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Agean90 posted:The system the game uses to determine how many divisions each side gets is super fucky imo. Without a screenshot what's probably happened is that they had a series of battles where they had more troops, and so bigger attack/defense numbers than you and the one where you steamrolled them you were probably closer to parity. Not being able to use overwhelming numbers is a loving bizarre design choice. Nothing like having 2:1 numbers and multiple generals, but only fighting one battle at a time out numbered. Is there a good mod to balance that?
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# ? Jan 4, 2023 17:27 |
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# ? May 29, 2024 14:52 |
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https://steamcommunity.com/sharedfiles/filedetails/?id=2880945323&searchtext=predictable+battlesizequote:The default battlesize calculation in Victoria III includes a randomfactor that reduces the battlesize for attackers by up to 66% and for defenders by up to 50%. This mod removes this and sets a fixed battlesize reduction of 33% for attackers and 25% for defenders to keep this defender advantage. A battlesize bonus of +25% has been added per 100% battalions more than the enemy at a front. This bonus is capped at +100%. The bonus is intended to allow larger armies at a lower tech level to compete with smaller high-tech armies.
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# ? Jan 4, 2023 17:37 |
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Star posted:There’s even more than that. The mod adds a newspaper building that produces broadsheets and other goods that pops consumes. There are also various events where the newspapers print articles critical of the government and you need to decide whether to censure them or not. Like, I can understand what they are going for but there are so many other things that should have a higher priority. I mean, I think newspapers as a good makes a good amount of sense. But "Journalists" can just be folded into academics, clerks, etc.
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# ? Jan 4, 2023 17:38 |
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Tomn posted:To be honest I feel like half the point of mods is to satisfy people with weird priorities. The kind of thing that would normally have a low priority for the actual devs but which someone is absolutely convinced is the most important thing in the world for whatever reason. Sometimes that means the modder thinks Paradox isn't fixing how warfare works fast enough, sometimes the modder thinks what the game truly needs is a full-fledged currency system, sometimes it means that the modder really thinks Queen Victoria needs a 3D anime model. WhitemageofDOOM posted:I mean, I think newspapers as a good makes a good amount of sense.
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# ? Jan 4, 2023 17:48 |
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It would make sense to have journalist pops if there are no separate newspaper factories, but newspapers just be a side effect of city centers. Or, you know, it would make more sense for clerks POP to be employed as journalists there. Depending on laws they'd produce different stuff and generate different events.
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# ? Jan 4, 2023 17:58 |
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Demon_Corsair posted:Not being able to use overwhelming numbers is a loving bizarre design choice. Nothing like having 2:1 numbers and multiple generals, but only fighting one battle at a time out numbered. Numbers not being auto-win is good but it needs fuckin something
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# ? Jan 4, 2023 18:22 |
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Demon_Corsair posted:How does one make any loving sense of the loving war system in this game? Also, if you're trying an Ethiopia run note that the early Outlaw Prince event gives you a leader with a character specific massive offensive bonus. You have to go into the character tab and make them a general though. It does kinda feel like cheating when your offense is twice what it'd otherwise be.
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# ? Jan 4, 2023 18:29 |
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Dr. Video Games 0031 posted:just another day at the journalism factory with 40,000 of my fellow journalists Well how else are you supposed to manufacture consent?
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# ? Jan 4, 2023 20:30 |
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Demon_Corsair posted:How does one make any loving sense of the loving war system in this game? In my experience in an Ethiopia run the game doesn't properly tell you about the morale of your units when it gives you the prediction outcome for that front, so it might have been that. But yeah the warfare in this game is very obfuscated.
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# ? Jan 4, 2023 20:36 |
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I really like The Great Rework. My only major issues with it is the addition of a couple unnecessary pops and the overcomplication of naval PMs. Played a few hours of it multiplayer and had a blast.
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# ? Jan 4, 2023 21:09 |
Dr. Video Games 0031 posted:just another day at the journalism factory with 40,000 of my fellow journalists hitting the consent girder with a big hammer labeled manufacturing
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# ? Jan 4, 2023 21:20 |
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600 person assembly line hand-drawing Dilbert comics in time for the morning deadline
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# ? Jan 4, 2023 21:38 |
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journo pops lmao I thought shopkeepers as a whole cover that class? Educated professionals and what not?
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# ? Jan 4, 2023 23:09 |
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dead gay comedy forums posted:journo pops lmao Are you claiming journos are petit boug and not intelligentsia? Because that's a very strange idea.
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# ? Jan 4, 2023 23:27 |
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Does anyone know if the Enlightened Despot achievement requires you to have all owned states with electric streetlights? Or is it just all incorporated states? Because if it's the former I think I need to restart this run.
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# ? Jan 4, 2023 23:32 |
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You don't have to power or maintain the streetlights, just decree that they be installed. As long as every state has enough buildings to have at least a level 1 urban center, you can just flip for a day and then revert.
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# ? Jan 5, 2023 00:19 |
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Demon_Corsair posted:How does one make any loving sense of the loving war system in this game? You have to go down a level to look at it, but particularly in early wars it's easy for brigades to be effectively unable to replenish losses for various reasons. Thus while the numbers look in your favor, in actual fact you have 10 brigades of 30 starving retirees each vs their 7 brigades of 1,000. This was the #1 cause of Mysterious Ethiopian Defeat IME.
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# ? Jan 5, 2023 00:23 |
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MatchaZed posted:Are you claiming journos are petit boug and not intelligentsia? Because that's a very strange idea. You don't need a separate pop type for that, just add "employed in journalism factory" as an IG attraction factor for intelligentsia
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# ? Jan 5, 2023 00:23 |
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honestly newspapers sounds like something you fold into another industry. Make it a secondary pm for paper factories or smth. Wonder if any of the mods make it so you can turn off the primary pm of factories so long as you have the secondary active, would be nice to just have a convoy shipyard and a military shipyard
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# ? Jan 5, 2023 00:24 |
Agean90 posted:honestly newspapers sounds like something you fold into another industry. Make it a secondary pm for paper factories or smth. I like the idea for a secondary Paper Factory PM.
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# ? Jan 5, 2023 00:26 |
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Edgar Allen Ho posted:Numbers not being auto-win is good but it needs fuckin something the larger the front line, the more numbers should matter, i feel should be the case. (maybe it's already the case, I haven't bothered yet with anything more than fire and forget a general on a line all the way to victory)
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# ? Jan 5, 2023 00:30 |
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dead gay comedy forums posted:journo pops lmao Shopkeepers aren't educated, it's probably academics. But mod makers have never seen something that wouldn't be improved with 400 extra interchangeable categories, I'm surprised there isn't a mod adding separate mines for every metal. also lol at the rework mod including an option to "decentralize all African countries"
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# ? Jan 5, 2023 00:45 |
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Mandoric posted:You don't have to power or maintain the streetlights, just decree that they be installed. As long as every state has enough buildings to have at least a level 1 urban center, you can just flip for a day and then revert. Yeah but I colonized a bunch of Oceanic islands. Whoops! Don't think they'll be getting an urban center anytime soon. Thanks for the confirmation.
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# ? Jan 5, 2023 00:50 |
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There’s some real problems with the prediction algorithms in the game - both the combat predictions and economic predictions are pretty useless.
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# ? Jan 5, 2023 01:39 |
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James Garfield posted:also lol at the rework mod including an option to "decentralize all African countries" Of loving course there is, why am I even surprised?
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# ? Jan 5, 2023 02:33 |
I don't get it, what does that mean?
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# ? Jan 5, 2023 02:34 |
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Same dude released a concentration camp mod on day one but it got pulled soon after
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# ? Jan 5, 2023 02:35 |
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Nitrousoxide posted:I don't get it, what does that mean? Decentralized countries are the unplayable ones you can colonize
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# ? Jan 5, 2023 03:06 |
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There's a surprising amount of cringelords and Kaiserboos out there. I still like conquering a continent as a highly-educated Council Republic.
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# ? Jan 5, 2023 04:15 |
Nitrousoxide posted:I don't get it, what does that mean? "Africa was populated by savages who had no civilization" Meanwhile all the dogs in the neighborhood are going crazy.
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# ? Jan 5, 2023 06:00 |
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The Cheshire Cat posted:Well how else are you supposed to manufacture consent? This is a very good post.
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# ? Jan 5, 2023 06:23 |
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Agean90 posted:honestly newspapers sounds like something you fold into another industry. Make it a secondary pm for paper factories or smth. The great rework mod splits shipyards into civilian and military, IIRC.
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# ? Jan 5, 2023 07:59 |
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I am trying a Qing game to get the Hegemon achievement. 1) gently caress whoever made the sub objective to be exactly 5 subjects, if you have more it does not trigger 2) 1870s and Monday Morning take over a minute already, I am not sure how I‘ll ever finish this campaign
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# ? Jan 5, 2023 09:00 |
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I'm glad I upgraded my PC last year, because in the games I've played I haven't had any slowdowns of note. It certainly goes slower on speed 4 and 5 later in the game than earlier, but compared to late-game Stellaris it's still blazing fast. I'm running fairly light on mods though (UI mods only) so that might be a contributing factor.
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# ? Jan 5, 2023 10:43 |
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MatchaZed posted:Are you claiming journos are petit boug and not intelligentsia? Because that's a very strange idea. shopkeepers have a positive intelligentsia weight too fwiw, just not as much as PB.
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# ? Jan 5, 2023 11:54 |
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Newspaper factories should allow capitalists to become aristocrats in later non-monarchy societies so you can end up with your hearsts et al
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# ? Jan 5, 2023 16:51 |
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Tahirovic posted:I am trying a Qing game to get the Hegemon achievement. Make sure you are Great power as the game doesn't count "vassal" type subjects at all. It's stupid, but then it should work as intended.
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# ? Jan 5, 2023 17:48 |
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One thing I’d like to see at some point, probably in a DLC, is regional politics. Right now regionalism only happens if there’s so much dissent a movement for outright independence happens. It’d be interesting to see regions or local ethnic groups agitate for better conditions, more jobs etc. with political pressure short of outright war. Not sure how you’d do that and fit it into the existing political system though.
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# ? Jan 5, 2023 19:40 |
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James Garfield posted:Shopkeepers aren't educated, it's probably academics. But mod makers have never seen something that wouldn't be improved with 400 extra interchangeable categories, I'm surprised there isn't a mod adding separate mines for every metal. Egypt, famously decentralized. Glad(?) to see that the Great Rework's developer is exactly the kind of person I thought they were.
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# ? Jan 5, 2023 19:55 |
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# ? May 29, 2024 14:52 |
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Goatson posted:Make sure you are Great power as the game doesn't count "vassal" type subjects at all. It's stupid, but then it should work as intended. I had to eat up all the vassals I stole from GB (transfer subject on EIC is funny), then it triggered but now I am waiting for the next sub objective to trigger. My biggest problem over all is still performance, playing this in boot camp on a 2016 Mac Book Pro. Kinda wonder now how this performs on M1/M2. Fake edit: I ate up a lot of Asian minors/OPMs but it has no impact on performance, I think the biggest impact really is pops, so I might have to reinstall an assimilation mod.
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# ? Jan 5, 2023 21:05 |