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# ? Jan 30, 2023 19:54 |
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# ? May 31, 2024 00:12 |
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Given that in the game pilots apparently randomly fail their shutdown check I have always envisioned it as basically a dead man switch that they have to keep mashing to stop the reactor turning off and sometimes they forget.
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# ? Jan 30, 2023 19:57 |
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Captain Foo posted:That is the worst quad I’ve ever seen and in a battletech Thread that’s saying something
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# ? Jan 30, 2023 20:51 |
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OwlFancier posted:Given that in the game pilots apparently randomly fail their shutdown check I have always envisioned it as basically a dead man switch that they have to keep mashing to stop the reactor turning off and sometimes they forget. When its come up in the novels its always been a control only for that purpose, but you have to take your hands off some of the other controls to hit it which ties into the failed saves causing it. They werent fast enough to pull the hands from the firing controls to keep the machine up inbetween their volleys
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# ? Jan 31, 2023 08:34 |
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https://www.history.navy.mil/resear...eport-no57.htmlquote:43. During the action, power on fire control and interior communication circuits throughout the ship was lost for approximately three minutes as a result of short-circuits due to the destruction by gunfire of cable and tl;dr: Get good quality circuit breakers or you risk losing all power to your 45000 ton Battleship, including all sensors, fire control and communications. That's what I imagine your 'Mech shutting down is like. Tripping the right breaker turns everything back on. This is of some consequence when engaging enemy capital ships at point blank range at night. Comstar fucked around with this message at 11:18 on Jan 31, 2023 |
# ? Jan 31, 2023 11:16 |
If anybody (nobody) needs further context: I.C. - Interior communications F.C. - Fire Control AQB - An airgap circuit breaker in a full shell molded plastic case installed in a distribution panel. ACB - A larger airgap circuit breaker with an open shell frame, installed in their distribution switchboards by large sliding rails and jackscrews. Since I happen to have one sitting in my pile - Here is a fully functional if slightly mangled AQB-400LF, which is 400A with (the slightly mangled part) a 100kA fusepack slot. Used for 200+ HP pumps.
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# ? Jan 31, 2023 15:30 |
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M_Gargantua posted:If anybody (nobody) needs further context: A) of loving course there's a goon around here who reads about a battleship getting power knocked out because of a dodgy breaker and "I happen to have one sitting in my pile" Lmao I love these forums. B) What i'm reading here is that you need to jury rig that thing into a USB device so you can have a big loving toggle to flip and override shutdown, maybe even requiring you to pull a fuse and reinsert it to restart.
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# ? Jan 31, 2023 15:46 |
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Comstar posted:https://www.history.navy.mil/resear...eport-no57.html I'm impressed as hell that the Damage Control crews managed to isolate and fix that poo poo in 1 minute and 3 minutes respectively.
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# ? Jan 31, 2023 16:19 |
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Cyrano4747 posted:From that standpoint making heat do internal structure damage is a decent enough way to approximate that in a computer game where you pilot isn't independently tracked re: health. You could go back and look at Kiva's posts ITT, she went into some of the design decisions they made. But a lot of the places they went away from authentic TT was to reduce, but not eliminate, wild RNG swings. So all ammo has CASE for free, crit hits are toned down, head hits generally require at least 2 for a kill, etc. Overheat and then a roll for maybe getting pilot damage is the type of thing they moved away from. And in exchange they dropped the default health of pilots. (This has it's own game-design tradeoff, where low-HP pilots are very squishy but at 5 or 6 HP will generally out-tank than their mech. Especially after the stability buff.) But that was the initial idea for coolant vent when they re-did abilities: vent a bunch of heat in exchange for 1 pilot hit.
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# ? Jan 31, 2023 19:29 |
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The Locator posted:I'm impressed as hell that the Damage Control crews managed to isolate and fix that poo poo in 1 minute and 3 minutes respectively. That stuff is drilled to a mind-numbing degree.
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# ? Feb 2, 2023 09:16 |
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GD_American posted:That stuff is drilled to a mind-numbing degree. A few years back I had to dig into some poo poo on the USS Stark for job related stuff and ended up reading a bunch of accounts of the ship both before and after she was attacked. The tl;dr on that for anyone who doesn't know is that Stark was patrolling the Gulf during the Iran-Iraq war and got slammed by two anti-ship missiles. Came really loving close to sinking, heroic damage control is the only reason she didn't. Anyways, it turns out the Captain (who got royally and unjustly hosed during the investigation I may add, and who by all accounts knew this was coming based on telling his officers to throw him under the bus if need be while the ship was still flooding) was a massive, hardcore, damage control nut. One of the things he would do is basically randomly grab crewmen in the halls, throw a bag over their heads, spin them in a circle, and shout at them to get to their damage control station. He wanted everyone to be able to find their spot in the dark, when disoriented. More than once in the book I had you find some seaman saying "yeah that was annoying as piss and we thought he was insane but then the missiles knocked out power in the ship while I was asleep in my berth and I got flung 40 feet into a dark, smoky hallway and wouldn't you know it I was able to find my DC station, guess Captain was right, thank god we had him." Seriously, though, that poo poo was nuts and worth digging into if you find that stuff interesting.
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# ? Feb 2, 2023 16:11 |
Cyrano4747 posted:A few years back I had to dig into some poo poo on the USS Stark for job related stuff and ended up reading a bunch of accounts of the ship both before and after she was attacked. The tl;dr on that for anyone who doesn't know is that Stark was patrolling the Gulf during the Iran-Iraq war and got slammed by two anti-ship missiles. Came really loving close to sinking, heroic damage control is the only reason she didn't. Thanks, this is a nice afternoon rabbit hole. Anias fucked around with this message at 17:32 on Feb 2, 2023 |
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# ? Feb 2, 2023 17:23 |
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I fully appreciate the details they added in the Crusader cockpit
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# ? Feb 4, 2023 00:17 |
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Cyrano4747 posted:A few years back I had to dig into some poo poo on the USS Stark for job related stuff and ended up reading a bunch of accounts of the ship both before and after she was attacked. The tl;dr on that for anyone who doesn't know is that Stark was patrolling the Gulf during the Iran-Iraq war and got slammed by two anti-ship missiles. Came really loving close to sinking, heroic damage control is the only reason she didn't. You remember the books? This is firmly in my dad's wheelhouse, and I'm kinda interested as well. He had friends on the Samuel B, and I heard some amazing stories from that.
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# ? Feb 4, 2023 03:40 |
Floppychop posted:I fully appreciate the details they added in the Crusader cockpit Thats a Megas XLR reference to me, I don't know if it originated anywhere earlier than that?
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# ? Feb 4, 2023 03:53 |
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Cyrano4747 posted:Looking at my list I'd say the really useful ones are: I installed YAML and now there are 500 more options for everything and for some reason my Hero Spider doesn't have an engine anymore? Also a bunch of those mods showed compabitlity warnings, but it seems to be working okay for the time being.
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# ? Feb 4, 2023 04:17 |
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Floppychop posted:I fully appreciate the details they added in the Crusader cockpit Perfect
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# ? Feb 4, 2023 04:19 |
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Ensign Expendable posted:I installed YAML and now there are 500 more options for everything and for some reason my Hero Spider doesn't have an engine anymore? YAML is meant to give you a default engine for a mech, but it feels like a bit of a crapshoot on if the engine is in the mech or in your inventory.
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# ? Feb 4, 2023 05:20 |
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I found an engine in a store so that works. How do I combine equipment to upgrade it? I don't see any menu options for that.
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# ? Feb 4, 2023 05:21 |
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M_Gargantua posted:Thats a Megas XLR reference to me, I don't know if it originated anywhere earlier than that? There's a reason I gave it the paintjob I did This Megas XLR gif is posted quite a bit in Battletech communities too, so a lot of people know it only from this. Floppychop fucked around with this message at 10:33 on Feb 4, 2023 |
# ? Feb 4, 2023 10:31 |
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Ensign Expendable posted:I found an engine in a store so that works. How do I combine equipment to upgrade it? I don't see any menu options for that. Not sure what the question is, but you don't upgrade the engine directly. If you want to upgrade the engine in a mech you'd swap out whatever exists with a new one. For instance, swap an "Engine 200" for an "Engine 250" or something.
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# ? Feb 4, 2023 18:40 |
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GD_American posted:You remember the books? This is firmly in my dad's wheelhouse, and I'm kinda interested as well. Sorry. It was a while ago and I don’t have access to those research notes. I’ll dig around and see if I can find it but don’t hold out hope.
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# ? Feb 4, 2023 22:39 |
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moroboshi posted:Not sure what the question is, but you don't upgrade the engine directly. If you want to upgrade the engine in a mech you'd swap out whatever exists with a new one. For instance, swap an "Engine 200" for an "Engine 250" or something. In the YAML settings it seems to suggest that you can combine multiple items of a lower tier to get one of a higher tier.
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# ? Feb 5, 2023 04:47 |
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Ensign Expendable posted:In the YAML settings it seems to suggest that you can combine multiple items of a lower tier to get one of a higher tier. Yeah.. not engines though. Pretty sure it’s just guns for mechs. That’s on the right by your cold storage when you’re repairing/fitting mechs.
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# ? Feb 5, 2023 06:10 |
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Ensign Expendable posted:In the YAML settings it seems to suggest that you can combine multiple items of a lower tier to get one of a higher tier. You can. It's on the battemechs tab though
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# ? Feb 5, 2023 07:06 |
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Also watch out, upgrading too many weapons seems to cause a memory race condition that will cause MW5 to crash, and you'll have to do it over again after waiting 5 minutes for the game to restart. Save frequently while upgrading weapons to keep your upgrade progress. It usually happens to me after upgrading weapons 6-10 times.
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# ? Feb 6, 2023 03:51 |
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Also it's only weapons, nothing else. And you need several of the weapons to do upgrades beyond the first tier. You can upgrade the engine by adding engine upgrade components like "XL Engine" but that is a completely separate component (and probably not something you'll see at the beginning).
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# ? Feb 6, 2023 18:07 |
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I keep forgetting that even though the game controls like World of Tanks, it doesn't have armour mechanics like World of Tanks. I got a mech with like eight machine guns on it and anything that walks within 100 meters of me simply melts.
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# ? Feb 6, 2023 18:21 |
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Machine guns are amazing at destruction missions. Enemy base just melts, and even half ton of ammo goes a long way! Of course if you have a heavy then you can always go through the buildings and walls.
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# ? Feb 6, 2023 18:40 |
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If anyone ITT is like me and only has Mechwarrior 5 but not Battletech, then the mercenary collection is now 70% off on Fanatical: https://www.fanatical.com/en/game/battletech-mercenary-collection. $30 or so (£21.69 for me). The base game has the same discount on humble store, but not for the DLC.
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# ? Feb 6, 2023 18:50 |
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Playing BTA and the battle armour drop beacon is really fun. For 10k a pop you can drop these little assholes on enemy mechs that are really good at taking them out of the game as they constantly flail around trying to get the swarming bastards off them. Also introduces lots more opportunities for mech pratfalls because they usually knock themselves over in the process. I wouldn't risk one of my mechwarriors in one or clutter up the command bar but I am happy to throw 10k AI ones at enemies
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# ? Feb 6, 2023 19:26 |
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For Battletech is there a mod to change the number of salvage parts required by the mech's class? e.g. light mechs take 3 parts, heavies 5, etc...
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# ? Feb 6, 2023 20:26 |
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There's mods to change the number of parts required, but it's overall, not by weight/class. (Roger Tech runs from 3-8, which is probably "masochist" difficulty.) Also RT, I need to get hold of a Salamander BA. If you lower the armor Where the BA that swarmed them attacks again the next turn. Ygolonac fucked around with this message at 23:42 on Feb 6, 2023 |
# ? Feb 6, 2023 23:35 |
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Ygolonac posted:There's mods to change the number of parts required, but it's overall, not by weight/class. (Roger Tech runs from 3-8, which is probably "masochist" difficulty.) over-all parts changes is a difficulty setting in vanilla. edit: this is one of the cheevos Professional Scavenger Start a campaign with 'Mechs requiring 8 parts, then complete 10 'Mechs
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# ? Feb 6, 2023 23:43 |
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I have found the standard IS BA drops work very well just because they jump on a mech, shoot it in the CT, then the mech basically powerbombs itself to get them off, then they jump back on it immediately on their next turn, so it spends the rest of the match repeatedly headbutting the floor trying to deal with the BA lmao.
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# ? Feb 7, 2023 00:44 |
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ColTim posted:For Battletech is there a mod to change the number of salvage parts required by the mech's class? e.g. light mechs take 3 parts, heavies 5, etc... As other people have said, no. But one thing that CustomSalvage can do is change the number of salvage parts from destroyed mechs from the cored/legged/PK system, to one based on structure damage that's way more analog. You can sometimes get 2 pieces of salvage from a CT kill if the rest of the mech is pretty intact.
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# ? Feb 7, 2023 03:34 |
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BTA dropped a new update today and holy poo poo the performance improvements have made this game buttery smooth now.
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# ? Feb 7, 2023 20:32 |
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IOwnCalculus posted:BTA dropped a new update today and holy poo poo the performance improvements have made this game buttery smooth now. oh gently caress yea. this has been my one complaint about BTA compared to say BEX. might be time to start up the yearly campaign
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# ? Feb 7, 2023 20:37 |
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Just when I thought I was out they pulled me back in
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# ? Feb 7, 2023 20:44 |
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# ? May 31, 2024 00:12 |
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Cyrano4747 posted:over-all parts changes is a difficulty setting in vanilla. Huh. I only ever played vanilla campaign once (and no career) before I burned out before the first DLC dropped, so I have an honest reason for missing that. (Went direct into RogueTech once I got the urge again, and got thoroughly eaten because of all the changes. Second RT career worked much better...) OwlFancier posted:I have found the standard IS BA drops work very well just because they jump on a mech, shoot it in the CT, then the mech basically powerbombs itself to get them off, then they jump back on it immediately on their next turn, so it spends the rest of the match repeatedly headbutting the floor trying to deal with the BA lmao. Nice thing about enemies taking a dive in Roger Tech to deal with BA is that there's always the chancwe to injure themselves, or even start bleeding out. Get 'em bleeding, swarmed and panicked, and you may be rewarded with a punchout. It's Free Mechs!* (Parts and components, anyway.) Got lucky with a "go kill this damaged lance" mission the other night - enemy fielded a Kobold stealth hovertank with MMS20, and I murdered it before it got a second chance to shoot. Picked up the MMS20 and standard/Tandem ammo (one ton each), which means I can maybe slap MMS60 (20 and 40) onto the Mad Dog "Revenant", which has nice missileboat tags. Still need more ammo, though. Attack & Defend mission last night got a bit sporty. I overdropped, as one does, and got set to whack everyone coming in... first turn, SURPRISE! three loving Nidhogg VTOLs at fairly close range. Only two whacked buildings, and didn't destroy them, before I turned the sky black with assorted rocket-propelled nastiness. Everything after that was a cakewalk, so I guess the AI was trying for an instawin there. (Fourth member of the lance was a Helepolis, but the missileboat variant and thus I wasn't eating artillery, thank god.) Mission I'm a little wary of is just an assassination. Lower tonnage, though - 500 max. Versus the Professional, so it's a guaranteed trap. Still, might take a shot... got a few nice toys off that jackass, mostly on Base Defense jobs.
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# ? Feb 7, 2023 21:01 |