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CottonWolf posted:Did WotC really just re-edit the OFL to gently caress over Paizo et al? To bring some points over from the industry thread, the new OGL they've made can't retroactively make the OGL Paizo used not valid. This isn't a change to screw Paizo. It's a change to 'encourage' everyone to only make D&D content within WotC's system and to not make their own character creators in the future.
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# ? Jan 6, 2023 17:44 |
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# ? Jun 5, 2024 04:28 |
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Harold Fjord posted:I'm pretty sure you can't protect a games rules generally but maybe this is a better question for the legal people and the legal thread But also how much something is "legal" here ultimately comes down to how much Hasbro/WotC are willing to spend on lawyers to threaten people and tie them up in nuisance-but-good-luck-keeping-the-lights-on-until-it's-resolved suits. Lurks With Wolves posted:To bring some points over from the industry thread, the new OGL they've made can't retroactively make the OGL Paizo used not valid. This isn't a change to screw Paizo. It's a change to 'encourage' everyone to only make D&D content within WotC's system and to not make their own character creators in the future.
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# ? Jan 6, 2023 17:46 |
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Chernobyl Peace Prize posted:This is an article from the American Bar Association about video games but, same deal, and you're correct. The open question, based on how the document is written, is that there is language there which would support a claim by Wizards that Paizo’s OGL content for pathfinder going forward would also be bound by these terms and require a royalty to WOTC. To be clear, this argument probably wouldn’t hold up in court, but this is very much a case where Wizards ability to pay more lawyers than their adversaries could be the entire legal strategy. It’s very very stupid of them, but, working from the draft we’ve seen, it’s not an unreasonable reading of their intentions here.
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# ? Jan 6, 2023 17:50 |
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i have in my possession a copy of ogl 1.2 and it has been interpreted by a big law lawyer and rolling for stats is now the only legal way to make characters
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# ? Jan 6, 2023 18:59 |
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sugar free jazz posted:i have in my possession a copy of ogl 1.2 and it has been interpreted by a big law lawyer and rolling for stats is now the only legal way to make characters I guess all gaming is dead then
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# ? Jan 6, 2023 19:58 |
Chevy Slyme posted:The open question, based on how the document is written, is that there is language there which would support a claim by Wizards that Paizo’s OGL content for pathfinder going forward would also be bound by these terms and require a royalty to WOTC. To be clear, this argument probably wouldn’t hold up in court, but this is very much a case where Wizards ability to pay more lawyers than their adversaries could be the entire legal strategy. And they are gonna have a hell of a time trying to make that claim as the 1.0a agreement is a lifetime license with no termination clause. Now of course if you give up this license yourself, then you are screwed, but WoTC is gonna be in for a very long legal battle to try and force that change with a lot of different companies and private entities and while they probably have the money to try and lawyer that, its gonna win them a lot of hate. Roll For Combat had a contract lawyer (though admittedly not a IP lawyer nor a copyright/trademark lawyer) go over it in a video the other day that was fairly interesting. He makes a good point that a license agreement has to show consideration and that, especially for a perpetual license, unless WoTC can show that various entities have been abusing the license, they really can't argue to revoke without consideration - which the new license does not provide. This is further complicated by the fact that the 1.0a OGL has been used in the same way for 20+ years which means WoTC will have an even harder time trying to argue that they didn't realize that the old license was being misused and thus everyone needs to be forced to the new license. There is also the argument about how after 35 years (which again, we are not at yet), WoTC has under precedent the right to shelf the 1.0a license and replace it with a new one, but the language for that does not give WoTC the right to affect derivative work originally made under 1.0a - those derivative works would still be 1.0a. WoTC and Hasbro will certainly huff and puff all they want, but the fact of the matter is that they ran for over 20 years with a license that has no built in expiration, has no built in termination, specifically allows for additional versions of the license to co-exists and specifically contains zero language that allows future versions of the license to edit the terms of the original license. So let them keep trying to point that the new OGL says that its revoking the 1.0a's status of being "authorized" or whatever, but the facts of their own written contract through the OGL states that they are not allowed to do that. You would need a really lovely lawyer and a really awful judge to gently caress this up and even then it probably just get dragged back into appeals. https://www.youtube.com/watch?v=MDuHjpwx5Q4 The Rules Lawyer on youtube is also covering this issue and the A Series of Dice-Based Events discord server (community AP system conversion discord) have been talking about it a lot.
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# ? Jan 7, 2023 04:03 |
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Yeah. Wizards probably doesn’t have a legal leg to stand on. They do have enough money to simply outlast and bully a lot of smaller players while the courts take forever to come to that conclusion.
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# ? Jan 7, 2023 07:16 |
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How does rolling Stealth for initiative work? It says you can roll it if you're doing the "Avoid Notice" activity, but isn't that just in like hand-wavey exploration mode? Like the party is traveling overland for days and I'm Avoiding Notice as my activity, so if there's a fight I roll Stealth. What about just moving around a dungeon or other standard combat environment? I'd like to roll with Stealth as much as possible because my Stealth is good and my Perception sucks.
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# ? Jan 7, 2023 07:20 |
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appropriatemetaphor posted:How does rolling Stealth for initiative work? If you are wandering around a dungeon, not in an encounter, you are in exploration mode and can do exploration mode activities like avoiding notice. If you get caught by monsters while doing something else, well then, oops, you don’t get to roll stealth that time. More generally, the skill rolled for initiative can be changed/replaced by the GM at any time - if the GM wants to start an encounter with everyone on the map being knocked off their feet by an earthquake, they might call for Acrobatics as the initiative check instead for the whole party. If a fight breaks out in the middle of a dance party, the GM is free to call for Performance for initiative if that seems cool or interesting. So, if you’re sneaking around and hiding from notice while the party is moving around the dungeon, you can probably justify rolling stealth and you should talk to your GM about it.
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# ? Jan 7, 2023 07:31 |
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The way I see it: what is your primary activity while you’re in the dungeon or traveling and there’s a chance of an encounter breaking out? If the answer is that you’d always want to be prepared to get the jump on whatever you encounter, then yes, you’d always be Avoiding Notice so that you can always roll Stealth for initiative. If you want to do something else, like pick a lock or get into positions to scout, then you’re no longer focused on Stealthing. You can then take feats to both Stealth and do other things at the same time. The whole party may want to sneak in case of an ambush, one part of the party may want to just Defend so they are the decoy, one may want to focus instead on Seeking for something hidden like doors or traps, or everyone could be doing something except the Stealther who can then quickly try to take out a valuable target at the start of a combat.
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# ? Jan 7, 2023 07:39 |
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Just roll a Swashbuckler, the Loud Rogues
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# ? Jan 7, 2023 14:21 |
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Hey, I'm looking for a new system for my group and I'm kinda liking what I've seen on a very cursory reading of PF2! Have to look into it more but I've got a quick question to start off with: are raw ability scores ever used or referred to anywhere, or could I just cut them out entirely and present this to my folks as "your abilities range from -1 to +5, ability boosts give you a +1" and so on? (Feat prerequisites and such seem to always go off of even numbers which are easily modified, and I've already noticed that boosts give only +1 after you hit 18 in an ability score, but there I could easily just say "you need two boosts to go from +4 to +5".) And similarly, could I replace the speed and range stuff in ft. with the squares notation we're all used to from D&D 4E?
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# ? Jan 9, 2023 17:32 |
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As far as I know it wouldn't be hard to just use the ability modifiers like that, but sites like Pathbuilder show the full ability scores so trying to fully remove them might be more trouble than they're worth. Also everything you'd want to measure in combat is still measured in five foot cubes, so just going all the way to squares would change basically nothing.
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# ? Jan 9, 2023 17:49 |
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Doing 4e style diagonals is explicitly supported in the GMG, too.
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# ? Jan 9, 2023 18:15 |
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Arivia posted:Doing 4e style diagonals is explicitly supported in the GMG, too. What is 4e style?
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# ? Jan 9, 2023 19:35 |
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My Lovely Horse posted:Hey, I'm looking for a new system for my group and I'm kinda liking what I've seen on a very cursory reading of PF2! Have to look into it more but I've got a quick question to start off with: are raw ability scores ever used or referred to anywhere, or could I just cut them out entirely and present this to my folks as "your abilities range from -1 to +5, ability boosts give you a +1" and so on? (Feat prerequisites and such seem to always go off of even numbers which are easily modified, and I've already noticed that boosts give only +1 after you hit 18 in an ability score, but there I could easily just say "you need two boosts to go from +4 to +5".) I play pretty exclusively on foundry but functionality wise there's no reason to ever need to refer to stats as "20 strength" instead of the modifier. The only case where you need to see the raw stat numbers is when applying your boosts at level 5/10/15/20, since you get smaller increments when increasing a stat over 18.
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# ? Jan 9, 2023 19:48 |
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Finster Dexter posted:What is 4e style?
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# ? Jan 9, 2023 19:51 |
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Preordered the Rage of Elements book the other night, pretty excited for that to finally come out. Really looking forward to rolling a Kineticist, or looking at the finalized class details and ultimately deciding to keep my monk for PFS that I haven't played since like 2020.
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# ? Jan 9, 2023 19:57 |
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Rythian posted:Not sure, but the GMG has a variant rule that let's you count diagonal movement as 5-5-5 feet rather than 5-10-5 feet as is default, for ease of use as opposed to realism. This, basically. It means things like Fireball are squares instead of chunky Minecraft circles
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# ? Jan 9, 2023 19:58 |
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Rythian posted:Not sure, but the GMG has a variant rule that let's you count diagonal movement as 5-5-5 feet rather than 5-10-5 feet as is default, for ease of use as opposed to realism. Yeah, that's how 4th ed. did it.
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# ? Jan 9, 2023 20:03 |
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Paizo's website is currently dead, but they have announced a system-neutral open license:quote:For the last several weeks, as rumors of Wizards of the Coast’s new version of the Open Game License began circulating among publishers and on social media, gamers across the world have been asking what Paizo plans to do in light of concerns regarding Wizards of the Coast’s rumored plan to de-authorize the existing OGL 1.0(a). We have been awaiting further information, hoping that Wizards would realize that, for more than 20 years, the OGL has been a mutually beneficial license which should not–and cannot–be revoked. While we continue to await an answer from Wizards, we strongly feel that Paizo can no longer delay making our own feelings about the importance of Open Gaming a part of the public discussion.
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# ? Jan 13, 2023 01:29 |
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Wizards discovering what happens after you gently caress around, I see. Good on Paizo.
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# ? Jan 13, 2023 01:31 |
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So how 'bout that ORC, eh
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# ? Jan 13, 2023 03:14 |
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SpaceDrake posted:So how 'bout that ORC, eh Not sure how it's gonna look but it's a great step in a good direction!
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# ? Jan 13, 2023 04:28 |
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SpaceDrake posted:So how 'bout that ORC, eh i appreciate the backwork engineering to arrive at that acronym
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# ? Jan 13, 2023 04:37 |
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Kitfox88 posted:i appreciate the backwork engineering to arrive at that acronym The term is "Backronym". Gets used all the time for NASA projects like the Large Ultraviolet Optical Infrared Surveyor, or LUVOIR, or in Congress, ala the Uniting and Strengthening America by Providing Appropriate Tools Required to Intercept and Obstruct Terrorism Act, or the USA PATRIOT Act.
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# ? Jan 13, 2023 04:50 |
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BRB, releasing my heartbreaker under the Generic Omniversal Basic Ludological Interactive Narrative (GOBLIN) license. EDIT: Commercial use will be covered under the International Legal License Involving Tabletop Hexcrawls In Dungeons (ILLITHID). Comrade Koba fucked around with this message at 14:07 on Jan 13, 2023 |
# ? Jan 13, 2023 14:03 |
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I haven't played in what feels like a year, could be longer, could be shorter. I want to change that. I have Foundry VTT, I have all the free stuff, but what's out there to buy that'll make things at my table run more smoothly? I wanted modules for the VTT, but it looks like that's already free? Do I get the PDFs when I buy the rulebook. Is it just monsters and bestiarys? I like to shop so what's out there to shop around for foundry + PF2e that isn't a 600th set of dice?
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# ? Jan 13, 2023 16:46 |
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There are official adaptations of some of the Adventure Paths for Foundry, so you don't need to set those up yourself. Apparently they're pretty good.
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# ? Jan 13, 2023 16:51 |
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All the rules content is in Foundry already, so buying rulebooks is just for the PDFs. Several adventure paths (Abomination Vaults, Outlaws of Alkenstar, Blood Lords) have paid Foundry modules, and those will have maps, NPCs, and journal entries already set up for you, as well as ambient sounds for each map. There's also the Bestiary Token Pack, which includes artwork and tokens for every creature in Bestiary 1-3.
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# ? Jan 13, 2023 16:59 |
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Megazver posted:There are official adaptations of some of the Adventure Paths for Foundry, so you don't need to set those up yourself. Apparently they're pretty good. Yeah, I can attest that the Abomination Vaults/Beginner Box ones are really good. If you purchase a foundry module you do get a copy of the accompanying PDF as well (or in Abom Vault's case, one big PDF that's a compilation of all three). There are currently modules for Abomination Vaults, Menace Under Otari, Outlaws of Alkenstar and Blood Lords. The main Foundry team is working on releasing Kingmaker and another team is working on releasing whatever adventure path is coming out next. There's the Bestiary Token Pack that goes for about $60 and contains artwork for every creature in bestiary 1-3. If you want to add some effects to your game, there's a patreon that you can subscribe to for $2/mo. If you get the "PF2e automated animations" module it will automatically link animations with attacks/weapons/spells so your players can see if they hit or miss. Some attacks (i.e. breath weapons on monsters) you'll need to hook up manually but it's easy enough to figure out. There's also a variety of other PF2E modules you can get for foundy that make your life easier. Stairways/Monk's active tile triggers are both good if you want to link maps together. Drag Ruler integration is great for distances. Effect Description has been great for me as a newbie DM. Flat Check/Persistent Damage are also good for the automation side of things.
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# ? Jan 13, 2023 17:03 |
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My memory is fuzzy, but it has a pretty good character creator as well or something? Do you think I could run it like DND Beyond at the table, where they set up a character and it tells them what dice to roll? (I already have a webhost.)
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# ? Jan 13, 2023 17:06 |
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Boba Pearl posted:My memory is fuzzy, but it has a pretty good character creator as well or something? Do you think I could run it like DND Beyond at the table, where they set up a character and it tells them what dice to roll? (I already have a webhost.) https://pathbuilder2e.com/ or https://wanderersguide.app/ are better equivalents to something like Beyond for actually building and planning characters. Foundry's sheets are great once you know what you need to do, but they're a bad way to look at options and figure out what those things are. As for running at the table, Foundry sheets will do nearly everything, you just pres butan and it rolls all relevant dice and does all the math and it's great.
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# ? Jan 13, 2023 20:07 |
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Boba Pearl posted:My memory is fuzzy, but it has a pretty good character creator as well or something? Do you think I could run it like DND Beyond at the table, where they set up a character and it tells them what dice to roll? (I already have a webhost.) Character creation in Foundry is Not Good while not being Actively bad. Unfortunately, there is no good solution anymore since pathbuilder isn't actively updating and herolabs is poop. So, uh, I guess just make them as much as possible in pathbuilder, manually rekey it into foundry, and double check it all.
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# ? Jan 13, 2023 20:13 |
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Toshimo posted:Unfortunately, there is no good solution anymore since pathbuilder isn't actively updating and herolabs is poop. What is this about pathbuilder?
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# ? Jan 13, 2023 20:15 |
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Toshimo posted:pathbuilder isn't actively updating ?????? https://pathbuilder2e.com/patchnotes.html?v=61 quote:Pathbuilder 2e Web Patch Notes Looks pretty active.
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# ? Jan 13, 2023 20:15 |
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Chevy Slyme posted:?????? Apparently, it's just the Foundry importer that stopped updating. I got bad info from my in-house tech support.
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# ? Jan 13, 2023 20:20 |
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yeah pathbuilder updates absurdly fast, there've been times things are updated on pathbuilder before on aon
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# ? Jan 13, 2023 22:19 |
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Boba Pearl posted:My memory is fuzzy, but it has a pretty good character creator as well or something? Do you think I could run it like DND Beyond at the table, where they set up a character and it tells them what dice to roll? (I already have a webhost.) Building a character in Foundry is quick and easy, just drag and drop your ABC (ancestry, background, class) and a guided window helps you do ability scores, then drag and drop feats/spells. A lot of players do their planning in Pathbuilder then keep their actual sheet in Foundry (which you can export to a json to move between worlds/servers)
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# ? Jan 13, 2023 22:48 |
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# ? Jun 5, 2024 04:28 |
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Character creation in foundry (at least the ability scores stuff) was made a lot better fairly recently.
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# ? Jan 13, 2023 23:03 |