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A lot of the classic ttrpg games ended up becoming so insanely complex that balance was a thing of a the past and min-maxing was your only option if you don't have a bunch of house rules to get around the insane tedium. Pillars of Eternity 2 is probably the best example of a game that jettisons the ttrpg design ethos for something new, and it's almost impossible to build a non-functional character unless you really try.
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# ? Feb 2, 2023 08:22 |
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# ? May 28, 2024 14:14 |
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pentyne posted:
I'd give that to Divinity OS 2, but I also haven't actually played PoE2.
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# ? Feb 2, 2023 08:24 |
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Meanwhile in DE it's impossible to make a functional human being and that's not only okay but also the intended experience
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# ? Feb 2, 2023 08:26 |
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PoE2 and DOS2 are both extremely good in different ways.
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# ? Feb 2, 2023 08:26 |
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PoE2 is essentially the solved version of RTWP. Finally getting away from the per day casting so endemic in crpgs let them build a combat system that finally makes RTWP work well and not just an approximation of turn based.
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# ? Feb 2, 2023 08:29 |
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Per-day casting makes sense for D&D, specifically in the original context the rules were devised. Dungeon crawls were essentially grid-based tactical expeditions where you had to ration out your supplies and resources and spell slots function as daily ablation against longer-term attrition. The game logic behind them starts to break down outside of that context despite it being grandfathered in due to the system being used for general roleplaying purposes.
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# ? Feb 2, 2023 08:42 |
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I did not expect Labyrinth of Refrain to have an attempted rape scene barely 2 hours into the game, but I guess that's anime for you.
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# ? Feb 2, 2023 08:51 |
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Also rolling straight 3d6s for Ability Scores, no tweaks, makes a lot of sense when you consider a context where characters are kind of disposable and gambling with your entire build every time you make a new character is not an unreasonable ask if you don't expect to last more than a handful of hours of total playtime with that character before it's time to roll up a new one. Hell, in most roguelikes this kind of dynamic is built in to the whole structure of the progression, too. It's extremely unreasonable to demand this for players you're expecting to invest 100's of hours of playtime into their characters. That so many groups still managed to do this was in spite of the original design rather than because of it. The demands that D&D makes of its players are specific to it and its imitators and not universal within the realm of either videogame rpgs or tabletop.
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# ? Feb 2, 2023 09:03 |
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Anyone interested in going halfsies on the Survival humble bundle? I already have Chernobylite and Long Dark, so I'm only interested in State of Decay 2 and Scum. The other games we could split up or whatever. I don't care that much about them. $7 for Chernobylite alone is a really good deal.
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# ? Feb 2, 2023 09:21 |
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Pizza tower is seriously a GOTY contender which is ridiculous for a game that is coming out in January. Jesus christ every inch of this fame has style.
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# ? Feb 2, 2023 09:22 |
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veni veni veni posted:Anyone interested in going halfsies on the Survival humble bundle? I already have Chernobylite and Long Dark, so I'm only interested in State of Decay 2 and Scum. The other games we could split up or whatever. I don't care that much about them. $7 for Chernobylite alone is a really good deal. Send me a DM, I'd be up for grabbing Chernobylite off you for $7 USD edit: thanks! Propaganda Hour fucked around with this message at 10:09 on Feb 2, 2023 |
# ? Feb 2, 2023 09:34 |
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Propaganda Hour posted:Send me a DM, I'd be up for grabbing Chernobylite off you for $7 USD Done!
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# ? Feb 2, 2023 10:02 |
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Cream-of-Plenty posted:A person tells me they're into "minmaxing" I won't shake their hand; I spit at them A minmaxer poo poo in he own mouf; a shameful minmaxer
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# ? Feb 2, 2023 10:51 |
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goferchan posted:Holy poo poo Pizza Tower is really good. Thought it would just be some goofy fun but it's got a really fluid and compelling movement system and you could really go crazy with the speed run/score attack aspect if you wanted, but it's also just fun to explore and work your way through the levels. Love the escape sequences too A brilliant thing about the escape sequences is that the time limits are pretty comfortable for first time playthroughs... because on replaying a level you have the option to run a second lap in the remaining time for extra points, and that's what the time limits are actually timed for.
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# ? Feb 2, 2023 10:54 |
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Pizza Tower baffles me a bit. The Wario Land series was always a favorite growing up, with Wario Land 4 in particular being something I'd frequently replay. I tried the demo for Pizza Tower though and something just didn't click with me. I don't know what it could possibly be. By all accounts I should love this game, but something's missing, like when you set something down and immediately forget where you put it the instant you aren't touching it anymore.
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# ? Feb 2, 2023 11:16 |
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Zereth posted:You can't even get the REAL bullshit going in D&D anyway, not enough flexibility building characters. Call me when you play a system where you can find a way to destroy the entire planet, if not universe, on a starting character's budget. Ah, so you want a Wild Talents CRPG.
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# ? Feb 2, 2023 11:28 |
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Taken from the DF thread-Flavahbeast posted:Bay12 Games Report for February: http://www.bay12forums.com/smf//index.php?topic=181354.0 I'm really happy for the both of them
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# ? Feb 2, 2023 14:55 |
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Zereth posted:Call me when you play a system where you can find a way to destroy the entire planet, if not universe, on a starting character's budget. This made me think of alchemy in Morrowind.
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# ? Feb 2, 2023 15:00 |
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Jack Trades posted:I did not expect Labyrinth of Refrain to have an attempted rape scene barely 2 hours into the game, but I guess that's anime for you. It's both extremely horny and mean spirited that game.
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# ? Feb 2, 2023 15:32 |
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Runa posted:The game logic behind them starts to break down outside of that context despite it being grandfathered in due to the system being used for general roleplaying purposes. This is almost entirely the reason I preferred jrpgs to wrpgs for a very very long time, the shadow of stupid tabletop rules was long and dark, and it took way too loving long for devs to shed many of the dumber cargo cult design elements ... now if the 4x genre would just do the same thing with 'fair' ai opponents
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# ? Feb 2, 2023 15:47 |
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ultrafilter posted:
What's this game? I actually looked up the achievement and didn't find it
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# ? Feb 2, 2023 16:01 |
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Milo and POTUS posted:What's this game? I actually looked up the achievement and didn't find it Jubilee. Strong recommendation for fans of moderately difficult platformers.
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# ? Feb 2, 2023 16:14 |
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Runa posted:Per-day casting makes sense for D&D, specifically in the original context the rules were devised. Dungeon crawls were essentially grid-based tactical expeditions where you had to ration out your supplies and resources and spell slots function as daily ablation against longer-term attrition. The pervasive stickiness of the idea of "spells per day" and what an obtuse, garbage system it is never ceases to amaze me.
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# ? Feb 2, 2023 18:50 |
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also: skill rolls for things like lockpicking, specifically in systems where a) there are no critical failures, and b) there's no time pressure or any in-game reason you can't just try again and again even if there *are* critical failures you really should just automatically roll until you get a definitive result. there's no excuse to do the Fallout/Baldurs Gate thing of hitting "unlock" over and over again!!!
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# ? Feb 2, 2023 19:00 |
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MuffinsAndPie posted:Taken from the DF thread- That's a lot of candles.
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# ? Feb 2, 2023 19:03 |
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It's a shame PoE 2 fell so flat, especially compared to Owlcat's games which are so dedicated to replicating the worst parts of D&D- for the near future we're gonna be stuck with that nonsense.
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# ? Feb 2, 2023 19:08 |
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I want to play Tyranny but it's annoying me the same way Path of Exile did and I suspect PoE2 will; why does my character have like a dozen abilities/skills that are so extremely specific and detailed in what they do? It's overwhelming. I want something more complex than click-on-bad-guy-to-whack-with-club but I get really stressed out with leveling up badly or not utilizing class abilities correctly or underutilizing skills the developers are expecting me to use...
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# ? Feb 2, 2023 19:20 |
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Runa posted:Also rolling straight 3d6s for Ability Scores, no tweaks, makes a lot of sense when you consider a context where characters are kind of disposable and gambling with your entire build every time you make a new character is not an unreasonable ask if you don't expect to last more than a handful of hours of total playtime with that character before it's time to roll up a new one. Hell, in most roguelikes this kind of dynamic is built in to the whole structure of the progression, too. If I remember right, the 2E player's handbook was a bit vague on character generation so most people collectively assumed the way to do it was straight 3d6, but then the DMG came along and was like noooo stop. But the damage was done.
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# ? Feb 2, 2023 19:22 |
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credburn posted:I want to play Tyranny but it's annoying me the same way Path of Exile did and I suspect PoE2 will; why does my character have like a dozen abilities/skills that are so extremely specific and detailed in what they do? It's overwhelming. I want something more complex than click-on-bad-guy-to-whack-with-club but I get really stressed out with leveling up badly or not utilizing class abilities correctly or underutilizing skills the developers are expecting me to use... That’s kind of the draw for crunchy western rpgs but yeah it can be exhausting. I love the genre but can only play one a year and often end up going back to something that I’m familiar with. I dunno what an easy alternative is. Maybe a jrpg.
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# ? Feb 2, 2023 19:36 |
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victrix posted:This is almost entirely the reason I preferred jrpgs to wrpgs for a very very long time, the shadow of stupid tabletop rules was long and dark, and it took way too loving long for devs to shed many of the dumber cargo cult design elements
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# ? Feb 2, 2023 19:36 |
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Dragon Quest was usually good at keeping the numbers low, though yeah a lot of them were worse than pinball games with number inflation. Occasionally for comedic effect like Disgaea
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# ? Feb 2, 2023 19:37 |
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credburn posted:I want to play Tyranny but it's annoying me the same way Path of Exile did and I suspect PoE2 will; why does my character have like a dozen abilities/skills that are so extremely specific and detailed in what they do? It's overwhelming. I want something more complex than click-on-bad-guy-to-whack-with-club but I get really stressed out with leveling up badly or not utilizing class abilities correctly or underutilizing skills the developers are expecting me to use... Mage/wizard/whatever it is called is great with the whole customize your spells feature. That might bring some more anxiety at first (even more choices to make!) but just using your creations gives you great feedback on what works, what is okay and what just plain sucks. At the end of Act 1 you gain access to your first Spire and you'll be able to recruit people for it. The most expensive of them is Fatebinder Cesper* who allows you to respec infinitely at no additional cost whatsoever. This can be time consuming because of all the stats it resets for a character, but you'll be able to funnel all the experience you've earned in the things you like instead of them sitting there. One of the companions initially appeared great to me with focus on unarmed combat. At a sudden point I switched her to solely attacking with melee weapons. It was way better and I'm glad the game gave me the opportunity to radically change her talents like that. *apparently he was added in a patch, for those who played Tyranny at launch Mierenneuker fucked around with this message at 19:44 on Feb 2, 2023 |
# ? Feb 2, 2023 19:38 |
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also even as someone who sort of understands it, in no way was BG-era Armor Class a "human level formula". it was designed by madmen
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# ? Feb 2, 2023 19:39 |
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a late addition to the february roster https://twitter.com/PhantomBrigade_/status/1621217245593767939
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# ? Feb 2, 2023 20:48 |
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Feels Villeneuve posted:also even as someone who sort of understands it, in no way was BG-era Armor Class a "human level formula". it was designed by madmen
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# ? Feb 2, 2023 21:04 |
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I've never enjoyed JRPGs with their massive numbers. Final Fantasy XIII in particular has some gigantic numbers. Like the first time you ever attack you do like 9,236 damage. When numbers are that big, I kind of wish they'd just round it down exponentially like 9,236 is inscrutable to me but 9.2 damage makes perfect sense.
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# ? Feb 2, 2023 21:19 |
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Turtle Rock posted:Greetings, Cleaners!
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# ? Feb 2, 2023 21:21 |
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credburn posted:9,236 damage. When numbers are that big, playing diablo 3 and laughing
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# ? Feb 2, 2023 21:24 |
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The 7th Guest posted:Another game bites the dust. this one isn't being taken down though B4B is in a much, much better spot now than it was in launch. I played it with some friends about two months ago and really enjoyed the experience overall. I'm excited to see what they do next. Seems like a perfectly fine time to stop adding stuff
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# ? Feb 2, 2023 21:26 |
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# ? May 28, 2024 14:14 |
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Platinum Collection BYOB for February 2023: ITORAH Metamorphosis Minute of Islands The Council :complete edition The Surge: Augmented Edition The Citadel Aquarist Fallout 3 GOTY Trials of Fire Dusk 82 CharterStone Digital Edition Fallout Classic edition (1/2 and tactics) Airport CEO SUPERHOT MIND CONTROL DELETE Spirit of the Island Trudograd 3 for $9.99/5 for $14.99/7 for $19.99 https://www.fanatical.com/en/pick-and-mix/platinum-collection-build-your-own-bundle
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# ? Feb 2, 2023 21:26 |