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Pathfinder: Kingmaker. It's an old school party based real-time with pause cRPG, pretty rules heavy and unforgiving. The type of game where initially you are getting wrecked left right and center. Instant party wipes and bullshit encounters are very common. I've given up with it a few times now due to how frustrating some of the mechanics are. Anyway after many hours of this game being stingy with interesting loot and making you eke out every fight, it throws you a bone with this absolutely absurd bow with an absolutely killer name Devourer of Metal. And to add to the satisfaction, the game conveniently gives you the perfect character to use it just prior to obtaining it. Oh and the area you find it is full of trolls that are exceptionally weak to it. It's almost like the developer said "sorry, we know it's been a slog. Here have this guy and this bow. Please obliterate everything for the next 5 hours". Part of me feels like it's overpowered as this one bow seems to be carrying my entire team. But drat if it's not a lot of fun.
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# ? Dec 30, 2022 03:14 |
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# ? May 26, 2024 22:01 |
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Morpheus posted:Speaking of open world stuff, I'm playing Ghostwire Tokyo at the moment, and its definitely an open-world-rear end game. Side missions, stuff to collect, random events, the whole shebang. It was a really good map. I like how the game slowly takes you to different parts of the city and they all have different vibes that change how you move around. The whole game really made up for its shortcomings with extremely good art and vibes end to end.
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# ? Dec 30, 2022 03:33 |
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IIRC one handy thing in Far Cry 6 was how they handled mission prompts. Fairly certain that when you were about to accept a mission from someone, you got taken to a screen where the npc is giving their schpiel, so you can just skip if you want or you can listen uninterrupted by the rest of the world doing things around you. Fairly certain that's how it was.
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# ? Dec 30, 2022 05:28 |
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Monster Sanctuary is like a Pokemon Metroidvania with all the bullshit cut out. You can tote around a shitload of monsters to swap in to your team and can sort them into quite a few categories. A late-game monster Changeling will always be sorted in to the first group. God I love this game.
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# ? Dec 30, 2022 06:52 |
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graybook posted:IIRC one handy thing in Far Cry 6 was how they handled mission prompts. Fairly certain that when you were about to accept a mission from someone, you got taken to a screen where the npc is giving their schpiel, so you can just skip if you want or you can listen uninterrupted by the rest of the world doing things around you. Fairly certain that's how it was. God I wish audio logs in games worked this way more often. Nearly every video game with them will hand you the log when you pick it up, but only allow it to be replayed from inside a menu you can't leave and return to gameplay. I want to listen to holotapes while I walk around looting things and looking at the environment, dang it!
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# ? Dec 30, 2022 15:38 |
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Every game should be like MGSV and give a you a tape player to listen to both audio logs and the greatest hits of the '80s on as you run around doing stuff, also with external speakers in case you want the rest of the game world to listen with you too.
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# ? Dec 30, 2022 16:21 |
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The thing about MGSV is that your cassettes also get interrupted by one of the five voice lines that play when you spot a helicopter or Fulton a man.
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# ? Dec 30, 2022 16:32 |
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Captain Hygiene posted:Every game should be like MGSV and give a you a tape player to listen to both audio logs and the greatest hits of the '80s on as you run around doing stuff, also with external speakers in case you want the rest of the game world to listen with you too. Honestly I preferred the iPod in MGS4, because it was just part of your inventory, so pausing the track was super quick instead of having you dive into menus like the MGS 5 walkman.
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# ? Dec 30, 2022 16:38 |
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That'd be a nice change, I didn't play enough of 4 to remember anything about the audio controls.
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# ? Dec 30, 2022 16:55 |
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Philippe posted:The thing about MGSV is that your cassettes also get interrupted by one of the five voice lines that play when you spot a helicopter or Fulton a man. Somewhat impressively, Death Stranding did not fix this... but DID add a little detail to make it natural?? When your team interrupts someone else who's already speaking they do a little 'ahem' even if it's themselves changing subject. I managed to catch it on video and was a little awed! https://www.youtube.com/watch?v=F_1C50Iyihg He said the first message again next time I approached this area.
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# ? Dec 30, 2022 18:10 |
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A little thing, speaking of Death Stranding, is that every major character has their own ringtone when they call you to berate you for not doing a good enough job. Dammit now I wanna play Death Stranding again
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# ? Dec 30, 2022 18:28 |
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I like that bit where they design ways for characters to get interrupted during a conversation and resume it later, but it does get pretty goofy sometimes. I just replayed PS4 Spider-Man and I like how all the conversations during gameplay are phone calls that hang up when you're interrupted, and Peter will call back later to say something like "Sorry, lost reception - anyway,...". But it is pretty funny when the interruptions happen too frequently, like hanging up on Miles five times in a row when he's calling to beg you for some spidey skill training. Take a hint, buddy
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# ? Dec 30, 2022 18:49 |
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I wish the game's advisors could be called whenever to receive random advice about things you've recently done, like MGS. Revolver Ocelot telling me about a black carrot and why it's black is not something I needed to know, but was happy to have Troy Baker tell me it turns out.Captain Hygiene posted:I like that bit where they design ways for characters to get interrupted during a conversation and resume it later, but it does get pretty goofy sometimes. I just replayed PS4 Spider-Man and I like how all the conversations during gameplay are phone calls that hang up when you're interrupted, and Peter will call back later to say something like "Sorry, lost reception - anyway,...". But it is pretty funny when the interruptions happen too frequently, like hanging up on Miles five times in a row when he's calling to beg you for some spidey skill training. Take a hint, buddy Uncharted 4 was one of the major forerunners of this and it was hilarious to hop out of the jeep via the open roof in the middle of Sully and Sam telling us where to go. "We gotta use the winch to wrap around that tree and- HEY NATE WHERE ARE YOU GOIN'" CJacobs has a new favorite as of 18:53 on Dec 30, 2022 |
# ? Dec 30, 2022 18:50 |
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Captain Hygiene posted:I like that bit where they design ways for characters to get interrupted during a conversation and resume it later, but it does get pretty goofy sometimes. I just replayed PS4 Spider-Man and I like how all the conversations during gameplay are phone calls that hang up when you're interrupted, and Peter will call back later to say something like "Sorry, lost reception - anyway,...". But it is pretty funny when the interruptions happen too frequently, like hanging up on Miles five times in a row when he's calling to beg you for some spidey skill training. Take a hint, buddy I'm sure it's been mentioned in here before a few times, but something neat about phone conversations in that game is they there are two takes for all or most of Spidey's side of the conversations. One version with more natural delivery for when you're just standing around and one where he sounds a little strained if the you're swinging around while the conversation is going. Pretty sure it swaps between them in the same conversation too, so if you start swinging during a call, it will swap over to the exerted take.
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# ? Dec 30, 2022 19:00 |
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God of War has adopted this technology for talking on the boat. But what they haven't realized is 90% of the time when I get off the boat I'm just going to go get some treasure or something so I wish the characters would just continue their conversation, especially since the hubs in Ragnarok aren't that big so cleaning up in the end game is a lot of: Kratos: "Tell me of Freyr." Mimir: "Oh this one time Freyr hosed an elf-" Kratos: "We shall discuss this later." one simple puzzle later Mimir: "So Freyr, was it? This one time Freyr hosed-" Kratos: "We shall discuss this later." one silent sweep of an already clear area later Kratos: "We were discussing Freyr." Mimir: "Ah right! This one time Freyr-" Kratos: "We shall discuss this later."
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# ? Dec 30, 2022 19:58 |
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SkeletonHero posted:God of War has adopted this technology for talking on the boat. But what they haven't realized is 90% of the time when I get off the boat I'm just going to go get some treasure or something so I wish the characters would just continue their conversation, especially since the hubs in Ragnarok aren't that big so cleaning up in the end game is a lot of: Yeah, that was one where it annoyed me. A lot of the time the boat trips were so short that I was triggering that constantly. I want to hear some of those stories, but I also don't want to just sit there offshore doing nothing while I listen!
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# ? Dec 30, 2022 20:01 |
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Veotax posted:I'm sure it's been mentioned in here before a few times, but something neat about phone conversations in that game is they there are two takes for all or most of Spidey's side of the conversations. One version with more natural delivery for when you're just standing around and one where he sounds a little strained if the you're swinging around while the conversation is going. Red Dead Redemption 2 is great for this, people pick back up after interruptions with Arthur saying "now where were we?" and there's different delivery for conversations depending on whether someone is nearby or a little further away and it switches as you move
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# ? Dec 30, 2022 20:25 |
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SkeletonHero posted:God of War has adopted this technology for talking on the boat. But what they haven't realized is 90% of the time when I get off the boat I'm just going to go get some treasure or something so I wish the characters would just continue their conversation, especially since the hubs in Ragnarok aren't that big so cleaning up in the end game is a lot of: Stories are for the boat.
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# ? Dec 30, 2022 21:38 |
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RDR2 has one of the absolute funniest bugs relating to the system we're discussing triggering during a pivotal mission.
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# ? Dec 30, 2022 22:37 |
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The events of Alan Wake and also Control wouldn't have happened had he not used AirBnb to book the cabin. It's not openly stated but it's not even a hard read to come up with
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# ? Dec 31, 2022 01:38 |
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CJacobs posted:RDR2 has one of the absolute funniest bugs relating to the system we're discussing triggering during a pivotal mission. Sometimes you've just gotta make sure someone knows how you feel about them
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# ? Dec 31, 2022 04:11 |
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LENNY
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# ? Dec 31, 2022 04:50 |
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ZeusCannon posted:(x) YLNYELELLL??
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# ? Dec 31, 2022 05:03 |
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The weirdest compliment I've ever given to a game: The official localization of the Great Ace Attorney games (the prequels set in Victorian England) are really good at finding extremely archaic words that are completely innocent (albeit often not very nice), but sound for all the world like they could be extremely racist. It's a very clever way to tell a story that's all about dealing with an extremely racist society in a way that still hits without actually upping their age rating.
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# ? Dec 31, 2022 05:11 |
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Wasn't there a glitch in RDR1 where Herbert Moon would start his dialog whenever you were nearby, even in the middle of racing a horse?
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# ? Dec 31, 2022 05:12 |
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Cleretic posted:The weirdest compliment I've ever given to a game: The official localization of the Great Ace Attorney games (the prequels set in Victorian England) are really good at finding extremely archaic words that are completely innocent (albeit often not very nice), but sound for all the world like they could be extremely racist. It's a very clever way to tell a story that's all about dealing with an extremely racist society in a way that still hits without actually upping their age rating. Lol The Surge 2 has a fantastic audio log like this. Two neighbors in a retro-style community atop a battle cruiser for rich trash are talking about their neighbor who's just gotten married. This is just left completely hanging for however many hours it takes you to beat the thing. And then the final reveal of the DLC is that this neighbor is the main questgiver's husband, who is the world's most generic white man... because he's a template robot and THAT'S what they meant. CJacobs has a new favorite as of 05:32 on Dec 31, 2022 |
# ? Dec 31, 2022 05:28 |
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I like the collectable poems in God of War: Ragnarok - they are all summarising other videogames in a parodic way, with titles making fun of the game's title, like the one for The Last of Us 2 has a title that's like "The Final People, The Second One"
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# ? Dec 31, 2022 10:02 |
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The dogs in Caelid are S-tier hosed up little guys. If they see you, their first move is to dive at you mouth-first and drag their open maw sideways along the ground until they can bite you.
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# ? Dec 31, 2022 17:49 |
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BioEnchanted posted:Yeah, I only turned the difficulty down in God of War 2 because of that annoying gimmick room where you push the statue past the constant enemy barrage and fire walls that keep pushing it back. That room wasn't giving me trouble due to the combat difficulty, it was just a stupid room that I wanted to be done with, and then I was stuck on easy for the rest of the game. I've bitched about this in this thread before but in the original GOW I played through on the hardest difficulty until the second to last stage where I hosed up some platforming segment enough that the 'lower the difficulty? ' popup appeared and I accidentally accepted it. Made the final boss fight a joke In the 2018 GOW I started out on the highest difficulty, and it was a miserable experience- I was getting destroyed by the draugrs so bad that i would spend like 20 minutes hiding around a corner and just spamming the axe attack. I ended up dropping the game and only played through it once the PC port came out. And evev on the regular difficulty I still used a trainer to deal with some of the valkyrie fights
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# ? Dec 31, 2022 18:38 |
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Philippe posted:The dogs in Caelid are S-tier hosed up little guys. If they see you, their first move is to dive at you mouth-first and drag their open maw sideways along the ground until they can bite you. The dogs and crows together make up something I loving hate but also love: the giant dogs are super susceptible to being posture broken by guard counters, so your natural assumption is to try it on the giant crows too…who make the “posture broken” sound, pose as though off balance, and immediately do a grab after you swing thinking you’ll do a critical hit, because they’re just mimicking the posture break sound to set you up for a kill.
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# ? Dec 31, 2022 18:54 |
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I'm so glad I accepted I am Bad a long time ago and will comfortably and confidently select "Easy" or "Story" in the difficulty settings
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# ? Dec 31, 2022 19:04 |
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Biplane posted:I'm so glad I accepted I am Bad a long time ago and will comfortably and confidently select "Easy" or "Story" in the difficulty settings Easy mode is a great way to play bideojames! I wish the souls games had a difficulty slider (or adaptive difficulty like RE4), but ahwell. If you're on PC I can recommend a good mod, because I am also Bad at Video Games.
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# ? Dec 31, 2022 19:11 |
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Last Celebration posted:The dogs and crows together make up something I loving hate but also love: the giant dogs are super susceptible to being posture broken by guard counters, so your natural assumption is to try it on the giant crows too…who make the “posture broken” sound, pose as though off balance, and immediately do a grab after you swing thinking you’ll do a critical hit, because they’re just mimicking the posture break sound to set you up for a kill. Ahhh hahaha I never noticed that. What a great detail. The first crow I encountered hosed up so fast that I avoided them all after.
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# ? Dec 31, 2022 19:18 |
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Last Celebration posted:The dogs and crows together make up something I loving hate but also love: the giant dogs are super susceptible to being posture broken by guard counters, so your natural assumption is to try it on the giant crows too…who make the “posture broken” sound, pose as though off balance, and immediately do a grab after you swing thinking you’ll do a critical hit, because they’re just mimicking the posture break sound to set you up for a kill. So to speak, be wary of mimic
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# ? Dec 31, 2022 19:18 |
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People make fun of the Energizer batteries from Alan Wake but you name one other brand that can magically strengthen a flashlight to fight evil shadow monsters, you can't because there isn't one
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# ? Dec 31, 2022 21:09 |
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Len posted:People make fun of the Energizer batteries from Alan Wake but you name one other brand that can magically strengthen a flashlight to fight evil shadow monsters, you can't because there isn't one Whatever battery type they used in the Obscure series seems to have worked
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# ? Dec 31, 2022 21:15 |
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Obscure 1 was so good then Obscure 2 just ruined some of the characters with bad overly edgy writing. Obscure 1's final boss made me feel things in a good way because he was a victim of his brother, turned into a weird photosensitive tree monster, then it breaks through the Gym and ends up in direct sunlight so the final phase of the fight is basically a mercy-killing as otherwise the sun would slowly burn him to death.
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# ? Dec 31, 2022 21:22 |
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Len posted:People make fun of the Energizer batteries from Alan Wake but you name one other brand that can magically strengthen a flashlight to fight evil shadow monsters, you can't because there isn't one I love the remaster but kind of miss the Verizon commercials.
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# ? Dec 31, 2022 22:09 |
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Philippe posted:The dogs in Caelid are S-tier hosed up little guys. If they see you, their first move is to dive at you mouth-first and drag their open maw sideways along the ground until they can bite you. James souls, creator of dark souls, was bitten a horrible dog once and hates them all beyond description
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# ? Dec 31, 2022 23:51 |
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# ? May 26, 2024 22:01 |
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sebmojo posted:James souls, creator of dark souls, was bitten a horrible dog once and hates them all beyond description he did however stumble into a swamp that miraculously healed him right after he was bitten
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# ? Jan 1, 2023 03:34 |