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CRUSTY MINGE posted:I can practically smell the urine and soggy pizza. You should really open a window
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# ? Jan 13, 2023 03:30 |
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# ? May 29, 2024 08:09 |
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Vakal posted:it's like watching mold grow and slowly engulf a piece of bread or something.
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# ? Jan 13, 2023 03:30 |
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One would think the body of water on the right getting smaller could be a problem.
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# ? Jan 13, 2023 03:38 |
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Vakal posted:it's like watching mold grow and slowly engulf a piece of bread or something. Yeah, like, humanity is the real disease, maaaaan.
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# ? Jan 13, 2023 03:51 |
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https://twitter.com/A_Guster_Buster/status/1608275652163010564
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# ? Jan 13, 2023 04:28 |
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https://twitter.com/IamPotat0o/status/1609966757455843330 AI is a land of contrasts.
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# ? Jan 13, 2023 04:31 |
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is this vegas?
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# ? Jan 13, 2023 05:09 |
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LifeSunDeath posted:is this vegas? Yep
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# ? Jan 13, 2023 06:17 |
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# ? Jan 13, 2023 08:35 |
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Lensaloft got more pull than I figure to have their name written on the roofs of the upper east side
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# ? Jan 13, 2023 09:10 |
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# ? Jan 13, 2023 09:11 |
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There's no way he's getting 60fps on that potato with raytracing on
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# ? Jan 13, 2023 10:27 |
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Non-euclidian video games chat: played this on my iPad a couple of years ago. I’m not sure it fits the definition exactly but I found it really enjoyable to play. https://www.youtube.com/watch?v=nplo-OHUzKQ
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# ? Jan 13, 2023 10:34 |
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mobby_6kl posted:There's no way he's getting 60fps on that potato with raytracing on You can't even enable raytracing if your card doesn't explicitly support it, which the steam deck doesn't, so yeah you could conceivably get 60 fps on high settings
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# ? Jan 13, 2023 10:37 |
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mobby_6kl posted:There's no way he's getting 60fps on that potato with raytracing on It's a photoshop. Don't ask me why, but I remember the lady's disappointed face.
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# ? Jan 13, 2023 10:44 |
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I Am Crake posted:Non-euclidian video games chat: played this on my iPad a couple of years ago. I’m not sure it fits the definition exactly but I found it really enjoyable to play. This doesn't fit the definition of non-Euclidian even if we're going with the fake definition of non-Euclidian that previous posters have created
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# ? Jan 13, 2023 10:53 |
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Devils Affricate posted:You can't even enable raytracing if your card doesn't explicitly support it, which the steam deck doesn't, so yeah you could conceivably get 60 fps on high settings The RDNA 2 GPU in the deck does support ray tracing, but it's not available on Linux unless you use the proprietary AMDPro driver instead of the standard open source AMD driver. And it's a handheld device with a 7" 1280x800 screen, ray tracing would be just a bit overkill. And 60FPS in Control ain't happening on high settings, no matter what. 40-50FPS in RDR2 on medium with ultra textures is happening though, which is pretty rad for a handheld device. KozmoNaut fucked around with this message at 11:04 on Jan 13, 2023 |
# ? Jan 13, 2023 11:01 |
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KozmoNaut posted:The RDNA 2 GPU in the deck does support ray tracing, but it's not available on Linux unless you use the proprietary AMDPro driver instead of the standard open source AMD driver.
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# ? Jan 13, 2023 11:04 |
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busalover posted:It's a photoshop. Don't ask me why, but I remember the lady's disappointed face. I know about goon face blindness, but to confuse your own mother for somebody else? Ridiculous
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# ? Jan 13, 2023 11:29 |
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https://i.imgur.com/clifGXi.mp4
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# ? Jan 13, 2023 12:13 |
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Devils Affricate posted:This doesn't fit the definition of non-Euclidian even if we're going with the fake definition of non-Euclidian that previous posters have created No. Looks cool though. Tell me why I'm wrong about Non Euclidean though, because I'm interested and think it's cool, not coz I want to win on the Internet! My interpretation is that for something to be non Euclidean, it has to not adhere to one of his postulates. "There is one straight line passing through two points" is the one I was concentrating on, it's really trivially easy to break in a computer game, because you just have it so that when you move to a certain point you appear in another place, but you do it surreptitiously. Like, sure, if you were to look at the map in an editing tool, you'd have some Euclidean representative of it, but while playing the game, you would experience it as non, surely? Is that not right?
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# ? Jan 13, 2023 12:18 |
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I wish someone would fingerblast *me* like that
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# ? Jan 13, 2023 12:27 |
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!Klams posted:No. Looks cool though. That postulate can also apply to non-Euclidean geometry. The Euclidean postulate that doesn't apply is the one about parallel lines never intersecting. Euclidean geometry operates in flat curvature. You move x units forward, take a 90-degree right turn, repeat 3 more times, and you're back where you started, forming a square path of travel. If you were on the face of a sphere (positive curvature), you'd perform that process one fewer time. You'd form a triangular path of travel while only making 90-degree turns. On a hyperbolic surface (negative curvature), you'd have to do it more.
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# ? Jan 13, 2023 12:58 |
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Tortured to death to generate snacks
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# ? Jan 13, 2023 12:59 |
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Devils Affricate posted:That postulate can also apply to non-Euclidean geometry. The Euclidean postulate that doesn't apply is the one about parallel lines never intersecting. Euclidean geometry operates in flat curvature. You move x units forward, take a 90-degree right turn, repeat 3 more times, and you're back where you started, forming a square path of travel. If you were on the face of a sphere (positive curvature), you'd perform that process one fewer time. You'd form a triangular path of travel while only making 90-degree turns. On a hyperbolic surface (negative curvature), you'd have to do it more. Oh, I think I get you, so, it would have to (without really careful visual design) have like, visual warping, for this to take effect?
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# ? Jan 13, 2023 13:10 |
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busalover posted:It's a photoshop. Don't ask me why, but I remember the lady's disappointed face. I think it was a GBA or a DS? It was something equally stupid. Even a WiiU pad
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# ? Jan 13, 2023 13:14 |
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Wait the photoshop in that situation is the handheld?
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# ? Jan 13, 2023 13:16 |
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I subscribe to a simple definition for non-euclidian geometry. Non-euclidean: drives a poor fellow into torrents of madness to behold, forever dreaming of cyclopean vistas dripping with otherworldly ichors Euclidean: doesn't
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# ? Jan 13, 2023 14:45 |
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Cool 3D world is one of those channels where I wonder if the artist is for real or not. https://www.youtube.com/watch?v=aMufhfzWSKA perhaps the best, featuring Danny Trejo.
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# ? Jan 13, 2023 14:54 |
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lotsa guys have problems finding the euclitorous in any geometry.
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# ? Jan 13, 2023 14:55 |
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Humphreys posted:I think it was a GBA or a DS? It was something equally stupid. Even a WiiU pad Don’t think it was anything reheated to games. It was just divorce selfie
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# ? Jan 13, 2023 15:01 |
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Florida man just found out that fish travel in schools.
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# ? Jan 13, 2023 15:08 |
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LifeSunDeath posted:lotsa guys have problems finding the euclitorous in any geometry. Non-euclussy
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# ? Jan 13, 2023 15:11 |
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Devils Affricate posted:That postulate can also apply to non-Euclidean geometry. The Euclidean postulate that doesn't apply is the one about parallel lines never intersecting. Euclidean geometry operates in flat curvature. You move x units forward, take a 90-degree right turn, repeat 3 more times, and you're back where you started, forming a square path of travel. If you were on the face of a sphere (positive curvature), you'd perform that process one fewer time. You'd form a triangular path of travel while only making 90-degree turns. On a hyperbolic surface (negative curvature), you'd have to do it more. Parallel lines never intersect because that's what the word "parallel" means. The parallel postulate you're trying to describe refers to how many lines you can have that are parallel to a given line and pass through a point not on that line. In Euclidean geometry, there's exactly one. The two interesting* non-Euclidean geometries are spherical geometry, where there are none, and hyperbolic geometry, where there are infinitely many. Surfaces of a given curvature provide models for those geometries, but they're not fundamentally what they're about. I'm not sure if Manifold Garden or the Lunatic Fringe level from Duke Nukem 3D have really natural geometric characterizations. Nothing immediate comes to mind, and Google doesn't turn up much either. Hyperbolica, on the other hand, really is set on a surface with hyperbolic geometry, and there are plenty of games that take place on the surface of a sphere. *You can define non-Euclidean geometries where there are more than one but finitely many lines parallel to a given line that pass through a given point, but those are a little too weird to be really interesting (at least based on what we know now).
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# ? Jan 13, 2023 16:44 |
wait a drat minute on a sphere any line will eventually intersect itself to form a circle, so lines have finite length but you can line up an infinitely many number of circles that don't touch each other, lines of latitude p much. Which also works with ellipses even if you cant the thing off axis but if it is on an ellipse are you drawing straight lines or curves within the ellipse space, even if they look straight from outside in the higher dimension
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# ? Jan 13, 2023 17:53 |
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Ornamental Dingbat posted:Florida man just found out that fish travel in schools. This is florida man harnessing his powers for good
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# ? Jan 13, 2023 18:04 |
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SniperWoreConverse posted:wait a drat minute on a sphere any line will eventually intersect itself to form a circle, so lines have finite length but you can line up an infinitely many number of circles that don't touch each other, lines of latitude p much. Which also works with ellipses even if you cant the thing off axis When we say "line" in spherical geometry we mean a great circle.
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# ? Jan 13, 2023 18:12 |
i have come to the conjecture that any line that has curvature also has a point along it with some angle, it's basically kinked, unless there's a reverse curvature somewhere along the curve that cancels it out. So then it's possible to construct a curve that passes through an arbitrary number of points on the surface of the space without becoming kinked... but is it possible to describe one that passes through infinitely many points without kinking? I think maybe yes, or maybe definitionally no
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# ? Jan 13, 2023 18:26 |
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Tarkus posted:Cool 3D world is one of those channels where I wonder if the artist is for real or not These are amazing, i never even knew SBF filmed anything remotely like this https://youtu.be/NudOevPvw8E
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# ? Jan 13, 2023 18:26 |
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# ? May 29, 2024 08:09 |
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JosephSkunk posted:These are amazing, i never even knew SBF filmed anything remotely like this https://youtu.be/NudOevPvw8E This was legitimately a treat!
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# ? Jan 13, 2023 18:34 |