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PittTheElder posted:Yeah I agree with this but it's a bit of a shame that so much of the outside of the map is still random black forests and meadows. It'd be nice if the plains and mistlands dominated the edges a bit more. Notwithstanding the far north and south for obvious reasons, Mistlands is all over the place near the edges of the map (and Meadows can't spawn anywhere near there). You're right about Black Forest and Plains though. Relative to center of map, and setting aside the biomes that only care about absolute map position or altitude, the allowed spawn areas are something along these lines: 0-5%: Meadows 5-20%: Meadows, Black Forest 20-30%: Meadows, Black Forest, Swamp 30-50%: Meadows, Black Forest, Swamp, Plains 50-60%: Black Forest, Swamp, Plains 60-80%: Black Forest, Plains, Mistlands (in worlds created prior to the Mistlands update, you can also find Swamp in this range) 80-100%: Black Forest, Mistlands So if you wanted maximum
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# ? Jan 28, 2023 00:40 |
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# ? May 29, 2024 19:05 |
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I hope in the future there will be either a patch or a mod that adds more points of interest to generate on the map, finding old structures is neat but there could be more.
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# ? Jan 28, 2023 01:14 |
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Ra Ra Rasputin posted:I hope in the future there will be either a patch or a mod that adds more points of interest to generate on the map, finding old structures is neat but there could be more. Imagine if you could download someone's already played through server, complete with bases. I know you can do that already but they could add some features that remove anything player built within a set distance of the spawn and resets things like ore veins and cleared mines/dungeons.
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# ? Jan 28, 2023 02:11 |
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Vil posted:Notwithstanding the far north and south for obvious reasons, Mistlands is all over the place near the edges of the map (and Meadows can't spawn anywhere near there). You're right about Black Forest and Plains though. Ahh well it's interesting to see it broken out like that. But ya it'd be way better imo to restrict Black Forest to the inner 50%, either make the sides all Mistlands, or a Plains/Mistlands split.
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# ? Jan 28, 2023 02:25 |
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oXDemosthenesXo posted:Imagine if you could download someone's already played through server, complete with bases. Only if the base is absolutely ruined, like the roof has caved in and there’s draugr in the main hall.
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# ? Jan 28, 2023 03:03 |
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rjmccall posted:Only if the base is absolutely ruined, like the roof has caved in and there’s draugr in the main hall. drat that's even better. They could hold a contest for people to submit servers to find the good ones then hand modify them to get that ruined look. Hell that could just be a community project right now minus the draugr thing. Unless there's a way to dev command spawners.
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# ? Jan 28, 2023 03:08 |
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Pretty sure that biome placement is something that can genuinely be blamed on the incomplete nature of the game. They were talking a couple more biomes in addition to the polar biomes iirc. The early game biomes would by necessity be cut off much earlier if that were the case.
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# ? Jan 28, 2023 04:11 |
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Looking at mistlands it got me thinking. A gjall balloon-ship. As a side, id like to see a "builder's harness" that reduces the weight of building materials and refined metals to ease up on how annoying building can get sometimes.
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# ? Jan 28, 2023 04:29 |
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I'm a bit burnt out on valheim at the moment, but I love the fishing changes I've read about. I know some people hate it, but to me, the fishing in this game is very good. It involves stamina management, it improves a skill, and it doesn't just auto spawn fish when you cast and there's no idiotic mini-game. My small gaming group and I have moved over to Sea of Thieves, and while I truly love that game, the fishing in it is complete bullshit. Long long Valheim fishing!
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# ? Jan 28, 2023 14:18 |
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Burns posted:Looking at mistlands it got me thinking. A gjall balloon-ship. I thought about something this idea- like either an outfit or an accessory that increases skills faster, creates more items and/or uses less stamina or materials: like a forester's suspenders, chef's hat, blacksmith's apron, etc. Stuff to make crafting/building easier at higher tiers of equipment.
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# ? Jan 28, 2023 22:48 |
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So everyone else using the beta are getting frame rates 17-30 where it used to be 60+, right?
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# ? Jan 30, 2023 11:29 |
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The only time I notice a frame rate drop is when a world save happens. My view usually blurs too if I'm in a fight
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# ? Jan 30, 2023 11:34 |
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Andrigaar posted:So everyone else using the beta are getting frame rates 17-30 where it used to be 60+, right? Yeah. I had to stop playing last night because the frame drops were giving me a headache.
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# ? Jan 30, 2023 15:28 |
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Hold up. I thought there was supposed to be performance improvemnts since last patch.
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# ? Jan 30, 2023 15:40 |
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Burns posted:Hold up. I thought there was supposed to be performance improvemnts since last patch. They are talking about a beta patch so presumably they'll get feedback and not enact it. A bunch of decisions from this beta patch seem kind of poor so hopefully they pay attention to feedback. I've been listening to an early history podcast and it's been making me want to play this game a lot more. The narrator is just now getting to the copper age and I caught myself thinking "been there" sympathetically.
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# ? Jan 30, 2023 16:21 |
That’s me when I watch the last kingdom. There was also a Viking movie I watched on Amazon where that looked like it was ripped from a valheim build
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# ? Jan 30, 2023 16:26 |
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I genuinely think the valheim people listened to this podcast or read some of the same sources at the very least.
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# ? Jan 30, 2023 17:19 |
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What podcast?
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# ? Jan 30, 2023 17:52 |
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PittTheElder posted:What podcast? Tides of History
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# ? Jan 30, 2023 19:13 |
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Is there a mod that puts the circlet flashlight on a different item? Or makes it not take a head slot?
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# ? Jan 30, 2023 23:29 |
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Eifert Posting posted:Tides of History nice, solid choice
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# ? Jan 30, 2023 23:31 |
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They really need to let you group different objects together and plop them down as a set. Also, do enemies only spawn in the mists in the mistlands biome? I found a neat little mistlands archipelago which is just a bunch of rocks jutting out of the water, and no mists to be seen. If I build a base there, will I get owned? I just beat moder.
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# ? Jan 31, 2023 08:11 |
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The Atomic Man-Boy posted:Also, do enemies only spawn in the mists in the mistlands biome? I found a neat little mistlands archipelago which is just a bunch of rocks jutting out of the water, and no mists to be seen. If I build a base there, will I get owned? I just beat moder. I've fought seekers along the shoreline and very much not in the mist areas of the biome, so I assume the answer is "no".
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# ? Jan 31, 2023 14:22 |
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The Atomic Man-Boy posted:They really need to let you group different objects together and plop them down as a set. The base structures themselves will prevent spawns in a certain radius, so you can stay safe by proactively carpeting the area with workbenches and campfires. But if it's at the edge of a bigger mistlands, that's not going to stop a gjall from spawning further in and then delicately wafting its way over to your base.
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# ? Jan 31, 2023 15:00 |
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The Atomic Man-Boy posted:They really need to let you group different objects together and plop them down as a set. No. The most dangerous area in mistlands are the archipelagos , because seekers will fly out and drop attack you and your boat and it's really hard to fight them off if you can't just sail away instantly I made several mistlands base and a giant road that went from one shore, up and over a big mountain, then down through mistlands to another shore. The seekers are by far the most dangerous thing because of their unexpectedness and accuracy. Gjalls can't aim for poo poo, soldiers can't traverse terrain
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# ? Jan 31, 2023 15:27 |
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I just don't go anywhere near mists in a boat. Seems like a recipe for heartache. Fortunately I don't know if it's a bug or a feature or completely random but there always seems to be a little bit of black forest near the Mistlands where you can stash your boat.
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# ? Jan 31, 2023 15:39 |
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Yeah one of the seeker attacks just sends you flying from the knockback, I fear getting caught by that on a high rock over the water will be a fast way to drown
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# ? Jan 31, 2023 19:12 |
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mastershakeman posted:No. The most dangerous area in mistlands are the archipelagos , because seekers will fly out and drop attack you and your boat and it's really hard to fight them off if you can't just sail away instantly Gjalls cant aim for poo poo but if they catch you on a boat, the ticks they drop will attach themselves to the bottom of the boat if they can't get to you and just destroy your boat from a position you can't do anything about.
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# ? Jan 31, 2023 19:44 |
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They've put out an Ashlands terrain picture on twitter. Looks like more jumping around https://twitter.com/Valheimgame/status/1620828448221429761
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# ? Feb 1, 2023 21:42 |
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I guess I should have expected that the floor would be lava
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# ? Feb 1, 2023 23:15 |
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Presumably that means more liquids that aren't tar or the seas. Maybe the basis for mountain springs/waterfalls?
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# ? Feb 1, 2023 23:27 |
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i just want more passive base defenses if this zone is going to be worse than mistlands, maybe a shield like the trader has
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# ? Feb 2, 2023 03:29 |
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Shibawanko posted:i just want more passive base defenses if this zone is going to be worse than mistlands, maybe a shield like the trader has Right? Isn't like one of the tips "it's a dangerous world so build a good defense"? loving how?
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# ? Feb 2, 2023 03:57 |
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If a magic shield needed to be powered that would be an acceptable homestead task unlike refilling lanterns.
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# ? Feb 2, 2023 04:12 |
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They should buff up and add variety to existing biomes before adding a new one IMHO.
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# ? Feb 2, 2023 04:13 |
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Kibayasu posted:If a magic shield needed to be powered that would be an acceptable homestead task unlike refilling lanterns. shield should take resin to keep running just to keep that special feeling
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# ? Feb 2, 2023 04:15 |
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Slow News Day posted:They should buff up and add variety to existing biomes before adding a new one IMHO. They are? ashlands already exists in the south of the map. I imagine you wouldn't want any wood structures down there, probably stone only.
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# ? Feb 2, 2023 04:25 |
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Ra Ra Rasputin posted:They are? ashlands already exists in the south of the map. I think they mean they want more variety in the current pre Ashlands biomes but That’s clearly not the design intent so it’s a futile request. Meadows, Black Forest, Swamp, Mountain and Plains are all very clearly feature complete in terms of the depth the game aspires to achieve.
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# ? Feb 2, 2023 04:34 |
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Bears. This game needs bears.
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# ? Feb 2, 2023 07:14 |
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# ? May 29, 2024 19:05 |
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Captain Oblivious posted:I think they mean they want more variety in the current pre Ashlands biomes but Imo, that should easily take precedent if they have any ideas on it at all.
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# ? Feb 2, 2023 12:29 |