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Arc Hammer
Mar 4, 2013

Got any deathsticks?

MikeJF posted:

Where did they make X-Wings and Y-Wings and A-Wings and B-Wings? Like, presumably, anywhere that produced stuff like used by the rebellion would've been clamped down as soon as the rebellion started. Was the entire rebellion fought just with existing fighter stocks and no way to replenish or buy new?

What happened after the war to the yards that made Star Destroyers and TIEs, anyway? Like that would be such a vast operation, surely the new republic would have had to create designs constructible from their pipelines just out of practicality of them being the major government-scale yards.

Operation Cinder in the Disney canon and multiple scuttling efforts in Legends kept Imperial dockyards from falling into Alliance hands. Slash and burn scorched earth retreats to deny their manufacturing facilities to the New Republic.

As for stuff like the Y-Wing, at least, it was a mass market design that saw a lot of private use so there's probably thousands or millions of them left over from Clone War surplus stocks and secondhand markets. The X-Wings are trickier because Incom fled with the design documents and the prototypes when the Empire came to nationalize the company. That explains how the Rebels got their hands on them and how they could make more but it doesn't really suggest how or where they could make more. Unless Dac/Mon Calamari was also able to pump out starfighters and MC-80 cruisers without the Empire knowing. Most of the Mc-80s were repurposed starliners upgraded with military shielding and weaponry.

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Edgar Allen Ho
Apr 3, 2017

by sebmojo
Going off the beautiful lore introduced in Star War: The Rise of Skywalker, we can also assume one of the thousands of jedi who hid from the Empire used the "spawn spaceships" force power to help the rebels.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
rebel starfighters were manufactured in small hidden factories scattered across the galaxy when they weren't salvaged from scrap-heaps and boneyards. it doesn't take a huge shipyard to bang together a fighter, as long as the end user doesn't mind a few non-standard parts.

MikeJF
Dec 20, 2003




thatbastardken posted:

rebel starfighters were manufactured in small hidden factories scattered across the galaxy when they weren't salvaged from scrap-heaps and boneyards. it doesn't take a huge shipyard to bang together a fighter, as long as the end user doesn't mind a few non-standard parts.

See that'd make sense if X-Wings weren't top-class poo poo.

banned from Starbucks
Jul 18, 2004




MikeJF posted:

Where did they make X-Wings and Y-Wings and A-Wings and B-Wings? Like, presumably, anywhere that produced stuff like used by the rebellion would've been clamped down as soon as the rebellion started. Was the entire rebellion fought just with existing fighter stocks and no way to replenish or buy new?

What happened after the war to the yards that made Star Destroyers and TIEs, anyway? Like that would be such a vast operation, surely the new republic would have had to create designs constructible from their pipelines just out of practicality of them being the major government-scale yards.

Y wings were old stripped down leftovers from the clone wars that they stole from somewhere.
X wings were just bought from shipyards sympathetic to the rebellion.
Pretty sure the Mon Cals made the B wings at their own shipyards.
After the war they took over the imperial shipyards and started converting star destroyers into Star Hawks for the new government

SlothfulCobra
Mar 27, 2011

The manufacturing side of things doesn't get many proper dramatic stories, but it does get constantly outlined in various sourcebooks.

I think for the most part, the galaxy's a pretty big place where smaller manufacturing operations can escape the Empire's notice, or larger companies can create stuff on the side. The X-Wing is the only one of the Rebel Alliance's starfighters that was entirely manufactured on the down low though. The designers of the X-Wing worked at the Incom Corporation, but fled right when the Empire nationalized the company and took the X-Wing designs and a lot of the production equipment with them.

The Y-Wing was largely salvaged from the old Republic navy, but also could be straight-up bought on the open market, because there are plenty of planetary defense forces throughout the galaxy that need to arm themselves against pirates, and that was what Koensayr Manufacturing was left doing when the Empire cancelled their contract. Possibly Imperial regulations might mean that many of them have to get aftermarket modifications to get up to military spec, and also there would have to be smuggling schemes to pass ships into rebel hands without leaving a trail to follow. The show Rebels depicts both stealing decommissioned ships and smuggling ships into Rebel hands.

By the time of the B-Wing, the Rebellion was a lot bigger and more unified, and there was even some open support. The Mon Calamari managed to form some kind of shipyards with its fleet of repurposed cruise ships, but also the company Slayn & Korpil ended up producing most of the B-Wings after it was designed. And that company is run by bug people who live in an asteroid field. By that point in the war, the Empire was being kept busy enough that it couldn't easily track down and stop every disloyal system, but maybe if they had won the Battle of Endor they could've gone around smashing the remnants.

MikeJF posted:

What happened after the war to the yards that made Star Destroyers and TIEs, anyway? Like that would be such a vast operation, surely the new republic would have had to create designs constructible from their pipelines just out of practicality of them being the major government-scale yards.

In the old EU, there was whole thing where Star Destroyers were integrated into the New Republic navy. In the new canon, they instead had a project to take apart and rebuild the Star Destroyers into a weird thing with a super powerful tractor beam and I don't really see the point.

The TIE fighters I really don't know.

AlternateNu
May 5, 2005

ドーナツダメ!
I imagine a good portion of the TIE facilities were never really decommissioned considering the size of the First Order right out the gates after the Empire fell.

david_a
Apr 24, 2010




Megamarm
All of these manufacturing facilities are out in space, right? Can they be moved? Maybe you can jerryrig some hyperdrives to them and very, very carefully plot a gentle course to move them to a different star system. I would imagine they would ideally be parked in orbit around a planet with a lot of resources or near an asteroid field or something.

Ravenfood
Nov 4, 2011

david_a posted:

All of these manufacturing facilities are out in space, right? Can they be moved? Maybe you can jerryrig some hyperdrives to them and very, very carefully plot a gentle course to move them to a different star system. I would imagine they would ideally be parked in orbit around a planet with a lot of resources or near an asteroid field or something.
In Legends the huge ones that make the capital ships are around planets while there are smaller ones in asteroid belts where a lot of the rebel fighters were made.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
There's a number of big shipyards in the EU. Kuat Drive Yards is by far the biggest, with an entire planetary ring shipyard and hundreds if smaller satellite yards surrounding the planet. The other big ones were the Mon Calamari shipyards, Fondor, Corellia, Sluis Van and I think Rendili StarDrive. There's some other ones but those are the big big ones.

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


There's a ship in Andor that resembles a Y-Wing variant or precursor.




It looks like the area between the cockpit and the engines has been bulked up into a crew or cargo space.

david_a
Apr 24, 2010




Megamarm
I figured they just lifted the engines off a Y-Wing for that ship

Madurai
Jun 26, 2012

david_a posted:

I figured they just lifted the engines off a Y-Wing for that ship

Or was built by the same company. There's a whole Y-wing parked next to it in the same yard.

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl

SlothfulCobra posted:

In the old EU, there was whole thing where Star Destroyers were integrated into the New Republic navy. In the new canon, they instead had a project to take apart and rebuild the Star Destroyers into a weird thing with a super powerful tractor beam and I don't really see the point.

The Starhawk project is, thematically, one of the worst loving Star Wars stories; it basically hinges the resolution of the war on the Alliance getting their hands on these super-ships built out of Star Destroyer chunks, as if the rebels needed to get to the next tech level in order to win an RTS or some such bullshit.

MadDogMike
Apr 9, 2008

Cute but fanged

Farmer Crack-rear end posted:

The Starhawk project is, thematically, one of the worst loving Star Wars stories; it basically hinges the resolution of the war on the Alliance getting their hands on these super-ships built out of Star Destroyer chunks, as if the rebels needed to get to the next tech level in order to win an RTS or some such bullshit.

If you're talking about the plotline in Star Wars Squadrons, I didn't think it WAS truly critical to the Alliance overall, that was the idiots on the Imperial side in that game deciding the new Alliance project had to be some superweapon and if they could destroy it they could turn the tide! So they took out the prototype and declare victory, and the Alliance gets all the people who actually made the thing to safety to make more elsewhere. The remnant Empire focusing all their effort on it was a sign of them not being able to think in terms of anything but grand weapons and a target their (ever-dwindling) forces could strike, while the war proceeded to grind them to dust regardless. I do find the Starhawk ship itself kind of silly, but I never got the impression it was important beyond "this is what your fighters have been assigned to protect, so it's important to you guys". Was there something in the books indicating otherwise?

banned from Starbucks
Jul 18, 2004




The Starhawk was made so the New Republic had a fleet that didn't have to 100% rely on retrofitted Mon Cal ships. It also probably wouldn't have been a good idea to fly around in old star destroyers if you want to convey a new regime of peace so they dismantled them and turned them into the ugly poo poo they ended up with.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I just blame it on the post-Endor Disney canon having poo poo capital ship designs that aren't the Raddus or the Resurgent.

Gimme more of the Colin Cantwell style star destroyers like the arrestor cruiser from Andor.

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl

MadDogMike posted:

Was there something in the books indicating otherwise?

I haven't read the books myself but I remember getting the impression from synopses and from Squadrons that Starhawk was a vital war-winning project and not just another source of capital starships


I could be wrong though

MadDogMike
Apr 9, 2008

Cute but fanged

Farmer Crack-rear end posted:

I haven't read the books myself but I remember getting the impression from synopses and from Squadrons that Starhawk was a vital war-winning project and not just another source of capital starships


I could be wrong though

Like I said, that WAS the Imperial perspective on things in the game, which is why their last mission is blowing up the prototype (and killing the "traitor" from their group) and they go off declaring victory. The immediate follow up/final game mission for the Alliance is saving the "traitor" guy from the wreck, hauling the dying Starhawk so it crashes into a nearby moon and blows up the rest of the attacking Imperials (the Imperials you played as left already), and getting away with everything and everybody they need to keep producing Starhawks, so the Alliance declares victory. I thought it was kind of cute both sides you played as come away thinking they won, but overall I think the Alliance has more logical grounds to believe it. Insofar as the Starhawks did anything important, I think one at the Battle of Jakku that got shot down grabbed the Imperial Super Star Destroyer there with its tractor beam and hauled the thing down to crash below with it, which helped but was a tad... pyrrhic a victory there, certainly not a super weapon success story. Double-checked Wookiepedia and apparently it also gave the Imperials ideas as their Star Destroyers started hauling Alliance craft down with their tractor beams as they got too shot up to survive, which is why Jakku is covered in spaceship debris. I suppose I might be forgetting something the Alliance said about Starhawk being war-winning, but in any event they were helpful but certainly not essential to the Alliance winning from everything I know about 'em.

Cerv
Sep 14, 2004

This is a silly post with little news value.

MadDogMike posted:

I suppose I might be forgetting something the Alliance said about Starhawk being war-winning,

I've played through the whole campaign a couple of times, and honestly can't remember anything at all being said about what the giant tractor beam ships were for. they were just there.


edit: New Republic not Alliance anyway :)

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Like with battle droids TIE fighters probably fell into disuse quickly because no one wants to use them if they have any other choice, for various reasons. They're cheap and fast and that's about all they have going for them.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
That's doing a disservice to tie fighters.

SlothfulCobra
Mar 27, 2011

Defiance Industries
Jul 22, 2010

A five-star manufacturer


From the front it actually looks pretty rad

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


That looks like it would be better as a space fighter than the actual Y-Wing

I always liked how the TIE design understood that you want the pilot in the middle so you're not inflicting them with excess G forces when you manoeuvre

MikeJF
Dec 20, 2003




Endman posted:

I always liked how the TIE design understood that you want the pilot in the middle so you're not inflicting them with excess G forces when you manoeuvre

I want to see a TIE where the cockpit is gimballed from the rest of the structure to buffer manoeuvres and g-forces.

veni veni veni
Jun 5, 2005


Defiance Industries posted:

From the front it actually looks pretty rad

too bad about every other angle

SlothfulCobra
Mar 27, 2011

MikeJF posted:

I want to see a TIE where the cockpit is gimballed from the rest of the structure to buffer manoeuvres and g-forces.

You mean a B-Wing?

AlternateNu
May 5, 2005

ドーナツダメ!

More like TIE Fugly

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


so much starfighter body shaming itt :mad:

MikeJF
Dec 20, 2003




SlothfulCobra posted:

You mean a B-Wing?

Similar, I guess, but it feels like the cockpit of a TIE would be much more suited to it.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Came up ages ago in the lovely tech thread (I love that one) that it's always fun when sci-fi goes into lavish detail on how lovely a piece of tech is and how bad an idea it was.

Mulaney Power Move
Dec 30, 2004

I think the worst missions in X-Wing were the ones where you have to either disable/destroy shuttles in your Y-Wing. They would always fly backwards and collide with you if you got too close and shot them down. But you couldn't take your time because they're always capture/escort missions.

There's one where you have to find the right shuttle/transport to disable out of a dozen of either before they reach a pair of frigates. You then have to destroy the rest before they reach the frigates or the mission fails.

If you don't find the right ones instantly they'll probably get too close to the frigates for the capture to work. If you identify them too quickly you won't be able protect the capture from fighters AND destroy the remaining shuttles/transports on time. If you let the shuttles get too far away you are also hosed because you are too slow to catch up to them all on time.

The only reliable way to win is 1.) figure out in advance which shuttle/transport to target without identifying them and disable but do not identify or the capture triggers, 2.) ignore the fighters and destroy/disable the rest before they reach the frigates 3.) clean up the remaining fighters 4.) THEN identify the shuttle/transport and guard the capture.

So annoying. Oh, and this was one where you get captured or die if you get shot down so in the original version that meant game over - back to the first mission.

Mulaney Power Move fucked around with this message at 18:57 on Feb 1, 2023

Lawman 0
Aug 17, 2010

Yeah I got to that mission in Xwing and gave up. Genuinely awful and dire game feel especially coming from tie fighter.

Cross-Section
Mar 18, 2009

Backing up your pilot file in-between every mission in X-Wing seems awkward on the surface but it’s pretty much the only way to have a remotely fun time in that game

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


I like the A-Wing mission where you zoom around at top speed scanning Imperial ships faster than they can shoot you

Lawman 0
Aug 17, 2010

Cross-Section posted:

Backing up your pilot file in-between every mission in X-Wing seems awkward on the surface but it’s pretty much the only way to have a remotely fun time in that game

I mean the special edition fixes that so it's no big deal. The gameplay is just utterly dire.

Twenty Four
Dec 21, 2008


Mulaney Power Move posted:

I think the worst missions in X-Wing were the ones where you have to either disable/destroy shuttles in your Y-Wing. They would always fly backwards and collide with you if you got too close and shot them down. But you couldn't take your time because they're always capture/escort missions.

There's one where you have to find the right shuttle/transport to disable out of a dozen of either before they reach a pair of frigates. You then have to destroy the rest before they reach the frigates or the mission fails.

If you don't find the right ones instantly they'll probably get too close to the frigates for the capture to work. If you identify them too quickly you won't be able protect the capture from fighters AND destroy the remaining shuttles/transports on time. If you let the shuttles get too far away you are also hosed because you are too slow to catch up to them all on time.

The only reliable way to win is 1.) figure out in advance which shuttle/transport to target without identifying them and disable but do not identify or the capture triggers, 2.) ignore the fighters and destroy/disable the rest before they reach the frigates 3.) clean up the remaining fighters 4.) THEN identify the shuttle/transport and guard the capture.

So annoying. Oh, and this was one where you get captured or die if you get shot down so in the original version that meant game over - back to the first mission.

If I remember correctly (from a long time ago), I think my strategy was to ion cannon everything into immobility, then identify the right one, then blow up the rest of the sitting ducks. It probably took a few tries. I think, it was a long time ago, I might be wrong. Sounds pretty similar to your solution.

Emrikol
Oct 1, 2015
I recall dealing with a few missions in TIE Fighter the same way.

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Madurai
Jun 26, 2012

Emrikol posted:

I recall dealing with a few missions in TIE Fighter the same way.

It was my preferred solution in XWvsTF as well. Carrying over into Squadrons, now that I think of it...

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