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do your vassals practice slavery or deny ai full rights? the ai is exceptionally bad at managing slaves and once they've liberated themselves they're not going to be excited about having an overlord who was okay with it
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# ? Jan 30, 2023 18:02 |
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# ? Jun 13, 2024 07:29 |
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Dr. Clockwork posted:What causes my vassals to abruptly spawn a new empire who hates me and them and usually declares was immediately? Is there some resistance movement mechanic that spawns these civil wars to throw off the big bad overlord? That sounds like a rebellion, which splits off a new empire that hates their former rulers; as well as anyone associated with them through alliance or vassal/overlord relationship. There are a few ways rebellion can go, like a civil war is one possibility but also the rebels can instead instantly become vassals of a rival or sometimes the event chain bugs out and the rebels do their own thing until someone decides they look weak enough to invade. An AI empire that is an ally or vassal or a humanplayer loses its difficulty bonuses, which usually includes a major Stability boost to offset the AIs tendency to be blind to unrest and other internal problems. Same goes for AIs at the start of a game with scaling difficulty enabled. Playing on Admiral/scaling I've had neighbors go through multiple rebellions in the first 50 or so years. All of that is compounded by the fact that many AI personalities will readily conquer and enslave pre-FTL races, without doing anything to mitigate the inevitable slave revolts.
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# ? Jan 30, 2023 18:11 |
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silentsnack posted:An AI empire that is an ally or vassal or a humanplayer loses its difficulty bonuses,
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# ? Jan 30, 2023 19:56 |
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Did a few more Commodore games where I got steamrolled despite doing what felt like everything right -- I scouted for choke points, built to them, fortified them up with gently caress-off bastions and researched military tech every time it was an option. Didn't matter; a 3k starbase is a speed bump to a 12k fleet. So I turned on Scaling Difficulty set to Mid-Game. I'm not at mid-game yet so I'm not sure, but so far I like it much better. The galaxy hasn't clumped up behind one overpowered blob and my wars are winnable, but so far I've only picked on two weak bastards who had the bad luck to get hemmed in really tight and just didn't have the empire size needed to mount a real defense. So long as the game avoids becoming a cakewalk later on where I'm intentionally letting half my fleet capacity and planets sit idle because what's the goddamn point, I think I'll be happy.
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# ? Jan 30, 2023 20:41 |
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My DA game is basically done. Steamrolled 2 fallen empires, losing like 3 titans and less than a dozen battleships in the process. Then unbidden spawned and they got wrecked too. 15 fleets of a titan + 15 arty battleships + 16 strike craft cruisers did not care about their fleets even the tiniest bit. 3 fleets per maxed out shipyard starbase and they still run to a different system to refit. Wtf. 40+ planets and I've started transferring them to ring worlds. Biggest loss of doing that is building slots for rare resources and strongholds. More diplo power than the rest of the Galaxy combined and I'm Perma guardian, going to declare emperor and once that plays out I'm done.
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# ? Jan 30, 2023 20:59 |
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ilkhan posted:My DA game is basically done. Steamrolled 2 fallen empires, losing like 3 titans and less than a dozen battleships in the process. Then unbidden spawned and they got wrecked too. 15 fleets of a titan + 15 arty battleships + 16 strike craft cruisers did not care about their fleets even the tiniest bit. 3 fleets per maxed out shipyard starbase and they still run to a different system to refit. Wtf. Also, DAs being allowed to participate in diplomacy means they're absolutely the easiest way to become Emperor if you want that achievement. All you have to do is assimilate 51% of the galaxy. CapnAndy fucked around with this message at 21:42 on Jan 30, 2023 |
# ? Jan 30, 2023 21:04 |
In my last game it seemed to me like it didn't evenly distribute ship upgrades between available shipyards (and I had captured 2 additional mega shipyards and they all had gateways in their system so it was a big difference) while the game was paused. I'm not sure if that's actually what was happening though. Edit: I do think that makes sense though, since a lot of things only update every daily tick. Adenoid Dan fucked around with this message at 21:28 on Jan 30, 2023 |
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# ? Jan 30, 2023 21:20 |
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Adenoid Dan posted:In my last game it seemed to me like it didn't evenly distribute ship upgrades between available shipyards (and I had captured 2 additional mega shipyards and they all had gateways in their system so it was a big difference) while the game was paused. Ship upgrade priorities get complete hosed up as soon as you get gateways. Before them, ships will always upgrade at the closest shipyard. Once you have gateways up and running, the game will choose a shipyard as a primary shipyard for upgrades, and only after it has a couple of fleets queued up there will it start sending ships to other shipyards. You can have 4 shipyard starbases with 4 fleets, one in each, and the game will try to send the fleets to other systems instead of trying to use the empty shipyard in the system they are in. Once I get the Mega Shipyards tech, I get rid of every single other shipyard so they only use the Mega. It does mean you need to keep an eye out when you conquer new starbases and delete all of the shipyards the AI scatters all over, but you need to do that anyway to get trade routes restablished anyway.
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# ? Jan 31, 2023 20:30 |
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I do something similar except I make a small cluster of shipyards in case I lose my mega shipyard. One time the Unbidden decided their portal+doomstack needed to spawn directly next to my mega shipyard and things got dicey real fast. I had to actually use the Juggernaut I built from boredom to shore up my stuff.
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# ? Jan 31, 2023 21:54 |
binge crotching posted:
Yeah I do that as well except for mega shipyards, because of the stacking bonuses. I usually leave the star base shipyard in the same system but I should probably just convert that to an anchorage.
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# ? Jan 31, 2023 22:14 |
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mega shipyard is for producing giant corvette stacks on the cheap, not for my fleets to run and cower to. Mega Shipyard goes deep in friendly territory, and my fleets and the facilities to repair them go to my chokeholds.
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# ? Jan 31, 2023 22:29 |
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It'd be nice if fleets didn't feel the need to only get upgraded at Mega Shipyards, but if they're gonna insist on automatically going there to do it, they ought to also automatically go back home when they're done. There are no crew quarters keeping upkeep costs down at the Mega Shipyard.
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# ? Feb 1, 2023 00:10 |
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Do advanced empires work these days? Considering how happy the AI is to send out requests to become a vassal to anyone slightly stronger won't they just instantly do that if they run into one?
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# ? Feb 1, 2023 07:38 |
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Yes. Which tbf to the AI makes sense. Holy poo poo they've got blue lasers and that's spooky, better not make them angry.
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# ? Feb 2, 2023 06:17 |
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In that case their personalities shouldn't be things like hegemonic imperialists or democratic crusaders but rather all should be submissive loyalists. In a game with slightly better diplomacy, EU4, a weaker empire will seek alliances instead of the entire HRE begging to become vassals of France and the Ottomans before 1450. Stellaris AI doesn't seem to even care about defensive pacts at all when it comes to shackling themselves to another empire forever.
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# ? Feb 3, 2023 20:14 |
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Yeah the idea of a state willingly giving up its autonomy when it doesn't have to is absurd. I've said before that should only happen if the state would qualify as a protectorate in Stellaris terms, because that's the level of force disparity you'd need for it to make any sense.
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# ? Feb 3, 2023 20:29 |
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I mean, you could argue there's no reason aliens would think about these things the same way we do, but that should be an explicit part of their AIs like Naive Appeasers will go "Yes sir you got it sir we're your vassals now!" and other types will invite you to gently caress all the way off. Also, proper raging, 30+ hours into a game I was much enjoying and I run into the ol' Loading Map Graphics crash whenever I try loading the saves. No Earthly or Heavenly clue what mod is causing it. Granted it was specifically a game I was running on small size and timescale settings so I could test the modlist I had put together but I honestly thought I'd finally squashed all the bugs.
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# ? Feb 9, 2023 05:07 |
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New Dev Diary up RETURN TO MONKE
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# ? Feb 9, 2023 18:30 |
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I'm really hype for this content it looks fun as gently caress.
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# ? Feb 10, 2023 00:08 |
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AtomikKrab posted:New Dev Diary up But I’m here for Archaeotech and more poo poo to do with precursor artifacts. I would say it would be a good way to balance precursors better, but they went and gave Cybrex +100% resources from mining stations, which sounds pretty good!
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# ? Feb 10, 2023 00:36 |
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Lance of Llanwyln posted:A million cool points for that Colossus. The origin sounds interesting enough too.
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# ? Feb 10, 2023 02:05 |
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ilkhan posted:Only in that system, I think? Per system so its gonna vary but if you get an absolutely beautiful system with great loot, boom, hopefully doubles strategics as well?
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# ? Feb 10, 2023 04:09 |
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Link to Dev Diary: https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-286-fear-and-archaeotechs-in-first-contact.1567756/ I wonder if uplifting forcibly devolved species still gives 500 Influence. Even if not, you still get the pops, wonder if there's a planetary debuff like the neutron sweep. A new second-best colossus weapon (behind the assimilator gun)
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# ? Feb 10, 2023 04:52 |
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Haven’t played in a good while but this story pack has me fairly hype. Have they indicated any intention of doing something about the AI being trigger happy on turning themselves into vassals that I’ve heard so much about? And are you still basically handicapping yourself if you don’t create merc enclaves
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# ? Feb 10, 2023 05:09 |
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AtomikKrab posted:Per system so its gonna vary but if you get an absolutely beautiful system with great loot, boom, hopefully doubles strategics as well? DJ_Mindboggler posted:A new second-best colossus weapon (behind the assimilator gun)
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# ? Feb 10, 2023 05:44 |
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ilkhan posted:Hmm. Starbase module makes sense. Could be really valuable. It is, that's why the new one is second best.
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# ? Feb 10, 2023 05:56 |
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Somehow I imagine a pacifist xenophobe run that ends with them deciding that if we just devolve everyone else they won't try to immigrate or declare war. Do pacifists get the Colossus total war? I would assume no.
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# ? Feb 10, 2023 06:57 |
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Pacifist colossi do enable total war, but pacifist pops might get angry and tank stability if you do. I've not tested it though; for all I know the stability loss could be completely trivial.
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# ? Feb 10, 2023 07:23 |
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Finally won my first game. Only took me...382 hours? Nice. Did it as determined exterminators + become the crisis. Spawned in a galaxy with no other machine empires so everyone hated my guts anyway. Got pretty dicey after I accidentally cracked a star with a holy world and a fallen empire got mad at me right as the contingency spawned in. The other 2 FE's declared war on me soon after that but mostly focused on conquering all my non-core territories. Managed to pull most of my extermination fleets back to my core sector and hold them off just long enough to destroy the galaxy in 2440.
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# ? Feb 10, 2023 08:31 |
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Maybe a weird question, but have any of you played this game as like a chill civ builder? Solo in your own galaxy maybe with minors, but no fallen empires or anything? If you did how did it go? I really like the idea of RPing a society, but in games like this I always feel like even though I can pause I am not being fast enough or doing everything right and it kind of stops me from actually learning to play.
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# ? Feb 10, 2023 08:37 |
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Theotus posted:Maybe a weird question, but have any of you played this game as like a chill civ builder? Solo in your own galaxy maybe with minors, but no fallen empires or anything? If you did how did it go? I really like the idea of RPing a society, but in games like this I always feel like even though I can pause I am not being fast enough or doing everything right and it kind of stops me from actually learning to play. I have, but it got kinda boring, IMO. If you want to try a game like that, I'd recommend waiting for the next expansions where they flesh out the intteraction with pre-FTL civs. Personally, I've had much more fun with the Imperial Fief origin, where I get a small core territory and tech like mad while sending science ships all over. That origin limits my expansion and what I need to care about, while still allowing for an extended exploration phase with the Free and Imperial Beldross Entity, or whoever you end up playing. The mod Guilis planet modifiers helps, if you don't have it already.
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# ? Feb 10, 2023 12:46 |
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Shadowlyger posted:It is, that's why the new one is second best. English is stupid sometimes.
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# ? Feb 10, 2023 12:52 |
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DJ_Mindboggler posted:Link to Dev Diary: https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-286-fear-and-archaeotechs-in-first-contact.1567756/ Can you devolve a species, reuplift them for different traits maybe?
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# ? Feb 10, 2023 14:32 |
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AtomikKrab posted:Can you devolve a species, reuplift them for different traits maybe? turning a big dial taht says "Evolution" on it and constantly looking back at the pre-FTL species for traits like a contestant on the price is right
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# ? Feb 10, 2023 15:30 |
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the audience screaming in horror as i devolve then re-evolve a sapient species out of sheer whimsy
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# ? Feb 10, 2023 18:43 |
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Rogue Caretaker thinking did you ever notice how happy dogs are happier than even the happiest humans
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# ? Feb 10, 2023 19:17 |
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https://www.youtube.com/watch?v=MeYg2-lWAuo
Maximum Tomfoolery fucked around with this message at 20:08 on Feb 10, 2023 |
# ? Feb 10, 2023 20:05 |
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Somehow I knew what this was before I clicked on it.
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# ? Feb 10, 2023 20:11 |
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Shadowlyger posted:Somehow I knew what this was before I clicked on it. Luckily us Germans are protected by the mighty power of copy right, so I have no idea what that was
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# ? Feb 10, 2023 22:18 |
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# ? Jun 13, 2024 07:29 |
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Libluini posted:Luckily us Germans are protected by the mighty power of copy right, so I have no idea what that was I watched it and I still have no idea what that was.
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# ? Feb 10, 2023 22:30 |