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I got sick of the industrial lower-level Hive feel on so many maps. The rendering is gorgeous and faithful to 40K though. I enjoy Throneside way more. I hope going forward they'll be even more diverse. I finally tried all weapons on Zealot and my favorite combo is eviscerator and Kantrael XII. I prefer being able to shoot tons of unflankable dudes. Zealot charge is way less fun than Sir Kruber. IMO you should be immune to gunfire during the charge. It lasts less than a second so I think it would let you close to melee in more situations without being overpowered. Psyker and Zealot really need buffs to get on the Veteran's level.
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# ? Dec 21, 2022 06:57 |
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# ? Jun 1, 2024 04:42 |
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Kokoro Wish posted:The Raid missions are literally just "Against the Grain" though. Or that one about retrieving supplies from the Marketplatz. Err, wheat and chaff rather. The countryside one where you have to run a gauntlet and rescue a bunch of prisoners.
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# ? Dec 21, 2022 07:02 |
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"With Darktide being about the Inquisition and a soldier’s perspective I read Dan Abnett’s Eisenhorn and Ravenor books, then followed up with Gaunt’s Ghosts." those are good books
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# ? Dec 21, 2022 07:23 |
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Grognan posted:"With Darktide being about the Inquisition and a soldier’s perspective I read Dan Abnett’s Eisenhorn and Ravenor books, then followed up with Gaunt’s Ghosts." He's started a series about Bequin too and I'm super excited to start it.
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# ? Dec 21, 2022 07:27 |
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I saw a sign advertising Iho sticks, I knew I was in the right place.
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# ? Dec 21, 2022 07:28 |
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Wow this really is just the gently caress Armor axe.
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# ? Dec 21, 2022 08:14 |
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I'm too afraid to upgrade my Antax because if the last blessing is Limbsplitter, I've hosed up my good axe.
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# ? Dec 21, 2022 08:54 |
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ninjoatse.cx posted:3/4 of my characters I named using the name generator. I’ve partied with at least 3 other Haks Same, only my Ogryn did I bother with coming up with an original name
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# ? Dec 21, 2022 09:14 |
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Nehru the Damaja posted:I'm too afraid to upgrade my Antax because if the last blessing is Limbsplitter, I've hosed up my good axe. Yeah limbsplitter is a weird blessing that can actively make a weapon worse, and it feels real bad that you can't roll off of it yet. I'm sure there's a world where it's useful in a build but gently caress if I haven't found it yet. Maybe some kind of extremely niche, "gently caress this enemy in particular" build, idk, but I'm not sure I see a universe where some kind of anti-maniac or anti-carapace build would even be viable.
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# ? Dec 21, 2022 09:33 |
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DeathSandwich posted:Or the finale in the elven ruins which required someone actively be moving the sliding puzzle pieces, which, granted, isn't really more involved than the data interrogator, but it was something where you could drop it to fight poo poo and pick up where you left off at least. Not just the finales. I can remember several map pieces of Against the Grain where things can go uniquely wrong (because they have). Surprise monsters in the first Grain farm, getting sstuck in the little hut grabbing the book, the mill book jumps, etc. Tons of memorable sections barely 10 minutes in the map. The same goes for other maps; I hate Athel becausse of all the open spaces and angled floor sections that make dodging a pain, but it's memorable because of it. Thats not even bringing up old V1 mapss like Horn or Wizard's tower. I don't know, it felt a lot more like an actual "adventure", maybe the lack of a narrative framework for the maps is part of the problem too.
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# ? Dec 21, 2022 09:52 |
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Fishstick posted:Not just the finales. I can remember several map pieces of Against the Grain where things can go uniquely wrong (because they have). Surprise monsters in the first Grain farm, getting sstuck in the little hut grabbing the book, the mill book jumps, etc. Tons of memorable sections barely 10 minutes in the map. The same goes for other maps; I hate Athel becausse of all the open spaces and angled floor sections that make dodging a pain, but it's memorable because of it. I have lost more runs on Cata to a boss popping out of the first barn section in Against the Grain than anything else combined--and I love it. VT2 had so many map portions that ended up being memorable even without it being a setpiece or objective of some kind because of spawn patterns--intentional or otherwise--that tended to emerge in them. The Chaos Warriors in the opening of Empire in Flames. The catwalk section on Into the Nest that rolled out Ratling Gunners on the sides. The single extremely brave flame rat that would rush you down the hallway after you open the puzzle door in (I believe) Convocation of Decay. Obviously the game's new and there hasn't been time to notice poo poo like this, if we ever will, but the lack of interesting setpieces means that I basically remember none of the mission's names. My favorite Finale by far is the giant open Consignment Yard with the trains where you have to disable the AA guns (which takes 2 seconds) and then survive in an area with an actual interesting layout and enough variety to make your positioning choices matter. But it might as well be "Run through the level and wait for pickup" given how unimpactful or interesting any of the objectives there feel.
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# ? Dec 21, 2022 10:27 |
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Anyone else feel grim curse resist isn't working atm? My pysker has theoretically 50% grim resistance and i still take just as much corruption as everyone else including a veteran with 0 grim resistance. How the gently caress does it work in the first place?
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# ? Dec 21, 2022 11:28 |
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Last I read (10 days ago), grimoire-specific corruption resist as a stat doesnt work, at all.
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# ? Dec 21, 2022 11:55 |
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deep dish peat moss posted:There are other ways that it could make levels feel more distinct. More environment variety is a big one. More assassination targets. Slight changes to enemies in levels, like different colored clothes or whatever. I'm ok with missions all being mechanically the same "put battery in hole and defend elevator" but there are I think only 7 or 8 actual maps? And they all have the same kind of structure - catwalks and hallways in industrial zones. They do already have some clothing variation on the horde enemies in various areas: on the water cult maps some of them wear purple, on throneside maps the poxwalkers wear fancy gowns, ect. but it's quite missable. I think a major reason for a lot of the maps blending together is that lack of unique dialogue for them; Gruber freaking out about sacked towns or Bardin bemoaning desecrated holds really helped each map stand out. It really feels like they over stretched themselves having three unique personalities for each class (in some cases even more because the different line reads between body types means that the same 'voice' can com across astwoa different characters.) Sometimes the conversations are convincing but a lot of them don't quite string together smoothly.
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# ? Dec 21, 2022 12:54 |
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So did they fix the bug with surge staves being seizure inducing yet? Because gently caress playing until they do. Even without epilepsy it's incredibly obnoxious given the way it fucks the screen.
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# ? Dec 21, 2022 12:56 |
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Mendrian posted:Yeah limbsplitter is a weird blessing that can actively make a weapon worse, and it feels real bad that you can't roll off of it yet. That's the -Power one, right? I saw an axe that had it paired with a +Power blessing. Seemed terrible.
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# ? Dec 21, 2022 13:04 |
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Fishstick posted:Thats not even bringing up old V1 mapss like Horn or Wizard's tower. I don't know, it felt a lot more like an actual "adventure", maybe the lack of a narrative framework for the maps is part of the problem too. edit: it's doubly a shame because some of the concept art here looks really, really nice: https://store.steampowered.com/news/app/1361210/view/6608500565553422293 Zephro fucked around with this message at 13:15 on Dec 21, 2022 |
# ? Dec 21, 2022 13:08 |
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Vagabong posted:They do already have some clothing variation on the horde enemies in various areas: on the water cult maps some of them wear purple, on throneside maps the poxwalkers wear fancy gowns, ect. but it's quite missable. Ussingen's famous for its cheese. Or was, anyway. Had a beautiful red colour.
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# ? Dec 21, 2022 13:12 |
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Grim Corruption Resistance definitely works for me but 15% of one wound bar is pretty much nothing. Also the more wounds you have the less it does for you. On a 100hp Veteran w/ 5 Wounds, 15% grim corruption resist saves you 3 max health per grim.
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# ? Dec 21, 2022 13:16 |
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GoldStandardConure posted:Ussingen's famous for its cheese. Or was, anyway. Had a beautiful red colour.
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# ? Dec 21, 2022 13:18 |
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40k still has a good bit of humor even in the more modern grimdark form but it definitely leans much more black than Fantasy does
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# ? Dec 21, 2022 13:32 |
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The Ogryn dialogue is great
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# ? Dec 21, 2022 13:43 |
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Kaddish posted:They didn't hotfix the new Psyker bug? new hotfix today, says they reverted the force staff vfx
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# ? Dec 21, 2022 14:03 |
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Zephro posted:WHFB is less relentlessly grimdark / has more comic relief than 40k, which I think helped the VT dialogue be more charming than DT's. My chief impression of the DT dialogue is it's mostly screaming and shouting. Nothing wrong with a bit of that but it's very one-note. That's a setting thing, though, so maybe the devs had their hands tied a bit by GW. WHFB definitely had more humour in it, especially in i think it was 4th Edition? Where the rule books and Battle Book that had wee scribbles of dragons and squigs etc in the margins of the pages. Vermintide had some good humour that didn't feel out of place, but the mood it nailed perfectly was melancholy. Even the victories and funnt banter still had that hint of tragedy to them which makes sense for The End Times.
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# ? Dec 21, 2022 14:06 |
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Cease to Hope posted:new hotfix today, says they reverted the force staff vfx I was referring too the quell delay at 100%, which I don’t see in the notes. They removed player outlines because it wasn’t working as intended. Seemed to work for me though.
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# ? Dec 21, 2022 14:07 |
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DT's had some pretty good humor bits, but they almost always involve the ogryn. All of the ogryn personalities are just happy to be here.
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# ? Dec 21, 2022 14:10 |
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Kith posted:DT's had some pretty good humor bits, but they almost always involve the ogryn. All of the ogryn personalities are just happy to be here. EM'PRAH SAY IGNRANCE IS STRENGTH AND I AM VERY STRONG!
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# ? Dec 21, 2022 14:12 |
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Kith posted:DT's had some pretty good humor bits, but they almost always involve the ogryn. All of the ogryn personalities are just happy to be here. Also the vet talks to the orgryn pretty fondly as well
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# ? Dec 21, 2022 14:15 |
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I don't think I've heard anyone be rude to the Ogryns, actually. MAYBE the very shrill German Psyker, but he's a dick to everyone. All-Veteran teams also tend to have some pretty decent cross-talk. Lots of "stereotypical boots griping about their lot in life", which I enjoy.
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# ? Dec 21, 2022 14:18 |
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The voices are so much fun that I would absolutely pay for a feature that lets me swap my character’s voice so I could experience them all.
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# ? Dec 21, 2022 14:21 |
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S.J. posted:He's started a series about Bequin too and I'm super excited to start it. it's really good, op
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# ? Dec 21, 2022 14:23 |
I've been trying to break out of my meta weapons and explore others, so when I rolled a random purple axe on my level 18 psyker I gave it a try. It's actually pretty good? The horde sweeping isn't exactly amazing but it's not awful either because the light attack is fast as gently caress for as much AP damage as it does. You don't have broad swings but if you can omae wa mou shindeiru the zeds as they run at you then it's the same effect. I also need to do more testing but it seems like peril drops a lot faster when you're holding a regular melee weapon rather than the force sword. I'll drop a bunch of half charge lightning shots on a crowd, wade in with the axe to chop chop chop, and the latent purging will have me back to 10% peril in no time. I have found that the lightning staff is a little deceptive. I couldn't figure out why I was shocking groups and having zeds still run through and hit me, and after testing in the Meat Grinder it looks like it's because 95% of the effect goes into whoever you targeted when you first unleashed the effect, rather than who is in front of you at the time. So if someone from behind the targeted group gets around them and charges you then they won't get stunned by the shock. It seems like more of a long range attack in many ways, really, because the effective range is pretty long.
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# ? Dec 21, 2022 14:24 |
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Kith posted:I don't think I've heard anyone be rude to the Ogryns, actually. MAYBE the very shrill German Psyker, but he's a dick to everyone. The Zealot wants to make sure they remember they're an abhuman but other than that, no. No one is rude to the 8 foot walking slab of muscle lol.
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# ? Dec 21, 2022 14:26 |
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Molothecat posted:it's really good, op The namedrop/reveal at the end of book 2
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# ? Dec 21, 2022 14:51 |
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Vargs posted:The objectives in this game are pretty fuckin lame. Looking at the VT2 release maps, every single one felt like it had an event that was fairly unique thematically and mechanically. I sort of get this because I did get the same feeling at first, but then I thought about it a bit more and it's not as bad as it might seem in DT. The three main issues are a lack of distinct set pieces in the middle of missions, overuse of the 3-point daemon infestation thing (some variety in daemon types would go a long way), and an overbearing swarm pressure in the final events where the interesting stuff is going on, so you don't have any time to appreciate flair. Some examples: - Relay Station TRS-150 Disruption: This plays out mostly like Righteous Stand. The relay itself has really cool background transmission sounds, which get more and more frantic until you finally cleanse it at which point it switches back over to Imperial propaganda. It ends calmly just like Righteous Stand does as well, though DT plays the dramatic escape music at this point which feels off. - Power Matrix HL-17-36 Repair: The cryonic rods one. The hack when you pick up the rods has a robot arm loading them visible through the big window, then you descend with the rods into the power core where the room itself is surrounded by all kinds of cool looking techpriest stuff. I'm pretty sure there's a bunch of effects as you inject the rods, but it takes place in the middle of a swarm so at best you just hear the sound. - Consignment Yard HL-17-36 Raid: I think a lot of people like this one, it might not do anything special but it does the basics right. There's a hack sequence in a room with Leman Russ parts being carried overhead, and then the train itself just feels like a proper objective. - Silo Cluster 18-66/a Strike: The poisoned water supply. "Follow the pipes" is the narrative, though generally there's only one route forward most of the time anyway so you can easily get to the end without noticing them. The actual water system doesn't have a lot going on visually, but the circular infested room at the end is memorable, and the sound is great on this one. It has a good escape sequence as well. If it wasn't so hard to get pubbies to focus on the objectives then I would rate this higher. Funnily enough I only have these names because these ones were on the mission board at the time. A lot of them do have connected sequences, but they don't stick together in memory because the mission name isn't actually very prominent. Even on the loading screen when you get the actual briefing, the screen at the back of the dropship only shows the area and not the mission title. The ones I can remember though: - The contagion sample mission has the hack at the tower of skulls followed by the vaults themselves which have this neat unlocking sequence, which again you'll never see because there are poxwalkers on your back the whole time. - Enclavum Baross, which you'll actually remember as the Aegis Station one because that comes up more often in the voice lines, has the Bridge of Many Martyrs, which has a bunch of voice lines for it but actually isn't that difficult to get across in the end. Compare that to the bridge next to the elevator in the Torrent, where all the lights come on and the alarm sounds. Any mutie or plague ogryn as you come across that bridge is pretty much guaranteed to kill someone instantly. - The Throneside bridge is definitely memorable (on the route where you need to wait for it to lower), but off the top of my head I can't actually remember what comes next - it's disjointed from the mission itself. I think it's either Enclavum Baross again or it might be Chasm Logistratum in which case I do remember the end sequence carrying the ammo boxes, which is again infuriating to play with pubbies, especially if there's no Ogryn. Honestly, if they just put the mission name in the loading screen, and at the top of the objective list, I think people would remember things being connected much better. That's what actually ties them together, but "Athel Yenlui" or "Hunger in the Dark" are much more memorable than "Power Matrix HL-17-36" or "Relay Station TRS-150".
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# ? Dec 21, 2022 15:03 |
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Cease to Hope posted:new hotfix today, says they reverted the force staff vfx ffs removing the player outlines for now.. I guess they can't just, uh, fix it?
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# ? Dec 21, 2022 15:08 |
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what was wrong with the outlines?
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# ? Dec 21, 2022 15:38 |
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boredsatellite posted:what was wrong with the outlines? I know it showed everybody's outline on the Mourningstar which was annoying but you spend like a minute there before going into the mission so it wasn't like a huge deal. Not sure if this is referring to that or some other issue I never ran into.
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# ? Dec 21, 2022 15:40 |
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hotfix to remove two minor features added in the last patch, then off to holiday
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# ? Dec 21, 2022 15:44 |
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# ? Jun 1, 2024 04:42 |
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Kaysette posted:hotfix to remove two minor features added in the last patch, then off to holiday Lol. And outlines were a big win imo, I have trouble parsing the other subtle visual indicator. Like what was so broken about the outlines that it was worse than not having them at all? It's three weeks out from release and crafting has gotten one option added. It took them 2 weeks or whatever to crack the code of "you know how guns naturally roll random poo poo in the shop? Click a button to do it manually." Crafting should be done by April. big cummers ONLY fucked around with this message at 16:40 on Dec 21, 2022 |
# ? Dec 21, 2022 16:35 |