|
Harrow posted:I was playing around with the average stats calculator on Triangle Attack and what the hell is going on with Goldmary's Defense growth you can see the inverse happening with boucheron, where his shtick is 'fast axe fighter who isnt that strong' but that means his str base and growth completely tank if you take him out of axe fighter
|
# ? Feb 10, 2023 06:39 |
|
|
# ? Jun 5, 2024 08:09 |
|
It does feel weird that player heros have no def given ai heroes are up there with wolf knights in terms of ai enemies I fear.
|
# ? Feb 10, 2023 06:47 |
|
also incidentally bunet isnt good but he does have a theoretical infinite engage his personal skill is quote:On eating a packed lunch, unit may obtain another of the same item. Trigger %=Lck. celica has an inheritable skill that says quote:When unit eats a packed lunch, its engage meter is maxed out. byleth can give quote:Grants Lck+12. if you reclass him to the class with the highest luck growth/base (griffin knight) he can have about 21-23 luck by the time you have celica and him. combine that with byleth and thats about a coinflip chance to get a second packed lunch. you really shouldn't need more than two for his engage to last the whole map. unfortunately you're pretty light on things that you can really do with that, since engage attacks are once per engage. if you reclassed him to a class type with a good byleth instruct or good corrin dragon vein he could just do that every turn, i suppose. but it is a pretty funny niche. Endorph fucked around with this message at 07:33 on Feb 10, 2023 |
# ? Feb 10, 2023 07:00 |
|
Micaiah's paralogue is the first time I felt the maddening stat crunch, because it's just endless waves of enemies and the angles are bad to stem the flow. Feels like one of those where I have to bite the bullet and mass warp my party to kill Micaiah ASAP.
|
# ? Feb 10, 2023 07:10 |
|
Endorph posted:also incidentally bunet isnt good but he does have a theoretical infinite engage You could just rewind and burn an RN if it doesn’t work right? Bunet’s the most one note of one note characters but I want him to have his niche. Also I just did Ike’s Paralogue and I love this game.
|
# ? Feb 10, 2023 07:31 |
|
Endorph posted:
Also, you’ve lost Celica by the time you get him, and don’t get her back until chapter 20-21 or thereabouts, so it has very limited accessibility.
|
# ? Feb 10, 2023 07:36 |
|
replaying chapter 14 and i would like to give kudos to hortensia's VA for knocking it out of the loving park
|
# ? Feb 10, 2023 08:14 |
|
Just got to chapter 7 in Engage, I am liking this a hell of a lot more than 3H The story is campy as hell, the MC is way too trusting, but the english va is great and the combat is fun I got the I have no idea what to upgrade I'm just tossing bond points left and right at the still haven't figured out how to summon tiki or whomever but I got the 3H characters
|
# ? Feb 10, 2023 08:46 |
|
Tae posted:Micaiah's paralogue is the first time I felt the maddening stat crunch, because it's just endless waves of enemies and the angles are bad to stem the flow. Okay so it turns out the solution was to just give Pannette Vantage+ and she solo-ed enough of the right side that killing stuff was manageable until Micaiah moved forward on her own.
|
# ? Feb 10, 2023 09:08 |
|
So Camilla’s paralogue is an… experience. Even with 2 fliers. Why do Gryffon Knights have stupid high avoid? Trying to hit them with half my characters is a crapshoot.
|
# ? Feb 10, 2023 09:21 |
|
i think Assign Decoy might very well be one of the most useful abilities in the entire game. If it didn't wear off after 3 hits, it would be #1, IMO. Sure, it doesn't work all the time, but it is a godsend for large open areas with no cover. Also, appropriately, it has great synergy with Great Aether!
|
# ? Feb 10, 2023 09:25 |
|
Watching a video of all of Soren’s bone conversations and they are amazing. Soren is so pragmatic and cynical that it clashes in hilarious ways with practically the entire army. It’s funny seeing someone whose personality would be more at home in a grounded, realistic war simulator be plopped in the middle of a JRPG strategy game about the power of friendship and love. I wish the FE series had more characters of Soren.
|
# ? Feb 10, 2023 09:42 |
|
tbh i like soren but i think its fine for the series to not have many characters like him. fe9's tone was (largely) more grounded and a bit cynical so he makes sense for that game. there's some waving at actual politics and morality. a character like soren if he were an actual character and not just an emblem would have basically nothing to do or no points to make in engage. i think its good, when video games have different tones. i dont want every fe game to be the same tone.
|
# ? Feb 10, 2023 09:48 |
|
also i will say sorens personality is a result of a cut idea from fe9 where there would be some branching paths based on taking titania or soren's advice and once you know this its impossible to miss the points in fe9's script where those branches were cut out.
|
# ? Feb 10, 2023 09:48 |
|
STAND DOWN OR PERISH
|
# ? Feb 10, 2023 09:57 |
|
Endorph posted:also i will say sorens personality is a result of a cut idea from fe9 where there would be some branching paths based on taking titania or soren's advice and once you know this its impossible to miss the points in fe9's script where those branches were cut out. They really were trying to do branching paths for a long, long time weren't they. I hope they got it out of their systems for a while.
|
# ? Feb 10, 2023 10:23 |
|
Metis of the Hallway posted:They really were trying to do branching paths for a long, long time weren't they. I hope they got it out of their systems for a while.
|
# ? Feb 10, 2023 10:45 |
|
Game hard crashed on turn 20 something of the Soren map because I wanted to be fancy for the very last hit of the map and engage+'d and now the last hour's worth of gameplay is gone. So I guess I will come back to try and knock the new divine paralogues in a month or two or something.
|
# ? Feb 10, 2023 10:49 |
|
Camilla’s paralogue… I only survived because my Warrior Jean is broken beyond belief.
|
# ? Feb 10, 2023 11:49 |
Dpulex posted:I don't get it. Metacritic say game bad but i buy game and game fun it got a lot of weird and frankly unhinged reviews that consisted of "game is very good but it's not like 3haus"
|
|
# ? Feb 10, 2023 14:28 |
|
People have different opinions of fun, and that is ok. Find your own fun, friend.
|
# ? Feb 10, 2023 14:32 |
|
I think I'm getting near the end of the game - I'm on chapter 20, though I still have all the Emblem paralogues to go - and my gut feeling is that this game and 3H are apples and oranges. They're both turn-based strategy games that share a number of mechanics, but for me at least they scratch completely different itches in terms of story, characters, and gameplay. This doesn't bother me overly much because I understood going in that this was a very different kind of game from 3H in that respect, and I've treated it differently from the start. Am I likely to play Engage as much as I have 3H? Probably not. But that doesn't make Engage worse, it just makes it a strong and distinctive thing that I think for me is just going to be a sometimes treat, not my default when I'm stuck somewhere with my switch and just want to kill time.
|
# ? Feb 10, 2023 14:32 |
|
fixed growths are extremely neat for gimmick runs, like 'use everyone from x kingdom', since it means you can't get stuck in a position where alfred hasn't gained a point of defense since he joined and your team is left in a really lovely spot
|
# ? Feb 10, 2023 14:35 |
|
I'm doing a gimmick run right now where I use underpowered pos male units ONLY Seriously, dragging this Vander around is torture
|
# ? Feb 10, 2023 14:43 |
|
I couldn't have had this happen with fixed growths so they are bad
|
# ? Feb 10, 2023 14:54 |
|
I enjoy Fixed Growths, but it is a different experience to random growths. It’s a lot easier to make plans with fixed growths as you have a good idea where your characters are going to end up. However, it does suffer from losing out on the moments where you get a completely broken or stupidly bad character due to randomness. Like in my hard run, my Ivy got so many bad 2 stat level ups that she was irredemably awful. That memeory of poo poo Ivy is going to stick with me. Though I do admit, gaming the system with Jean is very hilarious as it is not hard to make him into a walking demon of death. Also, after 19 levels of Divine Dragon, I have decided to go “gently caress It.” And make my Alear into a General.
|
# ? Feb 10, 2023 16:24 |
|
Blaziken386 posted:replaying chapter 14 and i would like to give kudos to hortensia's VA for knocking it out of the loving park I struggled with chapter 14 my first go around but on maddening difficulty i had Lyn on Alcryst with the 20 range astra storm and there's 8 engage charge circle things right outside the final room so 9 Astra Storms laters it was just Hortensia left in the room by herself. Oh, I forget who was trying to live the dream, but I got 4 Luna procs on Camilla. Follow your heart.
|
# ? Feb 10, 2023 16:25 |
|
jimmydalad posted:Also, after 19 levels of Divine Dragon, I have decided to go “gently caress It.” And make my Alear into a General. What happened to his excess resist? ~~~~~ Yesterday, I learned that Divine Paralogues apparently match your level like skirmishes do drat you, Edelgaaaaaaaard! Edit Maybe if I took my absolute best units, but then they'd be over-leveled afterward..... I could try to do the next couple of story missions and then just park Alear in the back somewhere...... I could maybe do it with my middle-of-the-pack units, or at least, the right ones. Then they'd probably be only a little over-leveled. I could wait until I get all my emblems back, because the extras just artificially lower the game difficulty, for all that I have been using Tiki and Edelgard a lot..... Bleh. I want my little surly friend and my big friendly friend. Veryslightlymad fucked around with this message at 16:32 on Feb 10, 2023 |
# ? Feb 10, 2023 16:28 |
|
I like the idea of doing one playthrough with fixed growths but I think I'd only want to do it once. The variance in how units can turn out from player to player or playthrough to playthrough is something I enjoy about Fire Emblem so I think for most of my replays I'll be using random growths. I think it makes sense to require fixed growths for the first Maddening run, it seems like a great idea to ensure that the player's first Maddening playthrough is as balanced as possible.
|
# ? Feb 10, 2023 16:31 |
|
Reik posted:I struggled with chapter 14 my first go around but on maddening difficulty i had Lyn on Alcryst with the 20 range astra storm and there's 8 engage charge circle things right outside the final room so 9 Astra Storms laters it was just Hortensia left in the room by herself. Omg your turn count tho
|
# ? Feb 10, 2023 16:44 |
|
There's no reason not to inherit Lineage on everyone early on if you have DLC, right? It's 150 SP for +20% EXP, which also means you get more SP so it'll definitely pay for itself. And early on it's not like you're going to be able to afford more than one or two cheap skills so it's not taking a skill slot that would be better used for a combat-relevant skill until much later when you don't need it anymore. That's probably what I'll do ASAP in my Maddening run to at least somewhat offset the lower EXP.
|
# ? Feb 10, 2023 16:50 |
|
Got a bit of choice paralysis atm. Im on Ch19 maddening, fixed growths. Im using fogado as a magic bow user but he kinda sucks. At the same time I dont want Anna as a bow knight cause she's my luck/moneybot as a high priest. Warrior would fix Fogado easily as a generalist bow user but probably make radiant bow use worse cause of lower mag growths? Also whats everyones way to delete the damned corrupted lizards?
|
# ? Feb 10, 2023 17:00 |
|
FrickenMoron posted:Also whats everyones way to delete the damned corrupted lizards?
|
# ? Feb 10, 2023 17:03 |
|
Harrow posted:There's no reason not to inherit Lineage on everyone early on if you have DLC, right? It's 150 SP for +20% EXP, which also means you get more SP so it'll definitely pay for itself. And early on it's not like you're going to be able to afford more than one or two cheap skills so it's not taking a skill slot that would be better used for a combat-relevant skill until much later when you don't need it anymore. Lineage and Mentorship suffer from the same problem that Nobility did in Fates and that Veteran did not have in Awakening: the EXP floor is too low for them to really help. In general the +20% EXP bonuses amount to about one extra level’s worth of EXP (or about 50-100 SP) due to the way that EXP scales down when you get ahead of the level curve. It may pay off in SP terms if you’re getting experience primarily from support actions like healing or dancing, but not if you’re exclusively a combat unit. Lineage can roughly break even just because it comes super early, it almost returns its own SP cost, and it does give you an extra level’s worth of experience. Mentorship is a worse deal that is probably only worthwhile on Seadall, since he has a bona fide level target to rush to. The math may be slightly more favorable for these skills on difficulties below Maddening.
|
# ? Feb 10, 2023 17:04 |
|
Terper posted:I haven't had the opportunity to do it yet myself, but apparently they can Break with Fracture staves. I'm on Hard, so I just have Framme punch them down! My Merrin, when engaged with Leif, reliably takes out upwards of 80% of their health - usually killing if she gets a crit - with Leif's brave lance, since she invariably doubles. Doesn't help for chapter 17, I suppose, since you don't have Leif for that mission.
|
# ? Feb 10, 2023 17:06 |
|
Harrow posted:I like the idea of doing one playthrough with fixed growths but I think I'd only want to do it once. The variance in how units can turn out from player to player or playthrough to playthrough is something I enjoy about Fire Emblem so I think for most of my replays I'll be using random growths. I hate it
|
# ? Feb 10, 2023 17:08 |
|
Zoran posted:Lineage and Mentorship suffer from the same problem that Nobility did in Fates and that Veteran did not have in Awakening: the EXP floor is too low for them to really help. Ah y'know that does make sense. An extra level's worth of stats isn't the worst thing in the world but it's also probably not worth going out of my way for. How big is the EXP penalty on maddening, anyway?
|
# ? Feb 10, 2023 17:10 |
|
The AI adapted my camping tactic, help. Theyre just sitting there, menacingly.
|
# ? Feb 10, 2023 17:10 |
|
FrickenMoron posted:The AI adapted my camping tactic, help. lmao oh no This situation looks like it's calling out for a big fat Torrential Roar down the middle followed by an Override but whoever you put in position to do those things is going to get beat the hell up so I dunno Although if you can Torrential Roar enough of the middle row you'll also freeze adjacent units which could buy you a bit of time to deal with the miasma? Maybe?
|
# ? Feb 10, 2023 17:14 |
|
|
# ? Jun 5, 2024 08:09 |
|
FrickenMoron posted:Also whats everyones way to delete the damned corrupted lizards? 1) Twin Strike 2) Panette and her +5 Killer Axe 3) Draconic Hex lowers their stats enough that most people should be able to do something about them. My go to was Draconic Hex and then have Ivy double-hit Bolganone them or Fracture into a Warrior beating the crap out of them.
|
# ? Feb 10, 2023 17:17 |