|
^ confirmed, the update pic links to the correct vid
|
# ? Feb 1, 2023 16:26 |
|
|
# ? Jun 8, 2024 08:15 |
|
Gunnery goes brrrr.
|
# ? Feb 1, 2023 16:28 |
Grey Hunter posted:My edit says its changed? if its 45 mins not 1hr 15 mins its the right one! My bad, maybe I had not refreshed the page (I was getting a "this video is unavailable" error, but it works fine now).
|
|
# ? Feb 1, 2023 16:30 |
|
Yay an update. Looking forward to watching after work. Grey, thanks for making SoylentPudding a pilot. If you're accepting build requests I'd prefer a brawler or juggernaut if that works for the lance. I think that's the right terminology, but basically the moves and hits like and tough as a brick style.
|
# ? Feb 1, 2023 16:33 |
|
Grey Hunter posted:You know what you did! Whatever I did (OR DID NOT) do, it did not deserve this vile punishment...
|
# ? Feb 1, 2023 18:47 |
|
Three more missions, I take our founder out to beat up a noblemans kid, and we babysit some green pilots. We’re about done with this world, so we need to choose another one - this is a half skull world - so do we go for a one skull or a one and a half skull world? Also, is there any direction we want to be heading?
|
# ? Feb 2, 2023 14:38 |
How much time would it take us to get to a 1 skull word? If it's a lot, I would say go for a closer 1.5 one.
|
|
# ? Feb 2, 2023 15:08 |
|
Go towards Rasalhague! They always need good and proper help. A 1 Skull world would be fine, from what I know of the mod it really ramps up quickly and kicks your teeth in if you overreach. Oh, and XP wise, as a long-term aim, put me (Vedette) up to 4 in all stats before any abilities, please, then there's enough room for flexibility to spec me later to fit the lance's needs.
|
# ? Feb 2, 2023 17:13 |
|
E: Quote is not in fact edit. Derp.
|
# ? Feb 2, 2023 17:13 |
|
voting 1 skull
|
# ? Feb 2, 2023 18:19 |
|
1 skull That last fight was exactly what I'd hoped for my pilot, up close kicking teeth in and tanking hits instead of the gun line.
|
# ? Feb 3, 2023 18:43 |
|
1 Skull
|
# ? Feb 4, 2023 07:09 |
|
We’re back into action! This time we knock out a good few missions, but some damage to the Phoenix hawk costs us some time! Here are the current XP totals!
|
# ? Feb 4, 2023 07:37 |
|
Put Vedette up to Gunnery, Guts and Tactics 4 please! (And as said on YT, this is why Hetzers are to be feared even if they're "only a vehicle"... still got an AC/20 onboard.)
|
# ? Feb 4, 2023 10:44 |
|
Vedette whiffing every shot in the duel mission, right up until you order a leg shot, was perfect more gunnery for biosterous please!
|
# ? Feb 4, 2023 18:54 |
|
Some friends and I are doing a Mechwarrior 5 career, if anyone is interested. https://www.youtube.com/watch?v=video?JIbuCp6fEGU?edit
|
# ? Feb 4, 2023 19:33 |
|
Please give Mars up to 5 in Guts and Piloting, and then put the rest in the stat of your choice.
|
# ? Feb 5, 2023 01:42 |
|
Serpentis posted:Put Vedette up to Gunnery, Guts and Tactics 4 please! AC20s are no joke
|
# ? Feb 5, 2023 07:18 |
|
The lack of action economy from only running three mechs starting hurting pretty fast there. Lots of fun to see Soylent stomping around on the vehicles on that first mission. For Soylent I think I'd like focusing on piloting and guts.
|
# ? Feb 5, 2023 20:36 |
|
[img=https://lpix.org/4454548/Battlettech.jpg[/img] Some more missions run - and I wish to all hell that I’d take max salvage on that convoy mission! Our guys are starting to get much more experienced now. I just need better mechs!
|
# ? Feb 6, 2023 09:13 |
|
two points into piloting for biosterous, hopefully the extra evasion from the ability will help me lose arms a little less often!
|
# ? Feb 6, 2023 21:14 |
|
One point in Guts for Mars, please.
|
# ? Feb 7, 2023 02:06 |
|
I sucked at this game when I played it. Is it better to get Soylent up to base 4 by taking those two points in tactics or is it better to continue specializing into either the piloting or guts level 5 ability once I have the XP? Also does it matter which level 5 ability of the two I pick first?
|
# ? Feb 7, 2023 13:32 |
|
Soylent Pudding posted:I sucked at this game when I played it. Is it better to get Soylent up to base 4 by taking those two points in tactics or is it better to continue specializing into either the piloting or guts level 5 ability once I have the XP? Tactics has some good stuff higher up the tree, but lower down its more about indirect fire. the level 5 abilities are all useful, depending on how you want to run, so there are no real bad picks.
|
# ? Feb 7, 2023 14:48 |
|
Grey Hunter posted:Tactics has some good stuff higher up the tree, but lower down its more about indirect fire. Thanks! I think I'll stick with piloting and guts until we get to the point where low tactics is a problem.
|
# ? Feb 7, 2023 21:48 |
|
That first mission is why (IMO) you always throw even a bit of fire at every enemy mech on an escort mission in Battletech as soon as they appear. I'm fairly sure landing even a single chip damaging hit is the only way to force enemy mechs to shoot back at you in this mission - otherwise they will just hound the escort targets non-stop (see the Crab, which wasn't engaged until after it killed an APC). (Also gently caress yeah, I do like the Crab. See I wouldn't grumble about piloting one of those, just saying...) Second mission; man, I had totally forgotten that there was a Vedette vehicle in Battletech canon... ah well. Least it was an easy one. Third mission: dear god boss get me out of this thing I spent four turns doing nothing but walking up a HILL As for further promotions, give Vedette Guts 5 and Bulwark please, if you're sticking me in an armoured coffin it might as well be a sturdier armoured coffin.
|
# ? Feb 8, 2023 09:21 |
|
And we hit our first restart! The last mission has some interesting enemies for one and a half skulls!
|
# ? Feb 8, 2023 09:59 |
How the hell is that appropriate for the listed difficulty?
|
|
# ? Feb 8, 2023 15:15 |
|
I asked for Guts 5, Grey ... Still, Gunnery / Guts is a good combo so next level up for Vedette, can it be Guts 5 please? Gnoman posted:How the hell is that appropriate for the listed difficulty? When I mentioned that this mod ramps up in difficulty bizarrely quickly, I wasn't joking.
|
# ? Feb 8, 2023 17:58 |
|
Blackout missions are also fairly variable. There's a random chance those turrets could've been friendly! Man, I haven't played BEXCE in a while. Weird to see it again! I don't miss the superturrets RBA Starblade fucked around with this message at 22:56 on Feb 8, 2023 |
# ? Feb 8, 2023 22:53 |
|
Even base game Battletech could swing wildly on difficulty. Remember we had another 1.5 skull mission with 3 light mechs total just before.
|
# ? Feb 9, 2023 00:14 |
|
Oof that was rough. It feels like that mission was meant for at least one heavier mech on the player side too. Does the game have an evac mechanic where if things go to complete poo poo you can try to pull the squad out? Or are the only options to go down fighting or reload?
|
# ? Feb 9, 2023 13:11 |
|
Soylent Pudding posted:Oof that was rough. Yeah, you can either get to the evac point if you’ve completed the main objective ( but that’s normally through the remaining Opfor) or there is a withdraw button that instantly ends the mission, but using that normally means you lose all salvage, most of your pay and take a big reputation hit with whatever faction your working for. In vanilla Battletech the better your rep with a faction, the better the missions you get offered and you hit max rep you gain access to the faction store where all the good poo poo is sold.
|
# ? Feb 9, 2023 14:01 |
|
idk what op's for but they sure had a lot of them
|
# ? Feb 9, 2023 14:07 |
|
Catzilla posted:Yeah, you can either get to the evac point if you’ve completed the main objective ( but that’s normally through the remaining Opfor) or there is a withdraw button that instantly ends the mission, but using that normally means you lose all salvage, most of your pay and take a big reputation hit with whatever faction your working for. In vanilla Battletech the better your rep with a faction, the better the missions you get offered and you hit max rep you gain access to the faction store where all the good poo poo is sold. If you complete at least one main objective you can "good faith" withdraw for only a minor hit as well. I forget if BEX put in the "walk your rear end to an evac point" feature though (that nearly every time puts the evac directly behind the giant robots murdering you).
|
# ? Feb 9, 2023 15:10 |
|
Let's try that mission again - the RNG can't shaft me twice, can it? I think it’s time to move on - but where - There are a few options in the Taurian Concordat. Or we can push into the Federated Suns. Most people have been racking up the experience.
|
# ? Feb 10, 2023 11:01 |
That first Fight The Mercs mission was a brutally optimal medium lance.
|
|
# ? Feb 10, 2023 12:44 |
|
Gimme Guts 5, Grey! I've got the XP for it (and keep asking!)! ...also good god, I really should have punched out during that defence mission, that was far too close (Though I appear to have fixed the Urbie's AC10 optics to only work for me...?)
|
# ? Feb 10, 2023 15:38 |
|
DisposibleWords? more like DisposibleWhiffs i vote for Samantha and not that i currently have enough xp to spend, but i would like 4 in guts for biosterous (whenever that is possible), and hopefully i don't get sidelined by random events again
|
# ? Feb 10, 2023 19:43 |
|
|
# ? Jun 8, 2024 08:15 |
|
biosterous posted:DisposibleWords? more like DisposibleWhiffs Look, I'm supposed to be the named but vaguely useless person who gets mulched early to demonstrate that Important Characters Can Die, and that everyone mourns for five seconds before getting on with things. It's not my fault I'm not dead yet, I was supposed to be out for an early lunch a long time ago. Does the "Rich" trait for a planet mean the possibility of better
|
# ? Feb 10, 2023 20:09 |