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Dude, John, I like you am always on the lookout for the more intimate sense of exploration as you call it and Outer Wilds is pure discovery and exploration and it's in SPACE. Tell your brain worms to shut up and play it. Don't wait.
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# ? Jan 12, 2023 09:29 |
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# ? May 25, 2024 14:19 |
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victrix posted:oh I get the spirit of what they're asking for, it's just that they're still at the bargaining stage of grief I understand why space games would have an ephemeral je ne sais quoi that's impossible to capture (and ARPGs too because that genre is entirely about chasing a high), but why 4Xs?
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# ? Jan 12, 2023 09:38 |
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Maybe cuz all the 4X's in the past.. I dunno, ten years or so? Have been subpar and/or been majorly flawed. It's a rough genre to like, but probably not as rough as RTS'. edit: well maybe not. we got RA3 at least, I dunno what the poor 4X guys got.
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# ? Jan 12, 2023 09:49 |
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mycot posted:I understand why space games would have an ephemeral je ne sais quoi that's impossible to capture (and ARPGs too because that genre is entirely about chasing a high), but why 4Xs? they're paralyzed by a fan base that screeches and howls about AI cheating (and a fair number of devs) AI cannot play the same game as a competent player, much less a skilled one in a genre with an ever expanding web of decisions that compound over a lengthy playtime (hell most of them can't even manage the low tier tactical combat) Consequently the genre is amazing when you're bad and gets progressively worse the more you learn All my favorites in that genre are asymmetric (the computer isn't playing the same game as the player, it's just there to provide a fun challenge - ironically the aptly titled AI War is a great example of this) ... I say "all my favorites" but really there's barely any, since the vast majority hew incredibly closely to the incredibly boring snowball of victory culminating in micro hell endgame that no one actually finishes I'm hoping Against The Storm kicks the tires a bit, since some of that fanbase is shared with 4x players, and many of its core design decisions focus the gameplay around the fun early game loop of plate juggling, ending each game before the malaise sets in I can't really think of the last "pure" 4x that tried the asymmetric thing whole hog. Maybe Sorcerer King?
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# ? Jan 12, 2023 09:54 |
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The best combination of "space shooter while the world plays a 4X game around you" was Drox Operative but I wish someone could make an iteration of that with a budget greater than twenty dollars.
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# ? Jan 12, 2023 10:04 |
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I'm in the mood for a new game like Everyday Genius: SquareLogic. Is there one like it on Steam while also being relatively cheap?
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# ? Jan 12, 2023 11:08 |
victrix posted:I still think the closest we ever got to SC2 was Mass Effect in the AAA space, and maaaaaybe Space Rangers in the jank space. The Stardock one was a neat experiment
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# ? Jan 12, 2023 11:19 |
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A Bystander posted:I'm in the mood for a new game like Everyday Genius: SquareLogic. Is there one like it on Steam while also being relatively cheap?
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# ? Jan 12, 2023 11:22 |
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Trick Question posted:Tametsi. Tametsi, Tametsi, Tametsi. Fair warning, it does get pretty brutal in the last half. Hexcells (plus, infinite)/Squarecells are also on the same wavelength. SquareLogic was also pretty close to sudoku, so any of the Cracking The Cryptic games should do you right, with the free one having a handful of good puzzles even without any purchases. Tametsi looks like what I want. I've also already got all the -cells games, but thank you for those and I'll also check out Cracking The Cryptic.
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# ? Jan 12, 2023 11:41 |
Anyone any opinions on Sailing Era? Which looks like Chinese Pirates! https://store.steampowered.com/app/2161440/Sailing_Era/ EDIT: I'm an idiot, there's a demo so i'll try that. Communist Bear fucked around with this message at 12:13 on Jan 12, 2023 |
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# ? Jan 12, 2023 11:51 |
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Cream-of-Plenty posted:My brothers and sisters in christ, have you played Battlecruiser 3000 AD? DEREK SMART DEREK SMART
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# ? Jan 12, 2023 12:42 |
Croccers posted:Derek Smart NO!!
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# ? Jan 12, 2023 13:11 |
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Rinkles posted:If I ever pick one up in a sale, which should I get? Wildlands, obviously
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# ? Jan 12, 2023 13:24 |
ScootsMcSkirt posted:Wildlands, obviously Would second that. One thing that struck me about Breakpoint is how completely empty it is. It's a gigantic map completely lacking anything to do in it.
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# ? Jan 12, 2023 13:26 |
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Croccers posted:Derek Smart Goddammit, don’t do this for reals
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# ? Jan 12, 2023 13:51 |
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DerekSmartymans posted:Goddammit, don’t do this for reals Derek Smartymans DEREK SMARTYMANS DEREK SMARTYMANS
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# ? Jan 12, 2023 16:58 |
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TheDiceMustRoll posted:How does Wildlands compare to MGSV in terms of a "military doing missions in an open world"? I dont mean so much the weird anime naked girls that cant talk because bugs will eat their throat poo poo, I mean all of the cool "trained pet dogs and airdropping supplies and calling backup" stuff There is zero Kojima wackiness and no utterly impenetrable mechanics that you can't hope to master without multiple guides and it doesn't even start with an hour-long, molasses-paced, interactive cutscene that has nothing to do with the rest of the game, sadly. I hate Kojima games, I hate MGS, so I am the wrong person to ask about that. I got 2 hours past the intro cutscene before I realized that it was more of his nonsense. Honestly it's the closest thing to a SOCOM sandbox game there is. There's a main questline but, being a Ubisoft game, it's a huge map with lots of activities to do. zoux fucked around with this message at 17:08 on Jan 12, 2023 |
# ? Jan 12, 2023 17:05 |
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Ragequit posted:Derek Smartymans Only works on the dead. LowTax...
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# ? Jan 12, 2023 17:37 |
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gamedec is free on Epic: https://store.epicgames.com/en-US/p/gamedec this is one where it's hard to recommend at full price but for free it's an easy call. it's a cyberpunk detective game where you solve crimes in video game worlds. it's all stat check based and so that can determine what clues you get access to and which you're locked out from. it's not perfect but it's interesting and the visuals are nice. text-heavy, though, I don't think there's any VA. also at one point they put the characters from Seven: the Long Days Gone in it just because they liked that game? so that's fun i guess.
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# ? Jan 12, 2023 17:59 |
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I impulse bought There is No Light and only had time to put about an hour into it, but I'll offer some impressions. Seems like they put together an interesting grimdark/weird setting. The art style is okay. You can look at screenshots to tell if it bugs you or not. So far combat seems to be built around interrupting enemies' attacks by attacking them first, and getting in little pokes or 2 hit combos to build up a rage meter that lets you use your weapon's special ability. The starting special ability is just a bigger swing of the sword, but it lets you interrupt attacks you can't with normal attacks. The attacks are telegraphed with a little icon over the enemies' heads, color coded for how interruptible they are. Sometimes, when approaching an enemy from below, that icon won't even be on screen, so I found myself finding positions I otherwise wouldn't due to the camera. It's a little hard to tell where the hitboxes are on some attacks as well. The writing's alright. The attempts at humor have so far fallen flat for me, but I do care about the protagonist and want him to win. I don't know if it'll hold my attention long enough to beat it, but fewer games do that these days. I am looking forward to getting home from work so I can give it another go, though, so that's something.
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# ? Jan 12, 2023 18:03 |
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Communist Bear posted:Anyone any opinions on Sailing Era? Which looks like Chinese Pirates! I played a few hours of the full game and it's more Uncharted Waters: New Horizons/the KOEI games than other age of sail games like Pirates! or the STORM engine games (PotC, AoP, every version of Sea Dogs) I like it so far
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# ? Jan 12, 2023 19:27 |
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A Bystander posted:I'm in the mood for a new game like Everyday Genius: SquareLogic. Is there one like it on Steam while also being relatively cheap? Here's a weird suggestion but https://store.steampowered.com/app/563200/Slay/. It's a territorial control game but it plays out like a hex-based puzzle game that for me light up the same brain cells as hexcells.
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# ? Jan 12, 2023 19:58 |
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Gyoru posted:I played a few hours of the full game and it's more Uncharted Waters: New Horizons/the KOEI games than other age of sail games like Pirates! or the STORM engine games (PotC, AoP, every version of Sea Dogs) Can you expand a bit on what this means? I never played Uncharted Waters but I'm kind of intrigued. Also please let's not do necromancy in the thread, we don't need the dead rising to start going on about their videogames
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# ? Jan 12, 2023 20:27 |
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thread necromancy is illegal
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# ? Jan 12, 2023 20:29 |
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HopperUK posted:Can you expand a bit on what this means? I never played Uncharted Waters but I'm kind of intrigued. https://www.youtube.com/watch?v=kWZVKU5imx0
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# ? Jan 12, 2023 20:33 |
Triarii posted:It could be cool if there was, like, an open-world take on Descent. Fly around a galaxy Freelancer-style looking for contracts, but then all the nitty gritty of combat and discovery happens when you enter a derelict space station or planetary ruin and everything's much closer quarters. I never realized I wanted this until you said it, and I don't even like Descent specifically.
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# ? Jan 12, 2023 20:59 |
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HopperUK posted:Can you expand a bit on what this means? I never played Uncharted Waters but I'm kind of intrigued. Uncharted Waters is like Sid Meier's Pirates except you start as predetermined characters of different nationalities/archetypes each with a different focus like cartography, creating a grand armada, starting a trade empire, raising national prestige, archaeology, etc. You sail around the world painting the map while upgrading your fleet, recruiting more captains, making money by selling your maps/trade goods/research/bounty hunting/piracy
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# ? Jan 12, 2023 21:04 |
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Gyoru posted:Uncharted Waters is like Sid Meier's Pirates except you start as predetermined characters of different nationalities/archetypes each with a different focus like cartography, creating a grand armada, starting a trade empire, raising national prestige, archaeology, etc. You sail around the world painting the map while upgrading your fleet, recruiting more captains, making money by selling your maps/trade goods/research/bounty hunting/piracy That sounds fun! I think I'll hold off on the game for now though, apparently the translation is very janky and that's the kind of thing that gets on my nerves.
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# ? Jan 12, 2023 21:11 |
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Ragequit posted:Derek Smartymans Doesn’t work…you can’t summon someone who was here the whole time!
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# ? Jan 12, 2023 22:19 |
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# ? Jan 12, 2023 22:48 |
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Horizon's Gate is a pretty cool indie that's a riff on Uncharted Waters with a mix of ships and tactical combat https://store.steampowered.com/app/1224290/Horizons_Gate/ (the devs other games are pretty cool tactics games also) super indie lowfi though if that's not your thing
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# ? Jan 12, 2023 22:55 |
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Anyone play Disciples: Liberation? First impressions were decent but now I’m beginning to think everything is too slow. And the map is pointlessly littered with high level enemies. There was some of that in the originals, but usually you’d have to go out of your way to find them.
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# ? Jan 12, 2023 23:50 |
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I never played Uncharted Waters/etc and I have to admit Horizon's Gate might be too crunchy and old school for me. After the initial stuff I get wrecked by sea monsters/random ships or I can get quests to go to places I have no clue on how to reach. I appreciate the idea of no quest compass/whatever but I couldn't figure out any way to ask directions so it seems like I'd just have to sail around randomly until I uncovered everything.
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# ? Jan 13, 2023 00:04 |
Rinkles posted:Anyone play Disciples: Liberation? That being said I don't think it's gonna change much from what you've already seen. The enemy levels, however, are only really relevant on the first map or two - if you do sidequests, you'll end up overleveling 90% of random encounters (giving you a handy auto-win-battle option) and only having to do the trickier fights.
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# ? Jan 13, 2023 00:13 |
Croccers posted:Derek Smart https://www.youtube.com/watch?v=tIn1_9YvGds
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# ? Jan 13, 2023 00:28 |
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anilEhilated posted:I'm currently playing it and liking it a lot, although it is necessary to speed up combat animations before you die of old age. The units' abilities have interesting combinations and the story is a lot more responsive to your choices than you'd expect from a strategy game. I think it’s an interesting evolution of the series. The battle system is good, but I’m not sure if I have the patience for dozens more of these low stakes but time consuming fights. But I’m not giving up yet.
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# ? Jan 13, 2023 00:35 |
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Phigs posted:Here's a weird suggestion but https://store.steampowered.com/app/563200/Slay/. It's a territorial control game but it plays out like a hex-based puzzle game that for me light up the same brain cells as hexcells. Also gonna check this one out, thanks.
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# ? Jan 13, 2023 00:53 |
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On the subject of space games: I've always wanted to play a single-player AAA-quality game set on a huge capital ship, about as big as the Enterprise, the ship in Stargate SG1, or a star destroyer (although maybe that would be too big) where the entire interior is modelled and accessible, like the Normandy but with an indoor map-size comparable to that of a full game. The ship itself moves through space and visits different systems and such (like a star trek or battlestar galactica ship would) and if you happen to be in a section of the ship where you can see out this is reflected there. Maybe you even get to have a say in where the ship goes if you play as the captain or someone that the captain listens to, and that affects what story events happen and in what order, which in turn have an effect on the ship itself, how it looks, which areas are accesible or closed off, which members of the crew end up dying/changing, that kind of thing. I'd also be down with playing a more Lower-Decks type of character that just lives and works on the ship but gets caught up in whatever story ends up happening...whatever, who you or the other characters are and what the story is isn't really what I'm focussing on here (although I'd love it if those were as compelling as a Naughty Dog or CDPR game as well, obviously) just the setting itself. There might be off-ship locations to add some variety, but these would be smaller, more linear areas where story or side missions can have an excuse to take place in a completely different environment just to keep things switched up if needed, like the Mass Effect 2 character missions, but the main star of the show would be the ship itself.
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# ? Jan 13, 2023 01:51 |
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MonkeyforaHead posted:I never realized I wanted this until you said it, and I don't even like Descent specifically.
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# ? Jan 13, 2023 01:55 |
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# ? May 25, 2024 14:19 |
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I can't think of too many "big vehicle life sims" but they've got to exist - boats trains and planes oh my
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# ? Jan 13, 2023 01:56 |