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If stacking toughness isn't good, then either the curios don't matter much or I am really good at this game, because I stack toughness on all my characters and seem to do well. And I don't think I'm really good at this game, so stacking toughness must work pretty well or it doesn't matter.
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# ? Jan 7, 2023 03:48 |
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# ? Jun 5, 2024 21:16 |
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Pharmaskittle posted:What do y'all like for perks on your curios, tho? Followup question - does the corruption reduction stuff actually work? And do multiple -damage modifiers against specific types of enemies stack? Or are these mysteries.
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# ? Jan 7, 2023 03:49 |
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grim corruption and monster corruption are different resistances. They seem to work though.
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# ? Jan 7, 2023 03:51 |
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litany of gulps posted:Followup question - does the corruption reduction stuff actually work? And do multiple -damage modifiers against specific types of enemies stack? Or are these mysteries. https://www.reddit.com/r/DarkTide/comments/zhu85k/grimoire_corruption_explained_and_why_corruption/ tl;dr the basic corruption resistance is okay but the grimoire resistance doesn't do anything. Personally I don't re-roll a corruption resistance but I don't seek it out when re-rolling. It's okay because it applies to stuff like tox bursters, who are very dangerous IMO. Enjoy fucked around with this message at 03:56 on Jan 7, 2023 |
# ? Jan 7, 2023 03:54 |
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Pharmaskittle posted:I feel pretty good about 3x health curios on zealot and ogryn, can't imagine giving it up for any other option. +Toughness on guardsman I like but could be talked out of. What do y'all like for perks on your curios, tho? All my curios have multiple perks, but I have two with 20% sniper damage reduction, and even though I don't usually take sniper damage, it's fantastic when I need it. Nothing like being able to tank 3 or 4 sniper shots without needing to dodge, while I suss out where the sniper is hiding behind a horde of scab shooters.
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# ? Jan 7, 2023 03:55 |
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Pharmaskittle posted:What do y'all like for perks on your curios, tho? The consensus seems to be that sniper and gunner resistance is very good.
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# ? Jan 7, 2023 03:59 |
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Sniper is nasty but I honestly think shotgunner may be the nastiest Fatshark special yet. It's quiet, blends in, and can chunk 1/3rd of your health
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# ? Jan 7, 2023 04:01 |
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Plague Ogryn and Beast of Nurgle are both a joke compared to VT2 monsters imo. About on the level of the Stormfiend. Certainly not anywhere near the same league of scary as a Chaos Spawn or Minotaur. It's a lot easier to have setups that chew through them super quick as well. Meanwhile to do the same in Vermintide you need a Bounty Hunter (one of 19 classes) who's carrying around a discipline potion and is skilled enough to rapid fire chain headshot his ult without missing or being interrupted. terrorist ambulance posted:Sniper is nasty but I honestly think shotgunner may be the nastiest Fatshark special yet. It's quiet, blends in, and can chunk 1/3rd of your health They're pretty rough. If there was a park to mitigate their damage I would definitely go for it. Unfortunately the gunner one does not apply, so snipers it is.
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# ? Jan 7, 2023 04:03 |
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https://www.youtube.com/watch?v=czfopZHbZ9cInternet Explorer posted:If stacking toughness isn't good, then either the curios don't matter much or I am really good at this game, because I stack toughness on all my characters and seem to do well. And I don't think I'm really good at this game, so stacking toughness must work pretty well or it doesn't matter. I mean, what difficulty are you playing at?
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# ? Jan 7, 2023 04:05 |
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Stacking toughness is nice because toughness is a renewable resource vs shooters and you get more back from % based toughness Stacking toughness is less nice when you run out of toughness because it's more toughness you have to regenerate to get to 100% to negate the next melee hit I run 1 wound 1 toughness 1 health and it works out decent
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# ? Jan 7, 2023 04:24 |
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Finally tried out the Ogryn. I take it all back. Ragdolling everyone with the club is so much fun. I couldn't help myself and got the outfit with the leopard print pants.
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# ? Jan 7, 2023 04:26 |
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Is there any argument to boost stamina? My veteran uses it for Deadshot, but I think it just deepens the pool and it will take longer to fill back up, not sure it's worth it. Do I sometimes get an extra wound from somewhere? I only have +1 for a total of three but sometimes I look and have 4.
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# ? Jan 7, 2023 04:42 |
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Haha even the voice actor was getting flustered by the end BizarroAzrael posted:Do I sometimes get an extra wound from somewhere? I only have +1 for a total of three but sometimes I look and have 4. You get 3 base wounds on difficulties 1 to 3, and 2 base wounds on 4 and 5
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# ? Jan 7, 2023 04:48 |
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skaianDestiny posted:https://www.youtube.com/watch?v=czfopZHbZ9c Heresy and Damnation. Damnation with all but Psyker.
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# ? Jan 7, 2023 04:53 |
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BizarroAzrael posted:Is there any argument to boost stamina? My veteran uses it for Deadshot, but I think it just deepens the pool and it will take longer to fill back up, not sure it's worth it. stacking stamina is not worth for vet because Deadshot takes % not flat
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# ? Jan 7, 2023 04:53 |
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Internet Explorer posted:If stacking toughness isn't good, then either the curios don't matter much or I am really good at this game, because I stack toughness on all my characters and seem to do well. And I don't think I'm really good at this game, so stacking toughness must work pretty well or it doesn't matter. Not that it isn't good, it's just that the explanation of how toughness actually works isn't clear. If it is percentage based, then... Consider, for example at 100 toughness - if a poxwalker knocks off 15 of your toughness with a single hit, then the first hit does 0 damage and the second hit does 2 damaage (15 reduced by 85%). A third hit in rapid succession would do 4-5. I just made up the 15 number, but that feels about right. Then any quick hits soon after will do increasingly significant damage. If you've got three tricked out toughness curios, you might have 160 toughness. The same poxwalker hits you for 15 toughness, then the second hit might only do 1 damage, depending on how the rounding works (15 reduced by 90.6%). This could be overall be a very significant amount of overall damage reduced. It's just that there isn't a lot of clarity about how these mechanics work. My question was operating under the assumption that toughness of 100 was some magic number, because I've heard that toughness of 100 negates damage. But I guess the more accurate answer is that toughness of 100% negates damage, not the number itself. If you're playing a veteran and getting 90 or whatever toughness from your curios, that likely changes the calculations hugely in your favor, especially if you have perks and ways of maintaining high toughness. As a zealot, I have a lot of passive and active toughness regeneration outside of the regular coherency regen. Toughness has sort of intuitively felt weak because it comes and goes so quickly in comparison to the much solider feel of health, but the percentage based explanation helps with understanding all of that as well.
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# ? Jan 7, 2023 05:29 |
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These are my current vet curios: 17% toughness
19% Health
21% Health
I'm looking to get a +1 wound curio that I can build up (like maybe one that already has + toughness or HP and then try to get both on there) to replace my 2nd curio. This seems pretty good but who knows. Edit: If you refine a perk, can it go from Rank 3 to Rank 4? Is it just exceedingly rare? To me it seems like it reroll at the same level as the existing perk, but I wasn't sure if I should keep clicking while its free to get a tier 4 one Jerkface fucked around with this message at 06:19 on Jan 7, 2023 |
# ? Jan 7, 2023 05:52 |
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I wish +exp at least converted to an equivalent "extra funds" or something once you hit 30.
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# ? Jan 7, 2023 05:54 |
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I have two (2) stamina curious with +24% total sprint efficiency. Don't ask me why.
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# ? Jan 7, 2023 06:22 |
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The biggest benefit of +toughness curios is that it increases the amount of raw toughness you generate per regenerative event, such as killing an enemy or landing hits with the Confident Strikes weapon blessing. If taking a random hit only drops you down to say 50% toughness instead of 20%, it will take less time and fewer kills/hits to top yourself back up to a “safe” state again. It’s a favorable stat when it comes to a stream of input/output damage. In short I’d say +health is better if you take damage in big bursty chunks (e.g. when disabled), while +toughness is better when you’re in a situation where you’re trading hits back and forth (e.g. being shot at while chopping up a horde).
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# ? Jan 7, 2023 06:24 |
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are the servers just totally hosed now or what
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# ? Jan 7, 2023 06:29 |
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Pharmaskittle posted:I feel pretty good about 3x health curios on zealot and ogryn, can't imagine giving it up for any other option. +Toughness on guardsman I like but could be talked out of. What do y'all like for perks on your curios, tho? I think 1 each of stam/health/tough is good on zealot, tough for larger toughness reduction pool, health because 200 base and corruption help, stam is handy for more sprinting and shoving, zealot doesn't need wounds because you shouldn't be dying as a zealot until your team is dead.
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# ? Jan 7, 2023 06:36 |
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BizarroAzrael posted:Feel like if there was a mass Chaos cult uprising *and* a Genestealer infestation on a single world an Inquisitor wouldn't get too much pushback on virus bombing it. Well besides the Zoats I already mentioned, could have Catachan Devils as a Monstrosity enemy as they are not only a Tyranid derived creature it's canon that the Imperium has a history of exporting them off Catachan and of escaping captivity and causing problems Also could just have a couple regular Tyranid creatures already on Atoma Prime alongside the Genestealer Cult, since Atoma Prime's history hasn't been expanded on too heavily(to my knowledge) could just reveal that it had a Tyranid invasion sometime in the last millennium or so and unbeknownst to anyone loyal some critters survived and have been breeding and evolving in hidden corners of the hives of the world
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# ? Jan 7, 2023 06:40 |
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Pretty much everyone needs +1 wound above difficulty 3 imo Maybe not Ogryn
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# ? Jan 7, 2023 06:41 |
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Magitek posted:The biggest benefit of +toughness curios is that it increases the amount of raw toughness you generate per regenerative event, such as killing an enemy or landing hits with the Confident Strikes weapon blessing. If taking a random hit only drops you down to say 50% toughness instead of 20%, it will take less time and fewer kills/hits to top yourself back up to a “safe” state again. It’s a favorable stat when it comes to a stream of input/output damage. This was my logic. I haven't done any testing or looked at any of the math, but to me i want to make sure I am constantly regenerating toughness and I want to have as big of a battery, as big of a cache available to fill. Gameplay wise, to me, it makes it feel like I mostly don't have to worry about chip damage and can play fairly aggressive. Maybe have one or two instances where I get a good chunk of health taken, and then usually there's the next medicae station or medic pack. The only time I feel weaker is when I've got a lot of corruption, which health trinkets definitely help more with. I do notice a significant difference on my Ogryn due to him naturally having more health, but again I still like to stack toughness on him.
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# ? Jan 7, 2023 06:43 |
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S.J. posted:Pretty much everyone needs +1 wound above difficulty 3 imo I'm telling you, I don't feel the need to. I'm not saying it's the best way to play or anything. I'm just saying it doesn't seem like a strict requirement.
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# ? Jan 7, 2023 06:44 |
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Internet Explorer posted:
Yeah it just becomes a lot easier to get randomly killed by pox bursters if you've taken any corruption, or getting corrupted out by a beast of nurgle or something
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# ? Jan 7, 2023 06:46 |
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Not gonna lie, I've been stacking toughness on 3 of my 4 characters, and it seems to be working out ok for me. With my Veteran using Confirmed Kill, regaining toughness is a breeze ( I'm either Counterfiring with a Kantrael XII or running grenade spam coupled with the shotgun, Unwavering Focus and Sustained Fire), with the Zealot going deep into crit ( cheesing it with a Headhunter Autogun with Crucian Roulette and finding a Devils Claw sword the most useful for horde clear and extra stamina over the axe or dagger ), Faith Restored is almost always up giving me a really deep toughness pool ( coupled with 2 curios having +sprint efficiency giving me a lot of manoeuvrability ), and it's been a real boon with Ogryn, Cleaver MkIII, Rumbler, Lynchpin ( extra toughness regen when in coherency ), Towering Presence ( extra coherency range ) and Non-Stop Violence ( 10% toughness regained for everyone knocked over with a Bull Charge ). I've not really played much of my Psyker since it started getting harder to get into Heresy difficulty ( Oceania population counts be a thing ). Obviously it's been working out for me in Malice and only the few of games of Heresy I've managed to get going, but I'm definitely in team +toughness over +stamina and +health.
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# ? Jan 7, 2023 06:48 |
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IMO toughness becomes more useful in 4/5 because of the tendency to walk around a corner into an entire god damned platoon of gunners and get lit the gently caress up
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# ? Jan 7, 2023 06:53 |
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I think Fartshark is aware that while interesting gimmick for the few first times the DH is relatively high on the un-fun level since at least up to malice difficulty they seemingly spawn regularly only on the first 1/3rd to first half of the map when the team still has a lot of resources and the wipe isnt as bitter. As far a mediating design it is somewhat effective. Also I believe they are not RNG per match but per mission, usually replaying the same mission If it us still available ends up with another DH on the exact same spot.
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# ? Jan 7, 2023 07:02 |
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if +wounds gave corruption resist then i'd give a poo poo, but right now +health is the superior option to me because it makes grims hurt less since they take away a flat amount of health
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# ? Jan 7, 2023 07:08 |
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This is what I'm running on my crit build zealot and it's absolutely nutso. With Holy Revanant combined with 2 chastise the wicked charges to keep my toughness topped (+50% toughness per charge) up my zealot is an absolute beast. I just don't die and spend my entire time engaging ranged packs in melee so the veteran can mop up stragglers From what I've seen the gunner damage reduction impacts reapers as well, but not shotgunners. The sniper reduction is just icing. I feel like the toughness regen is useless on a curio for zealot, I regenerate almost all of my toughness from kills and Chastise the Wicked. Stamina is useless because zealot already regenerates at an insane rate. Maybe block might be good but not sure. The damage reduction just synergizes so well with the extra toughness and toughness damage reduction from the crit build.
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# ? Jan 7, 2023 07:09 |
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Kith posted:if +wounds gave corruption resist then i'd give a poo poo, but right now +health is the superior option to me because it makes grims hurt less since they take away a flat amount of health Do different classes have different starting corruption amounts? Because if not, having extra wounds does cause grims to take up less of your total corruption bar. I got one shot by a pox burster at full health at one point because I only had 2 wounds and someone had picked up a grim vs people who had more wounds that had considerably less of their health bar taken up by corruption
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# ? Jan 7, 2023 07:09 |
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S.J. posted:Do different classes have different starting corruption amounts? Because if not, having extra wounds does cause grims to take up less of your total corruption bar. I got one shot by a pox burster at full health at one point because I only had 2 wounds and someone had picked up a grim vs people who had more wounds that had considerably less of their health bar taken up by corruption Grimoires take up a flat amount of hp. Each class has different amounts of hp. Zealot has 200 hp so I don't give a poo poo about grims where I was getting pooped on by having grims on a psyker. If you have only 1 wound of health left not eaten by corruption you will straight up die if brought to 0 hp
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# ? Jan 7, 2023 07:14 |
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kazr posted:Grimoires take up a flat amount of hp. Each class has different amounts of hp. Zealot has 200 hp so I don't give a poo poo about grims where I was getting pooped on by having grims on a psyker. Oh duh, I dunno why I even asked that. I'm tired. Vet and Psyker probably wants an extra wound though probably.
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# ? Jan 7, 2023 07:16 |
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S.J. posted:Oh duh, I dunno why I even asked that. I'm tired. Vet and Psyker probably wants an extra wound though probably. Imo wound curio is necessary on every class but ogryn at heresy/damnation.
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# ? Jan 7, 2023 07:19 |
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kazr posted:Imo wound curio is necessary on every class but ogryn at heresy/damnation. I mean yeah that's what I was saying earlier too Ogryn supremacy
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# ? Jan 7, 2023 07:19 |
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Internet Explorer posted:
You only need to justify your behaviour to yourself and the team that you're with. It looks like most of the common wisdom is +wound is good on the non abhuman classes. I am always wary of players who come into haz 4+ with two wounds on the HUD. If you acknowledge its not the best way to play, then it's on you not to be a drag on your team. If you're not, great! If you are, that's less great.
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# ? Jan 7, 2023 08:17 |
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Stacking toughness is nice if you have things that provide you with %toughness. I think. Because nothing in this game is explained.
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# ? Jan 7, 2023 08:38 |
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# ? Jun 5, 2024 21:16 |
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Mendrian posted:Stacking toughness is nice if you have things that provide you with %toughness. Correct. Effects that give you, say, 5% Toughness will be more effective the more Toughness you have. Melee hits deal a percentage of your Toughness (so you start taking chip damage to your health regardless of your Health) but Ranged hits deal flat values, so more Toughness is always better. Whether or not +Toughness or +Health is more important to you is dependent on your class.
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# ? Jan 7, 2023 09:38 |