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Bumhead posted:RE7 doesn't need the credit or acclaim of revitalising the wider horror genre. All it needed to do was get Resident Evil back on track. RE7 pulled me back in to RE big time. I'm a big fan of exploration and puzzles and not so much action, RE4 honestly turned me off initially because it was too linear and shooter like . 5 I bounced off of immediately and neer touched any of the others. Got RE7 on sale one night and a friend and I started playing it at midnight one night and I was hooked. I love the RE2 remake and the originals, but I think 7 just nails the atmosphere I love, it's my favorite in the series. Even 8 is a bit too action focused for me, but I enjoyed it.
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# ? Feb 4, 2023 21:22 |
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# ? May 15, 2024 10:47 |
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Medullah posted:RE7 pulled me back in to RE big time. I'm a big fan of exploration and puzzles and not so much action, RE4 honestly turned me off initially because it was too linear and shooter like . 5 I bounced off of immediately and neer touched any of the others. Got RE7 on sale one night and a friend and I started playing it at midnight one night and I was hooked. I love the RE2 remake and the originals, but I think 7 just nails the atmosphere I love, it's my favorite in the series. 7 is right up there for me too, and I actually quite enjoy re-playing it which I believe is usually one of the knocks against it, as many seem to regard it as a one-and-done thing. I think it's the closest RE to the vibe of the first game. RE7 is however the only mainline RE game I haven't bought day one. I was completely out on the series after RE6 despite being with it from the very start, and it took a trusted mate about a month to convince me to get over myself and give it a go. Super glad I did. I've enjoyed everything Capcom have done with RE since to varying degrees.
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# ? Feb 4, 2023 21:26 |
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i fell off resident evil at 4 (i guess i started sliding off at cv) and while i think 6 is extremely fun, it wasnt until 7 that i was really back into it i guess the revelations spinoffs did a p good job of bridging the gap
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# ? Feb 4, 2023 21:29 |
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0 rows returned posted:i guess the revelations spinoffs did a p good job of bridging the gap funnily enough, the director of rev1/rev2? koshi nakanishi, the director of RE7 i believe he had an interview or some dev commentary where he mentioned that RE7 was more-or-less what he'd always wanted to do with RE, but brand management concerns led to rev1/rev2 hewing closer to the RE4 model until capcom gave him and the team free rein to do whatever
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# ? Feb 4, 2023 21:32 |
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Bumhead posted:7 is right up there for me too, and I actually quite enjoy re-playing it which I believe is usually one of the knocks against it, as many seem to regard it as a one-and-done thing. I think it's the closest RE to the vibe of the first game. Yeah I've replayed it at least 5 or 6 times. It's like watching a great movie repeatedly. Of course it makes it easier to just play and enjoy the story again after you unlock infinite ammo
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# ? Feb 4, 2023 21:33 |
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I haven’t finished RE:Rev1 but I think I would have preferred it if it was a traditional RE game that all took place on the cruise ship, which was a great setting. I’m a sucker for games (and movies) that trap you in a single location you can only leave by finishing the game. Like the Ishimura or Shadow Moses.
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# ? Feb 4, 2023 21:47 |
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Rinkles posted:I’m a sucker for games (and movies) that trap you in a single location you can only leave by finishing the game. Like the Ishimura or Shadow Moses. Oh me too! Racoon City, the Ishimura, Silent Hill, I adore escaping them all
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# ? Feb 4, 2023 21:55 |
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TheAnomaly posted:My hope on this front is that the Dead Space remake becomes a reboot for the franchise - I think that 2 and 3 really deviate both in feeling and themes. I hope that instead we get a new protag for a new 2, dealing with a different marker. Dead space lore creates a giant universe to set stuff in, and I feel like the story should at least involve more people than one poor dude suffering more and more mental instability. You can pry Isaac from my old dead hand you heretic. Remaking 2 with another character wouldn't make sense since it's so tied to Isaac, but I wouldn't mind a new game with a new protagonist. Didn't the mobile game and the light gun game have different main characters?
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# ? Feb 4, 2023 22:27 |
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sigher posted:You can pry Isaac from my old dead hand you heretic. Yes, though iirc the best outcome any of them get is "lobotomized and maybe not also executed".
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# ? Feb 4, 2023 22:42 |
Beat the Dead Space remake on hard, was really fun and good. I liked the extra stuff and will have to play on NG+ and Impossible later. The flamethrower was my MVP but I loved the ripper, cutter, and force gun too.
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# ? Feb 4, 2023 22:52 |
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Know what the Dead Space remake is really missing? Media tie-ins. Where's the Downfall remake, cowards? Although I do remember Downfall being ok. But Aftermath, the second one, the CGI in the frame story is so loving bad it's basically all I can remember of it.
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# ? Feb 4, 2023 23:14 |
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Extraction (the "light gun" game) was supposedly pretty good, right?
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# ? Feb 4, 2023 23:17 |
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https://twitter.com/adsk4/status/1621702916745867264?t=7wLqAdNa0WdEkaUv0Dvwnw&s=19 I always assumed the trunk too, huh
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# ? Feb 4, 2023 23:46 |
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Rinkles posted:Extraction (the "light gun" game) was supposedly pretty good, right? Yep. The mobile game actually wasn't too terrible too if you could get used to mobile touch screen controls (I couldn't). Ignition sucked but it was clearly a small side game puzzler so, whatever.
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# ? Feb 5, 2023 00:12 |
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Discendo Vox posted:Yes, though iirc the best outcome any of them get is "lobotomized and maybe not also executed". There are a couple of side-game characters who were never conclusively killed, but I think the only one whose survival isn't left in question is Lexine Murdoch. She gets out clean, albeit widowed and pregnant, at the end of the [i}Severed[/i] DLC for DS2. I'm always surprised whenever I look up obscure plot details from Dead Space, because there's always some other side game or direct-to-video animated movie I didn't know about.
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# ? Feb 5, 2023 00:28 |
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Mr. Fortitude posted:Yep. The mobile game actually wasn't too terrible too if you could get used to mobile touch screen controls (I couldn't). Ignition sucked but it was clearly a small side game puzzler so, whatever. the mobile game has been delisted from both major marketplaces iirc but got a 3rd party vita port extremely recently; apparently its pretty good. meant to give it a try this afternoon but got sidetracked
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# ? Feb 5, 2023 00:44 |
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I've gone with upgrading the Pulse Rifle, Contact Beam and Line Gun and man the Contact beam is so good. I'm up to Chapter 10 and the more Isaac talks the better it gets, it just adds so drat much when people have actual conversations with him.
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# ? Feb 5, 2023 00:45 |
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Watching through CarcinogenSDA's DS2 no damage zealot run, and I'm confused by DS2's ongoing popularity. It's even more linear and setpiece-y than I'd remembered...and somehow they turned the senseless dickishness of all the characters up even higher than DS1.Wanderer posted:There are a couple of side-game characters who were never conclusively killed, but I think the only one whose survival isn't left in question is Lexine Murdoch. She gets out clean, albeit widowed and pregnant, at the end of the [i}Severed[/i] DLC for DS2. There's also a whole completely abandoned plotline with some sort of EarthGov conspiracy with weird semi-human agents, the Oracles, who for no clear reason are opposed to the Unitologists, but are even bigger fans of pointlessly killing people. Discendo Vox fucked around with this message at 00:57 on Feb 5, 2023 |
# ? Feb 5, 2023 00:53 |
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Discendo Vox posted:Watching through CarcinogenSDA's DS2 no damage zealot run, and I'm confused by DS2's ongoing popularity. It's even more linear and setpiece-y than I'd remembered...and somehow they turned the senseless dickishness of all the characters up even higher than DS1. a lot of it boils down to it looking great for its era and it having an incredibly refined version of what was already a truly great core combat loop. it's not a particularly scary game outside of the general fear of monsters coming at ya, but it is a lot of goddamn fun to shoot through piles of necromorphs in a mad scramble to survive carcinogen's run is going to look boring compared to a real first run because he knows exactly where everything is going to spawn and how to exploit invisible triggers to do things like reset stalker AI to avoid getting overwhelmed
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# ? Feb 5, 2023 01:28 |
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God this new Dead Space slaps. Near perfect remake. It actually runs pretty well with performance mode and motion blur turned off (PS5 on patch 1.04). It’s definitely not running at 60 frames, but there’s no slowdown or stuttering. What a gorgeous game.
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# ? Feb 5, 2023 01:56 |
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I like to think that future scien—UNITology wouldn’t be able to get it together enough to fund an illegal planet cracking operation to try and find the space 747’s in space volcanos. Really, I think Unitology getting as much focus as it does in the sequels is an understandable but disappointing writing choice since it gives the monsters a face. They’re Umbrella but somehow even worse. Bogart fucked around with this message at 05:34 on Feb 5, 2023 |
# ? Feb 5, 2023 05:32 |
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Bogart posted:Really, I think Unitology getting as much focus as it does in the sequels is an understandable but disappointing writing choice since it gives the monsters a face. They’re Umbrella but somehow even worse. they're lame as hell in DS3 but i love them in DS1/2 for the reason of them providing the thematic foil to the hell future: the CEC and earthgov want desperate individuals to lead isolated, atomized lives in the service of eternal growth and industry, whereas the unitologists and the brethren moon offer the alternative of a true merger of body and soul - a genuine community, grotesque as it is - as the antidote to a universe of crushing loneliness. unitology does, in a warped way, make sense once you've seen the kind of lives people have to live, and that adds to the horror of the whole business far more than if they were absent they're maybe a tad perfunctory once the brethren moons show up, but keeping them behind the curtain for most of the three games means you need at least two where there's an outward, less eldritch face to get that idea across
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# ? Feb 5, 2023 05:53 |
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earthgov is shown to be run by unitologists in DS2. they're not a marxism metaphor
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# ? Feb 5, 2023 05:57 |
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Oxxidation posted:earthgov is shown to be run by unitologists in DS2. they're not a marxism metaphor i don't recall reading that in DS2 - merely that unitologists had fingers in a lot of pies - and tiedmann's interest in the marker was purely for economic benefit, at least in his rationalization
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# ? Feb 5, 2023 05:59 |
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The novelization that handled how unitology was created was really decent for a videogame tie in at the time. Did the insanity creep really well. The one where Altman was the main character E: Dead Space Martyr, that was it. I'd say read it if you like the creep factor of the marker TheWorldsaStage fucked around with this message at 06:07 on Feb 5, 2023 |
# ? Feb 5, 2023 06:02 |
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in non-dead space news, chilla's art has a new game called "the karaoke" out. pretty interesting departure from their usual style: everything's a tad higher res with more realistic-looking models, no haunted PS1 filters, and a more grounded horror story without supernatural elements i'm glad they're branching out a bit, although i do admit that i prefer that strong aesthetic style they'd done in most of their other work
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# ? Feb 5, 2023 06:10 |
Oxxidation posted:earthgov is shown to be run by unitologists in DS2. they're not a marxism metaphor I don't think that's actually true? Unis and Earthgov are certainly in conflict with each other; the opening of DS3 was basically the opening salvo in a war between them. There's certainly a lot of Unitologists in Earthgov but they are as a body opposed to Unitology. That being said, I don't think you need to read deeper into Unitology than you would for modern Scientology. It's a cult that promises life after death and a sense of community, it draws people in and milks them for what they're worth, and in the DS2 temple you can find documents outlining the process where people get brought in further to see the "real" Unitology layer by layer. I mean, it's a cult that can let you talk to dead relatives, that's a pretty neat trick.
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# ? Feb 5, 2023 06:10 |
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Did Isaac really have 0 lines in the original? That was so long ago lmao
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# ? Feb 5, 2023 06:17 |
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Consummate Professional posted:Did Isaac really have 0 lines in the original? That was so long ago lmao No, he actually had plenty of dialogue including many memorable lines such as "EUGHHHH" and "AAURRGHPH"
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# ? Feb 5, 2023 06:18 |
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I believe you're thinking of Saren from Mass Effect 1.
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# ? Feb 5, 2023 06:19 |
Consummate Professional posted:Did Isaac really have 0 lines in the original? That was so long ago lmao This is the man who shocked the world when he removed his helmet for the first time in DS2.
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# ? Feb 5, 2023 06:26 |
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he removed his hat in DS1 in the ending, too!
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# ? Feb 5, 2023 06:33 |
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Didn't even need to wait that long, you could spin the camera around in the opening scene before he puts on his helmet.
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# ? Feb 5, 2023 06:44 |
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Rinkles posted:I haven’t finished RE:Rev1 but I think I would have preferred it if it was a traditional RE game that all took place on the cruise ship, which was a great setting. Extermination does this until the very end.
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# ? Feb 5, 2023 09:01 |
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TheWorldsaStage posted:The novelization that handled how unitology was created was really decent for a videogame tie in at the time. Did the insanity creep really well. The one where Altman was the main character That's because it's written by the great horror writer Brian Evenson and he reconfigures it to be more like Mormonism. (His early work focused a lot on the horrors of Mormon culture, which got him kicked out of Brigham Young University).
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# ? Feb 5, 2023 11:33 |
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fez_machine posted:That's because it's written by the great horror writer Brian Evenson and he reconfigures it to be more like Mormonism. (His early work focused a lot on the horrors of Mormon culture, which got him kicked out of Brigham Young University). Ahh that's so cool, I didn't know that! Makes a lot of sense
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# ? Feb 5, 2023 15:38 |
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PT/Silent Hills is one of those things that will forever be better in our heads rather than in execution. I still long for the reality that the game came out, but it had Guillermo Del Toro attached and I should've known anything remotely Lovecraft he attaches himself to, will die horrifically.
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# ? Feb 5, 2023 15:46 |
fez_machine posted:That's because it's written by the great horror writer Brian Evenson and he reconfigures it to be more like Mormonism. (His early work focused a lot on the horrors of Mormon culture, which got him kicked out of Brigham Young University). Is Altman a common name in these kinds of things? He's listed as having written the book, but the book that got him kicked out of BYU was called Altmann's Tongue, and he isn't credited on the first game.
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# ? Feb 5, 2023 16:02 |
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Consummate Professional posted:Did Isaac really have 0 lines in the original? That was so long ago lmao I think a Visceral dev showed up in an old LP thread and said that they were going back and forth on whether Issac should speak in the first game. They decided to keep Issac silent for the first game, then after release they decided they'd made a mistake and had him talk in the sequels.
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# ? Feb 5, 2023 21:23 |
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# ? May 15, 2024 10:47 |
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I always think of some let's play i watched forever ago, where they assumed Isaac was a robot because everyone ordered him around and he never had anything to say about what was going on.
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# ? Feb 5, 2023 22:00 |