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I prefer silent Isaac
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# ? Jan 26, 2023 13:13 |
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# ? May 19, 2024 16:10 |
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Shaman Tank Spec posted:Callisto Protocol really was some "we tried to make a Dead Space without understanding what made Dead Space so amazing" bullshit, which is astonishing considering the original game's lead designer was on the project. What a loving letdown. I for some reason, with barely superficial information, assumed Callisto Protocol was made by the people who originally did Dead Space and the remake was a lazy 1:1 cash grab. Loved Dead Space and am looking forward to wandering the Ishimura constantly on edge again. DS2 was definitely my favorite, the weapons were just so much fun. The laser trip mines would one shot the baby tentacle things and just loved blasting some dickhead necromorph with the rivet gun and exploding them.
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# ? Jan 26, 2023 13:36 |
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Bug Squash posted:It's weird thinking back on dead space, because at the time I pretty much felt that it was a glossy big budget horror that didn't have the creeping dread that made a Resident Evil or Silent Hill so effective. And of course that's now the exact place Callisto Protocol is finding itself, when compared to Dead Space. My thing with the cliff hanger was never that it was a thing of despair, it was that yeah a bunch of moon sized objects are attacking earth and that's fantastic because a central element of this franchise was the big haunted space ship whats job is rip a massive loving chunk out entire planets. I was gonna get to kinesis mod one mother of all meatballs into another! and then it all went down the turlet... Okay, well I guess it was slightly a despair thing.
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# ? Jan 26, 2023 13:46 |
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mexi posted:I for some reason, with barely superficial information, assumed Callisto Protocol was made by the people who originally did Dead Space and the remake was a lazy 1:1 cash grab. Glen Schofeld was the director for both Dead Space 1 and Callisto and a lot of the press was drawing comparisons between TCP and Dead Space based on Schofeld's involvement (and the obvious similarities between the two). Of course, once TCP came out to lackluster reception, the knives came out and people on Twitter were pointing out that Schofeld was pretty much the only person who had worked on Dead Space and TCP. None of the art, narrative, or gameplay design people from Visceral came with.
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# ? Jan 26, 2023 13:54 |
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Dead Space 1 was also a major cause of the "maybe we should stop doing bosses" dialogue of that age, due to how terrible and videogamey they were. They mostly learned their lesson for DS2, but the weird end sequence was apparently added after all the playtesters kept asking when the final boss was going to be added. Thankfully I think we've reached a place of synthesis where developers ask themselves if bosses actually work in the game they've made, rather than feeling like it's an obligation.
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# ? Jan 26, 2023 14:24 |
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The Leviathan fight was really sick, having to dive to opposite sides of the room to avoid its sweeping tentacles and all. It's actually kind of a shame it wouldn't work and will need restructuring with the Dead Space 2/3 zero-g movement. edit: Also Dead Space 3 has a way better hive mind fight in the form of the Nexus and it's not just because it scares off CJacobs fucked around with this message at 15:02 on Jan 26, 2023 |
# ? Jan 26, 2023 14:58 |
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New game+ info https://twitter.com/deadspace/status/1618378621386911746?s=20&t=gRngTXYfYbra1hPSm3Ve4Q I hope "Phantom variant" doesn't just mean invisible RatHat fucked around with this message at 15:37 on Jan 26, 2023 |
# ? Jan 26, 2023 15:35 |
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Would be so cool if the Advanced Suit is some kinda like cool in universe prototype of the Dead Space 2 version. Maybe closer to the console exclusive astronaut suit that kicks all kinds of rear end: Dead Space 1 holds up so well visually, the lighting and vfx do wonders for it. It's all the hard-angled walls and rooms that cast really stark lights doing the gruntwork I think. Reminds me of FEAR.
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# ? Jan 26, 2023 15:39 |
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I am very excited to chop zombies with lasers
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# ? Jan 26, 2023 17:23 |
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RatHat posted:New game+ info They’ll look like the invisible pinkies in Doom
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# ? Jan 26, 2023 17:55 |
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Necromorphs wearing half masks and playing spooky organs to really emphasize the vibes
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# ? Jan 26, 2023 18:22 |
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IGN review is out for the remake, they gave it a 9. IGN can give some inflated scores at times but that at least signals it's not going to be another Callisto Protocol situation. e: More videos coming out from people who got review codes early, seems like universal praise. NoEyedSquareGuy fucked around with this message at 18:47 on Jan 26, 2023 |
# ? Jan 26, 2023 18:25 |
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Metacritic is holding at an 89 with 50 reviews, seems like a good sign. https://www.metacritic.com/game/playstation-5/dead-space?ref=hp
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# ? Jan 26, 2023 18:44 |
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Man, 10 years really covered up the memories of how much baby rear end you gotta kick in space.
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# ? Jan 26, 2023 19:38 |
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The first game was a little gentle about it since (most of) the babies were vat grown clones for organs. Second game: suicide bombing babies in the kindergarten while toddler swarm you
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# ? Jan 26, 2023 19:45 |
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CJacobs posted:Dead Space is a god drat good series. I don't believe you.
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# ? Jan 26, 2023 19:52 |
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Bug Squash posted:The first game was a little gentle about it since (most of) the babies were vat grown clones for organs. The hosed up thing is that's just what kindergarten is like every day in the Dead Space universe Shiroc fucked around with this message at 20:00 on Jan 26, 2023 |
# ? Jan 26, 2023 19:54 |
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mexi posted:I for some reason, with barely superficial information, assumed Callisto Protocol was made by the people who originally did Dead Space and the remake was a lazy 1:1 cash grab. Same here. Then I looked into it (after the fact) and it turns out that "made by the guys who made Dead Space" meant "Glen Schofield's here". Just looking at how Calisto Protocol turned out, it's extremely obvious that none of the other DS leads were involved. Oh well, but at least we're getting a supposedly good remake tomorrow. Now I just need to decide between Xbox and PlayStation. Apparently the PS5 version has DualSense effects which is always a big plus.
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# ? Jan 26, 2023 21:46 |
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This is my favorite Dead Space Remake review https://www.youtube.com/watch?v=I3VQ-fuRugQ
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# ? Jan 26, 2023 21:52 |
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Apparently impossible difficulty disables saving and you go back to the beginning if you die. Guess I’m not getting this platinum
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# ? Jan 26, 2023 22:35 |
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Aw, lame. I was hoping there wouldn't be a Hardcore mode, Dead Space 3's 14 hour Ironman sucked even if the reward was really funny. Dead Space 2 at the very least gave you 3 save slots.
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# ? Jan 26, 2023 22:46 |
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CJacobs posted:Aw, lame. I was hoping there wouldn't be a Hardcore mode, Dead Space 3's 14 hour Ironman sucked even if the reward was really funny. Dead Space 2 at the very least gave you 3 save slots. Didn’t DS2 and 3 give you a foam finger and a unicorn blaster or something? Shaman Tank Spec posted:Same here. Then I looked into it (after the fact) and it turns out that "made by the guys who made Dead Space" meant "Glen Schofield's here". Just looking at how Calisto Protocol turned out, it's extremely obvious that none of the other DS leads were involved. Oh well, but at least we're getting a supposedly good remake tomorrow. According to Wikipedia there was just than just Schofield.
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# ? Jan 26, 2023 23:05 |
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RatHat posted:Apparently impossible difficulty disables saving and you go back to the beginning if you die. Guess I’m not getting this platinum So the way this works is autosave is turned off but you can save at save points as much as you want. If you die all your save files are demoted to Hard(so you can continue that playthrough if you want but your Impossible run is gone). Since you do have save files you can pause and reload a save if you think you’re about to die, or even if a fight went terribly and you wasted a bunch of resources. You can also potentially cheese it by backing up saves. By the way for beating Impossible you get a suit skin and the “hand gun”(I assume this is the foam hand from DS2 and 3)
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# ? Jan 26, 2023 23:13 |
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Xenomrph posted:Didn’t DS2 and 3 give you a foam finger and a unicorn blaster or something? BANG BANG PEW PEW RatHat posted:So the way this works is autosave is turned off but you can save at save points as much as you want. If you die all your save files are demoted to Hard(so you can continue that playthrough if you want but your Impossible run is gone). Since you do have save files you can pause and reload a save if you think you’re about to die, or even if a fight went terribly and you wasted a bunch of resources. You can also potentially cheese it by backing up saves. Boy they really really are just making Dead Space 2 2023 with this haha. This sounds much more reasonable and much less original! I've seen so many reviews misremember you don't have to stomp a drat thing in DS1, you have telekinesis that can pick up the boxes and the necromorphs used to drop ammo without needing a stomp! edit: Shuddering at all the players who stomped twice to destroy crates instead of picking them up with kinesis to throw one at the other CJacobs fucked around with this message at 23:38 on Jan 26, 2023 |
# ? Jan 26, 2023 23:32 |
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I'm hoping the special upgrade for Isaac himself adds cleats to his boots so you can stasis and run over to stomp as a way to attack like you can in future games.
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# ? Jan 26, 2023 23:36 |
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CJacobs posted:Boy they really really are just remaking Dead Space 2 with this haha. This sounds much more reasonable and much less original! I've seen so many reviews misremember you don't have to stomp a drat thing in DS1, you have telekinesis that can pick up the boxes and the necromorphs used to drop ammo without needing a stomp! Unless I'm remembering wrong you couldn't use slasher arms as kinesis projectiles in the original either. Sad to see the sprinkler-head pulse gun alt-fire being replaced with a version of the DS2 grenade but it makes sense considering it was almost completely useless. Interested to see the other weapon changes, the contact beam and force gun both appear to have been heavily redesigned as well.
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# ? Jan 26, 2023 23:39 |
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Stomping crates in DS1 was good because it insta splattered the trapped little swarm boxes instead of spreading them out all over the next wall where you then have to waste ammo killing them before they climb all over you also it was fun, DS1 rules edit: i wonder if the remake includes the little spoilery way to detect compromised boxes, actually, that was a cool touch in the original
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# ? Jan 26, 2023 23:40 |
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Yeah the changes they've made to start off the series more in the middle of its run make sense! And the original game is still there and holds up impeccably well.
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# ? Jan 26, 2023 23:41 |
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I don’t stomp because I must, I stomp because I can
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# ? Jan 26, 2023 23:41 |
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RatHat posted:I don’t stomp because I must, I stomp because I can This is the exact reason stomping was so cool and making you stomp every single enemy in Dead Space 2 and 3 to get the item got a little tiring. It is still a great mechanic though.
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# ? Jan 26, 2023 23:43 |
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I said come in! posted:This is my favorite Dead Space Remake review https://www.youtube.com/watch?v=I3VQ-fuRugQ Her opinion has always been trustworthy. I wasn't really on board with a remake, but I'm convinced at this point. Now hopefully I can actually run the thing.
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# ? Jan 26, 2023 23:45 |
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Flubby posted:Her opinion has always been trustworthy. I wasn't really on board with a remake, but I'm convinced at this point. Now hopefully I can actually run the thing. Reviews from people playing it in PC make it sound like they did a great job of optimizing everything. You'll probably need a 3000-series card or AMD equivalent to max everything out but I would expect it to scale well on older hardware.
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# ? Jan 26, 2023 23:47 |
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Heh, remember the USM Valor, and how those 70 space Marines, loaded for war and warned of a biological threat, all died to a single Slasher (the type that Isaac had killed by the hundred at that point?) I wonder if the remake will do anything with that plot point. I remember nerds on the internet spending way too much time arguing about that in 2008. William Bear fucked around with this message at 00:03 on Jan 27, 2023 |
# ? Jan 26, 2023 23:59 |
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HenryEx posted:edit: i wonder if the remake includes the little spoilery way to detect compromised boxes, actually, that was a cool touch in the original What was this?
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# ? Jan 27, 2023 00:04 |
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William Bear posted:Heh, remember the USM Valor, and how those 70 space Marines, loaded for war and warned of a biological threat, all died to a single Slasher (the type that Isaac had killed by the hundred at that point?) I saw a YouTube video that broke down a hypothetical chain of events of how that 1 Slasher could have taken down the whole ship. It’s hard to recommend the video because the narrator’s voice has an awful “artificially dramatic” cadence to it and he’s pretty full of himself and up his own rear end, which is a shame because if it weren’t for his narration and lack of visual creativity, his stuff is pretty decent.
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# ? Jan 27, 2023 01:30 |
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Shaman Tank Spec posted:Same here. Then I looked into it (after the fact) and it turns out that "made by the guys who made Dead Space" meant "Glen Schofield's here". Just looking at how Calisto Protocol turned out, it's extremely obvious that none of the other DS leads were involved. Oh well, but at least we're getting a supposedly good remake tomorrow. Not to keep dragging the other game into this thread, but Schofield also brought the leads for sound design, music, as well as a bunch of art and scripting dudes over too. The DS1 combat and level designers weren’t involved, but quite a few DS alumni were on the Callisto team. Anyway, excited to jump into the remake.
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# ? Jan 27, 2023 01:53 |
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Xenomrph posted:I saw a YouTube video that broke down a hypothetical chain of events of how that 1 Slasher could have taken down the whole ship. Unsure if this video mentions it, but there is a 'real' plot hole, in that in Dead Space 1 only Infectors are able to transform people unless they get glommed by corruption. It's a huge plot point in Extraction, it's how the infection spread to the Ishimura. Later they changed it but they didn't have to imo. Dead Space 3 demonstrates in a side mission however that the necromorophs 'know' how to disable systems like life support and in 2 you can see them ripping apart electronics, they actively do it to you mid-mission, so along the way they did make it feasible without changing necromorph biology. edit: That stuff is genuinely so cool to me. I love how 3's necromorphs are all mummified and aged, but out in space you can find a perfectly preserved necromorph clinging onto a chunk of ship and it's still all meaty and horrid. Still alive and screaming for like 200 years. CJacobs fucked around with this message at 02:35 on Jan 27, 2023 |
# ? Jan 27, 2023 02:28 |
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CJacobs posted:Unsure if this video mentions it, but there is a 'real' plot hole, in that in Dead Space 1 only Infectors are able to transform people unless they get glommed by corruption. It's a huge plot point in Extraction, it's how the infection spread to the Ishimura. Later they changed it but they didn't have to imo. Dead Space 3 demonstrates in a side mission however that the necromorophs 'know' how to disable systems like life support and in 2 you can see them ripping apart electronics, they actively do it to you mid-mission, so along the way they did make it feasible without changing necromorph biology. Edit-- I did it, I canceled my digital preorder and bought the crazy expensive collector's edition. Looks like I don't get to play the game tomorrow, but I should be able to play it... soon. Edit again-- I'll be adding it to the OP, but for anyone who didn't play the mobile game, here's the APK file which you should be able to load onto Android devices. In theory you should be able to play it on PC using BlueStacks or some APK player, but I haven't been successful yet. Xenomrph fucked around with this message at 02:57 on Jan 27, 2023 |
# ? Jan 27, 2023 02:50 |
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Xenomrph posted:The video takes the route that Marker proximity can reanimate corpses spontaneously, so the one Slasher takes a bunch of people out who get reanimated by the Marker and take more people out. I think I also read once that, in the original script, Hammond locked an Infector, not a Slasher, in the escape pod, and they just never changed anything else. Anyway, the whole Dead Space series takes a dim view of how soldiers fare against xenomorphs. Remember Tiedemann's TWO HUNDRED. ARMED. SECURITY PERSONNEL?
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# ? Jan 27, 2023 02:57 |
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# ? May 19, 2024 16:10 |
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Ellie casually one shotting around a dozen Necromorphs that one time while covering the complete load that is Stross comes to mind. For that matter, so does the long periods of time the completely unarmed and wildly hallucinating Stross spends wandering around never getting mulched despite everyone but Isaac wanting his rear end dead for most of the game.
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# ? Jan 27, 2023 04:00 |