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Owl Inspector
Sep 14, 2011

RPATDO_LAMD posted:

warm memories of twitter posting about "the CP anime"

isn't that redundant

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Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Last Celebration posted:

Imo they’re overtuned because it’s meant to be a real jump scare moment since they’re all close to save points and won’t come back after a wipe if you run right back for your runes, but probably they overdid it because the speed at which your first Sith Lord kicks your poo poo in will probably be so fast it’s just comical.

Also they’re one of the only bosses that just become significantly less miserable at melee range because half their moves are punishers for trying to pussy out of a fair fight. Still not super easy becuase they’re still crucible knights that specced in Arcane but less dangerous.

Also the Bell Bearing Hunters don't even drop anything good (bell bearings that let you buy unlimited amounts of trivial farmable goods) and all disappear after you beat a certain late game optional boss; they're mostly just there to be tough hard optional encounters you can go the whole game without ever finding.

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer
They disappear? The caelid gently caress was one of the last bosses i beat in that game

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.

Gay Rat Wedding posted:

isn't that redundant

A little regressive.

Wait, what's CP mean?

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Morpheus posted:

Is Normal mode really as easy as the internet makes it out to be, or is that just hyperbole from people who've played every Fire Emblem on their highest difficulty and such

Normal’s diffculty scales with how many flying units you have, really. My first playthrough only had 1 and it was a challenge, my second I had 4 and it was not…

Red Minjo
Oct 20, 2010

Out of the houses, which is the most blue?

The answer might not be be obvious at first.

Gravy Boat 2k

credburn posted:

A little regressive.

Wait, what's CP mean?

Cyberpunk or child pornography, is the double entendre that the "CP anime" post was getting at

RareAcumen
Dec 28, 2012




Wait, people weren't talking about Mario?

Red Minjo
Oct 20, 2010

Out of the houses, which is the most blue?

The answer might not be be obvious at first.

Gravy Boat 2k
I'm not sure that the Mario Movie can be considered an anime, but I supposed I'd be willing to hear why it should be called the Chris Pratt anime

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

ZeusCannon posted:

They disappear? The caelid gently caress was one of the last bosses i beat in that game

Yeah The Bell Bearing Hunter is Elemer of the Briar invading you, and so he can't really invade once he's dead for realsies. There are a few other encounters like this, for example if you cross the Caelid swamp before starting the quest that asks you to, you'll be invaded by the NPC you'd otherwise be trying to save.

Inexplicable Humblebrag
Sep 20, 2003

i can't stop reading it as Ball Bearing Hunter

EmmyOk
Aug 11, 2013

Nuebot posted:

Yeah The Bell Bearing Hunter is Elemer of the Briar invading you, and so he can't really invade once he's dead for realsies. There are a few other encounters like this, for example if you cross the Caelid swamp before starting the quest that asks you to, you'll be invaded by the NPC you'd otherwise be trying to save.

I don’t think that’s correct as I killed the Caelid hunter in my post game many many hours after that boss.

Last Celebration
Mar 30, 2010
Yeah, I definitely dragged my feet about killing the Hunters but Elemer is less overtuned so I cleared him to wrap up his legacy dungeon. All of the other non-Great Rune proper dungeons that are smaller than a proper legacy dungeon but bigger than a normal cave/catacomb just reuse bosses anyway, it’d be weird if he was an exception.

kazil
Jul 24, 2005

Derpmph trial star reporter!

Nuebot posted:

Yeah The Bell Bearing Hunter is Elemer of the Briar invading you, and so he can't really invade once he's dead for realsies. There are a few other encounters like this, for example if you cross the Caelid swamp before starting the quest that asks you to, you'll be invaded by the NPC you'd otherwise be trying to save.

The bell bearing hunters will show up even if you have beaten this boss.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
That's news to me! I'm genuinely shocked because I swear they wouldn't spawn in for me after I beat that guy anymore. I've been lying this whole time :negative:

Waste of Breath
Dec 30, 2021

I only know🧠 one1️⃣ thing🪨: I😡 want😤 to 🔪kill☠️… 😈Chaos😱… I need🥵 to. [TIME⏰ TO DIE☠️]
:same:

Inexplicable Humblebrag posted:

i can't stop reading it as Ball Bearing Hunter

I beat the game and your post made me realize it's not.

SubNat
Nov 27, 2008

Tap to scan! *every interactable glows for a split second* Great, now do that 20,000 more times before the end of the game!

I wish someone would kill off this garbage mechanic. Let me toggle it, or have stuff show up naturally as I get close or something like that!
But a lot of this is also just a side effect of so many games being hyper-padded open world games where they feel obligated to add busywork for the sake of busywork.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

where the hell is Super Mario Land 1, nintendo you cowards

Taeke
Feb 2, 2010


I hadn't played Super Smash Bros after like, melee I think? The gamecube one.

Anyway, I started playing Ultimate recently and this past week or so I've been doing 1v1 5 stock AI battles whenever I have 5 to 10 minutes downtime and I'm loving how the game still feels the same.

I also like how almost every match I play seems to unlock a new character. I googled it and apparently it's only a 10 minute cooldown which is cool.

What I'm absolutely not loving is how seemingly half of those characters are generic anime dudes with a sword.

Most of the other characters are varied and weird and cool, but it really feels like they settled on a filler archetype and chose the most generic one. If they needed fillers they've got the pokemon right there, at least that would make for some variety. But no, boring sword dude, that's what this game needs two dozen of.

RareAcumen
Dec 28, 2012




Red Minjo posted:

I'm not sure that the Mario Movie can be considered an anime, but I supposed I'd be willing to hear why it should be called the Chris Pratt anime

My definitions on things are probably awkward and incorrect; I think Japan makes anime and pretty much everyone else makes cartoons (I mean, they're the same but it's just language. Bread is still the same everywhere even if it's pain in French or brot in German) so I would also count the Mario series as an anime, yeah.

But I just meant Chris Pratt is Mario and fits the abbreviation.

John Murdoch
May 19, 2009

I can tune a fish.

Nuebot posted:

Yeah The Bell Bearing Hunter is Elemer of the Briar invading you, and so he can't really invade once he's dead for realsies. There are a few other encounters like this, for example if you cross the Caelid swamp before starting the quest that asks you to, you'll be invaded by the NPC you'd otherwise be trying to save.

I can also confirm your other example is false as well, even though it feels even more unintuitive. I was a bit nervous when killing the invader flashed "Millicent has died" on the screen but she's very much alive and well for real.

Spawning the hunters is janky and weird - you have to reload the area once it's already night. Sitting at a grace, changing the time, then standing back up doesn't cut it. Though in my experience the one at the turtle pope was especially reluctant to show up even then and I had to use a different nearby grace to nudge him into showing up.

Opopanax
Aug 8, 2007

I HEX YE!!!


Rockman Reserve posted:

where the hell is Super Mario Land 1, nintendo you cowards

It's such a weird, noticeable thing to be missing.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I'd forgotten how annoying St Francis Folly is in the original Tomb Raider, because after you solve a few puzzles Pierre shows up and just starts shooting at you from the bottom, so you kind of have to just deal with that poo poo, and the save crystal system means I have to do three of the puzzles all over again. You can't easily see him to shoot back because of the level layout.

Owl Inspector
Sep 14, 2011

John Murdoch posted:

I can also confirm your other example is false as well, even though it feels even more unintuitive. I was a bit nervous when killing the invader flashed "Millicent has died" on the screen but she's very much alive and well for real.

if you cure millicent before her invasion then she doesn't invade.

Bad Seafood
Dec 10, 2010


If you must blink, do it now.
Halfway through Spyro 2, and this game's pretty great. I can see why it's the fan favorite (though I still haven't played the third game yet).

That said, big ups to whoever decided the second boss fight needed to be the player dodging trajectory-chasing energy blasts in a small arena while waiting for an AI-controlled ally to send you useful items to use against the boss, and not just a million chickens you can't eat cause you're trying to get the skill point/achievement, which the boss can eat to recover health. Very fun.

I have a few other quibbles, but really, everything's peaches and cream in the wake of this jackass.

Bad Seafood has a new favorite as of 10:59 on Feb 12, 2023

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I've despawned Pierre and killed the lions so have a save at the bottom of St Francis Folly with two of the puzzles done. Just have to do Damocles and Atlas then I can open the big gate.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Opopanax posted:

It's such a weird, noticeable thing to be missing.

I mean on the one hand it's not a game that plays particularly well and it's only like forty minutes long, but on the other hand the music absolutely slaps, and the Sub Pop and Sky Pop are great levels.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Gay Rat Wedding posted:

if you cure millicent before her invasion then she doesn't invade.

At least I wasn't entirely wrong about everything in Elden Ring.

Rockman Reserve posted:

where the hell is Super Mario Land 1, nintendo you cowards

It's still in my gameboy and they can't have it back.

Oxxidation
Jul 22, 2007

Bad Seafood posted:

Halfway through Spyro 2, and this game's pretty great. I can see why it's the fan favorite

i flatly refuse to believe this

orcane
Jun 13, 2012

Fun Shoe

Pseudohog posted:

I think I might have the NOLF2 discs around somewhere, but this looks like a far easier way to get it running again! Time for some nostalgia trips I think...
Time for my own NOLF trip report. I replayed the GotY version without any mods before, all it took was a 60 fps cap (or mouse aiming was impossibly uneven). The unmodified game still works on my machine in 1440p, but the UI is absolutely tiny and the cutscene dialogue was cutting off lines so I tried the modernizer patch (http://nolfrevival.tk / https://haekb.itch.io/nolf-modernizer) and it has been smooth with that - aiming is fine, dialogue is fine, you can use it to increase the UI size and I think it can also be used to play multiplayer.

The game is still really good. It looks obviously dated, with low poly counts and limited texture detail, but at least characters look alright, and they're very expressive. This doesn't really hurt the gameplay IMO. The only items you pick up are weapons/ammo and bulletproof vests. Each level has a dozen or two intelligence collectibles, they're glowing slightly but you still have to go look for them in unexpected corners of the map. Before each level you get to select up to three guns and four gadgets from the gear found or awarded in previous levels. Completionists will have to return to early levels with later game unlocks for all the intel.

The maps are fairly large and there are a lot of them, I couldn't even remember the game was that long! The levels are fairly varied and consist of several acts connected by loading screens and cutscenes. Sometimes acts are more of the same (two different parts of a factory, or the same hotel but now you have to escape the newly arrived bad guys), sometimes you move on to a wildly different locale (eg. in the first level: hotels, back alleys, desert road, coastal fort). Between levels you either return to the HQ for debriefings, or you get quick tutorials on a new gadget or feature. I love the variety in levels, but without the pointless size of modern open world games. The absence of even so much as consumable food items or money chits for pickups is refreshing, and I'm glad to be playing a game without loving detective vision pings. And I wish there were more than two games with Cate Archer as a protagonist, because she's fun. Her gadgets fit right into early Bond or the Austin Powers movies and the plot borrows elements of those.

But the game is not perfect:
  • There doesn't seem to be a setting to prevent auto-switching guns and ammo. For guns this is not bad because you don't pick up that many guns you didn't bring yourself. The annoying thing is this turns weapon switching into a two step process (switch to weapon, then switch to - probably - FMJ ammo) for no good reason. Every time.
  • Enemy AI is simplistic, this is not FEAR yet: If they see something suspicious (a corpse, or the player in their far field of vision) they will search for the player. As far as I can tell they will never reset to their default position/route again afterwards. If they hear gunshots (silenced weapons too, if you're close) or they can see you, they instantly start shooting, triggering alarms and alerting other enemies - and from this point they will always know where you are. There's a very high chance to trigger alarms because one in a group of guards went berserk for the half second he was still alive.
  • Related to this: There is a lot of environmental storytelling with NPCs talking to each other. This is a good thing except in some areas you have to wait for some lengthy conversations to finish before the guards split off to their separate patrol routes, if you want to remain undetected. And I hope you saved afterwards.
  • Speaking of saving, this is very much an old game: You can (quick) save anywhere, but the game only really autosaves at the beginning (ie. before the first cutscene) of an act. Not after major objectives, not after cutscenes within the same act.
  • This all makes the game turn into trial and error occasionally, especially in areas where you have to or want to remain undetected. In the levels where you're not allowed to get spotted, savescumming is your only choice until you get it right. And I have hit a few locations where the amount of enemies and flying bullets is just stupid, if you manage to alert anyone.

Last Celebration
Mar 30, 2010

Oxxidation posted:

i flatly refuse to believe this

I think I prefer 1 because it’s such a brisk adventure but I thought Ripto’s Rage being the best one was a lukewarm take?

Manager Hoyden
Mar 5, 2020

I think the person responsible for mouse interfaces on console and press-and-hold confirmation buttons needs to be shot into the sun or at least tied to a sinking boat

Bad Seafood
Dec 10, 2010


If you must blink, do it now.
Finished Spyro 2, have some thoughts on it.

While I enjoyed it about as much as the original, and could see why so many people liked it (more on that in a minute, I see you two), it does some things better and some things worse. It's got a bit more personality than the first with more characters, more distinctive worlds, and smoother controls (thanks in large to the hover ability that lets you correct your glides), but going back to 100% it, some annoyances crop up (among them, the fact that you have to go back, since some abilities are locked off for later). A lot of the levels feel more boxed-in and "Flat" than in the first game, with a lot less horizontal movement and exploration, and the number of "Chores" you have to complete steadily rises over the course of the game, some of which repeat themselves twice in a row, and none of which are as fun as simply being a dragon and running around breathing fire and collecting treasure. I don't know how this trend emerged in early 3D platformers, this belief that you need to diversify your gameplay with busywork and alternate game modes, but I never cared for it much. It's one of the things that killed Donkey Kong 64 and Banjo Tooie for me back in the day, and while Spyro's case was definitely milder than Rare's, I could feel the early symptoms of it all throughout the game.

The bosses were lame but I had my rage post about that already; they were lame in Spyro 1 too, though at least there they were relatively painless.

I can see how the game's charm won a lot of people over, including me for a bit, but now that it's over I think Spyro 1's the game I'd see myself replaying more often, being

Last Celebration posted:

such a brisk adventure
and all.

Oxxidation posted:

i flatly refuse to believe this
Look buddy, you can take it up with all the people who told me it was their favorite, and all the polls I've seen where it (narrowly) beat out the other two.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
If you think 2 has a lot of divergences, just you wait til 3.

Bad Seafood
Dec 10, 2010


If you must blink, do it now.
Your post does not fill me with anticipation.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Manager Hoyden posted:

I think the person responsible for mouse interfaces on console and press-and-hold confirmation buttons needs to be shot into the sun or at least tied to a sinking boat
I have a mod to do the sun thing but it's drag and drop

Splicer has a new favorite as of 12:40 on Feb 14, 2023

Last Celebration
Mar 30, 2010

Bad Seafood posted:

Your post does not fill me with anticipation.

It’s better to have a heads up about these things, but yeah Year of the Dragon is them going all the gently caress in on mid-level diversions on top of sections with different PCs.

Robert J. Omb
Dec 1, 2005
The 'J' stands for 'AAARRGH!'

Manager Hoyden posted:

I think the person responsible for mouse interfaces on console and press-and-hold confirmation buttons needs to be shot into the sun or at least tied to a sinking boat

Tied to a sinking sun.

Failing that, shot into a boat.

Arrath
Apr 14, 2011


Manager Hoyden posted:

I think the person responsible for mouse interfaces on console and press-and-hold confirmation buttons needs to be shot into the sun or at least tied to a sinking boat

Also string up whoever decided to implement the exact same press-and-hold paradigm in the PC ports of those games.

orcane
Jun 13, 2012

Fun Shoe
I can accept it for critical stuff you don't want the player hitting by accident, like a big decision prompt or "do you really want to discard an item?". But interacting with random NPCs or opening doors?

:getout:

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Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
Press and hold is actually great but as an alternative action. Instead they are using it for stuff you're doing the most.

You can't help controllers not having enough buttons. But when a PC game doesn't allow me to bind that poo poo to different keys I get very upset and poop my pants.

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