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FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
Not a double post:
I present my hosed up early science build to be judged, just enough to get me the tech I need to start building my mega bus.

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Arrath
Apr 14, 2011


I mean I'm utterly allergic to all these hand fed chests but other than that..

yoloer420
May 19, 2006

K8.0 posted:

Factorio has had cloud blueprints since 0.17. Either you haven't played in forever or you're doing something wrong. Glad you got it fixed, but figure out what's wrong so you don't lose them again.

Is this a steam thing or is it built into the game itself?

Arrath
Apr 14, 2011


yoloer420 posted:

Is this a steam thing or is it built into the game itself?

Steam, most likely.

Gahmah
Nov 4, 2009
The wall before actualy getting to Space in Space Exploration feels a little tall, probably because I decided to redo my entire base with TRAINS after I launched my first satellite.


Also has anyone found any better solution for core mining backflow than giant warehouse? Just using the delivery cannon to shoot excess into a body of water? Can you do that?

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

Gahmah posted:

Also has anyone found any better solution for core mining backflow than giant warehouse? Just using the delivery cannon to shoot excess into a body of water? Can you do that?
There isn't any use saving it. It doesn't stack to poo poo and on the base world it's not even that useful - immediately shove it into the crusher/sorter and let it back up if needed.

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?
Found a small oil field between some Biter colonies. Cleared out the smallish one to set this baby up. Was trying to get to Electric Furnaces asap to reduce pollution, didn't realize how many blue flasks I'd need. What happens if I die? I almost did trying to kill the range attack worms.


goodness fucked around with this message at 19:35 on Feb 9, 2023

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


You just respawn in your base with an empty inventory. It's not a huge deal.

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

Grand Fromage posted:

You just respawn in your base with an empty inventory. It's not a huge deal.

What happens to the inventory, dropped where you died?

Arrath posted:

Also the gear factory thing is, like, the most elementally pure "oh my sweet summer child" moment.

I have upgraded now :agesilaus:

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


goodness posted:

What happens to the inventory, dropped where you died?

I think it all just vanishes.

Tamba
Apr 5, 2010

No, the body stays there (e: for 15 minutes) and you can loot it to get your items back

Tamba fucked around with this message at 13:49 on Feb 10, 2023

Gahmah
Nov 4, 2009

Bhodi posted:

There isn't any use saving it. It doesn't stack to poo poo and on the base world it's not even that useful - immediately shove it into the crusher/sorter and let it back up if needed.

I mean more balancing the outputs besides, BUILD MORE CIRCUITS

Tamba
Apr 5, 2010

Gahmah posted:

I mean more balancing the outputs besides, BUILD MORE CIRCUITS

You don't need to balance it, you just need to make sure all the resources from core mining get used first with some input priority splitters.

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams

goodness posted:

I have upgraded now :agesilaus:



God I just love this so much.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Tamba posted:

No, the body stays there and you can loot it to get your items back

O poo poo, good to know. I haven't died since the tutorials so couldn't remember.

KillHour
Oct 28, 2007


Grand Fromage posted:

O poo poo, good to know. I haven't died since the tutorials so couldn't remember.

Showoff.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?



I'm not good I just turned the bugs way down for my first game.

Bread Enthusiast
Oct 26, 2010

Look at mister never-gets-hit-by-a-train!

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Bread Enthusiast posted:

Look at mister never-gets-hit-by-a-train!

I haven't built any trains yet. :ohdear:

Xerol
Jan 13, 2007


You can also click the "you died" message in the chat/console to ping the map where your corpse is, handy if it's in the middle of a pile of biter corpses or in a bunch of bushes. There's a 10 minute timer that starts as soon as you die (although the game is paused in singleplayer while the dialog is up) and the worst thing is losing an endgame inventory because your corpse was too far for a train to reach before it despawned.

e: It's less of a terrible thing now that spidertrons give you a reason to mass produce power armor modules, no more hoovering up 500 blue chips to replace your reactors.

wukkar
Nov 27, 2009

goodness posted:

I have upgraded now :agesilaus:



One day he'll figure out refilling the plate supply and be unstoppable!

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

Gahmah posted:

I mean more balancing the outputs besides, BUILD MORE CIRCUITS
as above mentioned, sort them with filter splitters into separate warehouses.

zedprime
Jun 9, 2007

yospos
Haven't touched overhaul mods in the past, still looking for something as comparatively crunchy as Captain of Industry but I think I'm ready to jump on something, anything Factorio at this point.

Maybe someone want to sell me on AngleBobs vs Industrial Revolution 3?

Tamba
Apr 5, 2010

I'd actually recommend Nullius instead, because it's all about managing byproducts, which is probably the closest you can get to Captain of Industry

Phssthpok
Nov 7, 2004

fingers like strings of walnuts

zedprime posted:

Haven't touched overhaul mods in the past, still looking for something as comparatively crunchy as Captain of Industry but I think I'm ready to jump on something, anything Factorio at this point.

Maybe someone want to sell me on AngleBobs vs Industrial Revolution 3?

Industrial Revolution 3 is pretty fun. It mostly follows the vanilla Factorio progression, expanding the early game instead of the late game. there are more intermediate parts, byproducts, and fluids at each step. Access to construction bots comes much earlier (clockwork-powered ones before electricity), but access to logistic chests comes much later. So there are a lot more puzzles that emerge in these conditions, that you can solve with pipe/belt layout and combinator logic.

  • moving intermediates back and forth between green electronics and iron building assembly, with more complex versions of this at higher tiers
  • Routing steam to all steam-age buildings. This looks really cool :coal:
  • Producing intermediates onsite versus centrally. Some centralized processes are more energy or material efficient, but give you more categories of items to deal with. Mid-game furnaces can consume natural gas which is otherwise hard to sink. Late-game tech can cast liquid metal directly to desired parts without going through as many intermediates.
  • Balancing production and consumption of different minerals filtered from the same ore. This is introduced gradually but is always a concern.
  • Delivering liquid nitrogen to laser-age buildings. If planned well, this will also produce enough liquid oxygen for your space program.
  • Producing enough sulfuric acid for the many things that use it. This creates a lot of liquid and solid byproducts that need to be handled.

MerrMan
Aug 3, 2003

zedprime posted:

Haven't touched overhaul mods in the past, still looking for something as comparatively crunchy as Captain of Industry but I think I'm ready to jump on something, anything Factorio at this point.

Maybe someone want to sell me on AngleBobs vs Industrial Revolution 3?

IR is kind of the odd-man-out on the overhaul mods because it actually does more to the early game than to the late game. I haven't played since 2 but it wasn't really my cup of tea - it's definitely more crunchy but I found a lot of the intermediates they introduced to be more tedious than interesting. I don't think it's bad, but I do think it's not for me.

Bob/Angels is... a beast. I think it's closer to CoI in terms of complexity, but CoI is more... integrated? There's a ton more poo poo in B&A in terms or raw products but I think the processes are less enmeshed than it was in CoI. I actually just took a couple week break from a B&A run to check out CoI. Pretty similar.

Krastorio 2 is often recommended as a good introduction point to Factorio overhauls. It's not nearly as crunchy as CoI or B&A but it introduces some additional complexity along with some new toys to play with. If you're comfortable with CoI byproduct shuffling and bored of vanilla Factorio this probably isn't enough to close the gap, but I think it's worth mentioning in the conversation.

I've only played about 5 hours of edit: Nullius lol (Nilaus is the youtuber) - it's got the crunch but it dives right in to piping hell which is one of my least favorite parts of Factorio. So many gasses to route around that I bounced off this one pretty hard.


Also shoutout to Warptorio2. It doesn't add any of the crunch you're looking for but it does really juice the tower-defense aspect that is unique to Factorio in a way that I haven't found with any other mods. The time pressure of trying to maximize what you get out of your warps is great and the small amount of space you're forced to build in is very rad.

MerrMan fucked around with this message at 00:14 on Feb 10, 2023

Voxx
Jul 28, 2009

I'll give 'em a hold
and a break to breathe
And if they can't play nice
I won't play with 'em at all
I liked IR3 but mostly the early and mid game. most stuff later did not mesh as much with me with how the tech was laid out, but I think the crunch was still less involved craziness than what B&A gives. For CoI comparison I can echo that B&A is probably the closest.

I can wholeheartedly endorse Krastorio2 as a great mod for anyone looking for more factorio after doing the base content, but it isn't very complex as it feels mostly just like a solid expansion pack without adding anything crazy. in some cases it is "easier" since there is so much QoL stuff given to you through tech but still a lot of fun with the toys and tech given.

XkyRauh
Feb 15, 2005

Commander Keen is my hero.

Tamba posted:

No, the body stays there and you can loot it to get your items back

In past Multiplayer games, the body only persists for about 15 real-world minutes. There's kind of a pressure to get out there and retrieve your equipment off your corpse before it vanishes!

The Locator
Sep 12, 2004

Out here, everything hurts.





goodness posted:

Found a small oil field between some Biter colonies. Cleared out the smallish one to set this baby up.




This is amazing. I have never seen, let alone considered making, a direct pump-jack to refinery injection build before. Awesome to see the game again through the eyes of a first-time player.

Edit: OMG... you are carrying the oil in barrels by hand back to your main base aren't you? :dogstare:

The Locator fucked around with this message at 04:48 on Feb 10, 2023

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
This is about a million times more interesting than seeing someone's optimised 1 rocked per second megabase and I will be very sad if anybody tries to teach them the 'right' way to do things

Fuzzy Mammal
Aug 15, 2001

Lipstick Apathy
No hints!!! (unless asked for)

Teledahn
May 14, 2009

What is that bear doing there?



Even better. They're carrying the petroleum gas.

Breetai posted:

This is about a million times more interesting than seeing someone's optimised 1 rocked per second megabase and I will be very sad if anybody tries to teach them the 'right' way to do things

Agreed!


You are fantastic and delightful! Keep it up.

Half-wit
Aug 31, 2005

Half a wit more than baby Asahel, or half a wit less? You decide.

Breetai posted:

This is about a million times more interesting than seeing someone's optimised 1 rocked per second megabase and I will be very sad if anybody tries to teach them the 'right' way to do things

Your mistake is in thinking this isn't the right way to do things.

To me, this looks like very UPS efficient setup. It's all those extra steps in between that drive up UPS costs with extra entities.

Andohz
Aug 15, 2004

World's Strongest Smelly Hobo
The first factorio is always the best and should be cherished. I know I did the classic buffer chest of inserter into box and then inserter out onto a new belt :pseudo:

little munchkin
Aug 15, 2010

Andohz posted:

The first factorio is always the best and should be cherished. I know I did the classic buffer chest of inserter into box and then inserter out onto a new belt :pseudo:

my first base was a giant looping sushi belt that all smelters/assemblers would both pick up materials from and place finished goods on. eventually abandoned when the belt got completely full of gears/plates and there was nowhere for my assemblers to put down their finished green science beakers

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

The Locator posted:



Edit: OMG... you are carrying the oil in barrels by hand back to your main base aren't you? :dogstare:

Yes :sweatdrop:, all the way back to my main where I have setup my chemical plant now


I did build a car last night and cleared out the huge forest so I can drive back and forth now

goodness fucked around with this message at 18:23 on Feb 10, 2023

Chakan
Mar 30, 2011

goodness posted:

Yes :sweatdrop:, all the way back to my main where I have setup my chemical plant now


I did build a car last night and cleared out the huge forest so I can drive back and forth now

Strong setup, the only note I have is that iron (and steel) boxes can store more than wood boxes.

Sylink
Apr 17, 2004

What are the best QoL mods for factorio these days?

zedprime
Jun 9, 2007

yospos

Voxx posted:

I liked IR3 but mostly the early and mid game. most stuff later did not mesh as much with me with how the tech was laid out, but I think the crunch was still less involved craziness than what B&A gives. For CoI comparison I can echo that B&A is probably the closest.

I can wholeheartedly endorse Krastorio2 as a great mod for anyone looking for more factorio after doing the base content, but it isn't very complex as it feels mostly just like a solid expansion pack without adding anything crazy. in some cases it is "easier" since there is so much QoL stuff given to you through tech but still a lot of fun with the toys and tech given.


MerrMan posted:

IR is kind of the odd-man-out on the overhaul mods because it actually does more to the early game than to the late game. I haven't played since 2 but it wasn't really my cup of tea - it's definitely more crunchy but I found a lot of the intermediates they introduced to be more tedious than interesting. I don't think it's bad, but I do think it's not for me.

Bob/Angels is... a beast. I think it's closer to CoI in terms of complexity, but CoI is more... integrated? There's a ton more poo poo in B&A in terms or raw products but I think the processes are less enmeshed than it was in CoI. I actually just took a couple week break from a B&A run to check out CoI. Pretty similar.

Krastorio 2 is often recommended as a good introduction point to Factorio overhauls. It's not nearly as crunchy as CoI or B&A but it introduces some additional complexity along with some new toys to play with. If you're comfortable with CoI byproduct shuffling and bored of vanilla Factorio this probably isn't enough to close the gap, but I think it's worth mentioning in the conversation.

I've only played about 5 hours of edit: Nullius lol (Nilaus is the youtuber) - it's got the crunch but it dives right in to piping hell which is one of my least favorite parts of Factorio. So many gasses to route around that I bounced off this one pretty hard.


Also shoutout to Warptorio2. It doesn't add any of the crunch you're looking for but it does really juice the tower-defense aspect that is unique to Factorio in a way that I haven't found with any other mods. The time pressure of trying to maximize what you get out of your warps is great and the small amount of space you're forced to build in is very rad.

Tamba posted:

I'd actually recommend Nullius instead, because it's all about managing byproducts, which is probably the closest you can get to Captain of Industry

Phssthpok posted:

Industrial Revolution 3 is pretty fun. It mostly follows the vanilla Factorio progression, expanding the early game instead of the late game. there are more intermediate parts, byproducts, and fluids at each step. Access to construction bots comes much earlier (clockwork-powered ones before electricity), but access to logistic chests comes much later. So there are a lot more puzzles that emerge in these conditions, that you can solve with pipe/belt layout and combinator logic.

  • moving intermediates back and forth between green electronics and iron building assembly, with more complex versions of this at higher tiers
  • Routing steam to all steam-age buildings. This looks really cool :coal:
  • Producing intermediates onsite versus centrally. Some centralized processes are more energy or material efficient, but give you more categories of items to deal with. Mid-game furnaces can consume natural gas which is otherwise hard to sink. Late-game tech can cast liquid metal directly to desired parts without going through as many intermediates.
  • Balancing production and consumption of different minerals filtered from the same ore. This is introduced gradually but is always a concern.
  • Delivering liquid nitrogen to laser-age buildings. If planned well, this will also produce enough liquid oxygen for your space program.
  • Producing enough sulfuric acid for the many things that use it. This creates a lot of liquid and solid byproducts that need to be handled.
Thanks for this, went AngelBobs with RSO but Nullius came close. Eventually figured that googling made AngelBobs sound marginally shorter and I don't want to take all year playing at the speed of dad.

Very excited about all the bad habits I expect to shore up and how I'm going to gently caress all that up and do it bad anyway.

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Arrath
Apr 14, 2011


Sylink posted:

What are the best QoL mods for factorio these days?

Long Reach, Squeak Through, and the one that starts you with a special personal roboport and a few construction bots.

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