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You'd end up just walling off a small area to break line of sight and setting up a portal in it. The crops grow but nothing else happens if you're not nearby so remote farms are pretty easy to maintain. You just roll in, gather, replant, and high tail it out of there.
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# ? Jan 6, 2023 00:34 |
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# ? May 31, 2024 05:20 |
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thespaceinvader posted:They do this in general because the best way to do any non swamp biome (and arguably the swamp as well) is to make an outpost there and smelt and farm etc in situ rather than carting huge amounts of stuff around the map. I still think an outpost near but not in the mountains is better, mostly because hauling everything you need to make a full base there in on your early runs is a pain, and it's far easier to explore the mountains when you have either 20 fenris hairs,, 20 (30?) silver for the wolf chest, or a wolf trophy. All of them I think you're better off making expeditions from there with a portal on your outbound trip until you get situated, then if you really need more (or you just want to) you can build a mountain base. That said, if you get one of the big structures on an easy approach that it's easy enough to settle in, by all means. I've done both and they were both differently fun. E: swamps and plains you can just sail up and start building, which helps. E2: swamps might be better to sail up to for your second swamp base if the first didn't have enough crypts. I'd still probably walk in from a base built just outside the first time. Ravenfood fucked around with this message at 10:47 on Jan 6, 2023 |
# ? Jan 6, 2023 00:36 |
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My corpse is currently on an island that is literally just one giant swamp, in the middle of a Draugr camp.
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# ? Jan 6, 2023 10:32 |
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my favorite thing about the game is to civilize the wilderness, carve roads into dangerous areas, build huts and sheds and bridges and forts. that's one thing i like about the swamp, it feels very rough and dangerous when you start out so it's fun to impose some order onto it by raising bits of land, laying stone roads and building treehouse complexes
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# ? Jan 6, 2023 11:49 |
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Rupert Buttermilk posted:Classic case of "oh, they DID go that far..." Yup, and the air particles are not just there to be pretty, and the weather on the map, along with wind-driven clouds actually helps determine if it is a good idea to go sailing at any given time. I love when folks (mainly on reddit) whine about the wind always being in their faces when sailing, while they could have simply looked at the map before setting off.
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# ? Jan 6, 2023 14:20 |
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Ravenfood posted:I still think an outpost near but not in the mountains is better, mostly because hauling everything you need to make a full base there in on your early runs is a pain, and it's far easier to explore the mountains when you have either 20 fenris hairs,, 20 (30?) silver for the wolf chest, or a wolf trophy. All of them I think you're better off making expeditions from there with a portal on your outbound trip until you get situated, then if you really need more (or you just want to) you can build a mountain base. You can carry every bit of metal you need to make a max tier workbench and anvil with a full set of troll and half a stack each of stamina and health potions in one go. Make sure to remember to take your frost pot though.
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# ? Jan 6, 2023 15:11 |
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Rupert Buttermilk posted:Classic case of "oh, they DID go that far..." This is a myth, there are no scent mechanics in the game
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# ? Jan 6, 2023 15:54 |
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Anyone know of a good mod for making chests/storage management easier/better? A friend was looking into it but the thing they ended up linking to me looks like a huge overhaul mod (Valheim+ or something?) and I think we just want something to make offloading stuff at our base a bit easier or something.
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# ? Jan 6, 2023 16:59 |
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Ravenfood posted:I still think an outpost near but not in the mountains is better, mostly because hauling everything you need to make a full base there in on your early runs is a pain, and it's far easier to explore the mountains when you have either 20 fenris hairs,, 20 (30?) silver for the wolf chest, or a wolf trophy. All of them I think you're better off making expeditions from there with a portal on your outbound trip until you get situated, then if you really need more (or you just want to) you can build a mountain base. I think it's also different if you play solo vs in a group. When I play solo I can get all the materials I need out of a biome in one go and just do a single boat trip back to the central hub base, but if you've got half a dozen people operating at different times it's easier to bring the metal with you and set up a small base when you get there so people can come and go. Also the benefit to building a mountain base is that snow doesn't degrade wood like rain does so you can get a lot more creative with your roof setups.
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# ? Jan 6, 2023 17:15 |
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Oxyclean posted:Anyone know of a good mod for making chests/storage management easier/better? A friend was looking into it but the thing they ended up linking to me looks like a huge overhaul mod (Valheim+ or something?) and I think we just want something to make offloading stuff at our base a bit easier or something. Valheim + actually does basically nothing on install - all of the modifications default to off. When you set it up, you just sort of pick which elements of it you want and enable them.
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# ? Jan 6, 2023 17:20 |
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Oxyclean posted:Anyone know of a good mod for making chests/storage management easier/better? A friend was looking into it but the thing they ended up linking to me looks like a huge overhaul mod (Valheim+ or something?) and I think we just want something to make offloading stuff at our base a bit easier or something. Valheim+ isn't really a huge overhaul mod if you don't want it to be. It is basically a giant set of extra settings and options, one of which is chest and inventory size. It can do a lot more than that though, including iirc an auto-deposit option where it sorts items into chests if you already have that item in them. Reik posted:I think it's also different if you play solo vs in a group. When I play solo I can get all the materials I need out of a biome in one go and just do a single boat trip back to the central hub base, but if you've got half a dozen people operating at different times it's easier to bring the metal with you and set up a small base when you get there so people can come and go.
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# ? Jan 6, 2023 17:20 |
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Ravenfood posted:Valheim+ isn't really a huge overhaul mod if you don't want it to be. It is basically a giant set of extra settings and options, one of which is chest and inventory size. Yeah, you can build a stone keep and just use wooden floors as the roof, or any wooden piece you can run around on really.
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# ? Jan 6, 2023 17:26 |
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litany of gulps posted:Valheim + actually does basically nothing on install - all of the modifications default to off. When you set it up, you just sort of pick which elements of it you want and enable them. Oh interesting. How does it work/interact with a dedicated server? The other mods i had to install on the server & local. I assume this won't be much different, but then how does it get configured? Is it controlled by a file in the folder or in-game?
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# ? Jan 6, 2023 17:34 |
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Oxyclean posted:Oh interesting. How does it work/interact with a dedicated server? The other mods i had to install on the server & local. I assume this won't be much different, but then how does it get configured? Is it controlled by a file in the folder or in-game? As I understand it, there’s a server specific version of it that automatically configures any joining players to the server’s settings, as long as they have Valheim+ installed. I haven’t really messed with any of that though.
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# ? Jan 6, 2023 17:37 |
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Don't feel compelled to repair water damage on every wooden surface, unless a troll comes by it probably won't get destroyed, just get used to the "outside" wood coloring.
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# ? Jan 6, 2023 17:42 |
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Ra Ra Rasputin posted:Don't feel compelled to repair water damage on every wooden surface, unless a troll comes by it probably won't get destroyed, just get used to the "outside" wood coloring. I don't mind the outside wood coloring if it's an entirely outside structure like a bridge but if it's like a patio connected to dry wood it really gets to me for some reason.
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# ? Jan 6, 2023 17:51 |
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johnny park posted:This is a myth, there are no scent mechanics in the game Well, poo poo, it looks like you're right. Pfft, this is the last time I listen to someone on the internet. Thank you, someone else on the internet!
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# ? Jan 6, 2023 17:52 |
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Oxyclean posted:Oh interesting. How does it work/interact with a dedicated server? The other mods i had to install on the server & local. I assume this won't be much different, but then how does it get configured? Is it controlled by a file in the folder or in-game? Virtually all mods are client side. V+ is nice because you say that you only want to do this one thing but when you decide you want to do thing 2 V+ probably already has it and you just need to enable it in the config. Having said that, if you absolutely don't want to install the Swiss army knife that V+ is, you an take a look at Quick Stack - Store - Sort - Trash - Restock
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# ? Jan 6, 2023 18:20 |
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Reik posted:I don't mind the outside wood coloring if it's an entirely outside structure like a bridge but if it's like a patio connected to dry wood it really gets to me for some reason. Obviously we need a new recipe for wood sealant.
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# ? Jan 6, 2023 20:09 |
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Glass of Milk posted:Obviously we need a new recipe for wood sealant. Darkwood floor would be ideal. Or, as you say, just make it so you can build normal waterproof wood tiles with resin or something. I'd like finewood and darkwood floors for color too.
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# ? Jan 6, 2023 20:16 |
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Glass of Milk posted:Obviously we need a new recipe for wood sealant. the vikings of olde figured out heat treatment, let us do that with the millions of extra surtur cores we all have lol
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# ? Jan 6, 2023 20:26 |
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All of these build piece ideas plus stuff like half length angled beams and quarter sized roof pieces makes me hope that they release an advanced building update at some point. Right now it seems like they're trying to have enough build pieces to be useful but not so many it's overwhelming to new players. They could have a toggle for "advanced mode" that enables the much larger set of pieces.
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# ? Jan 6, 2023 20:36 |
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drewhead posted:Virtually all mods are client side. V+ is nice because you say that you only want to do this one thing but when you decide you want to do thing 2 V+ probably already has it and you just need to enable it in the config.
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# ? Jan 6, 2023 20:47 |
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The server side V+ settings override client side ones.
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# ? Jan 6, 2023 21:44 |
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quick fyi about spawning lots of materials for building type in 'spawn BlackMarble 1600 p' (or whatever thing/quantity) and itll auto fill your inventory as much as it can before the rest goes on the ground. saves a lot of time https://thumbs.gfycat.com/FemaleThriftyAlabamamapturtle-mobile.mp4 mastershakeman fucked around with this message at 22:18 on Jan 6, 2023 |
# ? Jan 6, 2023 22:03 |
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Is there a mod that colors in territory that's considered "base" territory? I have one that draws dotted lines but it's nigh impossible to figure out just from dotted lines where there might be potential monster spawn points in my base.
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# ? Jan 7, 2023 03:51 |
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If there is it’ll be the second time my poo poo was rocked today. First was the trick to spawn stuff into your inventory by invoking P. Can’t believe that existed this whole time.
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# ? Jan 7, 2023 03:58 |
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Argue posted:Is there a mod that colors in territory that's considered "base" territory? I have one that draws dotted lines but it's nigh impossible to figure out just from dotted lines where there might be potential monster spawn points in my base. ESP used to do this and more I haven’t tried it since Mistlands though.
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# ? Jan 7, 2023 04:13 |
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The 'p' trick is hella neat, but if you're spawning a shitload of building materials you might as well just use 'nocost'? Edit: unless you're transferring stuff to a server, of course. Ravenfood posted:Darkwood floor would be ideal. Or, as you say, just make it so you can build normal waterproof wood tiles with resin or something. Also, wattle and daub walls. And threshing to throw on the ground. And... anatomi fucked around with this message at 09:20 on Jan 7, 2023 |
# ? Jan 7, 2023 09:14 |
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anatomi posted:The 'p' trick is hella neat, but if you're spawning a shitload of building materials you might as well just use 'nocost'? And sod roofs
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# ? Jan 7, 2023 10:34 |
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Hell yeah. I think sod roofing is in the game files already? And/or turf walls. I may be misremembering.
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# ? Jan 7, 2023 10:47 |
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Argue posted:Is there a mod that colors in territory that's considered "base" territory? I have one that draws dotted lines but it's nigh impossible to figure out just from dotted lines where there might be potential monster spawn points in my base. Don't monsters not spawn in a certain radius from crafting benches?
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# ? Jan 7, 2023 12:54 |
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Rupert Buttermilk posted:Don't monsters not spawn in a certain radius from crafting benches? I thought it was in the crafting radius. I think torches also have a no spawn radius but I don't know what it is.
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# ? Jan 7, 2023 13:17 |
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If we're talking things I would like for building elements, some earthen elements would be nice. I like making rammed earth and palisade walls but it would be nice to have an earth lump I could snap to the back of the palisade to make it join with the terrain. No tensile strength and unable to support as much as proper stone, but it would be very good for early foundations.
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# ? Jan 7, 2023 14:13 |
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Yeah, there's a set of pieces that emit a "base" property, which includes but is not limited to crafting benches. I have a mod that draws dotted lines but it's nigh impossible to find the holes with a bunch of overlapping dotted lines. I'm trying the ESP mod now but I don't see any highlighted zones; I turned on both spawn points and spawn zones in the config but nothing's happened. Might be because it needs to be installed on the "admin client", which I assume is the server? But that doesn't make sense; if I can have a client-side mod that represents what I want as dotted lines, surely this doesn't need to be on the server either?
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# ? Jan 7, 2023 14:13 |
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So a question. Me and some friends want to build an eye of sauron type tower for a final project as we conquer the mistlands. The only way I can think of to do it the way we want is to use the DigDeeper mod that lets you raise earth as high as you want. Problem is, if I raise an earth tower and someone who doesn't have the mod comes close, the server won't recognize the earth tower as valid and deletes it. The server is being run by a friend. How can we make it a requirement to have the DigDeeper mod for everyone? Or run it on the server to make it irrelevant for a client not to have it.
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# ? Jan 7, 2023 19:30 |
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Why not just build on top of one of the uninhabitated lighthouse rock spires
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# ? Jan 7, 2023 19:47 |
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Sorry, I should have noted that we want to build it in the Meadows or the Black Forest because we have a few friends who are slower and they are still in iron and silver gear. If we built it in the mistlands they would get spoiled and wrecked.
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# ? Jan 7, 2023 19:49 |
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Just use wood iron beams and hide them with black marble or stone
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# ? Jan 7, 2023 19:56 |
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# ? May 31, 2024 05:20 |
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As I said in the post, the way we want to have it requires use of the mod.
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# ? Jan 7, 2023 20:03 |