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For the life of me I can't get the blinds to float the way I want them to and it's driving me absolutely bonkers insane. This item is proving to be quite non versatile because of how restrictive it is.
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# ? Jan 22, 2023 19:11 |
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# ? May 23, 2024 20:43 |
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cmon yoship put fanfest tickets on sale already people got vacations to plan
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# ? Jan 22, 2023 19:26 |
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Thundarr posted:They'd basically be slightly prettier versions of your existing Big Potency 60-120 second cooldown attacks. Why wouldn't we want that? I want to watch my guy fill a bar and cast Meteor, let the devs give each boss a million more HP to balance it I don't care that's their problem
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# ? Jan 22, 2023 20:31 |
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Also after taking a long break from the game I just caught up to rank 7 on the Omicron dailies, oh my god
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# ? Jan 22, 2023 20:42 |
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SuperKlaus posted:Why wouldn't we want that? I want to watch my guy fill a bar and cast Meteor, let the devs give each boss a million more HP to balance it I don't care that's their problem you should play pvp
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# ? Jan 22, 2023 20:48 |
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SuperKlaus posted:Why wouldn't we want that? I want to watch my guy fill a bar and cast Meteor, let the devs give each boss a million more HP to balance it I don't care that's their problem I assume you don't do endgame content huh
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# ? Jan 22, 2023 20:59 |
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IM FREE from heavensward
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# ? Jan 22, 2023 22:01 |
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After getting a house I wonder has anyone ever seen your neighbors? I saw 1 person by the MB and the next few yards are empty except for the mini-teleport. I added my garden ponds and a bench and I feel like yeah, this is the ideal life IRL but in-game it's pretty sparse.
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# ? Jan 22, 2023 22:02 |
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Alder posted:After getting a house I wonder has anyone ever seen your neighbors? I saw 1 person by the MB and the next few yards are empty except for the mini-teleport. I added my garden ponds and a bench and I feel like yeah, this is the ideal life IRL but in-game it's pretty sparse. I have one of the glade plots that has a cliff for a neighbor, and a path on the other side, but I have seen the neighbor on top of the cliff at the market board some of the times I'm there.
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# ? Jan 22, 2023 22:05 |
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Alder posted:After getting a house I wonder has anyone ever seen your neighbors? I saw 1 person by the MB and the next few yards are empty except for the mini-teleport. I added my garden ponds and a bench and I feel like yeah, this is the ideal life IRL but in-game it's pretty sparse. My FC's got a whole corner of the Goblet so we come round to snoop pretty often. There's also another FC nearby where I occasionally see folks. Other than that, nope.
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# ? Jan 22, 2023 22:05 |
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Give Machinist the buff they truly deserve and add the PvP instant death proc to chainsaw in PvE as well
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# ? Jan 22, 2023 22:08 |
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I saw my neighbours at my fc house quite frequently but they moved away with the lotterly that just ended
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# ? Jan 22, 2023 22:11 |
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Thundarr posted:Individual LBs would have to be weak as poo poo to account for the way the game is already balanced. They'd basically be slightly prettier versions of your existing Big Potency 60-120 second cooldown attacks. Imagine seeing RDM LB3 every 2 minutes.
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# ? Jan 22, 2023 22:21 |
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I randomly decided to see what I could solo in Savage for gear/glams, wtf at Brute Justice being harder than Alexander But some of these weapons look goofy and awesome as hell. MCH's Alexander weapon might as well be a plasma pistol from Halo or something At this point are any of the Omega Raids soloable purposely for weapons/glamour?
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# ? Jan 22, 2023 22:33 |
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MechaX posted:I randomly decided to see what I could solo in Savage for gear/glams, wtf at Brute Justice being harder than Alexander You got WAR leveled? https://twitter.com/SeaSaltBagel/st...ingawful.com%2F
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# ? Jan 22, 2023 22:38 |
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I'm not sure exactly which Omega fights are soloable, but I don't think any are easy - you'll need to know exactly what you're doing, unlike eg A12S "press button until dead". If you're after glams you're probably better off with a PF or friends (our FC recently got a group for "do all the old savages that give mounts", it didn't take long and was fun, and people got mounts)
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# ? Jan 22, 2023 22:46 |
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Electric Phantasm posted:You got WAR leveled? It's close to 90, but not yet; I used SMN on my attempts this afternoon (Radiant Aegis is kinda clutch)
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# ? Jan 22, 2023 22:51 |
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Thanks to housing and the "hey I should craft this thing, let's see the material list oh wait what's that composant I have never seen ever and why do I not have the recipe ?" effect, I've discovered the rabbit hole of Master Recipes I-II from Mor Dhona I skipped or glossed over a few months ago. Geez, this is going to take a while...
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# ? Jan 23, 2023 00:24 |
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Zanael posted:Thanks to housing and the "hey I should craft this thing, let's see the material list oh wait what's that composant I have never seen ever and why do I not have the recipe ?" effect, I've discovered the rabbit hole of Master Recipes I-II from Mor Dhona I skipped or glossed over a few months ago. Geez, this is going to take a while... Also known as "How to get rich on the market board selling things that were listed for 100 Gil last week"
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# ? Jan 23, 2023 00:31 |
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PlaysGamesWrong posted:Also known as "How to get rich on the market board selling things that were listed for 100 Gil last week" and the highly sought after sequel "and then someone undercuts you instantly and ruins the market in 30 seconds"
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# ? Jan 23, 2023 01:12 |
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Alder posted:After getting a house I wonder has anyone ever seen your neighbors? I saw 1 person by the MB and the next few yards are empty except for the mini-teleport. I added my garden ponds and a bench and I feel like yeah, this is the ideal life IRL but in-game it's pretty sparse. If you're talking about one of the new wards, I wouldn't be surprised if a lot are in their houses working on the interiors. I haven't even touched the outside of my house yet
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# ? Jan 23, 2023 01:15 |
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Yeah I just moved in it's gonna be a few weeks probably to get this poo poo sorted out, I got classes level and poo poo to do
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# ? Jan 23, 2023 01:21 |
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Alder posted:After getting a house I wonder has anyone ever seen your neighbors? I saw 1 person by the MB and the next few yards are empty except for the mini-teleport. I added my garden ponds and a bench and I feel like yeah, this is the ideal life IRL but in-game it's pretty sparse. Like twice in 5 years.
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# ? Jan 23, 2023 01:34 |
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About the only part of my house I have nailed down at this point is the Fish Viewing Zone: I need to figure out what to do with the space left in the non-visible tank, which currently just has an Ichthyosaur in it. Maybe some of the little needle-nose guys from Elpis? (What I really need to do is figure out how to actually build living areas in this place, but look, my retainers gave me so many goddamn aquariums and I've got to put them somewhere.)
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# ? Jan 23, 2023 01:42 |
Alright, so I have a really stupid idea for a character. Would anyone happen to know of any hats that look like this (ideally able to be worn by either healers or casters)?
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# ? Jan 23, 2023 02:11 |
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https://twitter.com/pitohui/status/1617183498309337089?s=20
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# ? Jan 23, 2023 02:29 |
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Regalingualius posted:Alright, so I have a really stupid idea for a character. Voeburtite and Heirloom healing look sorta like that, and casting might share a model with them?
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# ? Jan 23, 2023 02:35 |
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I think it would be super neat if they decreased the level requirement for the first dungeon in an expansion to X0 instead of X1.
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# ? Jan 23, 2023 02:40 |
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I’m real curious as to how they’ll handle level 100+. Guy who’s about to get sundered: what are you gonna do, sunder me???
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# ? Jan 23, 2023 04:03 |
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Consummate Professional posted:I’m real curious as to how they’ll handle level 100+. They've got an interesting situation on their hands, since their core design is going to force them to be innovative. The bog-standard Alternate Advancement/Master Levels/etc. system where you slowly gain incremental power via time investment is already there as a part of the equipment system, and I'm not sure if it can really support a second stat grind on top of the preexisting one. Similarly, some kind of augment or Legendary system where you change how preexisting actions work flies in the face of the otherwise tight job design and lack of real system mastery they've settled on as being FFXIV's philosophy. I could see some kind of Trials of Mana-esque thing where you could unlock alternate forms of existing jobs with mildly different mechanics working, but there's probably straight up too many jobs for that to be feasible from a manhour standpoint. It almost makes me wonder if some kind of expansion of the Logos/Lost/etc. action system into regular gameplay might be the ticket, since it's (relatively) job neutral, easy to expand on, and wouldn't require an absurd amount of system mastery for the average player to grasp. It would likely also make for some balancing headaches down the line, but that might be the price they have to pay for adding in needed novelty for 100+.
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# ? Jan 23, 2023 04:28 |
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I hope they just say "new cap is 110" and continue to make the game good and fun instead of adding in another layer of bullshit borrowed power or legendary stats they have to design fights around.
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# ? Jan 23, 2023 04:36 |
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"After three months consultation with our programming team, we believe we can add a third digit with minimal crashes and other bugs."
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# ? Jan 23, 2023 04:45 |
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I hope they just say "the level cap is permanently 100" and continue to make the game good and fun instead of 'fixing' classes that aren't broken for the sake of pushing in 3-4 new buttons every expansion. But it's honestly not as easy as that, because once you've been playing Jenga with vertical progression for ten years, the players at the top will get real upset if it stops getting taller, no matter how close it is to all falling over.
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# ? Jan 23, 2023 04:46 |
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ZenMasterBullshit posted:I hope they just say "new cap is 110" and continue to make the game good and fun instead of adding in another layer of bullshit borrowed power or legendary stats they have to design fights around. I think I’d like that too
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# ? Jan 23, 2023 04:47 |
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They'll sacrifice one player who says "the level cap should be 110" every day to make everyone else at level cap a percentage point stronger until everyone has the stats of a theoretical level 110.
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# ? Jan 23, 2023 04:49 |
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Telarra posted:I hope they just say "the level cap is permanently 100" and continue to make the game good and fun instead of 'fixing' classes that aren't broken for the sake of pushing in 3-4 new buttons every expansion. I mean whether you like it or not "Jobs get new stuff" is a selling point for expansions. It's a thing people play the game for and would not like if it was gone. Treating this like it's a "top player" thing is way off. The last thing FFXIV needs is an ESO problem where progression just deadends with new no abilities or classes and it's just incremental stat growths that no one's going to get excited about.
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# ? Jan 23, 2023 04:50 |
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Bruceski posted:"After three months consultation with our programming team, we believe we can add a third digit with minimal crashes and other bugs." Doing so somehow ends up breaking both Rival Wings and Doman Mahjong. An emergency hotfix is published the week after to fix Doman Mahjong.
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# ? Jan 23, 2023 04:56 |
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Blockhouse posted:I mean whether you like it or not "Jobs get new stuff" is a selling point for expansions. It's a thing people play the game for and would not like if it was gone. Treating this like it's a "top player" thing is way off. It being a selling point for expansions is my point; players at the 'top' (ie. at max level) look forward to what their class gets next. I do too! But FF14 classes have deliberate, complex rotations that involve close to all of their abilities, there's only so much you can add to a class before you have to start taking away from it somewhere else. And we're already starting to see the effects of that in Endwalker. Or how the similar trend of adding two classes every expansion forced them to stop continuing the class quests because it was just too much to keep up with. To be clear, I'm not complaining about any particular thing here, I'm just pointing out that this is playing out across dozens of systems across the entire game, and each additional expansion strains things more and more. It just can't continue forever, especially since FF14 cares about its new players, who face an ever-higher climb ahead of them. And I feel the devs are absolutely recognizing this, from Yoshi-P's comments about the new level cap, to how 6.1's writing + the codex is setting it up as a new on-boarding point. Honestly I'm pretty excited to see what they all have planned for 7.0, after all the talk in the live letters about how they are committed to keeping this train rolling for another ten years.
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# ? Jan 23, 2023 05:21 |
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Consummate Professional posted:I think I’d like that too The primary issue is that, past a certain point, it becomes increasingly hard to adjust what are already pretty good rotations in a meaningful way that doesn't feel like shuffling for the sake of shuffling, and it's a problem that only increases with every expansion that adds new jobs to the mix. I took Yoshida's level 100 cap comment to mean that the amount of work needed to keep things going the way they are is unsustainable, and so some sort of broader solution that can be scaled into the future with less work is needed. I'm not a fan of the WoW models of borrowed power or AA-style character growth, and I don't think their design philosophy allows for carbon copies, but they also need to do something, and it'll require thinking outside of the box to solve. Vermain fucked around with this message at 05:34 on Jan 23, 2023 |
# ? Jan 23, 2023 05:29 |
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# ? May 23, 2024 20:43 |
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just do a level squish, you could cut twenty or thirty levels out of ARR easy and/or make old expansions 5 levels
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# ? Jan 23, 2023 05:31 |