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Also I cannot get a leg up on the other empires. I'm second to last. I cannot keep up. There are four other empires that are Overwhelming. Does anyone have a link to a good build order or grand strategy? I don't want to have to pay as motherfucking DA or rogue servators or some poo poo. I just want to be my little human imperium based off of Dune.
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# ? Dec 29, 2022 19:04 |
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# ? May 26, 2024 05:58 |
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Grandpa Palpatine posted:Also I cannot get a leg up on the other empires. I'm second to last. I cannot keep up. There are four other empires that are Overwhelming. You don't need to change your Empire, that's for sure. I've been playing all kinds of meme builds since launch and you can always get at least reasonable results with almost any of them. Are you expanding at all? Does your economy have any issues? Lack of resources/jobs/housing/etc? It sounds like you have made some sort of core mistake but it's hard to pinpoint what. Some screenshots of your empire and your main planets would help for sure.
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# ? Dec 29, 2022 19:14 |
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Grandpa Palpatine posted:Some weird poo poo just happened in that Fallen Empire system (Holy Guardians). In one of their planetary systems, a void cloud showed up and the entire system got foggy as gently caress and lightning was all over the place and it looked like it was gonna destroy everything.
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# ? Dec 29, 2022 19:25 |
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Wilekat posted:Mostly skimmed the thread for a while so I've probably missed some good effortposts from you guys: Same thing happened to me: missile fleets were doing great until an fallen empire woke up and squashed me. This time round I’m not falling in to that trap and speccing into guns and strike craft
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# ? Dec 29, 2022 20:22 |
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Ummm.... why the gently caress can I not put proton torpedos on my battleships anymore? Are you meaning to tell me that we can ONLY put them on torpedo boats? I might be done with this game if they did that.
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# ? Dec 29, 2022 23:16 |
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Grandpa Palpatine posted:Ummm.... why the gently caress can I not put proton torpedos on my battleships anymore? All torpedos, energy and explosive, go in the 'G' slots. Biggest ship that can use torpedos are Cruisers (and they are very good at this). They want people to use mixed fleets instead of stacking Battleships.
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# ? Dec 29, 2022 23:31 |
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Then what the gently caress good are battleships for? Basically carriers and that's it? The other large weapons suck rear end. Lasers? You making GBS threads me?
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# ? Dec 29, 2022 23:45 |
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Kinetic Artillery still exists, as do XL weapon slots. Additionally, Proton Launchers got hit with the nerf stick pretty hard. They take a torpedo slot and were nerfed to match, they're now closer to a long range M slot weapon, and only if they're against Battleships with the 8* size modifier. The purpose of this change was to shake up the meta and make builds other than mono-battleship viable again.
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# ? Dec 30, 2022 00:44 |
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I was mono battleshipping in my last game because I didn't know any better. I saw they were getting spooked sometimes and trying to retreat to their preferred range, and that this was causing them to lose targets on their XL slot. Do they need picket cruisers or something to give them breathing room so they can stay firing?
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# ? Dec 30, 2022 02:13 |
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What is the new fleet meta then? Mix and match everything?
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# ? Dec 30, 2022 02:59 |
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The coolest part about this game was rolling into systems with a doomstack of battleships rocking neutron torpedoes and seeing those blue balls firing in unison and destroying everything in front of it and they loving ruined it BUT AT LEAST WE HAVE DIPLOMACY RIGHT
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# ? Dec 30, 2022 03:08 |
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Alas, you can no longer throw 30 identical battleships at all of your problems. You're going to have to mix up your fleets a bit. Torpedos and Strike craft can soften up something's armor while you use kinetic weapons to erode shields, then a battleship's tachyon lance can do its thing, it's like a mini titan-beam. You'll also need to actually bring in picket defenses because strike craft no longer intercept missiles & torpedos. Horace Kinch fucked around with this message at 03:30 on Dec 30, 2022 |
# ? Dec 30, 2022 03:28 |
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Grandpa Palpatine posted:What is the new fleet meta then? Mix and match everything? Picket destroyers, torpedo cruisers, artillery/carrier battleships Not sure if corvettes work with the above.
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# ? Dec 30, 2022 05:21 |
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Corvettes are easily replaceable ablative armor. Give them autocannons and plasma throwers and they'll get into a knife fight with the enemy fleet. Smaller ships will engage with them, larger ships will back off, keeping any forward arc weapons off your big ahips.
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# ? Dec 30, 2022 07:42 |
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Grandpa Palpatine posted:The coolest part about this game was rolling into systems with a doomstack of battleships rocking neutron torpedoes and seeing those blue balls firing in unison and destroying everything in front of it Completely disagree here - it made fleet combat the most boring part of the game *and* as a direct derivative of that, it made your tech choices also fundamentally boring as most people would beeline for both Neutron Launchers and Battleships. There isn't really a 'meta' anymore since that depends on what your opponents will field - have a good look at the stats of the various weapons because there's a pretty solid balance now and no silver bullet or objectively best build to trump everyone. Here's a freebie though - bypass weapons are good now - ship disengagement has massively changed, so trickle damage doesn't just make ships always escape and survive. You don't need that big old alpha strike to make a difference.
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# ? Dec 30, 2022 07:45 |
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Did Disruptors actually become worth using? EDIT: I guess that got answered in the few seconds it took me to make this post
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# ? Dec 30, 2022 07:45 |
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Are there any mods that let you drag fleets up and down the outliner? My fleet list looks like this 1st Serious Business 2nd Serious Business Gimmick patrol Bubbles 3rd Serious Business Salvage patrol 4th Serious Business and I hate it
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# ? Dec 30, 2022 08:14 |
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matryx posted:Here's a freebie though - bypass weapons are good now - ship disengagement has massively changed, so trickle damage doesn't just make ships always escape and survive. You don't need that big old alpha strike to make a difference. Yea, it's too bad the game interprets it as a weak rear end fleet though, which guts your diplomatic weight in the Galactic Community... Best Friends posted:Are there any mods that let you drag fleets up and down the outliner? My fleet list looks like this loving this.
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# ? Dec 30, 2022 10:26 |
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Shadowlyger posted:Did Disruptors actually become worth using? Disruptors are good if you lean into them and pair them with Cloud Lightning & Arc Emitters, exclusively.
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# ? Dec 30, 2022 12:51 |
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Grandpa Palpatine posted:The coolest part about this game was rolling into systems with a doomstack of battleships rocking neutron torpedoes and seeing those blue balls firing in unison and destroying everything in front of it That was, in fact, fairly boring. Sorry your OP strat doesn't work anymore I guess. I would like the other 95% of the fleet weaponry to also be useful.
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# ? Dec 30, 2022 12:55 |
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This discussion is kind of funny to me, since I never used anything besides heavily mixed fleets, I did not notice any change at all. Despite of course me being now able to cram missile launchers into everything that has S-slots
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# ? Dec 30, 2022 13:01 |
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Shield/Armor hardening works how exactly? If I stack three +25% shield hardening things on my battleship, does that mean it has a shield hardening of 75%? And that means that shield piercing weapons now only have 25% of their attack pierce the shield, while the rest gets absorbed like any regular weapon?
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# ? Dec 30, 2022 13:43 |
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Grandpa Palpatine posted:The coolest part about this game was rolling into systems with a doomstack of battleships rocking neutron torpedoes and seeing those blue balls firing in unison and destroying everything in front of it You're....very much acting like your chosen picture. He wanted Star Destroyers for EVERYTHING, EVERYWHERE, I'm not saying it as a good or bad thing, just 'a thing that is'.
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# ? Dec 30, 2022 15:22 |
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It'd be real nice if swapping up your fleet composition wasn't an absolute ball pain. Oh you have 21 corvettes in that fleet and you want 21? prepare for 20 minutes of awkward fiddling to get that extra corvette into a different fleet.
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# ? Dec 30, 2022 16:40 |
Bloodly posted:You're....very much acting like your chosen picture. He wanted Star Destroyers for EVERYTHING, EVERYWHERE, Star destroyers are closer to cruisers than battleships, though.
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# ? Dec 30, 2022 16:54 |
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Torrannor posted:Shield/Armor hardening works how exactly? If I stack three +25% shield hardening things on my battleship, does that mean it has a shield hardening of 75%? And that means that shield piercing weapons now only have 25% of their attack pierce the shield, while the rest gets absorbed like any regular weapon? I have no idea if the bonuses are additive or multiplicative, but yes shield hardening absorbs a portion of the damage that would otherwise go to armor.
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# ? Dec 30, 2022 17:24 |
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Splicer posted:It'd be real nice if swapping up your fleet composition wasn't an absolute ball pain. Oh you have 21 corvettes in that fleet and you want 21? prepare for 20 minutes of awkward fiddling to get that extra corvette into a different fleet. 20 minutes of fiddling to find that extra corvette only to realize there is no extra corvette?
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# ? Dec 30, 2022 18:56 |
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Uuuuuurgh... Starbases. Why no I would absolutely hate to have any control over what weapons they slot. There is nothing wrong with having only shield countering guns in a -100% shield system. I love a single disruptor. Nothing better than slapping lots of very short range autocannons on an immobile object. Having to avoid researching whirlwind missiles is also great. I'm certainly no expert but the torpedo module seems utterly worthless, unless enemy battleships and titans suddenly decide to try and ram your starbase into the nearby star. Not that I was even offered torpedoes until the 2340s. I picked up the Federations and Necroid dlcs (so now I can combine pleasure seekers with reanimators for eternal space parties) but the very first game as void dwellers it spawned me right next to an AI who had a federation origin and after that experience I had to grab an outdated mod to disable that from ever happening again. Oh, well. Tine to restart. Poil fucked around with this message at 20:31 on Dec 30, 2022 |
# ? Dec 30, 2022 20:10 |
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I remember back when it was actually possible to design your own starbases. I can't say I miss it most of the time, but I do wish the game was smarter about the auto design of starbases in systems that nullify shields and such.
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# ? Dec 30, 2022 20:29 |
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Honestly if it was always just 50% lasers and 50% kinetics it would be so much better. Sure it's not optimal but it would be an improvement.
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# ? Dec 30, 2022 20:32 |
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Libluini posted:This discussion is kind of funny to me, since I never used anything besides heavily mixed fleets, I did not notice any change at all. Despite of course me being now able to cram missile launchers into everything that has S-slots Yeah, depending on your position in the game some of this stuff might not matter - a human player with a solid economy could win with a mixed fleet against the AI. I think it's a nice change now to have a good reason to build a mixed fleet other than vague RP reasons, too.
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# ? Dec 30, 2022 20:42 |
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To people that did well with missiles until being slapped down by FEs: same thing happened to me, the only way I've been able to take out FE fleets is an overwhelming number of x slotted artillery battleships with a picket destroyer screen. My torpedo cruisers with afterburners always got killed before they could deliver their payloads and the FE Corvette equivalent seems good at taking out missile fire, so big artillery with the picket screen has been the only way for me eke out a win. Torpedo cruisers with mixed fleets designs work on just about everything else though, up to and including crisis stuff. Also if you're fine with becoming the crisis and taking at least two crisis levels, menacing destroyers get torpedoes and a point defense slot, so enough of those will blow up smaller stuff and move on to the enemy's big guns with torpedo fire.
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# ? Dec 30, 2022 20:54 |
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The true fleet meta is to set up some mercenaries and let them worry about what ships to build.
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# ? Dec 30, 2022 21:30 |
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Maximum Tomfoolery posted:The true fleet meta is to set up some mercenaries and let them worry about what ships to build. Robots aren't allowed to be mercenaries.
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# ? Dec 30, 2022 21:36 |
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Are corvettes/frigates total trash? In the old meta I’d keep a fleet or 2 of 200 torpedo armed corvettes that performed ok and were regenerated quickly.
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# ? Dec 30, 2022 21:51 |
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This game has some of the most shallow war and combat for a 4X, so it's quite surprising to see people complaining when Paradox adds a little bit of depth.
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# ? Dec 30, 2022 21:55 |
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isndl posted:20 minutes of fiddling to find that extra corvette only to realize there is no extra corvette?
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# ? Dec 31, 2022 01:19 |
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Charles 1998 posted:This game has some of the most shallow war and combat for a 4X, so it's quite surprising to see people complaining when Paradox adds a little bit of depth. goons arent good at video games
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# ? Dec 31, 2022 01:25 |
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isndl posted:Robots aren't allowed to be mercenaries. That was the first thing I modded in (and then modded out Piracy because they also don’t work with Robots).
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# ? Dec 31, 2022 02:17 |
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# ? May 26, 2024 05:58 |
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Can someone give me the skinny on what the deal is with mercenary fleets? Why are they good? Zero upkeep? Are they autonomous? Are they for people who don't want to micro?
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# ? Dec 31, 2022 02:35 |