|
Strawberry Panda posted:I suck rear end at this deck. Any tips for piloting? Sorry been a bit since I checked the thread. I'm bad at being an explainer but so far it's come down to keeping board presence at all times and knowing when exactly to burn the equalities and city taxes. Just stay alive with whatever you have, save the order in the court cards for when you when to drop the Light rays and cariel. Keep in mind you will never win vs an armor druid. Everything else has been kinda smooth aside from the odd frost DK.
|
# ? Jan 21, 2023 23:32 |
|
|
# ? May 24, 2024 07:19 |
|
Weird, I got a daily to play 50 battlecry cards that says it'll award 1800 XP. Or at least, it's in my daily section and the weeklies shouldn't be refreshing until tomorrow night.
|
# ? Jan 22, 2023 02:44 |
|
there's a rare daily quest that's a duplicate of the 50 battlecries weekly, not a bug
|
# ? Jan 22, 2023 02:48 |
|
Interesting, well then. I'll take the extra 600 xp I guess.
|
# ? Jan 22, 2023 02:51 |
|
Any idea how long do they plan to have undead in every BG game? I get the point of letting everyone play the new tribe but it makes games pretty dumb. It's so stuffed with undead that you can be the only one trying to play another tribe and still can't get a cohesive board going. So you go undead and rush 6 ASAP because first to get the snowball 5 and 6 minions wins. It's still mostly fun but it has also caused me to get MAD at this game mode for the first time. My last game, I was in first place, and in the first group to level 6. Grabbed Anub, and then spent 4 turns mashing refresh without being offered a single reborn or anything that'd allow me to pivot before someone hit me in the face for 30+ with anub, abomination and a golden reborn buffer dude. I gotta say though beasts are pretty crazy with the new undead horse thing. The one game I've come in 1st without using undead came from a beast build where I never saw a macaw, and it still wasn't even close.
|
# ? Jan 22, 2023 03:56 |
|
They're in all lobbies for the first two weeks, then in 75% of lobbies for the next two weeks
|
# ? Jan 22, 2023 03:59 |
|
Patch notes WHEN
|
# ? Jan 24, 2023 14:14 |
|
Probably not at 6AM Pacific, just sayin😀
|
# ? Jan 24, 2023 14:54 |
|
Mayveena posted:Probably not at 6AM Pacific, just sayin😀 I just want to play some Warlock friend
|
# ? Jan 24, 2023 15:04 |
|
Honestly, if they want to fix the meta, just slap reborn on random undead cards. It worked for Battlegrounds! /s
|
# ? Jan 24, 2023 16:24 |
|
Patch notes coming on Thursday. (sigh)
|
# ? Jan 24, 2023 19:08 |
|
Patch is coming thursday https://twitter.com/PlayHearthstone/status/1617946038257520664 Glad they're hitting Ghoul of the Feast. That one felt to easy to utilize for how safe it made you while leveling Edit: I guess grey means redesign?
|
# ? Jan 24, 2023 19:08 |
|
nerfing all of the top performing decks...except Mine lock. Which will now become the fastest combo in a slower meta
|
# ? Jan 24, 2023 19:13 |
|
Would it be too much if Astalor stayed virtually the same butt shuffled into your deck instead of going to hand?
|
# ? Jan 24, 2023 19:33 |
|
Anyone got that list in text form, I’m bad at picking out card art. Bottom left of the standard nerfs especially
|
# ? Jan 24, 2023 19:42 |
|
Blasmeister posted:Anyone got that list in text form, I’m bad at picking out card art. Bottom left of the standard nerfs especially Nerfs: Death Knight: Glacial Advance Demon Hunter: Sinful Brand, Final Showdown Hunter: Shockspitter Rogue: Wildpaw Gnoll, Sinstone Graveyard Neutral: Astalor Buffs: Death Knight: Battlefield Necromancer, Boneguard Commander, Unholy Frenzy Demon Hunter: Vengeful Walloper Druid: Wither Mage: Vast Wisdom, Energy Shaper Paladin: Timewarden Priest: Haunting Nightmare, Bonecaller, High Cultist Basaleph Warlock: Infantry Reanimator, Dar'Khan Drathir Warrior: Asvedon, Disruptive Spellbreaker, Last Stand, Remornia, Nellie
|
# ? Jan 24, 2023 19:43 |
|
stole it from reddit but that post also stole anyways
|
# ? Jan 24, 2023 19:44 |
|
Excelzior posted:nerfing all of the top performing decks...except Mine lock. Which will now become the fastest combo in a slower meta I've been combo'd by turn 7 twice by Minelocks lately, it's very annoying. One of them even discarded their second weapon! I suppose you can tech weapon removal if they get too common. Silence too, but they can play around that easily enough.
|
# ? Jan 24, 2023 20:13 |
|
Sad to see Astalor get nerfed, but am interested in DK buffs
|
# ? Jan 24, 2023 20:14 |
|
Excelzior posted:stole it from reddit but that post also stole anyways Thanks regardless.
|
# ? Jan 24, 2023 20:43 |
|
For rogue I think it's pretty safe to assume the nerf to the location will be that the "ghosts" no longer have stealth which is what pretty much everyone has been asking for.. I am shocked that none of the concoction stuff took a hit, and I'm curious to see what they do to the Gnoll.. the interaction with potion belt is too extreme for it to just be a 1 mana bump, they need to kill that card.
|
# ? Jan 24, 2023 20:43 |
Was Astalor problematic? What part? The 8mana, 16 damage?
|
|
# ? Jan 24, 2023 20:49 |
|
Sandwolf posted:Was Astalor problematic? What part? The 8mana, 16 damage? Mostly just the sheer playrate, from what I've heard. The final stage is the part people dislike the most so that's the part that's most likely to get nerfed, especially once people get multiple copies of that battlecry through various means, but it really is that everyone runs it. That ubiquity was fine with Zilliax, but Zilliax was mostly used as a reasonable utility tool in most decks and not a secondary win condition that also has a lot of utility. Also, calling it now, Astalor is dead if they make it shuffle the next copy into the deck. Most of the utility that you're definitely getting a big chunk of armor-gain in hand immediately, and you're definitely getting a big chunk of random damage after that. If you have to draw it, it becomes another control tool that's too slow for the current meta.
|
# ? Jan 24, 2023 21:09 |
|
Yeah, I'm running a 40-card Paladin deck right now and having Astalor get reshuffled in after each of the first two plays would be a pain unless I could play an Order In The Court to get the third phase toward the top of the deck.
|
# ? Jan 24, 2023 21:12 |
|
Sandwolf posted:Was Astalor problematic? What part? The 8mana, 16 damage? I'll agree with the poster above me and say that there was nothing really wrong with the design of the card. To the extent that the card was overtuned it was that you could cheat out Brann and the 8 mana Astalor on the same turn for 32 damage, or Rogue could bounce any of the various stages of Astalor back to their hand multiple times for way more damage than that across multiple turns, or if you were a Druid you could play Brann into Anub'Rekhan into 5 mana Astalor into 2 copies of the 8 mana Astalor for 64 damage in one turn... basically the card was OP because of other poo poo which is known to be problematic that is currently in the game (Brann, Wildheart Guff, Shadowstep). **interesting piece of Hearthstone history: with this nerf, Wildpaw Gnoll is the most nerfed card in standard Hearthstone history! nerfed 3 times (and buffed once) in just over a year in standard. The card that Blizzard couldn't get right lol. Starsfan fucked around with this message at 21:27 on Jan 24, 2023 |
# ? Jan 24, 2023 21:19 |
|
also toss hunter copying it via Devouring swarm onto the pile basically getting to copy the effect of extremely strong battlecry cards is powerful??? who would've thought???
|
# ? Jan 24, 2023 21:28 |
|
I’m hoping it’s just a slight nerf to Astalor, like the third copy dealing 6/12 damage instead of 8/16
|
# ? Jan 24, 2023 21:29 |
Starsfan posted:I'll agree with the poster above me and say that there was nothing really wrong with the design of the card. To the extent that the card was overtuned it was that you could cheat out Brann and the 8 mana Astalor on the same turn for 32 damage, or Rogue could bounce any of the various stages of Astalor back to their hand multiple times for way more damage than that across multiple turns, or if you were a Druid you could play Brann into Anub'Rekhan into 5 mana Astalor into 2 copies of the 8 mana Astalor for 64 damage in one turn... basically the card was OP because of other poo poo which is known to be problematic that is currently in the game (Brann, Wildheart Guff, Shadowstep). I know I’m preaching to the loving choir here but wouldn’t it be so much easier (and healthier for the game) to just loving fix (or remove) Brann, Guff, Shadowstep?
|
|
# ? Jan 24, 2023 21:39 |
|
Sandwolf posted:I know I’m preaching to the loving choir here but wouldn’t it be so much easier (and healthier for the game) to just loving fix (or remove) Brann, Guff, Shadowstep? they've all but confirmed Brann is getting rotated in April, as for the rest if theyre rotated maybe theyll revert the dozens of cards that paid for their sins? hahhah jk this is hellworld
|
# ? Jan 24, 2023 21:44 |
|
Sandwolf posted:I know I’m preaching to the loving choir here but wouldn’t it be so much easier (and healthier for the game) to just loving fix (or remove) Brann, Guff, Shadowstep? all three of those are quite possibly going away in 3 months... I mean Guff certainly is and I have to imagine at some point they'd prefer to just send Brann back to wild instead of continuously nerf battlecry cards every patch. I have my fingers crossed for shadowstep also departing at that time (though not holding my breath).
|
# ? Jan 24, 2023 21:45 |
|
I dunno, I'm not really a fan of the phoned-in inevitablity. Astalor's probably a perfectly fine card balance wise, but just like denathrius it's pretty much a stop-gap to guarantee games don't go to fatigue anymore. I liked hearthstone better when games could sometimes come down to fatigue and value generation, instead of it being a crazy race who can highroll the fastest. But I think hearthstone is just not that game anymore, probably never really was and likely never will be again. I don't know what the nerfs and buffs will be, but I doubt they will fix what's fundamentally wrong right now. I'm not even sure if I care enough to know. Maybe I'm not the target audience anymore. I've played since beta, but maybe it's time to finally let go of hearthstone for a while.
|
# ? Jan 24, 2023 21:48 |
|
there are 2 problems with Astalor IMO: a) the play rate (having one card in 80% of decks is not good for the game IMO, too often games are coming down to who got it in their mulligan and who didn't) b) getting multiple copies so you can do 16 damage 2 or 3 turns in a row which is basically a guaranteed win (and gain 10-15 armor so you're more able to survive that long) in general I don't think neutral win conditions should really be a thing, it just makes the game feel much too samey when everyone's playing decks that are essentially the same gameplan only with a different hero power
|
# ? Jan 24, 2023 21:54 |
|
Sandwolf posted:I know I’m preaching to the loving choir here but wouldn’t it be so much easier (and healthier for the game) to just loving fix (or remove) Brann, Guff, Shadowstep? Guff: Probably should have been nerfed earlier, but it was one of the big cool cards for the class and, even if the class was too good, stupid amounts of ramp was the only interesting thing Druid had for a while so they didn't want to poke it too much. Besides, going to twenty mana was probably some designer's pet mechanic. Brann: Probably should have been removed earlier, but they decided they're going to give the League of Explorers one last hurrah in Standard this year because everyone loves them. And then it took so long to sink in that Brann's the real problem no matter how cool it is to see him again that they may as well just wait for rotation and not make a publicly embarrassing decision and remove him. Shadowstep: Probably should have been replaced by equivalent cards, but comboing a bunch of tiny spells and bouncing units is such a key part of Rogue's identity that they'd need to come up with some really interesting cards to replace it. And you'd probably still have a similar problem with the replacements, because Rogue's class identity is just annoying that way.
|
# ? Jan 24, 2023 22:17 |
|
I think the best solution to not outright kill Astalor would be to swap the Battlecries with the Manathirsts. That deals with Brann and also slows him down so you can't just tempo the early stages if you want the last one.
|
# ? Jan 24, 2023 22:21 |
|
Astalor is just an op neutral card with no deckbuilding restrictions I dont get what he's for.
|
# ? Jan 24, 2023 22:24 |
|
Battle.NET goes down again today for me. One win away from legend playing Reno DK (currently 17-6) as well as one win away from my 69th DK win. Terrible timing. Here's the list if anyone wants it. There's probably room for optimization, but it's a Reno deck, so who the hell knows. ### xdd # Class: Death Knight # Format: Standard # Year of the Hydra # # 1x (1) Body Bagger # 1x (1) Icy Touch # 1x (1) Sir Finley, Sea Guide # 1x (2) Astalor Bloodsworn # 1x (2) Far Watch Post # 1x (2) Hematurge # 1x (2) Obliterate # 2x (2) Vampiric Blood # 1x (3) Asphyxiate # 1x (3) Brann Bronzebeard # 1x (3) Chillfallen Baron # 1x (3) Nerubian Vizier # 1x (3) Sunfury Clergy # 1x (3) Venomous Scorpid # 1x (3) Vulpera Scoundrel # 1x (3) Zola the Gorgon # 1x (4) Death Strike # 1x (4) School Teacher # 1x (5) Blood Boil # 1x (5) Corpse Explosion # 1x (5) Spammy Arcanist # 1x (6) Corrupted Ashbringer # 1x (6) Gnome Muncher # 1x (6) Reno Jackson # 1x (6) Theotar, the Mad Duke # 1x (7) Alexandros Mograine # 1x (7) Patchwerk # 1x (8) Soulstealer # 1x (9) The Sunwell # AAECAc38BRyW6AP36AOljQTlsASWtwSW1ASY1ASa1AS42QT04wT94wT+4wSU5ASV5ASJ5gSP7QSE9gSH9gSy9wSz9wS2+gSrgAWogQWimQXUoQWXpAWfpAXipAUBieQEAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
|
# ? Jan 24, 2023 23:00 |
|
I wish Hearthstone Deck Tracker kept track of how often you beat/lose overwhelming odds. In the last 2 days I've been died to <3% lethals, at least 10 times (including 3 <0.6%), on rounds where I was favored to win 70-90% of the time. I also haven't killed a single opponent who I had a 90% chance of lethal on in the last 15 games, or had a ghost fight in 2 days - even though I've been the lowest health in the lobby a lot and haven't fought them before. I know Battlegrounds is a game of RNG, but I feel like I am in serious outlier mode. I've won a single round where I had an under 20% chance to win in the last 2 days.
|
# ? Jan 25, 2023 00:34 |
|
TyrantWD posted:I wish Hearthstone Deck Tracker kept track of how often you beat/lose overwhelming odds. In the last 2 days I've been died to <3% lethals, at least 10 times (including 3 <0.6%), on rounds where I was favored to win 70-90% of the time. I also haven't killed a single opponent who I had a 90% chance of lethal on in the last 15 games, or had a ghost fight in 2 days - even though I've been the lowest health in the lobby a lot and haven't fought them before. I know Battlegrounds is a game of RNG, but I feel like I am in serious outlier mode. I've won a single round where I had an under 20% chance to win in the last 2 days. The deck tracker still isn't 100% accurate, so just don't worry about it.
|
# ? Jan 25, 2023 01:17 |
|
You should try an arcane dynamo, right now there are only five 5+ mana spells for DK so you have a high chance to get The Scourge or at least a Frostwyrm's fury.
|
# ? Jan 25, 2023 01:54 |
|
|
# ? May 24, 2024 07:19 |
|
Chernabog posted:You should try an arcane dynamo, right now there are only five 5+ mana spells for DK so you have a high chance to get The Scourge or at least a Frostwyrm's fury. Not in standard sadly
|
# ? Jan 25, 2023 05:50 |