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You can also regenerate the bond ring RNG seed by starting a battle, immediately restarting it using the in-game menu, and leaving to go back to the Somniel, where you would then save and pull rings again. So if time is no object, you can arbitrarily force any S rank ring from your current emblem pools by spending as little as 100 bond fragments. As mentioned above, if you pull a character you don’t want from Emblem A, and they’re in slot 1 for Emblem A, you can reset and re-pull to get any slot 1 character from the other Emblems at the same rank. Zoran fucked around with this message at 06:33 on Jan 24, 2023 |
# ? Jan 24, 2023 06:31 |
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# ? Jun 5, 2024 07:09 |
claude's is also worth it because it turns out +1 range on alcyst (or etie if she remained viable for you) means even in a crowded chokepoint someone is going to die
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# ? Jan 24, 2023 06:32 |
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# ? Jan 24, 2023 06:43 |
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The
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# ? Jan 24, 2023 06:48 |
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Why does Alear morph into Sigurd after the first panel
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# ? Jan 24, 2023 06:53 |
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lol
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# ? Jan 24, 2023 06:53 |
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I'm crutching so hard on Olwen S dire thunder it's crazy
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# ? Jan 24, 2023 07:05 |
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Just finished Chapter 11. Chapter 10's presentation was incredibly well done and I loved it. Chapter 11 is trying to pull a Don't Speak Her Name but without the actual emotional attachment we had in Awakening at that point so it just feels like it was trying too hard. Oh well.
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# ? Jan 24, 2023 07:09 |
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Natural 20 posted:I am annoyed that Skirmishes appear not to exist on Maddening. Good news, they do exist but seem to be much less common than on other difficulties? Also, they may be time based. I got one finally after chapter 11. The bad news is the stats on the enemies in it are absolutely cracked and there's no way in hell I can beat it currently.
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# ? Jan 24, 2023 07:25 |
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I really wish they would show the bonus effects from unit type for Emblem skills in the ring reference, it seems like there's actually a number of different possibilities hidden in them (like Divine Speed causing poison if equipped on a Covert type or Override having a break chance for Armored types) but the only way to find out is by equipping each ring on each different type of unit
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# ? Jan 24, 2023 07:37 |
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blackmongoose posted:I really wish they would show the bonus effects from unit type for Emblem skills in the ring reference, it seems like there's actually a number of different possibilities hidden in them (like Divine Speed causing poison if equipped on a Covert type or Override having a break chance for Armored types) but the only way to find out is by equipping each ring on each different type of unit In the emblem ring screen display whatever ring you wanna check and cycle through the characters with R/L. Makes it zoom pretty fast. On another note: are advance class skills limited to that class or can I reclass Celine once she gets her Vidame skill and still keep it?
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# ? Jan 24, 2023 07:54 |
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Is Corrin just the best choice for Alear or is there another user that would somehow better use her?
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# ? Jan 24, 2023 08:15 |
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RoyalScion posted:I'm crutching so hard on Olwen S dire thunder it's crazy God I know. I'm worried about when I inevitably replay this game and I can't rely on it anymore. 3-range brave tome is just so useful.
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# ? Jan 24, 2023 08:22 |
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Whoever mentioned turning Kagetsu into a general, it has worked out *very* well so far.
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# ? Jan 24, 2023 08:26 |
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Am I missing something, or is there not a button that lets you zoom out on the battlefield map?
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# ? Jan 24, 2023 08:27 |
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Tae posted:Is Corrin just the best choice for Alear or is there another user that would somehow better use her? It lets Yunaka deploy an Avo field wherever she goes which makes her untouchable, and it being on Alear means Byleth is not on Alear! Last Celebration posted:Am I missing something, or is there not a button that lets you zoom out on the battlefield map?
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# ? Jan 24, 2023 08:28 |
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So how do maddening fixed growths work? Are levels predetermined?
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# ? Jan 24, 2023 08:59 |
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jimmydalad posted:So how do maddening fixed growths work? Are levels predetermined? Effectively yes, everyone playing on fixed growth mode would always have the same level ups. The way it works is that once you "accumulate" 100% growth in a stat you gain 1 point, and the game also assigns a value equal to a unit's personal growth at base. Eg. Vander has 60% HP growth before class mods and 75% HP growth as a Paladin, so on his first level up he has 135% accumulated HP growth and he gains a HP point. The remaining 35% is then counted towards the next level up.
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# ? Jan 24, 2023 09:07 |
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My Clanne has natural 11 Mag at lv 7 so uh.... Guess who's getting Celica now? And also my DLC Spirit Dust.
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# ? Jan 24, 2023 10:23 |
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FrickenMoron posted:Whoever mentioned turning Kagetsu into a general, it has worked out *very* well so far. Yepp, General Kagetsu is a beast. Louis is still around but sad about it.
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# ? Jan 24, 2023 10:43 |
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I’ve found that, at least with Hard, I’ve been able to stick with a fair few of my starter units like Etie, Chloe, Lapis and Jade. Jean and Anna are magic babies that kill and while I am picking up new people here and there (Panette is absurd), its definitely manageable. I can 100% see how it wouldn’t work in maddening because Skirmishes pop up like flies for me and I’ve invested into places to level 3. You get poo poo like Bolganone and a Brave Axe which is interesting. While the story is frustrating and mediocre for me, I absolutely love the gameplay.
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# ? Jan 24, 2023 11:11 |
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Terper posted:Down on the right stick Thanks, apparently it only works in the main menu snd not when the minimap’s up, that’s what was tripping me up.
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# ? Jan 24, 2023 11:18 |
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I hope there will be music mods for the emulator version eventually so we can have some 3 hopes / FE Warriors tracks in the game.
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# ? Jan 24, 2023 11:54 |
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Emblem, ENGAGE
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# ? Jan 24, 2023 12:39 |
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one real mechanical regression is that supports end up being really slow to build in this game since they're only increased if units are directly next to each other when attacking on your turn which is often somewhat awkward to make work, or when a unit heals another. there's no pair-up/adjutants to boost supports either and you don't even get support increases for chain attacks or anything like in three houses. you also only have the cafe (and the arena i guess but it's not really much use there) to build up supports unlike the million methods three houses had, but that's not as big of a deal.
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# ? Jan 24, 2023 12:52 |
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otoh maps are also pretty compact in this game so units usually wind up bunched together
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# ? Jan 24, 2023 12:54 |
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Big discovery: if you sleep in your bed and get the rank A wake-up call, all of the character's previous morning events are unlocked in the reminiscence menu, and all of them are important. Things I've learned about Yunaka this way: -Zappy morning! -She can do a pitch perfect Vander impression and a pretty strong cock-a-doodle-doo -She plays the piano -She is a cat person -She could extremely easily kill you in your sleep, which makes her worry for your safety
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# ? Jan 24, 2023 12:57 |
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yeah there's a lot of characterization buried in completely random places. some of the bond ring convos have stuff that isnt anywhere else.
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# ? Jan 24, 2023 13:06 |
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Zulily Zoetrope posted:Big discovery: if you sleep in your bed and get the rank A wake-up call, all of the character's previous morning events are unlocked in the reminiscence menu, and all of them are important. Things I've learned about Yunaka this way: I've been strongly considering giving her that ring whenever that unlocks, she's great.
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# ? Jan 24, 2023 13:26 |
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Just at chapter 14 or 15 and have to take a break. It’s bright and colourful but it’s missing that heart. I miss the level of characterisation in 3H.(Everyone except Byleth) Most of the characters were interesting and had a range of interests/backstories which interacting with other students brought out and enhanced. You really felt like you got to know the characters more. I have to admit the characters in Engage are mostly one-note. Hell, even awakening/fates had more characterisation in supports. If I don’t care about these anime kids, it’s hard to care about the combat. No matter how good it is.
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# ? Jan 24, 2023 13:29 |
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Could be a good idea to put that Corrin skill that gives you support points by just waiting next to each other on your units.
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# ? Jan 24, 2023 13:31 |
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Andrew_1985 posted:Just at chapter 14 or 15 and have to take a break. It’s bright and colourful but it’s missing that heart.
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# ? Jan 24, 2023 13:33 |
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Endorph posted:honestly i disagree, i like this cast a lot more than the awakening/fates crews for the most part. I agree, but it definitely feels like they get less opportunity to shine than 3h. Characters just get less screen time after their initial chapters with the exception of plot relevant ones like the royals. In 3h some of the missions directly affected the characters (like Ashe and lonato) so you got to see more of them around that bit of the story and you had the paralogues for the actual characters instead of the emblems.
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# ? Jan 24, 2023 13:42 |
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I like the cast a lot but it's honestly too many people. They could have cut all the retainers. and you'd still have ample room to assemble a team.
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# ? Jan 24, 2023 13:57 |
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Yeah I agree. Maybe down to 1 retainer though because I'm not giving up panette, etie or Louis.
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# ? Jan 24, 2023 13:59 |
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i mean, is the cast too many people? It's a normal size for a fire emblem game. Heck, it's a lot less characters than FE6. Again, I think people just aren't used to what Fire Emblem games are like after 4 years of 3H and Fates and Echoes having their own foibles. Really, in a lot of ways it's the first FE game to be like the FE6-FE9 era since, well, FE9.
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# ? Jan 24, 2023 14:03 |
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Maybe. I honestly wish they just got some more screen time that has to do with the main plot.
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# ? Jan 24, 2023 14:04 |
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I did like the character specific paralogues in 3H, but I get how that only worked in that game due to the smaller main cast size of each route and the game's structure. Likewise, I think people slightly overstate how much focus the 3H cast actually got in the plot. Some of them got stuff to do but even 4 routes and character paralogues some of them were still just kind of there. And I could do without the entire army standing around in cutscenes going 'yeah!' occasionally like some 3H scenes boiled down to.
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# ? Jan 24, 2023 14:06 |
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Between getting less screentime in the story, support points being more difficult to get and the sort of rotating nature of the cast where you sub in units as you go, I think it's pretty easy to feel like there's not much characterisation. I'm up to C14 and I haven't gotten too many C's between other characters. Louis is the only one pulling off B ranks. Definitely feels like they need to relook at the support points gained, it's not good.
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# ? Jan 24, 2023 14:08 |
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# ? Jun 5, 2024 07:09 |
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Endorph posted:I did like the character specific paralogues in 3H, but I get how that only worked in that game due to the smaller main cast size of each route and the game's structure. Likewise, I think people slightly overstate how much focus the 3H cast actually got in the plot. Some of them got stuff to do but even 4 routes and character paralogues some of them were still just kind of there. There definitely a sweet middle spot to hit between the two though. And like ^^^^^ said, rotating the cast a lot since the new units are almost always better means less supports
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# ? Jan 24, 2023 14:13 |