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Fun fact: if you gently caress up and leave alear in lethal range on chapter 3 the ai will pretend it does not see it and just maximise damage instead of trying to game over you
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# ? Feb 11, 2023 17:44 |
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# ? Jun 5, 2024 07:04 |
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vander feels like he is very specifically a callback to fe6-marcus kind of Jeigan, where hes tuned to almost perfectly weaken enemies for your chosen one(s) to pick off, but marcus is a lot better at that job and is carried for longer because he also comes with good weapon ranks and a silver lance, which lets him delete a boss or problem unit or bail you out of poor positioning with a targeted kill. GBA mechanics in rescue also let him never really be that bad although its not like youre exactly hurting for cav/paladin choices in FE6.
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# ? Feb 11, 2023 18:14 |
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The ch2 mom ai will also prioritize hitting Vander with the initial charge and then alear on subsequent turns, regardless of if there are targets she could kill or do more damage to.
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# ? Feb 11, 2023 18:15 |
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another protip that has saved my rear end very hard is the AI is extremely horny for the Lyn doubles and will go for them over nearly anything else if it can
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# ? Feb 11, 2023 18:20 |
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Yeah the AI is unaware that the Lyn doubles aren't "real" units but is aware that they only have 1 HP, so they see a very easy kill and go for them. They're incredibly useful as bait
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# ? Feb 11, 2023 18:25 |
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also if they happen to be yunaka clones they have a very decent chance of dodging and killing things with a counter-crit Which is technically wasted experience, but also? Funny.
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# ? Feb 11, 2023 18:28 |
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Veryslightlymad posted:FE isn't ready for Hadokens. (did i use fists on alear every time it was feasible, just because the animations were cooler: yes)
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# ? Feb 11, 2023 18:32 |
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I never used the Lyn doubles as decoys much because because anyone with the Lyn ring is going to be one of your best units, and it's going to be more useful to have them enemy phase down some other enemy while you use a conventional tank or Corrin to limit the other attackers. This goes double in a game with the Forging and Engrave systems, where big investment in either also gives a lot of power. You have this god unit, so why are you using them to sink attacks instead of killing one or more enemies on the counter? The decoys would be a great strategy if it was an ability on another ring, but on Lyn's the opportunity cost makes it a waste.
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# ? Feb 11, 2023 18:36 |
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Because there are too many enemies to kill and drawing aggro is incredibly useful for way too many situations so you can advance with everyone instead of just your three or four ep units. For example the ballista map, Lyn doubles are invaluable for soaking up ammo
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# ? Feb 11, 2023 18:40 |
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Finished chapter 22, finally unlocked everything. Time to go on a paralogue spree. Also, Citrinne's supports with Veyle are hilarious. Serious Hilda/Marianne vibes. And then Alear was the Fire Emblem.
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# ? Feb 11, 2023 19:05 |
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i’m goin deeper underground there’s too much panette in this town
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# ? Feb 11, 2023 19:07 |
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There is no amount of Panette that is too much Panette.
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# ? Feb 11, 2023 19:14 |
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ungulateman posted:he is. I'm not sure I follow how +5 levels is a reference to that
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# ? Feb 11, 2023 19:17 |
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The Lyn doubles aren't foolproof, though; even on Hard, if there's a unit that's one-shottable in enemy range, they'll prioritize them over a double.
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# ? Feb 11, 2023 19:21 |
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Hellioning posted:There is no amount of Panette that is too much Panette. fax
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# ? Feb 11, 2023 19:23 |
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The doubles are useful for baiting bosses with Engage attacks in some cases too.
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# ? Feb 11, 2023 19:24 |
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Make vander a hero is the easiest solution. I mean, multiple people are unironically making lindon a hero to clear easier.
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# ? Feb 11, 2023 19:28 |
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cheetah7071 posted:I'm not sure I follow how +5 levels is a reference to that Imagine instead of Roy being an Emblem, the unit is Rescuing/carrying Roy the unit. So Roy spends the whole game being carried around a unit that is higher level than he is. You gotta squint but I can see it lol
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# ? Feb 11, 2023 20:25 |
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i'm still not sure what +5 levels actually does, mechanically, given how level up stat growths work. is it just fixed growths but invisible, or what?
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# ? Feb 11, 2023 20:32 |
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Inu posted:The doubles are useful for baiting bosses with Engage attacks in some cases too. yes, and its about as hilarious as you think it is they also, as a poster said upthread, inherit the avoid stat of their 'parent' unit, so they are actually quite capable of counter-hit killing units also they proc alcryst's unique skill if they survive, as if they weren't busted enough lol
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# ? Feb 11, 2023 20:51 |
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The issue with Titania and Seth is that they're arguably too good in the early game. They one-round basically anything that comes their way, so unless you just park them in the corner of the map they're gonna be a bug zapper that draws in and destroys all the EXP. Vander, at least for the two maps he's relevant, fills his role better since he usually weakens enemies instead of flat-out killing them, so you can use him to feed kills to your weaker characters.Blaziken386 posted:i'm still not sure what +5 levels actually does, mechanically, given how level up stat growths work. is it just fixed growths but invisible, or what? it's based on their growth rates This is a Paladin Lapis with Roy, top is not engaged, bottom is engaged. Paladin Lapis has 70% HP growth, 40% STR, 70% SPD, 50% DEF, 45% RES. These are all multiplied by 5 then rounded to the nearest whole number. 70% x 5 = 350% --> +4 HP 40% x 5 = 200% --> +2 STR 70% x 5 = 350% --> +4 SPD 50% x 5 = 250% --> +3 DEF 45% x 5 = 225% --> +2 RES
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# ? Feb 11, 2023 21:06 |
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Blaziken386 posted:you aay this, and yet, the divine dragon fist crit animation exists One of the Martial master basic attacks is, in fact, the motion for Hadouken, just with actually striking the enemy with both open palms. Funky Valentine posted:I think Raphael was supposed to be The Dude Who Uses Fists like Ignatz is The Dude Who Uses A Bow and Felix is The Dude Who Uses A Sword. Does Ignatz ever talk about archery in the script? I can't be the only person on the Internet that took one look at Watchful Eye and immediately slapped an Axe onto my new best unit.
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# ? Feb 11, 2023 21:07 |
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Camilla's map ended up almost taking up 3 hours for me on my maddening run, eventually the left side ended up getting opened up which let me kind of bypass a bunch of enemies. Out of the new DLC emblems it feels like Soren is by far the strongest. The ability to manipulate the AI to focus a specific target even if they have too much defense/avoid seems obscenely strong to me, and then on top of that Soren provides a lot of nice offensive utility and survivability. Hector whenever I try to use his engage skill I end up just getting ignored so it seems like you have to either pair him up with someone who doesn't have a lot of defense, or maybe force it using Soren's decoy ability. Seems like you do kind of want to use some sort of mixed stat unit to get the most out of his sword. For now I have him on my wyvern knight Jade. Camilla I put on my Anna who has been using Dire Thunder all the time before this and so far I'm not particularly wowed by it, dire thunder just seems better at murdering dudes so I'm considering moving her over to someone else, maybe Seadall for the mobility?
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# ? Feb 11, 2023 21:07 |
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Citrinne's s-rank scene was cute as hell and felt like the perfect capstone to their evolving relationship.
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# ? Feb 11, 2023 21:09 |
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Captain Flame Guy posted:Camilla I put on my Anna who has been using Dire Thunder all the time before this and so far I'm not particularly wowed by it, dire thunder just seems better at murdering dudes so I'm considering moving her over to someone else, maybe Seadall for the mobility? The main "wow" points of Camilla's emblem are 1. a second dragon vein user, which is really strong and 2. granting flight and boosted move to anyone. The weapons are decent but not insane and the other bonuses are gimmicky and all over the place, so how useful you find Camilla will probably be down to how much you value dragon vein and movement.
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# ? Feb 11, 2023 21:13 |
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The doubles are literally the only reason I survived Ch. 17. Guaranteeing four members of Veyle and Hycantich's murderball (usually including Veyle and Hycantich themselves) weren't attacking anyone important was a godsend.
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# ? Feb 11, 2023 21:19 |
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Kanos posted:The main "wow" points of Camilla's emblem are 1. a second dragon vein user, which is really strong and 2. granting flight and boosted move to anyone. The weapons are decent but not insane and the other bonuses are gimmicky and all over the place, so how useful you find Camilla will probably be down to how much you value dragon vein and movement. Yeah I think for Anna specifically she's better off murdering with dire thunder instead, I felt that the way the fire effect was laid out was mostly too awkward to use. Just checked on Triangle Attack what the other effects are, and it turns out they are actually different from Corrin's effects, not just the shape! [Backup] Creates stone pillars that increase Def/Res. [Cavalry] Creates water that decreases Avo. [Covert] Creates smoke that decreases Def/Avo. [Armored] Creates vines that grant immunity to break. [Flying] Creates healing glow that restores HP. [Mystical] Creates flames that inflict damage. [Qi Adept] Creates ice floor that increases movement. [Dragon] Choose any Vein effect. The Qi Adept effect seems absolutely insane to me, I think I might put her on Seadall or Alear instead.
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# ? Feb 11, 2023 21:38 |
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Am I correct in thinking that nosferatu and holdout+ means you can't die while engaged as long as you do more than 2 damage?
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# ? Feb 11, 2023 21:55 |
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Captain Flame Guy posted:Out of the new DLC emblems it feels like Soren is by far the strongest. The ability to manipulate the AI to focus a specific target even if they have too much defense/avoid seems obscenely strong to me, and then on top of that Soren provides a lot of nice offensive utility and survivability. Yeah this seems like a huge deal on Maddening. The ability to take like a 40-defense Great Knight Goldmary and tell the AI "you have to target her at least three times this enemy phase" seems really really strong.
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# ? Feb 11, 2023 22:05 |
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Soren’s Anima Focus stack with other debuffs. So Wind can combo with Hobble to reduce Movement by 4 and Fire can combo with Draconic Hex to reduce Defense by 7.
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# ? Feb 11, 2023 22:11 |
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Harrow posted:Yeah this seems like a huge deal on Maddening. The ability to take like a 40-defense Great Knight Goldmary and tell the AI "you have to target her at least three times this enemy phase" seems really really strong. Do we know exactly how that works? Is 0% hit chance Yunaka/Corrin coming back?
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# ? Feb 11, 2023 22:17 |
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Reik posted:Do we know exactly how that works? Is 0% hit chance Yunaka/Corrin coming back? not sure how hit chance factors in though
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# ? Feb 11, 2023 23:12 |
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Was Lief's weapon proficiencies not useable for class changes? I'm going to be bad if I missed something
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# ? Feb 11, 2023 23:19 |
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leif's weapon proficiencies are the same as anyone else's in terms of unlocking class changes, what do you mean?
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# ? Feb 11, 2023 23:21 |
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HootTheOwl posted:Was Lief's weapon proficiencies not useable for class changes? I assume you're trying to like, promote from archer to warrior or something using a master seal. Master seals can't be used to change class tracks like that. Use a master seal to go to any promoted class, then use a second seal. If you look carefully, in the master seal menu, you'll see that each advanced class has a requirement like "cavalier level 10" or "archer level 10" or something. This is only required when using a master seal to reach the class, not a second seal.
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# ? Feb 11, 2023 23:27 |
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Okay, so I clearly should have been doing these Emblem paralogues earlier instead of waiting until I had all the Emblems. Also, it looks like there's an internal level cap in this game? I have characters turning green and saying max XP even without being level 20 in a class.
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# ? Feb 11, 2023 23:52 |
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Seals are dumb. Bring back exams
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# ? Feb 11, 2023 23:53 |
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Cythereal posted:Okay, so I clearly should have been doing these Emblem paralogues earlier instead of waiting until I had all the Emblems. Huh, that's weird. How many levels have they gained? Nothing stopped me from just using a Second Seal to reset level and keep on going once someone was level 20 in a class. As far as I can tell there's infinite leveling, though you might have some capped stats on some units by now (for example Diamant will cap Dex pretty early). Is it bond XP instead of regular XP maybe?
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# ? Feb 11, 2023 23:56 |
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Cythereal posted:Okay, so I clearly should have been doing these Emblem paralogues earlier instead of waiting until I had all the Emblems. They tell you the enemy levels in the paralogues if you pull them up on the map. They remove the levels cap for that Emblem so you can get their bond up to lv 20
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# ? Feb 11, 2023 23:56 |
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# ? Jun 5, 2024 07:04 |
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Harrow posted:Huh, that's weird. How many levels have they gained? Nothing stopped me from just using a Second Seal to reset level and keep on going once someone was level 20 in a class. As far as I can tell there's infinite leveling, though you might have some capped stats on some units by now (for example Diamant will cap Dex pretty early). Huh. Never tried using a second seal to reset level. It's definitely not bond XP, I capped all bonds at 10 a while back and am only now rounding up all the emblem paralogues. But yeah, peoples' experience bars turn green at one point, then when they finish that level XP is simply listed as max. It's definitely not based on actual class level, I have different people capping out at different levels. I'm going to be kicking myself if it turns out I've been permanently wasting xp. -_-
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# ? Feb 12, 2023 00:02 |