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Synth feels like the biggest progression boost. Jumping tiers is an instant doubling and maxing a tier is 10x the previous. Then you're earning all the synth points for the upgrades that compound all your other sources of progression like research and compute speed.
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# ? Feb 1, 2023 21:33 |
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# ? Jun 4, 2024 08:38 |
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SynthesisAlpha posted:Synth feels like the biggest progression boost. Jumping tiers is an instant doubling and maxing a tier is 10x the previous. Then you're earning all the synth points for the upgrades that compound all your other sources of progression like research and compute speed. I think the trick is balancing research and synth. You don't want to neglect either. If you are running neither you should be pushing to try and get to a new zone to reset and if you fail put the grind back on.
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# ? Feb 1, 2023 21:41 |
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Imo you pretty much always run Synth, Research you can kinda eyeball. You can hover over a research topic to see how long it'll take, and if it's too long I'd focus more on Synth or Pushing. Warps important too, but as of right now I don't really have a way to speed it up, so I'm just slamming back cores as they fill.
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# ? Feb 1, 2023 21:46 |
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Arzaac posted:Warps important too, but as of right now I don't really have a way to speed it up, so I'm just slamming back cores as they fill.
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# ? Feb 1, 2023 21:51 |
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Well I imagine we might get a warp shard at some point, or maybe another module.
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# ? Feb 1, 2023 21:52 |
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yeah Flex Shard IV has a Warp Core Charge Speed boost. Seems small, and that's not actually the time-limiting factor for my play, but it's there.
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# ? Feb 1, 2023 22:39 |
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I'm a couple of days into Magic Research, a $5 Android incremental, with iOS and Steam likely forthcoming in the future. Really liking it so far! It's very new and getting patched every few days, so the common complaints in the Reddit thread have been addressed. And I'd rate it as much more stable than the first week of Arcanum/Theory of Magic. So far I've cleared the first two dungeons, and my skill levels are around ~20-25. Any time I've felt stuck it's been solved by experimenting with higher skill levels, new spells, or different gear. I do find that it needs a lot of screen-on time. The offline progress is a speed up when you come back online, which means keeping the phone awake for a while to churn through it. And a few of the permanent quests (aka "storylines") can take 15-20min grinding monster drops. So, it'll be nice to have it on Steam some day, or maybe I'll transfer my save to an Android emulator.
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# ? Feb 2, 2023 00:46 |
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I found this one while bored at work today, a short little game that could be beaten in a couple hours https://oli.show/tea/ supposedly it's going to have more content at the end of march
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# ? Feb 2, 2023 00:58 |
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Something fucky is going on with snapshotting in idle ship game I'm fairly sure it snapshots short duration buffs like laser/shield boost and the void buff
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# ? Feb 2, 2023 01:10 |
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So I just unlocked the Kinetic Cannon, should I just run it 3x for my next run or are there lasers I should combo it with?
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# ? Feb 2, 2023 03:44 |
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Cinara posted:So I just unlocked the Kinetic Cannon, should I just run it 3x for my next run or are there lasers I should combo it with? Beam remains useful because it's high dps, stops shield regen, and the laser active also buffs kinetic fire rate. I did 2x Kinetic 1x Beam in the run up to heavy cruiser.
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# ? Feb 2, 2023 03:50 |
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I used beam until I was pushing zone 22+ when I found it worthless vs the armor and just ran 3 kinetic. It vastly under performs the kinetics at that stage. Then you just have to say 'can I get to the armor enemies without a beam to combat shield regen', which eventually isn't a problem but might be tough when you first get kinetic? Unsure.
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# ? Feb 2, 2023 04:01 |
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FWIW there is also a shielded area at 25B, where you'll probably wanna run beam again. Though by that point you should probably have 2.0 laser weapons.
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# ? Feb 2, 2023 04:29 |
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You'd also have the heavy cruiser by that point too and run 4 weapons.
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# ? Feb 2, 2023 04:48 |
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ah piss i think space idle fixed the "huge quantities of void matter for free by switching tabs at the right time" bug
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# ? Feb 2, 2023 12:34 |
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the v0.20.7 changelog just says "performance improvements" and "a few minor bug fixes" so I bet it did edit: lol thought I'd dip my toe into 22B on the way up this run to see how bad the "elite enemies" were and I went from oneshotting the trash to having the trash oneshot me DACK FAYDEN fucked around with this message at 14:12 on Feb 2, 2023 |
# ? Feb 2, 2023 12:57 |
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Afking with the purple thing active keeps boosted synth speed on the whole time too. Cruise along at the hardest level, grab a purple, throw your synth shard into red slot and tab out for a few hours. Puts my synth speed at 21 instead of 5.
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# ? Feb 2, 2023 15:25 |
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Postess with the Mostest posted:Afking with the purple thing active keeps boosted synth speed on the whole time too. Cruise along at the hardest level, grab a purple, throw your synth shard into red slot and tab out for a few hours. Puts my synth speed at 21 instead of 5. (my synth speed could absolutely use it, there's just this giant stretch on tier 3 components level 50-60 to go from "last skill points bonus" to "infinite")
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# ? Feb 2, 2023 17:10 |
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just discovered the "Base Production+" research its so funny to me that the tree is full of middling 1.2x-1.5x bonuses, and then there's just the eye-watering 3x bonus hiding as a smaller block
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# ? Feb 2, 2023 19:08 |
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I'm stuck on the sector 20 boss. Even with the void boost and offense and defense modules at Tier 3 6/10, I can barely even scratch it. I just want kinetic cannons What's the play to get past this?
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# ? Feb 2, 2023 22:50 |
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ZZT the Fifth posted:I'm stuck on the sector 20 boss. Even with the void boost and offense and defense modules at Tier 3 6/10, I can barely even scratch it. I just want kinetic cannons What's the play to get past this? from memory, I think the way I got past it was... well, more grinding. More compute power, more synth'd resources, more module levels.If the boss is your big hurdle, make sure your V. Device shards are arranged to maximize your combat stats, even if that requires a detour from your usual routes like boosting salvage or whatever; similarly, don't be afraid to spend some time with the Void Power Max module active so you can bank enough VP to get a few more levels to the Damage and Shield reactor settings. Then you can reshuffle your power around, turning off everything but damage and shields and cranking those to the max. You don't even have to care if you're spending more VP than you get; you just have to last long enough to get past that boss, after all. if you still can't make it, try using your Research Shard and pumping up the research bonus from the reactor (I don't think you have the Research Synth module yet, but if you do go ahead and use that too, why not), then focusing on the shard-boosted research and pushing for as many researches completed as you can manage. This was actually a game-changer for me once I realized that 24 hours of my usual "spread the bonuses around and get everything going well" progress was equal to about ten or fifteen minutes of "go whole hog on Research" progress.
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# ? Feb 2, 2023 23:20 |
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DivineCoffeeBinge posted:from memory, I think the way I got past it was... well, more grinding. More compute power, more synth'd resources, more module levels.If the boss is your big hurdle, make sure your V. Device shards are arranged to maximize your combat stats, even if that requires a detour from your usual routes like boosting salvage or whatever; similarly, don't be afraid to spend some time with the Void Power Max module active so you can bank enough VP to get a few more levels to the Damage and Shield reactor settings. Then you can reshuffle your power around, turning off everything but damage and shields and cranking those to the max. You don't even have to care if you're spending more VP than you get; you just have to last long enough to get past that boss, after all. The highest I've been able to get my reactor damage and shield levels is 3; I can't get my VP cap any higher than 2.89e6 or so right now, even with the module and shards equipped.
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# ? Feb 2, 2023 23:28 |
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Ship loadout also means a lot. I tend to recommend 1 normal laser and 2 beams, with the normal laser set to full support. It's more dps than a 3rd beam, and if you set your beams to also improve laser boost, you can have it running 24/7. Would also recommend 2 bulk shield guns just so you can stay in the fight a little longer.
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# ? Feb 2, 2023 23:30 |
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crime weed posted:just discovered the "Base Production+" research
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# ? Feb 2, 2023 23:33 |
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But to be fair, the bases both kinda hit ceilings, in terms of contributions to your runs
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# ? Feb 3, 2023 00:17 |
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Cobalt60 posted:But to be fair, the bases both kinda hit ceilings, in terms of contributions to your runs not sure if im going to buy all the synth base 1 bonuses yet tho; like you said, it seems like they fall off once you get all the major perks
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# ? Feb 3, 2023 00:51 |
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Depends on how severe the diminishing returns on the battle components are. And at a certain point paying a grand total of 40 warp drive points is going to be a fraction of a single purchase of some other later stage upgrade, so you might as well.
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# ? Feb 3, 2023 01:17 |
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Is the "Energy Void Auto Collector" module not working for anyone else? like, I'm literally sitting here watching one of the purple things spawn, not get picked up, and time out and vanish.
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# ? Feb 3, 2023 18:50 |
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DACK FAYDEN posted:Is the "Energy Void Auto Collector" module not working for anyone else? like, I'm literally sitting here watching one of the purple things spawn, not get picked up, and time out and vanish. Assuming you actually have it equipped, it does seem to take a while to actually "click" the purple thing, enough to make you question whether it is working, not instantly like the similar one for salvage scrap. Make sure that when you see it vanish, that the bonus isn't showing up in the bottom left, it still should be.
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# ? Feb 3, 2023 19:02 |
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Got base 2 yesterday and you know, I'm glad to see that it's slightly different from base 1. Adding another component adds a lot of complexity, and I love that it gives a different bonus from more damage and shields. It practically doubled my computing power in 5 minutes!
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# ? Feb 3, 2023 19:26 |
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Klungar posted:Assuming you actually have it equipped, it does seem to take a while to actually "click" the purple thing, enough to make you question whether it is working, not instantly like the similar one for salvage scrap. Make sure that when you see it vanish, that the bonus isn't showing up in the bottom left, it still should be. It also hangs around on screen for several seconds when you click it. I don't have the module but I assume it still does that when auto clicked.
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# ? Feb 3, 2023 19:34 |
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Klungar posted:Assuming you actually have it equipped, it does seem to take a while to actually "click" the purple thing, enough to make you question whether it is working, not instantly like the similar one for salvage scrap. Make sure that when you see it vanish, that the bonus isn't showing up in the bottom left, it still should be. (so close to base two, really looking forward to new system, brain juice go brrrr) edit: yes, I caught it in action finally. wow, does that thing ever have a long delay. Complaint retracted! DACK FAYDEN fucked around with this message at 20:07 on Feb 3, 2023 |
# ? Feb 3, 2023 19:50 |
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DACK FAYDEN posted:I didn't stare at my bonus area like a hawk, so it may well have made it happen. I think it is still worthy of complaint/feedback. I can't think of any good reason for it to not work like the salvage scrap clicker that does so near-instantly when one of those appears on screen. I was certainly confused and kept manually clicking on them lest I miss out until I slowed down and just patiently waited to see what would happen in the end. Does not seem like intended behavior.
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# ? Feb 3, 2023 20:24 |
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Klungar posted:I think it is still worthy of complaint/feedback. I can't think of any good reason for it to not work like the salvage scrap clicker that does so near-instantly when one of those appears on screen. I was certainly confused and kept manually clicking on them lest I miss out until I slowed down and just patiently waited to see what would happen in the end. Does not seem like intended behavior.
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# ? Feb 3, 2023 20:28 |
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Is USI supposed to completely stop running when I'm in another tab? I notice I will do something else for 15 minutes and come back to a reactor that has not filled at all, my ship has stopped moving, etc. I tested it again and if I'm in another tab for even a few seconds, I can tab back in and all the ships on-screen are in the exact same place. Frustrating if that's what's happening. The whole point for me is to do other stuff and check in on this every 15-30 mins while I'm at my computer.
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# ? Feb 3, 2023 20:31 |
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big cummers ONLY posted:Is USI supposed to completely stop running when I'm in another tab? I notice I will do something else for 15 minutes and come back to a reactor that has not filled at all, my ship has stopped moving, etc. I tested it again and if I'm in another tab for even a few seconds, I can tab back in and all the ships on-screen are in the exact same place. Frustrating if that's what's happening. The whole point for me is to do other stuff and check in on this every 15-30 mins while I'm at my computer. Most idle games these days don't work if they are in a background tab. They need to be in their own window, and they usually need to be uncovered by another window as well.
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# ? Feb 3, 2023 20:32 |
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I didn't know that! I can understand not working in a background tab, but what's the reason for not working if another window is covering it? Is it a design choice or a technical limitation?
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# ? Feb 3, 2023 20:36 |
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big cummers ONLY posted:I didn't know that! I can understand not working in a background tab, but what's the reason for not working if another window is covering it? Is it a design choice or a technical limitation? At least in Chrome's case, Google changed things in how the browser works nominally to reduce the amount of processing power/memory the browser uses by throttling the operation of non-active tabs and non-visible windows. There at least used to be developer flags you could change the value on in order to undo this change, but I'm not sure if you are still able to do so. Also, other browsers may behave differently.
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# ? Feb 3, 2023 20:45 |
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big cummers ONLY posted:I didn't know that! I can understand not working in a background tab, but what's the reason for not working if another window is covering it? Is it a design choice or a technical limitation? It's web browsers trying to be use less resources. Non game uses in no way want this stuff running when it can't be seen. You can see this with streaming tab out of a show let it run in the background window at some point it will just stop playing until you can see the player again. This is Edge and Chrome
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# ? Feb 3, 2023 20:45 |
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# ? Jun 4, 2024 08:38 |
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Does the downloadable version of USI stay updated or do you just kinda have to check for updates?
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# ? Feb 4, 2023 02:10 |