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goodness posted:Did not know that, thanks! This is art.
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# ? Feb 6, 2023 04:58 |
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# ? May 24, 2024 18:07 |
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he'll figure out direct insertion eventually and it'll be ON
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# ? Feb 6, 2023 04:59 |
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Adorable. Keep us posted!
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# ? Feb 6, 2023 06:25 |
I am allergic to such order and organization.
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# ? Feb 6, 2023 06:29 |
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FISHMANPET posted:I messed up and accidentally deleted all my blueprints when I was trying to copy over to my new computer. They might still be on a third computer, I just haven't been bothered to pull it out and check. The closest I've gotten to that again was playing K2. I've found most other big mods are just too much for me but that was a nice balance of new stuff (and having to work through spaghetti) and familiar mechanics.
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# ? Feb 6, 2023 10:22 |
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well why not posted:he'll figure out direct insertion eventually and it'll be ON If you look at the green science screenshot, he has figured it out, he just choses not to use it
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# ? Feb 6, 2023 11:53 |
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FISHMANPET posted:I messed up and accidentally deleted all my blueprints when I was trying to copy over to my new computer. They might still be on a third computer, I just haven't been bothered to pull it out and check. This game needs a GitHub integration for blueprints
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# ? Feb 6, 2023 15:25 |
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LightRailTycoon posted:This game needs a GitHub integration for blueprints Screw that, remember which blueprints were placed, so I can do a git pull and update my built factory. I want CI/CD for my trains .
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# ? Feb 6, 2023 15:28 |
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LonsomeSon posted:Four or five years ago, I accidentally let off a nuclear rocket in the middle of the base in a goon multiplayer game, destroying the entire nested-Factorissimo robot production capacity without any blueprints having been saved anywhere. I was and am still so psychically scarred by that shame that not only will I not use Factorissimo, I've also never again done multiplayer Factorio. Destroying the building hasn't destroyed the contents for a very long time - they exist on a separate surface so you can get the buildings back and boom no problem. (also save locally when you leave a multiplayer game, it's good to have bqckups)
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# ? Feb 6, 2023 17:28 |
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LightRailTycoon posted:Screw that, remember which blueprints were placed, so I can do a git pull and update my built factory. I want CI/CD for my trains . then you have to build a linter for your designs and unit testing to verify they're at ratio
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# ? Feb 6, 2023 19:00 |
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Real engineers don't use robots or blueprints.
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# ? Feb 6, 2023 19:29 |
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Charles 1998 posted:Real engineers don't use robots or blueprints. My workflow depends on having no construction robots, so that I can place ghost belts adjacent to real belts to change their curvature, and no logistic robots, so that I can use my trash slots for storage.
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# ? Feb 7, 2023 00:21 |
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I have just gotten to robots myself and am not sure what to do with them. Covering the entire base in roboports would make me rework everything, construction robots are for... automatic repairs I guess? Since construction is instant I don't know why I would use them to build things. I guess logistics bots could replace some of the extreme long range belts? The science lab area is kind of a mess with how many inputs end up going there. Can construction bots automatically replace all my red belts with blues?
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# ? Feb 7, 2023 00:46 |
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Handcrafting a single item is almost instant, handcrafting thousands of them is not, so you make machines to do all that crafting for you. Building a single thing is almost instant, building a full screen is not, so you make construction bots to do that for you while you focus on the design part. And yes, they can mass upgrade things.
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# ? Feb 7, 2023 00:51 |
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Grand Fromage posted:I have just gotten to robots myself and am not sure what to do with them. Covering the entire base in roboports would make me rework everything, construction robots are for... automatic repairs I guess? Since construction is instant I don't know why I would use them to build things. I guess logistics bots could replace some of the extreme long range belts? The science lab area is kind of a mess with how many inputs end up going there. Construction robots work together with blueprints. You can put together a blueprint of a factory structure, then just stamp that down with one click and the bots will handle it. You can also make an Upgrade Planner and configure it to replace buildings with upgraded (or downgraded if you want) alternatives. You can also place construction orders out of your personal reach. They can even allow you to build things without travelling to that part of the base at all - you can set construction orders from the map screen. On top of repair construction bots will also replace any building that gets destroyed in combat, including land mines, as long as there's some available in your provider chests.
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# ? Feb 7, 2023 00:52 |
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yes, you can use the upgrade planner to mark things for upgrade and the bots will replace if they have access to the blue belts in network (or personal!). the main benefit for construction is deploying things quickly from cut/copy paste and blueprints. you can also use them to tear down forests
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# ? Feb 7, 2023 00:53 |
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You can also press Ctrl+c, drag a box around some stuff, and it gives you what is basically a temporary/ephemeral blueprint. Extremely handy Also if you press M for the map view, zoom in until it changes from the abstract representation to the normal camera feed, you can do this kind of work anywhere in your base that the robot network touches. You can even select some type of object from your inventory/hotbar and shift+click to place a ghost of it that a robot will then try to fulfill Construction robots get stuff from logistics chests, so you want to put all your factory-building supplies into provider chests
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# ? Feb 7, 2023 01:22 |
VostokProgram posted:You can also press Ctrl+c, drag a box around some stuff, and it gives you what is basically a temporary/ephemeral blueprint. Extremely handy Note that RTS view from the map screen requires radar coverage.
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# ? Feb 7, 2023 03:22 |
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You can also press ctrl+Z and the bots will undo your last action.
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# ? Feb 7, 2023 09:37 |
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Voxx posted:yes, you can use the upgrade planner to mark things for upgrade and the bots will replace if they have access to the blue belts in network (or personal!). the main benefit for construction is deploying things quickly from cut/copy paste and blueprints. you can also use them to tear down forests Additionally, upgrade and destruction planners can be filtered, so you can (for example) upgrade only yellow belts to red, or only remove trees from an area.
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# ? Feb 7, 2023 10:49 |
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The most important purpose for construction bots is paving the world.
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# ? Feb 7, 2023 15:05 |
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Just increase the brush size and plop 100 concrete tiles yourself?
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# ? Feb 7, 2023 16:10 |
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jokes posted:Just increase the brush size and plop 100 concrete tiles yourself? That's gonna involve a lot of running around. Your manual reach isn't very far.
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# ? Feb 7, 2023 16:17 |
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jokes posted:Just increase the brush size and plop 100 concrete tiles yourself? Your inventory space is not big enough for the kind of paving you deserve.
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# ? Feb 7, 2023 17:24 |
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Paving the world with roboports is still too slow for my taste unless you add so many construction bots that you need to add extra roboports just to have a place for them to sleep, and then they just don't do anything once you're done paving the coverage area. The real power move is to have a spidertron army that just places landfill and concrete.
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# ? Feb 7, 2023 18:35 |
The real power move is to use FARL to blueprint a rail with hundreds of tiles of concrete laterally then drive around in the mode that tears up the rail behind you.
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# ? Feb 7, 2023 18:48 |
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I'm quite fond of Nullius's paving drones that you shoot out artillery cannons and cover a 128x128 square per shot.
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# ? Feb 7, 2023 19:46 |
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I wish you could launch trains that explode into a 1000x1000 square of paved concrete
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# ? Feb 7, 2023 20:05 |
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Sounds like it's time for a new Renai Transportation feature.
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# ? Feb 7, 2023 20:20 |
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I have discovered direct insertion like y'all mentioned. Got a little messy since I didn't want to make more than one gear factory
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# ? Feb 8, 2023 21:52 |
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goodness posted:I didn't want to make more than one gear factory
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# ? Feb 8, 2023 21:56 |
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this is now my favourite factorio screenshot LP
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# ? Feb 8, 2023 22:02 |
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goodness posted:I have discovered direct insertion like y'all mentioned. Got a little messy since I didn't want to make more than one gear factory Now discover that having a buffer chest to steal belts and inserters from is actually good
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# ? Feb 8, 2023 22:04 |
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goodness posted:I have discovered direct insertion like y'all mentioned. Got a little messy since I didn't want to make more than one gear factory great work! Can’t wait to see your other science builds.
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# ? Feb 8, 2023 22:25 |
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That’s basically what I do if I’m feeling lazy and I want to take care of some other stuff for an hour or two before bothering with science. Happy it works for you too.
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# ? Feb 8, 2023 22:44 |
Tamba posted:Now discover that having a buffer chest to steal belts and inserters from is actually good God yes this is so true. All my bootstrap automation stuff have chests limited to 4 or 5 slots yanking off of the belts to serve as a proto-mall for me. Also the gear factory thing is, like, the most elementally pure "oh my sweet summer child" moment.
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# ? Feb 9, 2023 00:12 |
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Recovered my blueprints from another computer, I'm back baby!
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# ? Feb 9, 2023 01:23 |
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Factorio has had cloud blueprints since 0.17. Either you haven't played in forever or you're doing something wrong. Glad you got it fixed, but figure out what's wrong so you don't lose them again.
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# ? Feb 9, 2023 01:28 |
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K8.0 posted:Factorio has had cloud blueprints since 0.17. Either you haven't played in forever or you're doing something wrong. Glad you got it fixed, but figure out what's wrong so you don't lose them again. Blueprints aren't backed up to the cloud by default. I had to pull an old hard drive out to recover them last time I migrated computers. And then I made sure the box was checked.
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# ? Feb 9, 2023 01:46 |
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# ? May 24, 2024 18:07 |
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When I got my new computer, I for some reason decided to move my blueprints from "My blueprints" to "Game blueprints" and as I was doing this I realized that "My blueprints" are cloud synced, so I moved 4 blue print books from "My blueprints" to "game blueprints" then closed without saving the game, so the removal of the 4 books was synced to the cloud, but I hadn't saved them in my game so they were just gone. But I finally got around to pulling out another computer that I played on and pulling the blueprint file off there.
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# ? Feb 9, 2023 01:53 |