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The classic monk dip is to go rogue for sneak attack damage. Thaumaturge seems fine though, less damage but always applicable when you can't flank or the creature is immune to precision, and monks have plenty of actions available in general.
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# ? Feb 10, 2023 15:30 |
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# ? Jun 5, 2024 19:37 |
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Suzera posted:You're still probably a demigod since there's not exactly an abundance of level 10-20 people in most settings, and you're still beating up demon generals or really old dragons that are potentially nation or world ending threats in-narrative. There's just not really any scry and fry or punpun level stuff that tends to derail campaigns or the power per level math. The system balance works across all classes all the way up to max level basically. You do get some cool feats like "you're so good at getting into places you can walk between the hairline mortar cracks in a brick wall" though. However you're not, by default, at the power level of directly beating up the Golarion deities themselves by PF2 level 20 in the Golarion setting. So what you're saying is that the group should be level 30 if they want to kill Nhimbaloth.
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# ? Feb 10, 2023 16:34 |
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you can get to a solid b tier supporting superhero power level by level 20. you got ice breath or something, can yell really loud, can fly sometimes and always land on your feet.
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# ? Feb 10, 2023 17:33 |
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How redundant is slapping Dragon Disciple on a Dragon Instinct Barb? Scales of the Dragon is nice but everything else either can't be used while raging or duplicated by a Rage feature
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# ? Feb 10, 2023 17:51 |
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A preview of the Treasure Vault rules for crafting. I don't think it'll be the magic bullet to "fix" crafting based on what the complaints in the thread were earlier, but it definitely tries to address the issue of crafting always taking four days minimum. https://www.youtube.com/watch?v=-54Xd7JlRVg I do like the idea of nature based crafting to grow magic items. That's my wife's jam.
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# ? Feb 10, 2023 18:42 |
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It's a little bit less handwavy now (no more 4 days only), and you can make more choices when crafting, but ultimately I still don't like that crafting an item gives you basically no benefit compared to just buying it. I understand the reasons why, but I think there should be something to gain for all the feats and skills spent on becoming a better crafter. I think I'll just end up letting my players focus on crafting stuff you can't buy normally by letting them find unique formulas, and give out crafting materials used only for crafting, but worth more than just the equivalent in gold. Maybe throw in a custom magic item that lowers cost and/or time spent or something.
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# ? Feb 10, 2023 19:01 |
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Cool Dad posted:What's the earliest a full caster can get weapon expertise? Is there any way to pick it up before level 11? Can't think of much outside of warpriest cleric, but that's trading expert weapon in favored weapon at 7 for not getting expert spellcasting until 11 along with the lower spellcasting proficiency cap at 20.
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# ? Feb 10, 2023 19:08 |
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Lamuella posted:Player in the game I just started running is a swashbuckler who gets panache through wit. I am going to require him to come up with all the bon mots he uses as he embarrasses enemies to death. Are you also expecting the Wizard player to actually cast all the spells they're doing? Or the Fighter to physically act out every attack? Because your idea sounds cool in theory, and in practice slows the game down and risks making the player not want to use the ability because of the pressure to come up with a Marvel quip ever turn.
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# ? Feb 10, 2023 19:16 |
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Evilgm posted:Are you also expecting the Wizard player to actually cast all the spells they're doing? Or the Fighter to physically act out every attack? Because your idea sounds cool in theory, and in practice slows the game down and risks making the player not want to use the ability because of the pressure to come up with a Marvel quip ever turn. Depends on how much of a hardass they are about it. If they're at least giving an A for effort, then that would help keep the pressure off and mitigate any slowdown.
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# ? Feb 10, 2023 19:23 |
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Evilgm posted:Are you also expecting the Wizard player to actually cast all the spells they're doing? Or the Fighter to physically act out every attack? Because your idea sounds cool in theory, and in practice slows the game down and risks making the player not want to use the ability because of the pressure to come up with a Marvel quip ever turn. "require" is hyperbolic, I suppose. It will be an easier route to hero points. But I will definitely be requiring the sorcerer to have demonic blood and use it to produce magical effects. Fair's fair.
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# ? Feb 10, 2023 19:32 |
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Evilgm posted:Are you also expecting the Wizard player to actually cast all the spells they're doing? Or the Fighter to physically act out every attack? Because your idea sounds cool in theory, and in practice slows the game down and risks making the player not want to use the ability because of the pressure to come up with a Marvel quip ever turn. Yeah, this is a Bad Idea tbh. The player should probably want to do this (and many do!), and it's cool and fun when the right idea comes to mind and you should encourage that and if they come up with a real good one, give them a hero point, but sometimes you've got nothing and you just wanna throw your D20 and see if you land the will debuff and that ought to be perfectly okay as well.
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# ? Feb 10, 2023 19:32 |
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I should stress these are people I know very well and have gamed with for multiple years. I'm not throwing this on a random table.
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# ? Feb 10, 2023 19:33 |
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Not like calling out Lamuella here or anything, but it did make me think of someone over on reddit who was an introverted, quiet person playing a bard and the GM was giving him all kinds of poo poo for not literally Inspiring his group or even singing and poo poo. My rule of thumb as a GM is: You are free to get as far into character as you like as a player. But you're never forced, the mechanics always work RAW. So you can always just do a normal persuade/intimidate/whatever roll, even if you have no idea what you would be saying or what angle you're taking, and you get the opposed roll or level appropriate DC. Even if you don't want to talk in first person, if you can give me some idea of what angle you're taking, like you know the NPC is vain so appeal to their vanity, they're insecure so lean into that while threatening them, etc... it'll improve the DC a bit. Vice-versa if I know that your character is truly clueless in a scenario, and would have no idea what to do, the DC might be harder than normal even if the player has some meta knowledge. EDIT: vvv Totally fair. I know I have a hair trigger about that kind of stuff since I've also seen (and also am a) introverted people get put in awkward positions sometimes by GMs being too insistent on certain kinds of role-play. Unless they are discussed ahead of time and expected at the table, of course, which certainly sounds like it is in your case. Rescue Toaster fucked around with this message at 19:56 on Feb 10, 2023 |
# ? Feb 10, 2023 19:40 |
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Just to give a touch of broader context for what was an over-flippant comment at the start: the person playing the swashbuckler has been playing ttrpgs with me for three years, and has a history of playing extroverted characters. He's also one of two seasoned players in a table of people who are quite new to roleplaying games. My intention wasn't "I'll force you to come up with Joss Whedon lines and punish you if you don't" but more "I want you to show what playing your character can look like, and reward you if you do". Had he said when we discussed this that he'd prefer not to, I'd have dropped it immediately and he knew this. I expressed it poorly.
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# ? Feb 10, 2023 19:48 |
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me, for the seventh time this combat, nice breastplate, for a clown to wear, to the circus, idiot
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# ? Feb 10, 2023 20:48 |
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Except by that point it's gone beyond kind of sad to keep reusing to downright infuriating and that's why it makes the enemy keep getting debuffed, because they're distracted by this smug twit in their face just constantly telling the same joke like it's funny again and again and aaaaagh.
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# ? Feb 10, 2023 20:50 |
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I like the optional rule in Reign, where you're allowed to give the GM a list of setup lines before the session and they're supposed to do their best to work them into the game so you can bust out your prepared punchline.
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# ? Feb 10, 2023 21:14 |
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So is this Paizo giving permission to share your books through Roll20 or am I reading it wrong? Because if so that's loving cool of them. https://twitter.com/paizo/status/1624146290388144128?t=h1bzWGtyv7vttz_RiAiHTw&s=19
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# ? Feb 10, 2023 22:02 |
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I think it's more there's no way to stop it, so why not support it? Roll20 just allows importing of ANY PDF file, and since Paizo (unlike WotC) actually sells PDFs, it's something worth retweeting about.
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# ? Feb 10, 2023 22:05 |
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That's a good move. You can share books at a physical table, why not at a digital one as well?
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# ? Feb 10, 2023 22:08 |
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It does mean they're perhaps undercutting roll20 as you can upload the book rather than buying the module, but the modules are already discounted.
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# ? Feb 10, 2023 22:11 |
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Lamuella posted:It does mean they're perhaps undercutting roll20 as you can upload the book rather than buying the module, but the modules are already discounted. Paizo has generally always offered discounts on buying modules for use on VTTs if you already own the PDF, anyway.
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# ? Feb 10, 2023 22:12 |
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marshmallow creep posted:A preview of the Treasure Vault rules for crafting. I don't think it'll be the magic bullet to "fix" crafting based on what the complaints in the thread were earlier, but it definitely tries to address the issue of crafting always taking four days minimum. I got my book finally so I can look at the crafting rules. I don't think there's a way to fix crafting for everyone since people have kind of conflicting desires. I do think the new complex rules will make the process a bit more interesting for someone who wants to focus on crafting. You need more downtime, but you're more rewarded for investing and there are more interesting outcomes. I still think if I'm going to make crafting a significant focus I'll run the Battlezoo rules since everyone at the table is involved in crafting then and there's no requirement to adjust your character's build at all to participate. It changes a lot of stuff though so you definitely need buy in by everyone at the table.
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# ? Feb 10, 2023 22:15 |
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Lamuella posted:It does mean they're perhaps undercutting roll20 as you can upload the book rather than buying the module, but the modules are already discounted. and also the PDF is not the Module The PDF doesn't create the maps/journal entries/images/tokens/actors etc into the game. It just means the players can open and share the PDF. Like one could at a table. The Modules are things that are fully set up with pretty much everything taken care of Not just buying a PDF.
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# ? Feb 11, 2023 09:22 |
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Im happy to share that Abomination Vaults (Eberron reskin) pf2e was a success in my latam groups. So far I got TWO 5player groups and they are already on lvl 2, I'm more of a "if it dies, it dies" Gm and I made sure of that to my potential players so even tho we had some rips on both groups, they are loving the game and so am I! I totally recommend using Foundry when playing virtual pf2e and giving the premium modules a try.
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# ? Feb 11, 2023 16:43 |
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disposablewords posted:Except by that point it's gone beyond kind of sad to keep reusing to downright infuriating and that's why it makes the enemy keep getting debuffed, because they're distracted by this smug twit in their face just constantly telling the same joke like it's funny again and again and aaaaagh. This guy gets it.
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# ? Feb 12, 2023 14:50 |
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Rythian posted:It's a little bit less handwavy now (no more 4 days only), and you can make more choices when crafting, but ultimately I still don't like that crafting an item gives you basically no benefit compared to just buying it. I understand the reasons why, but I think there should be something to gain for all the feats and skills spent on becoming a better crafter. Yeah, even 10% off would make it seem worthwhile. Maybe even 20%. At that point not too many adventurers are going to retire to become blacksmiths and crash the economy. By the time you have at least Expert in crafting you should be able to make things for a little below full retail price. Obviously the NPC professional crafters with shops are all making their goods significantly below the retail price they charge, right? They have equipment, contracts with raw material suppliers, unpaid interns and whatnot to help them get economies of scale so it might only cost them 50% of the final price, including labour. If a PC can make the same items for 80% of retail they aren't going to blow up the economy.
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# ? Feb 12, 2023 15:08 |
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Facebook Aunt posted:Yeah, even 10% off would make it seem worthwhile. Maybe even 20%. At that point not too many adventurers are going to retire to become blacksmiths and crash the economy. By the time you have at least Expert in crafting you should be able to make things for a little below full retail price. The new salvaging rules are a pretty good step that is getting overlooked here I think. Tl;dr, if you want to salvage an existing magic item, you can get 75% of its value towards crafting something new, rather than 50% sell price. If you don’t use the whole salvage value, it’s lost, so you need to keep that in mind, but it goes a long way, IMO, towards “crafting is about making sure you can get the specific gear you want, rather than getting more gear.”
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# ? Feb 12, 2023 15:23 |
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Chevy Slyme posted:The new salvaging rules are a pretty good step that is getting overlooked here I think. Tl;dr, if you want to salvage an existing magic item, you can get 75% of its value towards crafting something new, rather than 50% sell price. If you don’t use the whole salvage value, it’s lost, so you need to keep that in mind, but it goes a long way, IMO, towards “crafting is about making sure you can get the specific gear you want, rather than getting more gear.” I'm that I've ever sold a magic item.
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# ? Feb 12, 2023 16:01 |
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Thanks to all who responded to my last question. I have another one. When reading the beginner box, they showed a monster stat block that was two actions that said something to the effect of “you make two claw Strikes and a tail Strike”. The book said that the second claw strike and tail attack would take the 2 and 3 MAP. I didn’t expect that. When a stat block says you get to make multiple strikes, do you also apply MAP to any strike at all?
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# ? Feb 12, 2023 18:00 |
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MAP always applies unless the ability specifically says it doesn't
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# ? Feb 12, 2023 18:06 |
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Abilities that offer multiple attacks will always specify if there are any special MAP rules
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# ? Feb 12, 2023 18:06 |
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Gotcha. Thanks!
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# ? Feb 12, 2023 18:29 |
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Most often the other version will be something like: "Make two strikes. These both increase your MAP, but it doesn't apply until your next attack."
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# ? Feb 12, 2023 19:26 |
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It will usually be specified either way but default to standard MAP if it isn't. An example of one specifying it the way Gwalihir says: quote:Double Slice And one specifying that it uses standard MAP: quote:Flurry Of Blows
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# ? Feb 12, 2023 19:41 |
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Ah, ok. I was interpreting the rule wrong and I’m really glad the beginner box GM guide was explicit. Thanks for the helpful feedback!
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# ? Feb 12, 2023 22:15 |
So a party of four Level 1 Adventurers encounter one single lone Kobold Warrior; defeating it earns them 30 XP each, is that correct? Just peeking into the encounter building rules to establish a baseline understanding.
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# ? Feb 12, 2023 23:41 |
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A level -1 creature is 2 levels below a level 1 party (1 - 2 = -1), so is worth 20 XP.
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# ? Feb 12, 2023 23:45 |
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The Kobold Warrior is -1, so he's 2 levels below your level 1 party. So he's only worth 20xp. This would make him a Trivial fight (since that's 40xp or less). If you want a fight with Kobold Warriors to be remotely meaningful for your party of level 1s, you would like 2 for a Trivial threat fight, 3 for a Low threat fight, and 4 for a Moderate threat fight (4x20 = 80xp).
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# ? Feb 12, 2023 23:45 |
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# ? Jun 5, 2024 19:37 |
Zero is an imaginary number no wonder I forgot about it, thanks.
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# ? Feb 12, 2023 23:48 |