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Evil Kit
May 29, 2013

I'm viable ladies.

Chillgamesh posted:

I was testing out some stuff in the Psykanium and at least in there the Vet perk that gives you +25% toughness on Elite kill and an additional 25% toughness regen over time was proccing off every special enemy (dogs, flamers, ogryns, etc) as well as the elites (ragers, gunners, etc.) lol

Any enemy that isn't a basic shooter or melee dude and can be highlighted (or is an Ogryn/Monstrosity) is considered an Elite enemy. Not all Elites are specialists however, but all specialists are Elites.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Ra Ra Rasputin posted:

The hub being filled with random people adds so much to the experience.


Every ogryn immediately starts declaring themselves biggest and laughing at the puny baby boys around them

Ogryns own

Owngryns

skaianDestiny
Jan 13, 2017

beep boop

Nehru the Damaja posted:

Less than 100% causes melee bleedthrough. So if you have 200 toughness like the average veteran and it drops to 199 and then you get punched, you'll have health bleedthrough. It'll just be less damage than someone who got punched at 99 toughness.

Ranged works differently. I'm not sure on the specifics of it, but you can see yourself that you can get shot at when below max toughness and still have no health loss. If I had to take a wild guess I'd say that health loss starts when shot with under like 66% health.

Ranged damage has no health damage bleed through.

Chillgamesh
Jul 29, 2014

Evil Kit posted:

Any enemy that isn't a basic shooter or melee dude and can be highlighted (or is an Ogryn/Monstrosity) is considered an Elite enemy. Not all Elites are specialists however, but all specialists are Elites.

I see :psyduck:

Mendrian
Jan 6, 2013

toasterwarrior posted:

Really need to wean people off the idea that most ammo should be reserved for specials/elites/hordes. Fuckin' dump, man, there's plenty and it's one less dipshit creeping up on your flank to break your 100 toughness shield at the worst time.

On that note, how does the toughness shield work, really? Is it that any melee damage taken with less than 100 toughness bleeds into health, any melee damage taken for a duration after you lose a full toughness shield bleeds into health, or both? I've been stacking +health for my curios but I'm wondering if having a small toughness buffer that lets me take two hits before going below 100 is a smarter idea.

I mean, kinda. If you're using an autogun or a lasrifle or something sure.

Some people out there are unloading their plasma guns into pox walkers and that's also not a great idea.

Mendrian fucked around with this message at 05:34 on Dec 28, 2022

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

https://steamcommunity.com/sharedfiles/filedetails/?id=2905188402

useful dump of pure stat stuff for each class starting with vet

garfield hentai
Feb 29, 2004
Probably a stupidly basic question, but how are you supposed to play veteran? Should I be saving my ranged weapons for elites and gunners and getting in the fray with melee for hordes, or just firing at everything with reckless abandon and using melee as a backup if I get swarmed? Either way works at baby difficulty with my level 2 Vet but I'd rather start forming good habits now than have to un- and re-learn bad ones.

Nehru the Damaja
May 20, 2005

Given that Deadshot doesn't work without stamina and that makes it kind of contrary to Counterfire, what is a better pick on that tier?

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

garfield hentai posted:

Probably a stupidly basic question, but how are you supposed to play veteran? Should I be saving my ranged weapons for elites and gunners and getting in the fray with melee for hordes, or just firing at everything with reckless abandon and using melee as a backup if I get swarmed? Either way works at baby difficulty with my level 2 Vet but I'd rather start forming good habits now than have to un- and re-learn bad ones.

You wanna kill all the elites and specials and ranged normal enemies with your gun and only help with the horde if your teammates really need it or youre sure theres nothing else going on. Otherwise youre looking for poo poo thats about to gently caress your team up.

You dont wanna get in the habit of hacking away at poxwalker horde because any competent zealot or ogryn or even psyker can prolly clear it without taking damage.

The second you start tunneling on that and a sniper shows up and none of your team is paying attention you will have an embarrassing team wipe.

You can shoot into the horde to help if you have a high capacity gun.

The only things that are threatening to your team are elites and specials and you should be shooting them. If there is a huge huge horde and you might get overwhelmed throw your frags.

garfield hentai
Feb 29, 2004
Perfect, thank you! My other two classes are Zealot and Ogryn at 20 and 16 respectively so it's definitely an adjustment in playstyle there. I tried Psyker a bit too but knowing I can't get a staff and actually feel like a mage until I put a few hours into it feels kinda bad.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Brain burst and dueling saber are really fun up to malice difficulty. Since you can reliably brain burst elites in 1 go. I just sat back brain bursting until i got a staff.

garfield hentai
Feb 29, 2004
Hmm I'll give that a go then. The devil claw and axe weren't really doing it for me class fantasy-wise, but I could see a dueling sword having a cool spellblade feel to it.

deep dish peat moss
Jul 27, 2006

How to play Veteran:

1) Learn how to parkour. There are tons of decorative level doodad objects scattered throughout the map that you can platform your way on top of with 1-2 jumps. Being there gives you a higher vantage point and also breaks the AI of any melee enemies that decide to target you. They will stand at the base of the object you are standing on like monkeys worshipping the monolith.

2) Take the talent that makes enemies less likely to target you while you stand still. so that ranged enemies ignore you too.

3) Play as if you are at a carnival shooting gallery, apply wallhacks liberally, and use the gun that can shoot through walls.

Enjoy
Apr 18, 2009

Evil Kit posted:

Any enemy that isn't a basic shooter or melee dude and can be highlighted (or is an Ogryn/Monstrosity) is considered an Elite enemy. Not all Elites are specialists however, but all specialists are Elites.


Not true! Here's a list of enemies with their various tags:

https://docs.google.com/spreadsheets/d/1PtPcw4m4YtO_IcEkFlJJOBVWCYDEIeCKJRYLT4SmLc0/htmlview

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Ra Ra Rasputin posted:

Shotgunners are run enders if you don't prevent them from getting shots off, your toughness will disappear from across the map, they at least won't shoot through their own guys unlike Skaven.

Honestly it's bullshit that flamers, tox flamers, and bombers are the only enemies to do friendly fire, should be something that happens with all elite and specialist enemies(and Ogryns and Monstrosities too)

skaianDestiny posted:

Ranged damage has no health damage bleed through.

That probably ties into why Shotgunners and Snipers feel so annoying since they can just completely delete your toughness and usually chunk out a large chunk of your health too all in a single shot, makes it feel like they're cheating a bit regarding the "ranged damage can't bleed through toughness" rule

S.J.
May 19, 2008

Just who the hell do you think we are?

If you really feel desperate to help with a horde as a vet just throw some grenades

Grognan
Jan 23, 2007

by Fluffdaddy

S.J. posted:

If vet throw grenades

:hmmyes:

Internet Explorer
Jun 1, 2005





drrockso20 posted:

Honestly it's bullshit that flamers, tox flamers, and bombers are the only enemies to do friendly fire, should be something that happens with all elite and specialist enemies(and Ogryns and Monstrosities too)

Snipers do friendly fire as well. It's late and I'm on my phone so I'm not going to go look for it, but there was a video/gif going around that showed it.

Ra Ra Rasputin
Apr 2, 2011
I'm about 90% sure I was just in a game with the beloved psyker's voice actor who was roleplaying as a nutty zealot named Viktor or someone who sounded very similar.

He put on quite the show with his banter, I'll have to keep an eye out for any other voice actor plays darktide video's.

Chillgamesh
Jul 29, 2014


I was definitely proc'ing the vet trait off enemies that aren't listed as Elite on this spreadsheet. According to the guide Jerkface posted it's the same thing for Demo Squad so I'm windmill slamming that poo poo next time I play, probably with the bleed feat too for good measure. Maybe it's for the weapon damage stat modifiers only?

drrockso20 posted:

Honestly it's bullshit that flamers, tox flamers, and bombers are the only enemies to do friendly fire, should be something that happens with all elite and specialist enemies(and Ogryns and Monstrosities too)

It would loving rule if endless groaners/poxwalkers spawned during a Plague Ogryn or Beast of Nurgle and were constantly getting tossed around like ragdolls

Enjoy
Apr 18, 2009

Chillgamesh posted:

I was definitely proc'ing the vet trait off enemies that aren't listed as Elite on this spreadsheet. According to the guide Jerkface posted it's the same thing for Demo Squad so I'm windmill slamming that poo poo next time I play, probably with the bleed feat too for good measure. Maybe it's for the weapon damage stat modifiers only?

Most likely the descriptions on that perk is wrong, and when it says elites it means both elites and specialists

Nehru the Damaja
May 20, 2005

Nothing makes me feel like such a G more than slide-attacking a pox-hound, spinning 180 mid-slide as I pass, and hitting it one more time on the way out for a kill.

Arghy
Nov 15, 2012

Jerkface posted:

https://steamcommunity.com/sharedfiles/filedetails/?id=2905188402

useful dump of pure stat stuff for each class starting with vet

Oh wow seeing a lot of penalties for the pysker without any goddamn up sides. I hope they do a balance pass and bring everyone to veteran levels.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.

Arghy posted:

Oh wow seeing a lot of penalties for the pysker without any goddamn up sides. I hope they do a balance pass and bring everyone to veteran levels.

No, that'd gently caress with some of the neater team dynamics of the rest of the classes balancing, and make most of the game pretty braindead easy. The Veteran is the only standout and balance issue most times.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
The real answer is somewhere in the middle where Veteran needs a couple more whacks with the nerf bat, while Zealot, Psyker, and to a much lesser degree Ogryn all need some buffs

Arghy
Nov 15, 2012

I'd love to see the pysker be built around head pops more with staves being modifiers for your head pops rather than weapons--scaling damage for charge time is the easiest but area effect pops and stuns for horde clear would be amazing too.

deep dish peat moss
Jul 27, 2006

the medkit has a scope

toasterwarrior
Nov 11, 2011
Make it so shooting glowing heads gives my allied Psyker the buff. Let me help you friendo

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Honestly an easy buff for Brain Burst would be to just increase how fast it works by like 35% to 50% more than its current speed

toasterwarrior
Nov 11, 2011
Got my first 380 tonight, went for the orange craft and am pretty happy with it. AFAIK there's only one blessing that's super good on Braced Autoguns (Crucian Roulette) so everything else seems to be a wash until they decide to overhaul blessings down the line.

EDIT: why is it not attaching. oh well https://imgur.com/Ga5IANQ

toasterwarrior fucked around with this message at 11:25 on Dec 23, 2022

Typical Pubbie
May 10, 2011

drrockso20 posted:

The real answer is somewhere in the middle where Veteran needs a couple more whacks with the nerf bat, while Zealot, Psyker, and to a much lesser degree Ogryn all need some buffs

The vet just needs to be made less resilient, particularly in melee.

Edit: And they should have never put the boltgun in the game.

Typical Pubbie fucked around with this message at 14:52 on Dec 23, 2022

Diogenes of Sinope
Jul 10, 2008
Considering that this is the best sounding and feeling bolter in any 40k game to date, going to have to strongly disagree.

Typical Pubbie
May 10, 2011
That's the problem. It's too good.

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:
the bolter rules until you have to reload

i've been goofing around with the plasma gun recently and it's fun. only blew myself up once!

wedgie deliverer
Oct 2, 2010

Eh, bolter has some serious drawbacks for its power. Low ammo, super long reload/swap times are a pain when a horde with a couple of rager are rushing at you. If you're not careful you can easily end up in no man's land getting locked down by gunners while melee closes the gap, unlike the lasguns or autoguns which you can whip out for a couple snipes then easily switch back to melee.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Typical Pubbie posted:

The vet just needs to be made less resilient, particularly in melee.

Edit: And they should have never put the boltgun in the game.
As always, it's the power sword that's the elephant in the room here. As a Zealot when I put a ton of effort into upgrading a weapon with perfect blessings so that I can maybe kill 2 pox walkers in a swing if they align right, and then mr. base power sword over there just effortlessly deletes three+ per swing then there's something off maybe. It's like yeah, the Vet has worse stamina and yadda yadda but who cares when nothing gets to live in a wide arc in front of you.

BombiTheZombie
Mar 27, 2010

Exodee posted:

As always, it's the power sword that's the elephant in the room here. As a Zealot when I put a ton of effort into upgrading a weapon with perfect blessings so that I can maybe kill 2 pox walkers in a swing if they align right, and then mr. base power sword over there just effortlessly deletes three+ per swing then there's something off maybe. It's like yeah, the Vet has worse stamina and yadda yadda but who cares when nothing gets to live in a wide arc in front of you.

A big part of why the power sword is so good is its moveset. The heavies are sweeping cleaves at head height, making it excellent at horde control. The powered up swing takes a bit of planning to do, and with the nerf it no longer has infinite cleave. Why would you use say a Devils Tooth catachan blade when the power sword is far better at cleaving?

Toss a nice sweeping cleave on any other weapon and ill gladly use it, until then power sword all the way.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

BombiTheZombie posted:

A big part of why the power sword is so good is its moveset. The heavies are sweeping cleaves at head height, making it excellent at horde control. The powered up swing takes a bit of planning to do, and with the nerf it no longer has infinite cleave. Why would you use say a Devils Tooth catachan blade when the power sword is far better at cleaving?

Toss a nice sweeping cleave on any other weapon and ill gladly use it, until then power sword all the way.
Did the nerf actually do anything? I can still effortlessly kill three+ pox walkers in a swing, which is just stupid. Also the "planning" is like pushing a button a fraction of a second before you start swinging, and you only need to do it like once every two/three swings so you hardly need to rub any braincells together for it.

And then finally the Catachan blade actually does have excellent cleaving sweeps on one of its types; it has perfect horizontal swings on all its heavies. But like you said, why use it when the power sword does everything better?

Collapsing Farts
Jun 29, 2018

💀
Id like my zealot more if I could survive ranged attacks better. On heresy and above I just get turned into minced meat by gunners so I have to spend most of my time with a gun shooting them from range.. which just makes me feel like a much much much worse veteran

The monsters and melee hordes are never the big threats, its always gunner hordes, snipers and shotgunners

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Typical Pubbie
May 10, 2011

wedgie deliverer posted:

Eh, bolter has some serious drawbacks for its power. Low ammo, super long reload/swap times are a pain when a horde with a couple of rager are rushing at you. If you're not careful you can easily end up in no man's land getting locked down by gunners while melee closes the gap, unlike the lasguns or autoguns which you can whip out for a couple snipes then easily switch back to melee.

Volley Fire will bail you out of these situations. A competent team will protect the bolter veteran while they obliterate elites, mow down hordes, and snipe specialists, all with the same gun. The bolter is actually balanced for the zealot. In their hands, it does less damage overall, has less ammo, is more cumbersome to use, and they can't tank ranged damage like a vet can.

Typical Pubbie fucked around with this message at 16:39 on Dec 23, 2022

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