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strange feelings re Daisy
Aug 2, 2000

I got sick of the industrial lower-level Hive feel on so many maps. The rendering is gorgeous and faithful to 40K though. I enjoy Throneside way more. I hope going forward they'll be even more diverse.

I finally tried all weapons on Zealot and my favorite combo is eviscerator and Kantrael XII. I prefer being able to shoot tons of unflankable dudes.

Zealot charge is way less fun than Sir Kruber. IMO you should be immune to gunfire during the charge. It lasts less than a second so I think it would let you close to melee in more situations without being overpowered. Psyker and Zealot really need buffs to get on the Veteran's level.

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DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Kokoro Wish posted:

The Raid missions are literally just "Against the Grain" though. Or that one about retrieving supplies from the Marketplatz.

Err, wheat and chaff rather. The countryside one where you have to run a gauntlet and rescue a bunch of prisoners.

Grognan
Jan 23, 2007

by Fluffdaddy
"With Darktide being about the Inquisition and a soldier’s perspective I read Dan Abnett’s Eisenhorn and Ravenor books, then followed up with Gaunt’s Ghosts."

:hfive: those are good books

S.J.
May 19, 2008

Just who the hell do you think we are?

Grognan posted:

"With Darktide being about the Inquisition and a soldier’s perspective I read Dan Abnett’s Eisenhorn and Ravenor books, then followed up with Gaunt’s Ghosts."

:hfive: those are good books

He's started a series about Bequin too and I'm super excited to start it.

Grognan
Jan 23, 2007

by Fluffdaddy
I saw a sign advertising Iho sticks, I knew I was in the right place.

skaianDestiny
Jan 13, 2017

beep boop


Wow this really is just the gently caress Armor axe.

Nehru the Damaja
May 20, 2005

I'm too afraid to upgrade my Antax because if the last blessing is Limbsplitter, I've hosed up my good axe.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

ninjoatse.cx posted:

3/4 of my characters I named using the name generator. I’ve partied with at least 3 other Haks

Same, only my Ogryn did I bother with coming up with an original name

Mendrian
Jan 6, 2013

Nehru the Damaja posted:

I'm too afraid to upgrade my Antax because if the last blessing is Limbsplitter, I've hosed up my good axe.

Yeah limbsplitter is a weird blessing that can actively make a weapon worse, and it feels real bad that you can't roll off of it yet. I'm sure there's a world where it's useful in a build but gently caress if I haven't found it yet. Maybe some kind of extremely niche, "gently caress this enemy in particular" build, idk, but I'm not sure I see a universe where some kind of anti-maniac or anti-carapace build would even be viable.

Fishstick
Jul 9, 2005

Does not require preheating

DeathSandwich posted:

Or the finale in the elven ruins which required someone actively be moving the sliding puzzle pieces, which, granted, isn't really more involved than the data interrogator, but it was something where you could drop it to fight poo poo and pick up where you left off at least.

Or the Against the Grain finale which is literally running a giant gauntlet in a near-constant horde. The Plague Tree mission was almost like that in the final run in that you actually had a gauntlet of some significance once you were done scanning.

Not just the finales. I can remember several map pieces of Against the Grain where things can go uniquely wrong (because they have). Surprise monsters in the first Grain farm, getting sstuck in the little hut grabbing the book, the mill book jumps, etc. Tons of memorable sections barely 10 minutes in the map. The same goes for other maps; I hate Athel becausse of all the open spaces and angled floor sections that make dodging a pain, but it's memorable because of it.

Thats not even bringing up old V1 mapss like Horn or Wizard's tower. I don't know, it felt a lot more like an actual "adventure", maybe the lack of a narrative framework for the maps is part of the problem too.

Sab Sabbington
Sep 18, 2016

In my restless dreams I see that town...

Flagstaff, Arizona

Fishstick posted:

Not just the finales. I can remember several map pieces of Against the Grain where things can go uniquely wrong (because they have). Surprise monsters in the first Grain farm, getting sstuck in the little hut grabbing the book, the mill book jumps, etc. Tons of memorable sections barely 10 minutes in the map. The same goes for other maps; I hate Athel becausse of all the open spaces and angled floor sections that make dodging a pain, but it's memorable because of it.

Thats not even bringing up old V1 mapss like Horn or Wizard's tower. I don't know, it felt a lot more like an actual "adventure", maybe the lack of a narrative framework for the maps is part of the problem too.

I have lost more runs on Cata to a boss popping out of the first barn section in Against the Grain than anything else combined--and I love it.

VT2 had so many map portions that ended up being memorable even without it being a setpiece or objective of some kind because of spawn patterns--intentional or otherwise--that tended to emerge in them. The Chaos Warriors in the opening of Empire in Flames. The catwalk section on Into the Nest that rolled out Ratling Gunners on the sides. The single extremely brave flame rat that would rush you down the hallway after you open the puzzle door in (I believe) Convocation of Decay.

Obviously the game's new and there hasn't been time to notice poo poo like this, if we ever will, but the lack of interesting setpieces means that I basically remember none of the mission's names.

My favorite Finale by far is the giant open Consignment Yard with the trains where you have to disable the AA guns (which takes 2 seconds) and then survive in an area with an actual interesting layout and enough variety to make your positioning choices matter. But it might as well be "Run through the level and wait for pickup" given how unimpactful or interesting any of the objectives there feel.

Arghy
Nov 15, 2012

Anyone else feel grim curse resist isn't working atm? My pysker has theoretically 50% grim resistance and i still take just as much corruption as everyone else including a veteran with 0 grim resistance. How the gently caress does it work in the first place?

Fishstick
Jul 9, 2005

Does not require preheating
Last I read (10 days ago), grimoire-specific corruption resist as a stat doesnt work, at all.

Vagabong
Mar 2, 2019

deep dish peat moss posted:

There are other ways that it could make levels feel more distinct. More environment variety is a big one. More assassination targets. Slight changes to enemies in levels, like different colored clothes or whatever. I'm ok with missions all being mechanically the same "put battery in hole and defend elevator" but there are I think only 7 or 8 actual maps? And they all have the same kind of structure - catwalks and hallways in industrial zones.

They do already have some clothing variation on the horde enemies in various areas: on the water cult maps some of them wear purple, on throneside maps the poxwalkers wear fancy gowns, ect. but it's quite missable.

I think a major reason for a lot of the maps blending together is that lack of unique dialogue for them; Gruber freaking out about sacked towns or Bardin bemoaning desecrated holds really helped each map stand out. It really feels like they over stretched themselves having three unique personalities for each class (in some cases even more because the different line reads between body types means that the same 'voice' can com across astwoa different characters.) Sometimes the conversations are convincing but a lot of them don't quite string together smoothly.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
So did they fix the bug with surge staves being seizure inducing yet? Because gently caress playing until they do. Even without epilepsy it's incredibly obnoxious given the way it fucks the screen.

SplitSoul
Dec 31, 2000

Mendrian posted:

Yeah limbsplitter is a weird blessing that can actively make a weapon worse, and it feels real bad that you can't roll off of it yet.

That's the -Power one, right? I saw an axe that had it paired with a +Power blessing. Seemed terrible.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

Fishstick posted:

Thats not even bringing up old V1 mapss like Horn or Wizard's tower. I don't know, it felt a lot more like an actual "adventure", maybe the lack of a narrative framework for the maps is part of the problem too.
I still think Wizard's Tower is the standout map of the entire -Tide series in terms of creativity (the finale wasn't so good mechanically, alas). Maybe some of the Drachenfels ones too. There's nothing in DT that's even close to either imo.

edit: it's doubly a shame because some of the concept art here looks really, really nice: https://store.steampowered.com/news/app/1361210/view/6608500565553422293

Zephro fucked around with this message at 13:15 on Dec 21, 2022

GoldStandardConure
Jun 11, 2010

I have to kill fast
and mayflies too slow

Pillbug

Vagabong posted:

They do already have some clothing variation on the horde enemies in various areas: on the water cult maps some of them wear purple, on throneside maps the poxwalkers wear fancy gowns, ect. but it's quite missable.

I think a major reason for a lot of the maps blending together is that lack of unique dialogue for them; Gruber freaking out about sacked towns or Bardin bemoaning desecrated holds really helped each map stand out. It really feels like they over stretched themselves having three unique personalities for each class (in some cases even more because the different line reads between body types means that the same 'voice' can com across astwoa different characters.) Sometimes the conversations are convincing but a lot of them don't quite string together smoothly.

Ussingen's famous for its cheese. Or was, anyway. Had a beautiful red colour.

:smith:

deep dish peat moss
Jul 27, 2006

Grim Corruption Resistance definitely works for me but 15% of one wound bar is pretty much nothing. Also the more wounds you have the less it does for you.

On a 100hp Veteran w/ 5 Wounds, 15% grim corruption resist saves you 3 max health per grim.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

GoldStandardConure posted:

Ussingen's famous for its cheese. Or was, anyway. Had a beautiful red colour.

:smith:
WHFB is less relentlessly grimdark / has more comic relief than 40k, which I think helped the VT dialogue be more charming than DT's. My chief impression of the DT dialogue is it's mostly screaming and shouting. Nothing wrong with a bit of that but it's very one-note. That's a setting thing, though, so maybe the devs had their hands tied a bit by GW.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
40k still has a good bit of humor even in the more modern grimdark form but it definitely leans much more black than Fantasy does

Zzulu
May 15, 2009

(▰˘v˘▰)
The Ogryn dialogue is great

Cease to Hope
Dec 12, 2011

Kaddish posted:

They didn't hotfix the new Psyker bug?

new hotfix today, says they reverted the force staff vfx

GoldStandardConure
Jun 11, 2010

I have to kill fast
and mayflies too slow

Pillbug

Zephro posted:

WHFB is less relentlessly grimdark / has more comic relief than 40k, which I think helped the VT dialogue be more charming than DT's. My chief impression of the DT dialogue is it's mostly screaming and shouting. Nothing wrong with a bit of that but it's very one-note. That's a setting thing, though, so maybe the devs had their hands tied a bit by GW.

WHFB definitely had more humour in it, especially in i think it was 4th Edition? Where the rule books and Battle Book that had wee scribbles of dragons and squigs etc in the margins of the pages.

Vermintide had some good humour that didn't feel out of place, but the mood it nailed perfectly was melancholy. Even the victories and funnt banter still had that hint of tragedy to them which makes sense for The End Times.

Kaddish
Feb 7, 2002

Cease to Hope posted:

new hotfix today, says they reverted the force staff vfx

I was referring too the quell delay at 100%, which I don’t see in the notes.

They removed player outlines because it wasn’t working as intended. Seemed to work for me though.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


DT's had some pretty good humor bits, but they almost always involve the ogryn. All of the ogryn personalities are just happy to be here.

GoldStandardConure
Jun 11, 2010

I have to kill fast
and mayflies too slow

Pillbug

Kith posted:

DT's had some pretty good humor bits, but they almost always involve the ogryn. All of the ogryn personalities are just happy to be here.

EM'PRAH SAY IGNRANCE IS STRENGTH

AND I
AM
VERY
STRONG!

boredsatellite
Dec 7, 2013

Kith posted:

DT's had some pretty good humor bits, but they almost always involve the ogryn. All of the ogryn personalities are just happy to be here.

Also the vet talks to the orgryn pretty fondly as well

Kith
Sep 17, 2009

You never learn anything
by doing it right.


I don't think I've heard anyone be rude to the Ogryns, actually. MAYBE the very shrill German Psyker, but he's a dick to everyone.

All-Veteran teams also tend to have some pretty decent cross-talk. Lots of "stereotypical boots griping about their lot in life", which I enjoy.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


The voices are so much fun that I would absolutely pay for a feature that lets me swap my character’s voice so I could experience them all.

Molothecat
Jul 25, 2007

Wrath, hate, pain, and death!

S.J. posted:

He's started a series about Bequin too and I'm super excited to start it.

it's really good, op

CuddleCryptid
Jan 11, 2013

Things could be going better

I've been trying to break out of my meta weapons and explore others, so when I rolled a random purple axe on my level 18 psyker I gave it a try. It's actually pretty good? The horde sweeping isn't exactly amazing but it's not awful either because the light attack is fast as gently caress for as much AP damage as it does. You don't have broad swings but if you can omae wa mou shindeiru the zeds as they run at you then it's the same effect.

I also need to do more testing but it seems like peril drops a lot faster when you're holding a regular melee weapon rather than the force sword. I'll drop a bunch of half charge lightning shots on a crowd, wade in with the axe to chop chop chop, and the latent purging will have me back to 10% peril in no time.

I have found that the lightning staff is a little deceptive. I couldn't figure out why I was shocking groups and having zeds still run through and hit me, and after testing in the Meat Grinder it looks like it's because 95% of the effect goes into whoever you targeted when you first unleashed the effect, rather than who is in front of you at the time. So if someone from behind the targeted group gets around them and charges you then they won't get stunned by the shock. It seems like more of a long range attack in many ways, really, because the effective range is pretty long.

Benagain
Oct 10, 2007

Can you see that I am serious?
Fun Shoe

Kith posted:

I don't think I've heard anyone be rude to the Ogryns, actually. MAYBE the very shrill German Psyker, but he's a dick to everyone.

All-Veteran teams also tend to have some pretty decent cross-talk. Lots of "stereotypical boots griping about their lot in life", which I enjoy.

The Zealot wants to make sure they remember they're an abhuman but other than that, no. No one is rude to the 8 foot walking slab of muscle lol.

masterpine
Dec 3, 2014


Molothecat posted:

it's really good, op

The namedrop/reveal at the end of book 2 :vince:

Scikar
Nov 20, 2005

5? Seriously?

Vargs posted:

The objectives in this game are pretty fuckin lame. Looking at the VT2 release maps, every single one felt like it had an event that was fairly unique thematically and mechanically.

Righteous Stand: Arena pit battle + The holy wrath of Sigmar.
Convocation of Decay: Delving down into the depths to stop a ritual that pulls you into Nurgle's realm while you stand next to the cauldron.
Hunger in the Dark: Minecart escort through the entire map, sometimes in pitch blackness. Ends with you fighting a troll and using the minecart to blow up like 6 more.
Halescourge: Unique boss.
Athel Yenlui: Unique elven ruin rotation puzzle.
The Screaming Bell: Breaking the chains on a giant glowing bell on somewhat precarious scaffolding, and then a guaranteed Rat Ogre bursting through the door as the bell crashes to the lower part of the map.
Fort Brachsenbrücke: Loading, aiming and firing cannons in a fort under siege to blow up skaven artillery.
Into the Nest: Unique boss.
Against the Grain: Super long section through the village with infinite hordes where you need to free captives.
Empire in Flames: Loading delicate explosives on a cart and escorting it for a big boom.
Festering Ground: Popping hidden pimples in an infested cave. Definitely the lamest one.
The War Camp: Assault on the Norscan camp followed by a unique boss.
The Skittergate: Unique boss. Also has a Chaos Spawn miniboss event.

DT maps seem to consist of carrying a cylinder to a slot, hacking, destroying nurgle growths, scanning, and one single boss. They're all reused a ton and nothing about the maps gives them any interesting flair.

I sort of get this because I did get the same feeling at first, but then I thought about it a bit more and it's not as bad as it might seem in DT. The three main issues are a lack of distinct set pieces in the middle of missions, overuse of the 3-point daemon infestation thing (some variety in daemon types would go a long way), and an overbearing swarm pressure in the final events where the interesting stuff is going on, so you don't have any time to appreciate flair. Some examples:

- Relay Station TRS-150 Disruption: This plays out mostly like Righteous Stand. The relay itself has really cool background transmission sounds, which get more and more frantic until you finally cleanse it at which point it switches back over to Imperial propaganda. It ends calmly just like Righteous Stand does as well, though DT plays the dramatic escape music at this point which feels off.
- Power Matrix HL-17-36 Repair: The cryonic rods one. The hack when you pick up the rods has a robot arm loading them visible through the big window, then you descend with the rods into the power core where the room itself is surrounded by all kinds of cool looking techpriest stuff. I'm pretty sure there's a bunch of effects as you inject the rods, but it takes place in the middle of a swarm so at best you just hear the sound.
- Consignment Yard HL-17-36 Raid: I think a lot of people like this one, it might not do anything special but it does the basics right. There's a hack sequence in a room with Leman Russ parts being carried overhead, and then the train itself just feels like a proper objective.
- Silo Cluster 18-66/a Strike: The poisoned water supply. "Follow the pipes" is the narrative, though generally there's only one route forward most of the time anyway so you can easily get to the end without noticing them. The actual water system doesn't have a lot going on visually, but the circular infested room at the end is memorable, and the sound is great on this one. It has a good escape sequence as well. If it wasn't so hard to get pubbies to focus on the objectives then I would rate this higher.

Funnily enough I only have these names because these ones were on the mission board at the time. A lot of them do have connected sequences, but they don't stick together in memory because the mission name isn't actually very prominent. Even on the loading screen when you get the actual briefing, the screen at the back of the dropship only shows the area and not the mission title. The ones I can remember though:
- The contagion sample mission has the hack at the tower of skulls followed by the vaults themselves which have this neat unlocking sequence, which again you'll never see because there are poxwalkers on your back the whole time.
- Enclavum Baross, which you'll actually remember as the Aegis Station one because that comes up more often in the voice lines, has the Bridge of Many Martyrs, which has a bunch of voice lines for it but actually isn't that difficult to get across in the end. Compare that to the bridge next to the elevator in the Torrent, where all the lights come on and the alarm sounds. Any mutie or plague ogryn as you come across that bridge is pretty much guaranteed to kill someone instantly.
- The Throneside bridge is definitely memorable (on the route where you need to wait for it to lower), but off the top of my head I can't actually remember what comes next - it's disjointed from the mission itself. I think it's either Enclavum Baross again or it might be Chasm Logistratum in which case I do remember the end sequence carrying the ammo boxes, which is again infuriating to play with pubbies, especially if there's no Ogryn.

Honestly, if they just put the mission name in the loading screen, and at the top of the objective list, I think people would remember things being connected much better. That's what actually ties them together, but "Athel Yenlui" or "Hunger in the Dark" are much more memorable than "Power Matrix HL-17-36" or "Relay Station TRS-150".

explosivo
May 23, 2004

Fueled by Satan

Cease to Hope posted:

new hotfix today, says they reverted the force staff vfx

ffs removing the player outlines for now.. I guess they can't just, uh, fix it?

boredsatellite
Dec 7, 2013

what was wrong with the outlines?

explosivo
May 23, 2004

Fueled by Satan

boredsatellite posted:

what was wrong with the outlines?

I know it showed everybody's outline on the Mourningstar which was annoying but you spend like a minute there before going into the mission so it wasn't like a huge deal. Not sure if this is referring to that or some other issue I never ran into.

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:
hotfix to remove two minor features added in the last patch, then off to holiday

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big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

Kaysette posted:

hotfix to remove two minor features added in the last patch, then off to holiday

Lol. And outlines were a big win imo, I have trouble parsing the other subtle visual indicator. Like what was so broken about the outlines that it was worse than not having them at all?

It's three weeks out from release and crafting has gotten one option added. It took them 2 weeks or whatever to crack the code of "you know how guns naturally roll random poo poo in the shop? Click a button to do it manually." Crafting should be done by April.

big cummers ONLY fucked around with this message at 16:40 on Dec 21, 2022

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