidentally spoiling anything. Our group had a fifth player for the first two games and then we finished it out with four. Both player counts played really well and I liked it enough to back the recent Queen's Dilemma Kickstarter. The fifth player can jump in and out fairly freely and won't miss a ton. Things will obviously change from game to game, but you can pretty easily sum it up for them when they came back. No spoilers, but the only real downside I can see for a player skipping games besides missing cool events that happen and hearing about them secondhand, is that they are extremely unlikely to win the final endgame scenario if they've missed more than one or two games. If they don't care that they will almost certainly come in last at the end then they will likely still like it. And even though they won't win the last round they can still participate and do some cool things, so it wouldn't be boring for them. *edit* Saw I missed part of your question. I would just play the same 4 houses the whole time and let the fifth player play their house when they can. If you play the fifth player's house when they're not there, you'd either have to not play with your regular house that game and tank your score, or play with something like a dummy player rule where someone controls 2 houses for a game. I don't think either of those would work too well. If you cycle in a new fifth player every game or so, that could work, but they probably won't be as invested in the story or what's going on as everyone else. The game itself is pretty simple mechanically though, so it would be an easy teach. Also, extremely minor mechanics spoiler that I wish I had known going in. Both the good prestige points and the evil crave points are valuable. They will both help you win at the end. Neondragons fucked around with this message at 05:44 on Dec 17, 2022 |
# ? Dec 17, 2022 05:16 |
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Drop in/out works fine with kings dilemma so just do that
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# ? Dec 17, 2022 07:57 |
Well, it happened. I played a roll and write I didn't hate. Dice Kingdoms of Valeria, in the vast series of "games set in the same world with consistent iconography and factions and elements and stuff like that, Valeria". It was essentially the dice rolling from machi koro (work to get more hits on various numbers that can be rolled) plus some standard "mark this then that is a tick over here then that gives you this and that" r&w fare. Honestly I'm not even sure why it didn't irritate me as much as, say, Welcome To... did.
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# ? Dec 17, 2022 12:32 |
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silvergoose posted:Well, it happened. I played a roll and write I didn't hate. For me, Clever Hoch Drei > Doppelt So Clever > Ganz Schoen Clever >>>> Roll Through the Ages/Cartographers >> Lost Cities > Welcome To.../Baseball +Football Highlights/On Tour/others not coming to mind.
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# ? Dec 17, 2022 15:35 |
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Are the mission cards in Cartographers Heroes different from the ones in the original? I could use some more variety.
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# ? Dec 17, 2022 15:46 |
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What's the minimum wage to play Sidereal Confluence, you think? Not necessarily competitive.
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# ? Dec 18, 2022 00:02 |
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PerniciousKnid posted:What's the minimum wage to play Sidereal Confluence, you think? Not necessarily competitive. Aliens don’t use money
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# ? Dec 18, 2022 00:08 |
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Three yellow cubes an hour
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# ? Dec 18, 2022 00:12 |
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PerniciousKnid posted:What's the minimum wage to play Sidereal Confluence, you think? Not necessarily competitive. 3-4 feels a bit meaner because often opportunities come directly at someone else's expense. Once you hit 5+ that is much less of an issue.
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# ? Dec 18, 2022 01:10 |
homullus posted:For me, Clever Hoch Drei > Doppelt So Clever > Ganz Schoen Clever >>>> Roll Through the Ages/Cartographers >> Lost Cities > Welcome To.../Baseball +Football Highlights/On Tour/others not coming to mind. I only enjoyed Ganz shon as a solo app game. Roll through the Ages is a Yatzee game, there's no shared r and w so I don't think of it as being in the same genre.
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# ? Dec 18, 2022 01:28 |
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Fate Accomplice posted:Aliens don’t use money Oops I meant minimum age.
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# ? Dec 18, 2022 03:50 |
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Cthulhu Dreams posted:3-4 feels a bit meaner because often opportunities come directly at someone else's expense. Once you hit 5+ that is much less of an issue. Agree, to the point that if it's less than 5 I'd probably rather play a different game. 6-7 is the sweet spot to me, though I've never actually played a 9. I don't know if there's a table big enough for a 9 in the tristate area. With a lower player count there are fewer trades to do and goods to circulate so its lot harder to get anything going. Since even in a good game it feels like your engine is only really moving on like the last turn, stuff that slows it down ain't great. I'm sure there's a 3-4 person group out there somewhere that likes executing every trade with calculated precision and has a lot of fun with it, but part of the joy of Sidereal to me is that there's just so much poo poo going on at the table at a time it's impossible to keep track of.
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# ? Dec 18, 2022 04:13 |
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Azran posted:Are the mission cards in Cartographers Heroes different from the ones in the original? I could use some more variety. Yeah. It can be played standalone or combined, and the exploring and raid cards are different to vanilla Cartographers. I really noticed vanilla became repetitive when I was playing it a lot on the app.
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# ? Dec 18, 2022 04:16 |
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I got my first Legendary Cartographer today :')
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# ? Dec 18, 2022 05:09 |
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Azran posted:Are the mission cards in Cartographers Heroes different from the ones in the original? I could use some more variety. Yeah, they're all different and you can combine them together in either game. Don't combine the exploration cards though as that can mess up terrain distribution.
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# ? Dec 18, 2022 12:54 |
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Anyone in here have/played GWT Argentina yet? Just happened to see it at my FLGS and grabbed it today. Big fan of GWT first edition + Rails to the north but there’s not a ton of reviews out yet. Consensus seems to be that it’s 70% GWT and the other 30% help change up the decision space so it’s not just Big Cowboy Race.
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# ? Dec 19, 2022 03:38 |
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Info on Ark Nova expansion Aquarius: https://www.dicetowernews.com/article/new-details-ark-nova-aquarius-announced
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# ? Dec 19, 2022 04:35 |
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quote:In addition, water-based animals have a wave icon on them. When one of these tags appears on a card in the display, you discard the first card and replenish. This mechanic is meant to help cycle through the draw deck faster to mitigate the additional cards from the expansion.
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# ? Dec 19, 2022 04:47 |
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Revive is very very good. Possibly my favorite new game this year. Don't sleep on it.
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# ? Dec 19, 2022 10:25 |
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Memnaelar posted:Revive is very very good. Possibly my favorite new game this year. Don't sleep on it. Can you talk more about it please? I was weighing that and Rise and Fall, but read some opinions that Revive, while good, is close to multiplayer solitaire.
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# ? Dec 19, 2022 20:53 |
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Bodanarko posted:Anyone in here have/played GWT Argentina yet? Just happened to see it at my FLGS and grabbed it today. Big fan of GWT first edition + Rails to the north but there’s not a ton of reviews out yet. I played it at BGGcon. I’m not a big GWT fan, so I didn’t care for it. My friends who are fans liked it, but are not sure someone would need to own both.
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# ? Dec 19, 2022 20:58 |
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Boardlandia is having a year end inventory cleanup sale and have marked down a lot of inventory even below their November Black Friday prices. Lots of cheap Arkham Horror packs and other expansion.
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# ? Dec 19, 2022 21:16 |
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Megasabin posted:Can you talk more about it please? I was weighing that and Rise and Fall, but read some opinions that Revive, while good, is close to multiplayer solitaire. I also backed Rise and Fall, which looks similarly fantastic. I'm a little shocked that people call Revive multiplayer solitaire. I suppose that makes any eurogame with resource scarcity and no direct conflict multiplayer solitaire by that definition. It is absolutely not. There's certainly player interaction in the various markets (citizens, machines, and slot upgrades) where you might want a useful <blank> before someone else gets it. There's player interaction in the race for end-game artifacts as they're in limited supply and will give whoever gets them extra multipliers for a form of end-game scoring. There's player interaction in terms of racing to take outposts first, as players arriving there later will have to pay out additional resources to do so (to the players who arrived there first!) And there's player interaction with the optional (better) "switch" mechanic that unlocks after you finish game 1 of the campaign, wherein using your once-a-rest switch allows you to mimic another player's played card at the cost of releasing that card from its slot so that that player is able to use the card again after their next rest (rather than having it go into the discard pile) AND opens the slot up for additional use. There's even some novelty there as there are some cards that powerfully function as a slot-chain, meaning you can play another card on top of them and receive the benefits of the underlying card a second time, so there's even a way to turn what would normally be a disadvantage (opening up options for an adversary to gain resources from their card) into an advantage (cutting off a big chain play this round AND gaining resources besides). I guess if you consider Terra Mystica or Gaia Project "mulitplayer solitaire", this might fall into a similar category. I love both of those games and feel they have a TON of interaction and interesting choices, even if you really can't ever "blow up" an opponent's piece or take something from them once they've placed it. Revive, I think, has a similar level of potential depth.
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# ? Dec 19, 2022 21:38 |
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that minicampaign looks great, Space Base had an expansion with a similar deal (deck of cards for a campaign, mechanics change each game, once you're done they're all just expansion mechanics you keep using) and it was an absolute blast.
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# ? Dec 20, 2022 01:02 |
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xiw posted:that minicampaign looks great, Space Base had an expansion with a similar deal (deck of cards for a campaign, mechanics change each game, once you're done they're all just expansion mechanics you keep using) and it was an absolute blast. If you're talking the minicampaign in Revive (which is a minicampaign via a deck of cards) and I'm not crossing the streams, I'd say it's decent. It's similar to what a few other games do where they backload extra game modules which could've been a $15 expansion into a "campaign." You get two new factions (each with simple/complex sides to their playboards) and more of everything else in the base game with some added complexity. You absolutely do NOT need to play through the campaign if you don't want to; I'll be teaching the base game with the first bit of content (the new switch rule primarily) folded in and I've already punched out the other bits as I think you could easily use all of the other modules in a second game with your group. It *is* pretty cool, though, that they add some fluff and staging to teaching your group all of the game and you have all of it in after 5 sessions.
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# ? Dec 20, 2022 01:14 |
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# ? Jun 6, 2024 00:46 |
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silvergoose posted:Well, it happened. I played a roll and write I didn't hate. Oooh might try that if I see a demo copy. I've actually been on a roland wright kick lately with less focusing on games and have enjoyed guild of merchant explorers probably mostly due to the meeples and game flow as the game is wildly unbalanced treasure and power cards. But it's mostly an exercise in building your own neat little kingdom so I give it a pass. However...it does consume a lot of space as a roland wright. Also been playing tiny towns. Despite the terrible name given the size of the box and components, has a good chunky feel and puzzle nature. Playing with the resource deck is much better. Also used an extra copy to upgrade Inis with wooden components.
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# ? Dec 20, 2022 20:26 |